Software:Battlefield 2: Modern Combat
| Battlefield 2: Modern Combat | |
|---|---|
| Developer(s) | DICE |
| Publisher(s) | Electronic Arts |
| Writer(s) | Jeremy Drysdale |
| Composer(s) | Rupert Gregson-Williams Tobias Marberger |
| Series | Battlefield |
| Engine | RenderWare / Proprietary |
| Platform(s) | PlayStation 2, Xbox, Xbox 360 |
| Release | PlayStation 2 & Xbox Xbox 360 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Battlefield 2: Modern Combat is a 2005 first-person shooter game developed by DICE and published by Electronic Arts. It is the fourth installment in the Battlefield series. Modern Combat is the first Battlefield game for video game consoles and the first to offer a full single-player campaign. Despite its name, the game is neither a port nor a spin-off of Battlefield 2, which was in development at the same time.
The game was titled Battlefield: Modern Combat[3] until shortly before release, when the numeral was added to evoke a connection with the PC game Battlefield 2, in an attempt to boost sales. The original name was notably used as in game advertising in 2004's Software:Burnout 3: Takedown as the game was originally scheduled to release in fall 2004 as a multiplayer only game. However the game release was later delayed to Fall 2005 due to the addition of the single-player campaign.[4]
The game was initially released for the PlayStation 2 and Xbox in 2005. In 2006, an updated version of the game was released for the Xbox 360, featuring improved graphics and online features. A PlayStation Portable version was developed by EA Bright Light and announced in 2005, but was cancelled.[5]
Battlefield 2: Modern Combat multiplayer on Xbox was shut down on April 15, 2010, as a result of the discontinuation of the Xbox Live service.[6] The Xbox 360 version's multiplayer was shut down by EA the following year on August 11, 2011, due to dwindling player numbers.[7] The PS2 version remained playable online on official servers until the GameSpy online service was shut down on June 30, 2014,[8] although it is still playable via fan-made servers. The single-player campaign mode is still playable on all platforms.[9] The Xbox version had the ability to download the "Warsome Booster Pack" via Xbox Live for free.[10]
Plot
The single-player campaign game revolves around a fictional war between NATO and China that takes place in Kazakhstan. The media on both sides air propaganda that accuses the other of war crimes while the player fights for each nation back and forth. When the player eventually chooses a side to lead to victory, it is revealed that a terrorist organization called Burning Flag is responsible for misleading both NATO and China into starting the war. Various war crimes each side believes the other committed during the fighting were in fact arranged by Burning Flag, which also sabotaged the only known attempt at negotiations. The winning side must then stop Burning Flag's leader, Commander 31, from launching 3 nuclear ICBMs at the United States, Europe, and China; failure would mean neither side would have anything left to fight for or live for. During the course of an intense battle, the ICBM launches are halted and Commander 31 killed, with the player being hailed as the hero who made China's- or NATO's- victory possible.
Multiplayer gameplay
The Multiplayer mode offers two game modes, Conquest, returning from previous games in the series, and the new Capture the Flag game mode. Both support a total of 24 players.
There are four playable factions, the United States Marine Corps (USMC), the European Union (EU), the People's Liberation Army (PLA) and the fictitious Middle Eastern Coalition (MEC). Which faction faces which is determined by the map being played of which there are thirteen in the game, ranging from desert towns to secret Chinese airfields. Three additional maps were later made available for the Xbox and Xbox 360 versions.
Conquest
In Conquest, the goal is to capture a majority of the flags scattered across the map. There are two counters, which show the tickets remaining on either side. The tickets decrease by 1 for each time a player spawns after death or the initial spawn on the corresponding side, and by progressively more, depending on the number of flags either team has. The more flags one team has, the faster the other's tickets will decrease. If there is only one member alive and all flags have been taken by the other team, the tickets will decrease rapidly until the person is killed or has taken a flag. If both sides have an equal number of flags, neither team's tickets will decrease, unless a member of one team dies, in which case one ticket is subtracted from the victim's team. Vehicles are readily available in this mode, and there are multiple types of maps, such as "Incursion" maps, in which every flag owned by only one of the teams is capture-able.
Capture the flag
In Capture the flag, players battle on a scaled down version of any one of the maps. There are only two positions, one on each side, which house each team's flag. There are multiple spawns in each position. Instead of the flags being mounted on flagpoles, as in Conquest mode, they are instead small flags perched on small bases. When a player walks over a flag, it is automatically picked up. The player carrying it must return it to their own base. The flag may only be captured if the capturing team's flag is still at their base, and not taken by their opponent. If the player carrying the flag is killed, one of his teammates may pick up the flag he dropped when he died and continue taking it to their base or an enemy may run over it, at which point the flag is automatically returned safely to their base.
