Engineering:Jaguar (microarchitecture)
General Info | |
---|---|
Launched | Mid-2013 |
Discontinued | present |
Common manufacturer(s) | |
Cache | |
L1 cache | 64 KB per core[1] |
L2 cache | 1 MB to 2 MB shared |
Architecture and classification | |
Min. feature size | 28 nm |
Instruction set | AMD64 (x86-64) |
Physical specifications | |
Socket(s) |
|
Products, models, variants | |
Core name(s) |
|
History | |
Predecessor | Bobcat - Family 14h |
Successor | Puma - Family 16h (2nd-gen) |
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs.[2]
Design
- 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection
- 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code
- Out-of-order execution and speculative execution
- Integrated memory controller
- Two-way integer execution
- Two-way 128-bit wide floating-point and packed integer execution
- Integer hardware divider
- Consumer processors support two DDR3L DIMMs in one channel at frequencies up to 1600 MHz[3]
- Server processors support two DDR3 DIMMs in one channel at frequencies up to 1600 MHz with ECC[4]
- As a SoC (not just an APU) it integrates Fusion controller hub
- Jaguar does not feature clustered multi-thread (CMT), meaning that execution resources are not shared between cores
Instruction set support
The Jaguar core has support for the following instruction sets and instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4a, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE (Move Big-Endian instruction), XSAVE/XSAVEOPT, ABM (POPCNT/LZCNT), and AMD-V.[1]
Improvements over Bobcat
- Over 10% increase in clock frequency[5]
- Over 15% improvement in instructions per clock (IPC)[5]
- Added support for SSE4.1, SSE4.2, AES, CLMUL, MOVBE, AVX, F16C, BMI1[5]
- Up to four CPU cores
- L2 cache is shared between cores
- FPU datapath width increased to 128-bit[5]
- Added hardware integer divider
- Enhanced cache prefetchers
- Doubled bandwidth of load-store units
- C6 and CC6 low power states with lower entry and exit latency[5]
- Smaller, 3.1 mm2 area per core
- Integrated Fusion controller hub (FCH)
- Video Coding Engine
Features
Processors
Consoles
Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[lower-alpha 1] | Clock (MHz) | GFLOPS [lower-alpha 2] | Pixel fillrate (GP/s) [lower-alpha 3] | Texture fillrate (GT/s) [lower-alpha 4] | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
Liverpool (PS4) |
2013 | 28 nm | 348 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs)[lower-alpha 5] CEC Optional IR sensor |
Durango (Xbox One) |
363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MiB | ESRAM[lower-alpha 6] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | ||||||
8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton (Xbox One S) [6] |
2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 32 MiB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[lower-alpha 7] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | ||||||||
8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
Liverpool? (PS4 Slim) |
2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) [7][8][9] |
2016 | 325 | 2.13 | GCN 4 Polaris[10] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[lower-alpha 8] checkerboard rendering |
8 GiB [11] |
GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GiB | DDR3[lower-alpha 9] | ? | |||||||||||||||||||
Scorpio (Xbox One X) [12][13][14] |
2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GiB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port |
- ↑ Unified Shaders : Texture Mapping Units : Render Output Units
- ↑ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ↑ UHD BD is the only video disc format supporting HDR.
- ↑ Cache
- ↑ "Digital" version does not have an optical drive.
- ↑ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
- ↑ Swap
Desktop
SoCs using Socket AM1:
Model | CPU | GPU | TDP
(W) |
DDR3
Memory Speed |
Socket | ||||
---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
L2
Cache (MB) |
Model | Cores (unified shaders : texture mapping units : render output units) |
Freq.
(MHz) | ||||
Athlon 5370 | 4 | 2.2 | 2 | Radeon R3 | 128:8:4[15] | 600 | 25 | 1600 | AM1 |
Athlon 5350[16] | 2.05 | ||||||||
Athlon 5150 | 1.6 | ||||||||
Sempron 3850 | 1.3 | 450 | |||||||
Sempron 2650 | 2 | 1.45 | 1 | 400 | 1333 |
Desktop/Mobile (28 nm)
Target segment |
Model | CPU | GPU | TDP
(W) |
DDR3
Memory |
Turbo | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
Turbo
(GHz) |
L2
Cache (MB) |
Model | Config. | Freq.
