Software:Backyard Basketball

From HandWiki
Short description: Video game series
Backyard Basketball
Developer(s)Humongous Entertainment (original)
Mega Cat Studios (remaster)[1]
Publisher(s)Infogrames
Playground Productions (remaster)[2]
SeriesBackyard Sports
EngineSCUMM
Platform(s)Windows, Mac
ReleaseOriginal (Windows, Mac)
  • NA: October 30, 2001

'01 remaster (Windows)
  • WW: November 2025
Genre(s)Sports
Mode(s)Single-player, multiplayer

Backyard Basketball is a series of entries into the Backyard Sports franchise of video games. The first game was developed by Humongous Entertainment and published by Infogrames for Microsoft Windows and Mac in 2001. Additional games have been released on a variety of consoles, each with different characters and slightly altered gameplay mechanics.

As with the other Backyard Sports games, Backyard Basketball includes professional players as playable characters. The first incarnation included Kevin Garnett and Lisa Leslie. The most recent release includes Stephen Curry as its mascot.[3]

Gameplay

Backyard Basketball has two primary modes of gameplay: Single Game, which allows the player to select a team to compete against a computer-controlled team, and Season Play, which allows the player to select a team to compete against a series of computer-controlled teams over an 18-game season, including two best-of-three playoff series and a best-of-five championship series should the player achieve a large number of victories. The Single Game mode also allows the player to compete against a second player or to practice using a single character.

Before games can occur, the player has the option to modify a variety of settings. These include court selection, A.I. difficulty (easy, medium, or hard), the presence of certain rules (fouls, fatigue, violations, shot control, and power-ups), sound options (game music, background sounds, and in-game dialogue), controls, and team names. Team modification also involves the customization of jerseys.

The game's controls are set to mouse usage by default, capitalizing on a point & click style of gameplay to move characters around. The game is also compatible with keyboards and game pads.

The selection of team members follows one of two settings: First Five Picks, which allows each player to select their team members freely, or Full Draft, which forces each player to select their team members one at a time in an alternating fashion. Each potential team member, including younger versions of Kevin Garnett and Lisa Leslie, is ranked according to five statistics operating on a 1 to 10 scale. These include Inside Shooting (the relative accuracy of the character's shot from inside the three-point line), Outside Shooting (the relative accuracy of the character's shot from beyond the three-point line), Ballhandling (the relative likelihood that the character will not have the ball stolen or blocked on offense), Defense (the relative likelihood that the character will be able to steal or block the ball on defense), and Quickness (the relative speed at which the character moves along the court). Players also have the option to customize rookie characters with either manually chosen or randomly allocated statistics, as well as heights, skin tones, shooting hands, birthdays, and names. Although rookie characters generally have lower overall statistics compared to pre-rendered players, they have the additional ability to increase all of their statistics by three levels should the player's team make the playoffs in Season Play.

Gameplay in Backyard Basketball is set to a point & click control scheme by default. With three characters on the court at one time, the player clicks at various locations on the court to guide the character with the ball to that location. Clicking on a teammate causes the character to pass the ball to that teammate while clicking the basket (indicated by a basketball icon) causes the character to attempt a shot. If shot control is on, then players have the option to make the shooting character pump fake by clicking rapidly, finally shooting the ball when the click is held down. If shot control is off, then the character will automatically release the shot once the basketball icon is clicked. On defense, the player can switch between characters to control by clicking on them as they run about, guiding the chosen character by clicking the location on the court where he or she should go. If an opposing character is clicked when an 'X' symbol hovers by them, the character nearest him or her will attempt to steal the ball. If a pair of hands appears near the basket when an opposing character goes to shoot the ball, the nearest character will attempt to block the shot or rebound the ball.

Backyard Basketball 2004
North American PS2 cover art with a kid version of Tim Duncan along with his real-life adult counterpart.
Developer(s)Humongous Entertainment (Windows)
SolWorks (PS2)
Mistic Software (GBA)
Publisher(s)Atari
SeriesBackyard Sports
EngineYaga
Platform(s)Windows, PlayStation 2, Game Boy Advance
ReleaseWindows
  • NA: September 4, 2003
PS2
  • NA: October 21, 2003
  • EU: November 19, 2004
Game Boy Advance
  • NA: September 22, 2004
Genre(s)Sports
Mode(s)Single-player, multiplayer

Each quarter of a game lasts approximately three minutes while each overtime period (if necessary) lasts approximately one minute. The longer characters play without rest, the more tired and prone to mistakes (poor shooting and ball-handling) they will be as such, substitutions can be made after any completed play or during a time-out. Characters will recover their energy while on the bench (only two players can stay on the bench at a time). Granted, a character's energy will never decrease if the fatigue option is turned off.

Over the course of a game, power-ups may occasionally be rewarded to teams. The majority of these power-ups are useful, such as the flaming ball (which guarantees that the next attempted shot will go in), the tornado (which increases the speed of all characters on the court), the doughnut (which causes the next character who attempts a shot to automatically attempt a slam dunk), and 110% Juice (which provides energy to otherwise tired players if the fatigue option is turned on). Some power-ups, however, provide detrimental effects, such as the icy ball (which makes shots more likely to miss), the stick of butter (which reduces the team's ball-handling abilities), and the ice cream truck (which prevents the entire team from moving for a brief period of time).