Online play also supports the clan option. A single person can create a clan and invite other players into the clan, they are also able to promote, demote, and kick members as well. Customizable options include the clan name, clan motto, and clan news. Both gamemodes are accepted on the clan feature. In starting a clan match is when a challenge gets accepted or, the leader needs someone to "back" him, this means as soon as the challenge is accepted a teammate must check for a clan game and quickly join it in order for the clan match to take place.
Downloadable content
A pack of three additional maps was made available for download on December 22, 2005, for Xbox Live users.[11] These same three maps were later included on disc for the updated Xbox 360 version.
Reception
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Battlefield 2: Modern Combat received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[40][41][42] In Japan, where the PlayStation 2 version was ported for release on January 26, 2006, followed by the Xbox 360 version on March 30, 2006,{{citation needed|date=August 2017} nsole version a score of three eights and one seven for a total of 31 out of 40,[17] while Famitsu X360 gave the latter console version a score of one nine, two eights, and one seven for a total of 32 out of 40.[18]
References
- ↑ Adams, David (2005-10-25). "Battlefield 2: Modern Combat Targets Stores" (in en). https://www.ign.com/articles/2005/10/25/battlefield-2-modern-combat-targets-stores.
- ↑ "Modern Combat demo on 360" (in en). Eurogamer.net. 2006-03-30. https://www.eurogamer.net/news300306modercombat.
- ↑ Bramwell, Tom (2004-04-15). "EA and DICE announce Battlefield: Modern Combat for PS2 Online". Eurogamer (Gamer Network Limited). Archived from the original on 2023-06-06. https://web.archive.org/web/20230606075105/https://www.eurogamer.net/news150404battlefieldmoderncombat. Retrieved 2023-06-06. "Electronic Arts and Swedish developer DICE have announced Battlefield: Modern Combat for PlayStation 2, the Battlefield series' first foray into console gaming."
- ↑ "Battlefield: Modern Combat delayed until fall 2005" (in en-US). https://www.gamespot.com/articles/battlefield-modern-combat-delayed-until-fall-2005/1100-6102445/.
- ↑ "Battlefield 2: Modern Combat (PlayStation Portable)". http://www.ign.com/games/battlefield-2-modern-combat/psp-664932.
- ↑ https://planetbattlefield.gamespy.com/pagetools/pagetools62fd.html?act=printnews&id=162341
- ↑ Report, Post Staff (2011-07-13). "EA shutting down servers for online play of Army of Two, Skate, Xbox 360 version of Battlefield 2: Modern Combat" (in en-US). https://nypost.com/2011/07/12/ea-shutting-down-servers-for-online-play-of-army-of-two-skate-xbox-360-version-of-battlefield-2-modern-combat/.
- ↑ Kain, Erik. "Dozens Of EA Titles Going Offline Following GameSpy Shutdown, Including 'Battlefield' And 'Crysis'" (in en). https://www.forbes.com/sites/erikkain/2014/05/12/dozens-of-ea-titles-going-offline-following-gamespy-shutdown-including-battlefield-and-crysis/.
- ↑ Arts, Electronic (February 15, 2017). "Online Services Shutdown 2014". Electronic Arts Inc.. Electronic Arts. https://www.ea.com/service-updates/2014.
- ↑ Onyett, Charles (2005-12-21). "Free Battlefield 2" (in en). https://www.ign.com/articles/2005/12/21/free-battlefield-2.
- ↑ Onyett, Charles (2005-12-20). "Free Battlefield 2". IGN (IGN Entertainment, Inc.). Archived from the original on 2012-11-06. https://web.archive.org/web/20121106103622/https://www.ign.com/articles/2005/12/21/free-battlefield-2. Retrieved 2023-06-06. "an upcoming expansion entitled the Warsome Booster Pack will be released on December 22, 2005"
- ↑ 12.0 12.1 Edge staff (December 2005). "Battlefield 2: Modern Combat (PS2, Xbox)". Edge (156): 101.
- ↑ 13.0 13.1 EGM staff (December 2005). "Battlefield 2: Modern Combat (PS2, Xbox)". Electronic Gaming Monthly (198).
- ↑ EGM staff (June 2006). "Battlefield 2: Modern Combat (X360)". Electronic Gaming Monthly (204): 109.
- ↑ Rossignol, Jim (November 24, 2005). "Battlefield 2: Modern Combat (Xbox)". http://www.eurogamer.net/articles/r_bf2mc_xbox.
- ↑ Martin, Matt (April 18, 2006). "Battlefield 2: Modern Combat (Xbox 360)". http://www.eurogamer.net/articles/r_bfnmc_x360.
- ↑ 17.0 17.1 "Famitsu #894 review scores". NeoGAF. January 18, 2006. http://www.neogaf.com/forum/showthread.php?t=81332.
- ↑ 18.0 18.1 Gantayat, Anoop (May 4, 2006). "Now Playing in Japan (Page 2)". http://www.ign.com/articles/2006/05/04/now-playing-in-japan-98?page=2.