(MHz) |
Turbo
(MHz) | |||||
Notebooks /Mini-PCs[17] |
A6-5200 | 4 | 2.0 | N/A | 2 | HD 8400 | 128:8:4[18] | 600 | N/A | 25 | (L)1600 | No |
A4-5100 | 1.55 | HD 8330 | 500 | 15 | ||||||||
A4-5000 | 1.50 | |||||||||||
Notebooks | E2-3000 | 2 | 1.65 | 1 | HD 8280 | 450 | ||||||
E1-2500 | 1.4 | HD 8240 | 400 | (L)1333 | ||||||||
E1-2100 | 1.0 | HD 8210 | 300 | 9 | ||||||||
Tablets | A6-1450 | 4 | 1.4 | 2 | HD 8250 | 400 | 8 | (L)1066 | Yes | |||
A4-1350[19] | N/A | HD 8210 | N/A | 1066 | No | |||||||
A4-1250 | 2 | 1 | (L)1333 | |||||||||
A4-1200[20] | HD 8180 | 225 | 3.9 | (L)1066 |
Server
Opteron X1100-series "Kyoto" (28 nm)
Model | Step. | CPU | Memory support |
TDP
(W) |
Released | Part number | Release
price | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
Turbo | L2
Cache (GHz) |
Multi | Vcore | |||||||
X1150 | B0 | 4 | 2.0 | N/A | 2 | DDR3 | 17 | May 2013 | OX1150IPJ44HM | $64 |
Opteron X2100-series "Kyoto" (28 nm)
Model | Step. | CPU | GPU | DDR3
Memory |
TDP
(W) |
Released | Part number | Release
price | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
Turbo
(GHz) |
L2 Cache
(MB) |
Multi | Vcore | Model | Config | Freq.
(MHz) |
Turbo | |||||||
X2150 | B0 | 4 | 1.9 | N/A | 2 | HD 8400 | 800 | N/A | 22 | May 2013 | OX2150IAJ44HM | $99 | ||||
X2170 | 4 | 2.4 | N/A | N/A | 25 | September 2016 | OX2170IXJ44JB |
Embedded
Model | CPU | GPU | TDP
(W) |
DDR3
ECC Memory Speed | ||||
---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
L2
Cache (MB) |
Model | Config. | Freq.
(MHz) | |||
GX-420CA | 4 | 2.0 | 2 | HD 8400E | 600 | 25 | 1600 | |
GX-416RA[21][22][23][24] | 1.6 | N/A | 15 | |||||
GX-415GA | 1.5 | HD 8330E | 500 | |||||
GX-412TC[25] | 1.0 | N/A | 6 | 1333 | ||||
GX-411GA | 1.1 | HD 8210E | 128:8:4[citation needed] | 300 | 15 | 1600 | ||
GX-217GA | 2 | 1.65 | 1 | HD 8280E | 450 | |||
GX-210HA | 1.0 | HD 8210E | 300 | 9 | 1333 | |||
GX-210JA | HD 8180E | 225 | 6 | 1066 |
Jaguar derivative and successor
In 2017 a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One.[26] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.[27][28]
The Puma successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.[29]
References
- ↑ 1.0 1.1 "Software Optimization Guide for Family 16h Processors". AMD. http://support.amd.com/TechDocs/52128_16h_Software_Opt_Guide.zip.
- ↑ "Xbox One vs. PS4: How the final hardware specs compare". ExtremeTech. November 22, 2013. http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare.
- ↑ "AMD releases 5 Kabinis and 3 Temashes". SemiAccurate. 23 May 2013. http://semiaccurate.com/2013/05/22/amd-releases-5-kabinis-and-3-temashes/.
