Software:Bangai-O Spirits
| Bangai-O Spirits | |
|---|---|
| Developer(s) | Treasure |
| Publisher(s) |
|
| Director(s) | Mitsuru Yaida |
| Designer(s) | Makoto Ogino |
| Composer(s) | Norio Hanzawa |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Shoot 'em up |
| Mode(s) | Single player, multiplayer |
Bangai-O Spirits[lower-alpha 1] is a shoot 'em up for the Nintendo DS, and the sequel to Bangai-O which was released on the Nintendo 64 and Dreamcast. A sequel, Bangai-O HD, was released in 2011.
Bangai-O Spirits is a side-scrolling shooting game with free-scrolling levels that extend horizontally and vertically. The player controls a robot with the ability to fly, but is still affected by gravity. He has seven weapons to choose from, and can perform melee attacks using a baseball bat or sword.
The game has 160 levels, and features a level editor to create more. Edited levels can be encoded in a sound that can be recorded with a computer and shared between players. This technology was inspired by the datacasettes used by some older computers, including the Sharp X1 on which Matsumoto learned to program.
Plot
Bangai-O Spirits has very little story line, and is not part of the same continuity as the previous game. The two new pilots are called Masato (boy) and Ruri (girl). The campaign mode is limited to a brief set of tutorial stages.
Upon completing all of the stages under "Treasure's Best" in free mode, a brief cutscene will play, with one of the characters saying, "We're only here because the fanboys would throw a fit on the internet if the game didn't have an ending."
Development
In a rare breach of the company's usual secrecy about future plans, developer Yoshiyuki Matsumoto first hinted at a sequel to Bangai-O in a 2003 interview on Sega's website to promote the game Astro Boy. When asked what game he would like to create next, he said he would like to "carry out Bakuretsu Muteki Bangai-O's revenge".[1]
Treasure began working on a concept demo before a publisher was involved. Full production followed the completion of their previous handheld release, Bleach. When publisher ESP approached them about a possible collaboration, Bangai-O seemed like a logical fit.[2] It was demonstrated at Tokyo Game Show in September.
The game was released in North America by D3 Publisher of America on August 12, 2008.
Treasure handled the localization for the game in-house, adding features they did not have time to include in the Japanese release.[3] Treasure previously did this with the North American version of Astro Boy, which featured new enemies, difficulty modes, and refined level layouts, and is generally considered a stronger product than the original Japanese version.
Gameplay
The player is able to choose two weapons from a list that includes various missiles, melee weapons, and a defensive shield.
The player is also able to choose two EX weapons from a list of homing, napalm, rebound, break, direction, reflector, and freeze. The use of the EX Attack unleashes loads of missiles. More missiles will be fired the longer one charges the attack, and the closer one is to enemy projectiles. The exception is the freeze EX Attack, which "freezes" the screen, but this is still affected by the amount of projectiles en route to the player. The direction EX attack sends all of the attack at a single enemy, while the reflector EX attack reflects all the enemy fire.
Also added is the ability for the player to dash. While dashing the player moves forward faster than normal and is able to both damage and travel through enemies and scenery but cannot fire.
A new defensive skill is the ability to knockback enemies and objects. The bat, dash, and reflect EX are the only ways to knockback enemies. Enemies that are knockedback can knockback other enemies which could cascade into a very large and damaging "wave" of knockedback enemies.