- ↑ 19.0 19.1 Kato, Matthew (December 2005). "Battlefield 2: Modern Combat (PS2, Xbox)". Game Informer (152): 158. http://www.gameinformer.com/NR/exeres/46854D69-8D7B-4E37-B0C1-ED9B93F28208.htm. Retrieved August 22, 2017.
- ↑ "Battlefield 2: Modern Combat (X360)". Game Informer (158): 116. June 2006.
- ↑ 21.0 21.1 Ouroboros (October 25, 2005). "Battlefield 2: Modern Combat (PS2, Xbox)". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/49386.shtml. Retrieved August 23, 2017.
- ↑ Four-Eyed Dragon (August 11, 2006). "Battlefield 2: Modern Combat Review for Xbox 360 on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/53252.shtml. Retrieved August 23, 2017.
- ↑ 23.0 23.1 Dodson, Joe (November 9, 2005). "Battlefield 2: Modern Combat (PS2, Xbox)". Game Revolution. http://www.gamerevolution.com/review/ps2/bf2_moderncombat.
- ↑ Dodson, Joe (April 11, 2006). "Battlefield 2: Modern Combat Review (X360)". Game Revolution. http://www.gamerevolution.com/review/36799-battlefield-2-modern-combat-review.
- ↑ 25.0 25.1 Colayco, Bob (October 26, 2005). "Battlefield 2: Modern Combat Review (PS2, Xbox)". https://www.gamespot.com/reviews/battlefield-2-modern-combat-review/1900-6136655/.
- ↑ Colayco, Bob (April 7, 2006). "Battlefield 2: Modern Combat Review (X360)". https://www.gamespot.com/reviews/battlefield-2-modern-combat-review/1900-6147344/.
- ↑ 27.0 27.1 Tuttle, Will (November 1, 2005). "GameSpy: Battlefield 2: Modern Combat (PS2, Xbox)". GameSpy. http://ps2.gamespy.com/playstation-2/battlefield-modern-combat/663422p1.html.
- ↑ Tuttle, Will (April 13, 2006). "GameSpy: Battlefield 2: Modern Combat (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/battlefield-modern-combat/701732p1.html.
- ↑ "Battlefield 2: Modern Combat Review (X360)". GameTrailers. April 12, 2006. http://www.gametrailers.com/game/2387.html?id=2387.
- ↑ Valentino, Nick (November 8, 2005). "Battlefield 2: Modern Combat - PS2 - Review". GameZone. http://www.gamezone.com/reviews/battlefield_2_modern_combat_ps2_review.
- ↑ Wrentmore, John (November 9, 2005). "Battlefield 2: Modern Combat - XB - Review". GameZone. http://www.gamezone.com/reviews/battlefield_2_modern_combat_xb_review.
- ↑ Zacarias, Eduardo (April 20, 2006). "Battlefield 2: Modern Combat - 360 - Review". GameZone. http://www.gamezone.com/reviews/battlefield_2_modern_combat_360_review.
- ↑ 33.0 33.1 Sulic, Ivan (October 18, 2005). "Battlefield 2: Modern Combat (PS2, Xbox)". http://www.ign.com/articles/2005/10/19/battlefield-2-modern-combat-5.
- ↑ Perry, Douglass C. (April 11, 2006). "Battlefield 2: Modern Combat (X360)". http://www.ign.com/articles/2006/04/11/battlefield-2-modern-combat.
- ↑ "Battlefield 2: Modern Combat". Official U.S. PlayStation Magazine. January 2006.
- ↑ "Battlefield 2: Modern Combat (Xbox)". Official Xbox Magazine: 64. January 2006.
- ↑ "Battlefield 2: Modern Combat (X360)". Official Xbox Magazine: 86. June 2006.
- ↑ Schaefer, Jim (November 20, 2005). "Today's front lines: 'Battlefield 2' loaded with options (PS2)". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20051120/ENT06/511200333/1044.
- ↑ 39.0 39.1 Hill, Jason (January 21, 2006). "Battlefield 2: Modern Combat (PS2, Xbox)". The Sydney Morning Herald. http://www.smh.com.au/news/games/battlefield-2-modern-combat/2006/01/18/1137553642719.html.
- ↑ 40.0 40.1 "Battlefield 2: Modern Combat for PlayStation 2 Reviews". https://www.metacritic.com/game/battlefield-2-modern-combat/critic-reviews/?platform=playstation-2.
- ↑ 41.0 41.1 "Battlefield 2: Modern Combat for Xbox Reviews". https://www.metacritic.com/game/battlefield-2-modern-combat/critic-reviews/?platform=xbox.
- ↑ 42.0 42.1 "Battlefield 2: Modern Combat for Xbox 360 Reviews". https://www.metacritic.com/game/battlefield-2-modern-combat/critic-reviews/?platform=xbox-360.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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