Software:Battlefield 1943

From HandWiki
Short description: 2009 video game
Battlefield 1943
Developer(s)DICE
Publisher(s)Electronic Arts
Designer(s)Sebastian Armonioso
SeriesBattlefield
EngineFrostbite 1.5[1][2][3]
Platform(s)Xbox 360
PlayStation 3
ReleaseXbox Live Arcade
  • WW: July 8, 2009[4]
PlayStation Network
  • WW: July 9, 2009[4]
Genre(s)First-person shooter
Mode(s)Multiplayer

Battlefield 1943 is a first-person shooter video game developed by DICE and published by Electronic Arts for Xbox 360 and PlayStation 3 through digital distribution. It takes place in the Pacific Theater of Operations of World War II. A Microsoft Windows version was planned but later cancelled.

The game received generally favorable reviews from critics.

Setting

Battlefield 1943 casts players as either being Marines with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN) with up to 24 players on three maps: Wake Island, Guadalcanal, and Iwo Jima. After all players collectively reached 43 million kills, players received access to an additional Coral Sea map.[5]

Gameplay

An example of the Scout class fighting in Wake Island. Note the destructible environment.

Like Battlefield, 1943 features the Frostbite Engine for its environmental damage.[6][7] The game only features the series' signature Conquest mode[6] and a new game type called Air Superiority which was unlocked when the online gaming community reached a combined total of 43 million kills in Conquest. Similar to Battlefield Heroes, 1943 features only three classes: Infantryman, armed with an SMG and anti-tank rocket; Rifleman, armed with a semi-automatic rifle and rifle grenade; and Scout, armed with a scoped rifle, pistol, and dynamite. Each class has an unlimited supply of ammunition. Explosive ordnance, however, does take time to replenish. The game also features a regenerating health system.

There are four types of vehicles in the game; fighter, tank, car and landing craft. Each team's main base has two one-man fighter aircraft, with A6M2 Zeros for the Imperial Navy and F4U Corsairs for the United States Marine Corps. On every map there is also an airfield for either team to capture where a third plane can be used to a team's advantage. Each airplane has four machine guns and can also drop bombs. Tanks can accommodate two players, a driver who can use a tank cannon and a coaxial machine gun, and a passenger who can use a mounted machine gun. Cars can accommodate up to three players: a driver, a gunner in the back who operates a machine gun, and a passenger who can fire their own weapon. Landing craft (boats) are used to deliver troops from the carriers to the beaches. Players can also use air raid bunkers to attack with three bomber aircraft to clear an area of a map. To operate these, the player must enter a bunker with a large spinning dish on top. Planes can be shot down by fighter pilots and anti-aircraft guns, reducing the amount of bombs that the air raid can deliver, or destroying it entirely.

Development, marketing and release

According to the game's development team, accessibility and value were the main reasons the game went digital as opposed to an ordinary retail launch.[8]

At the time of the Xbox Live Arcade version's release, issues with server joining and statistic recording functionality were reported. DICE's Gordon Van Dyke and EA responded to the situation, noting that the player volume was much higher than expected and server capacity was exceeded.[9] To remedy the issues, EA and DICE added more servers.[10][11] Van Dyke also noted that there were problems with players having trouble using their EA accounts.[12] Despite launch problems, DICE reported that after the first day of release players had accumulated 29.45 years worth of game time and over 5 million kills.[13] In 2011, DICE announced that development of the PC version of the game was cancelled, in order to focus on Battlefield 3.[14]

At Sony's conference at E3 2011, Sony announced that a copy of Battlefield 1943 would be included on every disc of Battlefield 3 for the PlayStation 3, but upon release it was not included. EA stated through Battlefield's Twitter account by telling a customer that "In lieu of [Battlefield 1943] being available on [disc] for [PlayStation 3] customers, EA has made all [Battlefield 3] expansions available early to [PlayStation 3] customers."[15] Ultimately, EA decided to honor the pre-order announcement.[16]

On March 21, 2023, it was announced that the game would be delisted from digital storefronts on April 28, along with Battlefield and Battlefield. Servers for Battlefield 1943 were shut down on December 8, 2023.[17][18][19]