- ↑ "AMD launches Opteron X-Series, Moving Jaguar into Servers". Bright Side Of News. 30 May 2013. http://www.brightsideofnews.com/news/2013/5/30/amd-launches-opteron-x-series2c-moving-jaguar-into-servers.aspx.
- ↑ 5.0 5.1 5.2 5.3 5.4 "Slide detailing improvements of Jaguar over Bobcat". AMD. 29 August 2012. http://www.slideshare.net/AMDPhil/bobcat-to-jaguarv2.
- ↑ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. https://arstechnica.com/gaming/2016/08/surprise-new-xbox-one-s-gpu-smooths-out-some-older-games/.
- ↑ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/.
- ↑ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/.
- ↑ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement.
- ↑ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. https://www.tomsguide.com/us/xbox-one-x-vs-ps4-pro,review-4436.html.
- ↑ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. https://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory.
- ↑ "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th". http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th.
- ↑ "Xbox One Project Scorpio specs: 12GB GDDR5, 6 teraflops, native 4K at 60FPS". 6 April 2017. https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/.
- ↑ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. http://www.anandtech.com/show/11740/hot-chips-microsoft-xbox-one-x-scorpio-engine-live-blog-930am-pt-430pm-utc.
- ↑ AMD Radeon R3 5350 compare Nvidia GeForce GT 520 GPU
- ↑ "AMD Introduces New Socketed AMD Sempron and AMD Athlon APU Products with AM1 Platform". AMD. https://www.amd.com/en-us/press-releases/Pages/amd-introduces-2014apr9.aspx.
- ↑ "AMD introduces its Mini-PC based Kabini". Tech News Pedia. http://technewspedia.com/amd-introduces-its-mini-pc-based-kabini-ctx2013/.
- ↑ Shimpi, Anand. "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". AnandTech. http://www.anandtech.com/show/6976/amds-jaguar-architecture-the-cpu-powering-xbox-one-playstation-4-kabini-temash/4.
- ↑ "AMD Expands Elite Mobility APU Line-Up with New Quad-Core Processor". Amd.com. 2013-06-29. https://www.amd.com/us/press-releases/Pages/amd-expands-elite-2013sept11.aspx.
- ↑ "AMD Quanta A4-1200 APU Tablet Prototype". YouTube. 2013-06-29. https://www.youtube.com/watch?v=tLGj3_246LA.
- ↑ Shvets, Gennadiy. "AMD G-Series GX-416RA specifications". CPU-World. http://www.cpu-world.com/CPUs/Jaguar/AMD-G-Series%20GX-416RA%20-%20GE416RIBJ44HM.html.
- ↑ "AMD Embedded G-Series System-on-Chip (SOC)". AMD. https://www.amd.com/Documents/AMDGSeriesSOCProductBrief.pdf.
- ↑ "Netboard A10". Deciso B.V.. https://www.deciso.com/netboard-a10/#.VPMsvi5odQI.
- ↑ Schellevis, Jos. "Under the Hood: AMD G-Series SOC Delivers the Horsepower for Next Generation Firewalls". Advanced Micro Devices, Inc.. http://community.amd.com/community/amd-blogs/amd-business/blog/2015/02/11/under-the-hood-amd-g-series-soc-delivers-the-horsepower-for-next-generation-firewalls.
- ↑ "PC Engines apu2c2 product file". http://pcengines.ch/apu2c2.htm.
- ↑ Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". EuroGamer. http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed.
- ↑ Howse, Brett (3 November 2017). "The Xbox One X Review". Anandtech. https://www.anandtech.com/show/11992/the-xbox-one-x-review.
- ↑ Carbotte, Kevin (21 August 2017). "Microsoft Details Xbox One X Scorpio Engine SoC". Tom's Hardware. https://www.tomshardware.com/news/xbox-scorpio-engine-soc-details,35282.html.
- ↑ Lal Shimpi, Anand (29 April 2014). "AMD Beema/Mullins Architecture & Performance Preview". Anandtech. http://www.anandtech.com/show/7974/amd-beema-mullins-architecture-a10-micro-6700t-performance-preview.