Software:Xak: The Art of Visual Stage

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Xak: The Art of Visual Stage
Developer(s)Micro Cabin
Publisher(s)Micro Cabin
Composer(s)Ryuji Sasai
Tadahiro Nitta
Platform(s)MSX2, NEC PC-8801, NEC PC-9801, PC-Engine, Sharp X68000, Super Famicom, Mobile Phones, Windows,
Release
Genre(s)Action role-playing game
Mode(s)Single-player

Xak: The Art of Visual Stage (サーク) is the first game in the fantasy role-playing video game series Xak developed and published by Micro Cabin. It was originally released for the NEC PC-8801 computer system, with subsequent versions being developed for the NEC PC-9801, Sharp X68000, MSX2, PC-Engine, Super Famicom, and mobile phones. The first four versions were re-released for Windows on online store Project EGG. An English translation of Xak: The Art of Visual Stage was also released in 2007 on the now-defunct retro gaming service WOOMB.net, and became available on Project EGG.

Plot

Setting and story

Xak: The Art of Visual Stage features a typical high fantasy setting. According to the game world's legends, a great war was fought between the benevolent but weakening ancient gods and a demon race, which led to the collapse and eventual mortality of the gods. After this 'War of Sealing', the gods divided the world into three parts: Xak, the world of humans, Oceanity, the world of faeries, and Xexis, the world of demons. The demon world of Xexis was tightly sealed from the other two worlds as to prevent reentry of the warmongering demon race. Some demons were left behind in Xak, however, and others managed to discover a separate means to enter Xak from Xexis anyway. This ancient history is displayed in the introduction of Xak II.

One of them, Badu, was a very powerful demon, able to use coercive magic to make humans do his bidding. Duel, the god of war, managed to defeat Badu and seal him away in a mountain of ice for 250 years. The god later settled in a village known as Fearless to live out the rest of his mortal life.

At the beginning of the game, Badu's prison is broken. Demons overrun parts of Xak once again. In order to stop the ravaging of his lands, the King of Wavis sends a messenger faerie to Dork Kart, a famous warrior living in the village of Fearless. Dork, however, has gone missing. The player takes on the role of Latok Kart, Dork's 16-year-old son, as he meets the messenger faerie, Pixie. Latok embarks on the King's quest to slay Badu, hoping to find his father along the way.

In his travels, Latok is guided by Duel's spirit. Over the course of the game, it turns out that Dork and thus Latok is a descendant of Duel.

Characters

Latok is the only playable character in the game. Notable non-player characters Latok meets include:

  • Lou Miri Pixie, the green-haired messenger faerie sent by the King of Wavis that guides Latok along his way.
  • Freya "Fray" Jerbain, a blue-haired girl Latok rescues from a wolf-infested forest. Fray is the main heroine of a Xak series spin-off, Fray In Magical Adventure and its remake, Fray CD, but during the course of Xak she does not know yet how to use magic.
  • Rune Greed, a green-haired warrior. He is a descendant of Duel as well and is on a quest to slay Badu of his own.
  • Rabby, a magician's familiar rabbit given to Latok.
  • Duel, the god of war, living on in spirit form.
  • Elise, a childhood friend of Latok and the granddaughter of Fearless's mayor. She could be considered as a possible romantic interest of Latok.
  • Saria, Latok's Mother, who is blind. Latok has taken care of her ever since his father disappeared.
  • Bobby, the pacifist son of the blacksmith Dac of the town of Fearless.
  • Nurse Elle, the nurse of the village of Fearless.
  • Kane, a magician in the hobbit village of Nemnu who gives Latok a mascot familiar named Rabbie.
  • Rachael, a girl whose father is in charge of a resistance hideout against the demons in the Land of Fire.
  • Zwoon, a demon disguised as a human man who Latok accidentally sets free.
  • Necromancer, a powerful black-robed demon with power over the dead. Necromancer is a recurring villain in the series.
  • Badu, the main villain of the game who was recently released from his 250 year imprisonment.

Releases

The initial versions of Xak: The Art of Visual Stage were released for NEC's PC-8801 and PC-9801 systems in June 1989.[1] These were then followed by graphically distinct releases for the MSX2 (November 1989)[1] and Sharp X68000 (April 1990).[1] In 1992, the game was released for the PC Engine along with its sequel, Xak II: The Rising of the Red Moon, in the one-disc compilation Xak I & II.[2] Ported by Riot, the game features animated cut scenes and requires the Super System Card update if played on the PC Engine's original CD-ROM add-on.[9] Another console port was published by Sunsoft for the Super Famicom in February 1993.[3] The latest visually enhanced remake was developed for Japanese mobile phones and became available on Vodafone live! on June 1, 2004.[8] The game was the first release in Bandai's "RPG Empire" line of role-playing games.[10]

During 2001–2008, the PC-8801,[5] MSX2,[4] X68000,[6] and PC-9801[7] versions of The Art of Visual Stage were made downloadable for Microsoft Windows through D4 Enterprise's Project EGG online service.[11] The first official English translation of the game was also released on Dutch MSX games distributor WOOMB.net in early 2007.[12] Although the website was shut down in 2008, its content is being transferred to the English counterpart of Project EGG.[13]