Reception
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The game received "favorable" reviews according to the review aggregation website Metacritic.[4] In Japan. Famitsu gave it a score of 29 out of 40.[7] Eurogamer called it "glorious, eclectic, furiously inventive, dizzying, baffling, confusing, witty, clever and beautiful."[6] GameRevolution compared the game to Geometry Wars.[10]
Edge gave the Japanese import nine out of ten, saying, "While certainly being Treasure's most fragmented game, there's a sense that the lack of narrative, character and even proper framework makes this its most raw, pure and delightful."[19] GameZone also gave the game nine out of ten, calling it "one of the toughest, craziest, most variety-packed titles you'll ever play."[20] GamePro said of the game, "It's obviously aimed squarely at the hardcore DS gamer; and while the intense action and high difficulty will probably turn off the casual crowd, it's a solid shooter for anyone who's looking for a challenge."[21][lower-alpha 2]
Ron Burke of Gaming Trend mentioned that he was surprised that this game allows him to load sounds, a feature he says, is absent in other games.[22]
The game was a nominee for Best Shooting Game[23] and Best Use of Sound[24] for the Nintendo DS by IGN in their 2008 video game awards.
Tim Rogers, writing for Kotaku, ranked the game at #1 in his 2018 retrospective on the best games released in 2008 calling it "a game God would play".[25]
Notes
References
- ↑ "開発者インタビュー「Creators Note」 #25 やいまん" (in ja). Archived from the original on January 5, 2018. https://web.archive.org/web/20180105233712/https://sega.jp/fb/creators/vol_25/2.html. Retrieved December 10, 2023.
- ↑ Craig Harris (February 25, 2008). "Treasure Talks Bangai-O for DS". Ziff Davis. Archived from the original on December 16, 2022. https://web.archive.org/web/20221216053521/https://www.ign.com/articles/2008/02/25/treasure-talks-bangai-o-for-ds. Retrieved December 10, 2023.
- ↑ Jeremy Parish (February 26, 2008). "Bangai-O Spirits (Preview)". Ziff Davis. Archived from the original on June 16, 2016. https://web.archive.org/web/20160616170752/http://www.1up.com/previews/bangai-o-spirits_4. Retrieved December 10, 2023.
- ↑ 4.0 4.1 "Bangai-O Spirits". Fandom. Archived from the original on November 10, 2023. https://web.archive.org/web/20231110233738/https://www.metacritic.com/game/bangai-o-spirits/. Retrieved December 10, 2023.
- ↑ Ray Barnholt (August 13, 2008). "Bangai-O Spirits Review". Ziff Davis. Archived from the original on June 3, 2016. https://web.archive.org/web/20160603181606/http://www.1up.com/reviews/bangai-o-spirits. Retrieved December 10, 2023.
- ↑ 6.0 6.1 Dave McCarthy (May 5, 2008). "Bangai-O Spirits [JP Import"]. Gamer Network. Archived from the original on February 9, 2014. https://web.archive.org/web/20140209033741/https://www.eurogamer.net/articles/bangai-o-spirits-review. Retrieved December 10, 2023.
- ↑ 7.0 7.1 "バンガイオー魂 BANGAI-O SPIRITS" (in ja). Famitsu (Enterbrain). Archived from the original on November 28, 2015. https://web.archive.org/web/20151128205636/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2781. Retrieved December 10, 2023.
- ↑ Matt Miller (September 2008). "Bangai-O Spirits". Game Informer (GameStop) (185). Archived from the original on October 4, 2008. https://web.archive.org/web/20081004022922/http://gameinformer.com/NR/exeres/EEB77EB2-B6AD-4E4A-B02C-8DAF04185AE2.htm. Retrieved December 10, 2023.
- ↑ Robert Workman (August 19, 2008). "Bangai O Spirits [sic Review"]. AOL. Archived from the original on August 25, 2008. https://web.archive.org/web/20080825130835/http://www.gamedaily.com/games/bangai-o-spirits/ds/game-reviews/review/7536/2108/. Retrieved December 10, 2023.
- ↑ 10.0 10.1 Brian Rowe (August 14, 2008). "Bangai-O Spirits Review". CraveOnline. Archived from the original on September 8, 2015. https://web.archive.org/web/20150908234015/http://www.gamerevolution.com/review/bangai-o-spirits. Retrieved December 10, 2023.
