Software:Ion Maiden

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Ion Maiden
File:Ion maiden logo.jpg
Developer(s)Voidpoint
Publisher(s)3D Realms
Director(s)Richard Gobeille
Designer(s)
  • Max Yiitalo
  • Leonardo Pellegrini
  • Jarmo Kylmäaho
  • Vitally Bondarenko
Programmer(s)
  • Richard Gobeille
  • Evan Ramos
  • Jonathan Strander
  • Alex Dawson
Artist(s)
  • Aleksander Kowalczyk
  • Arturo Pahua
  • Fox Martins
Composer(s)
  • Jonathan Hyde
  • Jarkko Rotsten
EngineBuild
Platform(s)Windows, Linux, Nintendo Switch, PlayStation 4, Xbox One
Release2019
Genre(s)First-person shooter
Mode(s)Single-player

Ion Maiden is a 2019 first person shooter video game developed by Voidpoint and published by 3D Realms. It is a prequel to the top-down action game Bombshell.[1] Ion Maiden runs on a modified version of Ken Silverman's Build engine, and is the first original commercial game to utilize the engine in 19 years, the previous being World War II GI.

Plot

In Ion Maiden, the player assumes the role of Shelly "Bombshell" Harrison, a bomb disposal expert aligned to the Global Defense Force. Dr. Jadus Heskel, a transhumanist cult leader, unleashes an army of cybernetically-enhanced soldiers on the futuristic city of Neo D.C., which Shelly is tasked with fighting through.[2]

Development

Ion Maiden is built on EDuke32, a fork of Build engine which supports modern operating systems while also implementing a broader range of features.[3]

References