Software:Orleans (software framework)
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Original author(s) | Microsoft Research |
---|---|
Developer(s) | Microsoft, 343 Industries |
Initial release | January 2015 |
Stable release | 7.0.0
/ November 8, 2022[1] |
Repository | github |
Written in | C# |
Operating system | Windows, Linux, macOS |
Platform | .NET Framework, .NET |
Type | Software framework |
License | MIT License |
Website | dotnet |
Orleans is a cross-platform software framework for building scalable and robust distributed interactive applications based on the .NET Framework[2][3] or on the more recent .NET.
Overview
Orleans was originally created by the eXtreme Computing Group at Microsoft Research[2] and introduced the Virtual Actor Model as a new approach to building distributed systems for the cloud. Orleans scales from a single on-premises server to highly-available and globally distributed applications in the cloud.[4]
Starting with cloud services for the Halo franchise, the framework has been used by a number of cloud services at Microsoft[5] and other companies since 2011.[6] The core Orleans technology was transferred to 343 Industries and is available as open source since January 2015.[7] The source code is licensed under MIT License and hosted on GitHub.[8]
Orleans runs on Microsoft Windows, Linux, and macOS and is compatible with .NET Standard 2.0 and above.[9]
Features
Some Orleans features include:[10]
- Persistence
- Distributed ACID transactions[11][12]
- Streams
- Timers & Reminders
- Fault tolerance
Related implementations
The Electronic Arts BioWare division created Project Orbit. It is a Java implementation of virtual actors that was heavily inspired by the Orleans project.[13][14]
See also
References
- ↑ "Tags · dotnet/orleans · GitHub" (in en). https://github.com/dotnet/orleans/tags.
- ↑ 2.0 2.1 Microsoft's Orleans Distributed App Framework Is Now Cross Platform - The New Stack
- ↑ Open-Source Cloud Framework By Microsoft - HPC ASIA
- ↑ Microsoft to release Project Orleans as open source | Computerworld
- ↑ Orleans at Microsoft | .NET Conf 2020
- ↑ Microsoft opens early adopter program for its 'Orleans' cloud framework | ZDNet
- ↑ Microsoft to make Halo 4 gaming cloud engine Project Orleans open source - SiliconANGLE
- ↑ "Dotnet/Orleans". 17 February 2022. https://github.com/dotnet/orleans/blob/master/LICENSE.
- ↑ "Orleans benefits" (in en-us). https://learn.microsoft.com/en-us/dotnet/orleans/benefits.
- ↑ "Introduction | Microsoft Orleans Documentation". http://dotnet.github.io/orleans/Documentation/index.html.
- ↑ Resurrecting Middle-Tier Distributed Transactions | Microsoft Research
- ↑ Distributed Transactions are dead, long live distributed transactions! | Reactive Summit 2018
- ↑ "Home · orbit-legacy/Orbit1 Wiki". https://github.com/orbit/orbit-legacy/wiki.
- ↑ Gamasutra: Creating scalable backends for games using open source Orleans framework
Further reading
- Bykov, Sergey; Geller, Alan; Kliot, Gabriel; Larus, Jim; Pandya, Ravi; Thelin, Jorgen (2011). Orleans: Cloud Computing for Everyone. Association for Computing Machinery.
- Bernstein, Philip A.; Bykov, Sergey; Geller, Alan; Kliot, Gabriel; Thelin, Jorgen (2014). "Orleans: Distributed Virtual Actors for Programmability and Scalability". Microsoft Research. https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/Orleans-MSR-TR-2014-41.pdf.
External links
- GitHub - dotnet/orleans: Orleans is a cross-platform framework for building distributed applications with .NET
- Orleans - Virtual Actors - Microsoft Research
- Microsoft Orleans - a worked example - CodeProject
![]() | Original source: https://en.wikipedia.org/wiki/Orleans (software framework).
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