- ↑ Carolyn Petit (August 19, 2008). "Bangai-O Spirits Review". Fandom. Archived from the original on February 28, 2021. https://web.archive.org/web/20210228165241/https://www.gamespot.com/reviews/bangai-o-spirits-review/1900-6196209/. Retrieved December 10, 2023.
- ↑ Phil Theobald (August 18, 2008). "GameSpy: Bangai-O Spirits". IGN Entertainment. Archived from the original on August 21, 2008. https://web.archive.org/web/20080821123227/http://ds.gamespy.com/nintendo-ds/bangai-o-spirits/899833p1.html. Retrieved December 10, 2023.
- ↑ Karin "Kitty" Renoux; Geson "Racewing" Hatchett (September 2008). "Bangai-O Spirits". Hardcore Gamer (Prima Games) 4 (3). Archived from the original on September 28, 2009. https://web.archive.org/web/20090928234651/http://www.hardcoregamer.com/index.php?option=com_magazine&id_rubrique=1&type=article&id_article=171. Retrieved December 10, 2023.
- ↑ Damien Hatfield (August 12, 2008). "Bangai-O Spirits Review". Ziff Davis. Archived from the original on June 3, 2020. https://web.archive.org/web/20200603212143/https://www.ign.com/articles/2008/08/12/bangai-o-spirits-review. Retrieved December 10, 2023.
- ↑ "Bangai-O Spirits". Nintendo Power (Future US) 232: 84. September 2008.
- ↑ Greg Leahy (September 8, 2008). "Bangai-O Spirits". NINWR, LLC. Archived from the original on September 1, 2023. https://web.archive.org/web/20230901200000/https://www.nintendoworldreport.com/review/16667/bangai-o-spirits-nintendo-ds. Retrieved December 10, 2023.
- ↑ Damien McFerran (April 29, 2008). "Bangai-O Spirits [JP Import"]. Steel Media Ltd. Archived from the original on September 2, 2023. https://web.archive.org/web/20230902043549/https://www.pocketgamer.com/bangai-o-spirits/bangai-o-spirits/. Retrieved December 10, 2023.
- ↑ Darran Jones (November 6, 2008). "Bangai-O Spirits". Retro Gamer (Imagine Publishing) (57).
- ↑ Edge staff (June 2008). "Bangai-O Spirits [JP Import]". Edge (Future plc) (189): 95.
- ↑ Dylan Platt (August 28, 2008). "Bangai-O Spirits Review". Archived from the original on October 7, 2008. https://web.archive.org/web/20081007140230/http://nds.gamezone.com/gzreviews/r34473.htm. Retrieved December 10, 2023.
- ↑ Aaron Koehn (September 2008). "Review: Bangai-O Spirits provides a ton of bang for your buck". GamePro (IDG) (240): 84. Archived from the original on August 17, 2008. https://web.archive.org/web/20080817221954/http://www.gamepro.com/nintendo/ds/games/reviews/206518.shtml. Retrieved December 10, 2023.
- ↑ Ron Burke (September 15, 2008). "Bangai-O Spirits Review". Archived from the original on January 5, 2018. https://web.archive.org/web/20180105070258/http://gamingtrend.com/feature/reviews/bangai-o-spirits-review/. Retrieved December 10, 2023.
- ↑ "Best of 2008 (DS: Best Shooting Game)". IGN Entertainment. December 15, 2008. Archived from the original on December 19, 2008. https://web.archive.org/web/20081219041637/http://bestof.ign.com/2008/ds/8.html. Retrieved December 19, 2008.
- ↑ "Best of 2008 (DS: Best Use of Sound)". IGN Entertainment. December 15, 2008. Archived from the original on December 19, 2008. https://web.archive.org/web/20081219042736/http://bestof.ign.com/2008/ds/15.html. Retrieved December 19, 2008.
- ↑ Tim Rogers (December 28, 2018). "The Best Games of 2008". G/O Media. https://kotaku.com/the-best-games-of-2008-1831362552. Retrieved September 17, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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