Music

The musical score of Xak: The Art of Visual Stage was composed by Ryuji Sasai and Tadahiro Nitta, marking the first collaboration between the two musicians.[14] The game's soundtrack comprises 42 tracks and was released on May 5, 1989 under the title All Sounds of Xak: The Art of Visual Stage.[15] From 2007 through 2008, music from the game's PC-8801, MSX2, and X68000 versions was added to the catalog of D4 Enterprise's video game music service EGG Music.[14] The site offers both a PSG and an FM variation for most of the MSX2 tracks.[16] The use of an FM sound source is most extensive in the music of the X68000 game.[17]

Reception

Praised for its storyline and music,[10][12][14] Xak: The Art of Visual Stage has been referred to as Micro Cabin's breakthrough title.[14] The website of Famitsū magazine described the game's story as "magnificent".[10] Jayson Napolitano of Original Sound Version stated that its music was a great stuff for fans of that distinct sound from the late 80s.[18] The audio of The Art of Visual Stage has been regarded as being of higher quality than that of most games of the time.[14][19] It has also been noted for its use of a visual representation system which gave an impression of depth and three-dimensionality.[8][20][21]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 "作品リスト 1985 - 1991 [コンシューマソフトウェア]" (in ja). Micro Cabin. http://www.microcabin.co.jp/sakuhin_intro/index2.html. 
  2. 2.0 2.1 "Xak I & II". Play-Asia. http://www.play-asia.com/paOS-13-71-8n-77-1-49-en-15-xak-70-1ebi.html. 
  3. 3.0 3.1 "Xak(サーク)のレビュー、最新情報" (in ja). Famitsu.com. http://www.famitsu.com/review/title/0000/0000/0001/6479/. 
  4. 4.0 4.1 "レトロゲーム総合配信サイト プロジェクトEGG / Xak ~The Art of Visual Stage~ MSX2" (in ja). D4 Enterprise. 2002-07-01. http://www.amusement-center.com/project/egg/cgi/ecatalog-detail.cgi?contcode=7&product_id=234. 
  5. 5.0 5.1 "レトロゲーム総合配信サイト プロジェクトEGG / Xak PC-8801" (in ja). D4 Enterprise. 2001-11-24. http://www.amusement-center.com/project/egg/cgi/ecatalog-detail.cgi?contcode=7&product_id=225. 
  6. 6.0 6.1 "レトロゲーム総合配信サイト プロジェクトEGG / Xak X68000" (in ja). D4 Enterprise. 2005-05-17. http://www.amusement-center.com/project/egg/cgi/ecatalog-detail.cgi?contcode=7&product_id=364. 
  7. 7.0 7.1 "レトロゲーム総合配信サイト プロジェクトEGG / Xak PC-9801" (in ja). D4 Enterprise. 2008-02-19. http://www.amusement-center.com/project/egg/cgi/ecatalog-detail.cgi?contcode=7&product_id=686. 
  8. 8.0 8.1 8.2 "RPGサーク | バンダイナムコゲームス公式サイト" (in ja). Namco Bandai Games. http://www.bandainamcogames.co.jp/mobile/content/site.php?site_id=108&carrier=3. 
  9. Reis, Marcelo. "Xak I & II". Universo PC-Engine. http://pc.engine.vilabol.uol.com.br/xak/xak_i.htm. 
  10. 10.0 10.1 10.2 "バンダイネットワークス"RPG帝国"がサービス開始!" (in ja). Famitsu.com. 2004-06-01. http://www.famitsu.com/k_tai/news/1151642_1350.html. 
  11. Takashima (2008-02-21). "Error: no |title= specified when using {{Cite web}}" (in ja). Micro Cabin. http://sv4.microcabin.co.jp/kenbunroku/2008/02/9801.html. 
  12. 12.0 12.1 Usher, William (2007-03-01). "Old-School RPG Xak, In English And Now Available On WOOMB". Cinema Blend. http://www.cinemablend.com/games/Old-School-RPG-Xak-In-English-And-Now-Available-On-WOOMB-3066.html. 
  13. "Announcement". Bazix. http://www.bazix.nl/. 
  14. 14.0 14.1 14.2 14.3 14.4 "EGG MUSIC/エッグミュージック ゲーム音楽配信サイト" (in ja). D4 Enterprise. http://www.amusement-center.com/project/emusic/artist/microcabin/. 
  15. "All Sounds of Xak". VGMdb. http://vgmdb.net/album/5531. 
  16. "Xak MSX オリジナル・サウンドトラックス" (in ja). D4 Enterprise. 2008-05-23. http://www.amusement-center.com/project/emusic/cgi/eggmusic_catalog-detail.cgi?product_id=6963. 
  17. "Xak X68000サウンドトラックス" (in ja). D4 Enterprise. 2007-11-22. http://www.amusement-center.com/project/emusic/cgi/eggmusic_catalog-detail.cgi?product_id=3602. 
  18. Napolitano, Jayson (2008-09-11). "Coolest Game Subtitle Ever: Xak ~ The Art of Visual Stage". Original Sound Version. http://www.originalsoundversion.com/?p=355. 
  19. "4Gamer.net ― 「EGG MUSIC」にマイクロキャビンが参入。サークシリーズ など配信" (in ja). 4Gamer.net. 2007-11-22. http://www.4gamer.net/games/008/G000896/20071122044/. 
  20. Takizawa, Osamu (2004-06-01). "バンダイネットワークス、「RPG帝国」サービス開始、第1弾は「Xak~サーク~」" (in ja). Enterprise Watch. http://game.watch.impress.co.jp/docs/20040601/bandai.htm. 
  21. "Xak" (in ja). goo. http://game.goo.ne.jp/retro/title/RGMEGGEMIC0024/index.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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