Releases

A month before the release of Backyard Baseball, Humongous Entertainment announced Backyard Soccer and Backyard Basketball as follow-up games, with the latter being planned for release in 1999.[4] Backyard Football was released in 1999, while Backyard Basketball was delayed.[5] The game was eventually released for Windows and Macintosh two years later in 2001, featuring Kevin Garnett as the game's primary mascot, and Lisa Leslie.[6]

A second Backyard Basketball installment entitled Backyard Basketball 2004 was released in 2003 for Windows and PlayStation 2 and in 2004 for Game Boy Advance, featuring Tim Duncan as its primary mascot.[7][8] The PlayStation 2 version was released in Europe under the name of Junior Sports Basketball, although it lacked any license from the NBA, and the Backyard Kids were redubbed with British voice actors.[9]

A third Backyard Basketball installment with the title Backyard Sports: NBA Basketball 2007 was released for Game Boy Advance in 2006 and for Windows, PlayStation 2, and Nintendo DS in 2007, featuring Paul Pierce as its primary mascot.[10] A planned release for the GameCube was cancelled.[11]

A fourth installment entitled Backyard Sports: NBA Basketball 2015 was released in early 2015 for mobile devices, featuring Stephen Curry as its primary mascot.[3]

A remastered version of the original Backyard Basketball installment under the title Backyard Basketball '01 is planned to release on Steam in mid-November 2025.[12][13]

Backyard Sports: NBA Basketball 2007
Windows cover with Paul Pierce
Developer(s)Game Brains (PS2, Windows)
Mistic Software (GBA, DS)
Publisher(s)Atari
SeriesBackyard Sports
Platform(s)Game Boy Advance, Windows, PlayStation 2, Nintendo DS
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

Reception

In the United States, the debut version of Backyard Basketball sold 780,000 copies and earned $13.2 million by August 2006, after its release in October 2001. It was the country's 15th best-selling computer game between January 2000 and August 2006. Combined sales of all Backyard Sports games released between January 2000 and August 2006, including Backyard Basketball, had reached 5.3 million units in the United States by the latter date.[14]

Backyard Basketball has received low to mixed reviews throughout its multiple releases. Ivan Sulic of IGN awarded the original version a score of 6.5 out of 10, complimenting the simplistic gameplay and colorful graphics while lamenting the amount of crashes that the game is susceptible to encountering.[15] Chris Adams of IGN awarded the 2007 Nintendo DS version the same score, commenting that the addition of new gameplay modes offered more variety.[16]

References

  1. "Backyard Sports Continues Comeback With Five More Titles On The Way" (in en-US). https://www.gamespot.com/articles/backyard-sports-continues-comeback-with-five-more-titles-on-the-way/1100-6527118/. 
  2. Schomer, Matthew (2024-10-10). "Even More Backyard Sports Games Are Getting Remasters" (in en). https://gamerant.com/backyard-sports-5-games-remasters-football-soccer-basketball-hockey/. 
  3. 3.0 3.1 Backyard Sports. Web. <https://www.backyardsports.com/ >.
  4. "Contact: Mike Salvadore, Communications Manager". http://www.humongous.com/about/pr/more/news/backyard.html. 
  5. "HE Announces License Deals". http://humongous.com/parents/pr/more/News/JSN5_13.htm. 
  6. "Backyard Basketball: Video Games". https://www.amazon.com/Backyard-Basketball-Pc/dp/B00005ME4W. Retrieved 2022-08-07. 
  7. "Backyard Basketball 2004 – PC: Video Games". Amazon.com. https://www.amazon.com/gp/product/B00009EG4K/ref=s9_simh_gw_p63_d1_i5?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=desktop-1&pf_rd_r=1RZJWCAY0G3429TPN3H1&pf_rd_t=36701&pf_rd_p=1970559082&pf_rd_i=desktop. Retrieved 2022-08-07. 
  8. Scott, Jonathan (2003-10-17). "Backyard Basketball Now on PS2" (in en). https://www.ign.com/articles/2003/10/17/backyard-basketball-now-on-ps2. 
  9. "Junior Sport Basketball (PS2): Amazon.co.uk: PC & Video Games". https://www.amazon.co.uk/Atari-Junior-Sport-Basketball-PS2/dp/B0002WPQ4G. 
  10. Seff, Micah (2007-02-15). "Backyard Basketball 2007 In Your Backyard" (in en). https://www.ign.com/articles/2007/02/15/backyard-basketball-2007-in-your-backyard. 
  11. "Backyard Basketball – IGN". http://www.ign.com/games/backyard-basketball-887839/gcn-848551. 
  12. Moore, Logan (2024-10-10). "Backyard Football, Basketball, and Soccer Remasters "Coming Soon" to PC" (in en-US). https://comicbook.com/gaming/news/backyard-sports-baseball-football-basketball-soccer-pc-steam/. 
  13. Bankhurst, Adam; Peyton, Michael (2025-10-10). "Backyard Sports Leads Announce Completion of the Retro Collection, Discuss Animated Special Wrapping Production, and More" (in en). https://www.ign.com/articles/backyard-sports-leads-announce-completion-of-the-retro-collection-discuss-animated-special-wrapping-production-and-more. 
  14. Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012. https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/. 
  15. Sulic, Ivan. "Backyard Basketball". IGN, 10 Jan. 2002. Web. 16 Apr. 2015. <http://www.ign.com/articles/2002/01/11/backyard-basketball-2>
  16. Adams, Chris. "Backyard Basketball 2007 Review – IGN". IGN, 18 Oct. 2007. Web. 16 Apr. 2015. <http://www.ign.com/articles/2007/10/18/backyard-basketball-2007-review>.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Backyard Sports