Myerson value

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Short description: Solution concept in cooperative game theory

The Myerson value is a solution concept in cooperative game theory. It is a generalization of the Shapley value to communication games on networks. The solution concept and the class of cooperative communication games it applies to was introduced by Roger Myerson in 1977.[1]

Preliminaries

Cooperative games

A (transferable utility) cooperative game is defined as a pair (N,v), where N is a set of players and v:2N is a characteristic function, and 2N is the power set of N. Intuitively, v(S) gives the "value" or "worth" of coalition SN, and we have the normalization restriction v()=0. The set of all such games v for a fixed N is denoted as W(N).[2]

Solution concepts and the Shapley value

A solution concept – or imputation – in cooperative game theory is an allocation rule φ:W(N)|N|, with its i-th component φi(v) giving the value that player i receives.[nb 1]A common solution concept is the Shapley value φS, defined component-wise as[4]

φiS(v)=SN{i}|S|!(|N||S|1)!|N|!(v(S{i})v(S))

Intuitively, the Shapley value allocates to each iN how much they contribute in value (defined via the characteristic function v) to every possible coalition SN.

Communication games

Given a cooperative game (N,v), suppose the players in N are connected via a graph – or network – (N,g). This network represents the idea that some players can communicate and coordinate with each other (but not necessarily with all players), imposing a restriction on which coalitions can be formed. Such overall structure can be represented by a communication game (N,g,v).[2]

The graph (N,g) can be partitioned into its components, which in turn induces a unique partition on any subset SN given by[1]

Π(S,g|S)={{i:ijg}:jS}

Intuitively, if the coalition S were to break up into smaller coalitions in which players could only communicate with each through the network g, then Π(S,g|S) is the family of such coalitions.

The communication game (N,g,v) induces a cooperative game (N,vg) with characteristic function given by

vg(S)=CΠ(S,g|S)v(C)

Definition

Main definition

Given a communication game (N,g,v), its Myerson value φM is simply defined as the Shapley value of its induced cooperative game (N,vg):

φM(v,g)=φS(vg)

Extensions

Beyond the main definition above, it is possible to extend the Myerson value to networks with directed graps.[5] It is also possible define allocation rules which are efficient (see below) and coincide with the Myerson value for communication games with connected graphs.[6][7]

Properties

Existence and uniqueness

Being defined as the Shapley value of an induced cooperative game, the Myerson value inherits both existence and uniqueness from the Shapley value.

Efficiency

In general, the Myerson value is not efficient in the sense that the total worth of the grand coalition N is distributed among all the players:[6]

iNφiM(v,g)=v(N)

The Myerson value will coincide with the Shapley value (and be an efficient allocation rule) if the network (N,g) is connected.[7]

(Component) efficiency

For every coalition CΠ(S,g|S), the Myerson value allocates the total worth of the coalition to its members:[1]

iCφiM(v,g)=v(C)      CΠ(S,g|S)

Fairness

For any pair of agents i,jN such that ijg – i.e., they are able to communicate through the network–, the Myerson value ensures that they have equal gains from bilateral agreement to its allocation rule:[1]

φiM(v,g)φiM(v,gij)=φjM(v,g)φjM(v,gij)      ijg

where gij represents the graph g with the link ij removed.

Axiomatic characterization

Indeed, the Myerson value is the unique allocation rule that satisfies both (component) efficiency and fairness.[1][2]

Notes

  1. Some authors[2] also impose an efficiency condition into the definition, and require that iNφi(v)=v(N), while others do not.[3]

References

  1. 1.0 1.1 1.2 1.3 1.4 Myerson, Roger (1977). "Graphs and Cooperation in Games". Networks and Groups. Studies in Economic Design. pp. 17–22. doi:10.1007/978-3-540-24790-6_2. ISBN 978-3-642-07719-7. 
  2. 2.0 2.1 2.2 2.3 Jackson, Matthew (2008). Social and Economic Networks. Princeton University Press. p. 411. ISBN 978-0-691-13440-6. 
  3. Selçuk, Özer; Suzuki, Takamasa (2014). "An Axiomatization of the Myerson Value". Contributions to Game Theory and Management 7. https://gametheory.spbu.ru/article/view/13621. 
  4. Shapley, Lloyd S. (1953). "A Value for n-person Games". in Kuhn, H. W.; Tucker, A. W.. Contributions to the Theory of Games. Annals of Mathematical Studies. 28. Princeton University Press. pp. 307–317. doi:10.1515/9781400881970-018. ISBN 9781400881970. 
  5. Li, Daniel Li; Shan, Erfang (2020). "The Myerson value for directed graph games". Operations Research Letters 48 (2): 142–146. doi:10.1016/j.orl.2020.01.005. 
  6. 6.0 6.1 van den Brink, René; Khmelnitskaya, Anna; van der Laan, Gerard (2012). "An efficient and fair solution for communication graph games". Economics Letters 117 (3): 786–789. doi:10.1016/j.econlet.2012.08.026. 
  7. 7.0 7.1 Béal, Sylvain; Casajus, André; Huettner, Frank (2015). "Efficient extensions of the Myerson value". Social Choice and Welfare 45 (4): 819–827. doi:10.1007/s00355-015-0885-4. https://crese.univ-fcomte.fr/uploads/wp/WP-2015-01.pdf.