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
DestructoidN/A(Jordan) 8/10
(Brad) 7/10[20]
EdgeN/A9/10[21]
EurogamerN/A8/10[22]
Game Informer8.5/10[23]8.5/10[23]
GameProStarStarStarStarHalf star[24]StarStarStarStarHalf star[24]
GameRevolutionB+[25]B+[25]
GameSpot8/10[26]8/10[26]
GameSpyStarStarStarStarHalf star[27]StarStarStarStarHalf star[28]
GameTrailersN/A7.6/10[29]
GameZoneN/A8/10[30]
Giant BombStarStarStarStar[31]StarStarStarStar[31]
IGN8.5/10[32]8.5/10[32]
OPM (UK)8/10[33]N/A
OXM (US)N/A7.5/10[34]
411Mania9.3/10[35]9.3/10[35]
The A.V. ClubA−[36]N/A
Aggregate score
Metacritic84/100[37]83/100[38]

The game received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[37][38] In addition to having the best sales on the first day it was released, Battlefield 1943 went on to become the fastest selling download-only game after the first week.[39] Battlefield 1943 was the top selling Xbox Live Arcade game of 2009, as reported by Xbox Live Director of Programming Larry Hryb. It sold over 268,000 units in 2010.[40] As of May 2010, the game sold 1.5 million copies.[41]

References

  1. Goldstein, Maarten (5 February 2009). "Battlefield 1943, Bad Company 2 Announced". Shacknews. http://www.shacknews.com/onearticle.x/57100. 
  2. Orry, James (5 February 2009). "DICE confirms Bad Company 2". VideoGamer.com. https://www.videogamer.com/news/dice-confirms-bad-company-2. 
  3. Cocker, Guy (5 February 2009). "Battlefield 1943 Hands-On". https://www.gamespot.com/articles/battlefield-1943-hands-on/1100-6204167/. 
  4. 4.0 4.1 Sliwinski, Alexander (2 July 2009). "Battlefield 1943 declares war next week, starting July 8". Engadget (Joystiq). https://www.engadget.com/2009/07/02/battlefield-1943-declares-war-next-week-starting-july-8/. 
  5. Magrino, Tom (23 April 2009). "Battlefield 1943 rages on consoles in June". https://www.gamespot.com/articles/battlefield-1943-rages-on-consoles-in-june/1100-6208412/. 
  6. 6.0 6.1 Talbot, Ben (February 2009). "Battlefield 1943: Pacific". Xbox 360: The Official Xbox Magazine UK (United Kingdom: Future plc) (43): 58–59. 
  7. "Battlefield 1943 Features". Planet Battlefield. http://planetbattlefield.gamespy.com/View.php?view=Gameinfo.Detail&id=302&game=11. 
  8. "DICE's new download-only Battlefield will cost $15" (in en-us). MCV. https://www.mcvuk.com/development/dices-new-downloadonly-battlefield-will-cost-15. [yes|permanent dead link|dead link}}]
  9. Plunkett, Luke (8 July 2009). "Uh, Battlefield 1943, We Have A Problem". Kotaku. http://kotaku.com/5310504/uh-battlefield-1943-we-have-a-problem. 
  10. Alexander, Leigh (9 July 2009). "Launch Demand Means More Servers For Battlefield 1943". http://www.gamasutra.com/php-bin/news_index.php?story=24362. 
  11. Hinkle, David (9 July 2009). "Battlefield 1943 servers being added 'around the clock". Engadget (Joystiq). https://www.engadget.com/2009/07/09/battlefield-1943-servers-being-added-around-the-clock/. 
  12. Onyett, Charles (10 July 2009). "Battlefield 1943 Status Update, Contest Launch". http://www.ign.com/articles/2009/07/10/battlefield-1943-status-update-contest-launch. 
  13. [1]
  14. H. Brun (3 February 2011). "Looking ahead". Electronic Arts. http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/02/03/looking-ahead.aspx#. 
  15. "Battlefield". Twitter. 25 October 2011. https://twitter.com/Battlefield/status/128867590423592961. 
  16. "Battlefield 1943 Voucher Redemption for the PlayStation 3". Electronic Arts. https://1943redemption.battlefield.com/index.php. 
  17. "EA has announced plans to delist Mirror's Edge and several Battlefield games" (in en-GB). 2023-03-21. https://www.videogameschronicle.com/news/ea-has-announced-plans-to-delist-mirrors-edge-and-several-battlefield-games/. 
  18. Cooper, Dalton (2023-11-18). "December 8 is Going to Be a Sad Day for Battlefield Fans" (in en). https://gamerant.com/battlefield-bad-company-2-servers-shut-down-december-2023/. 
  19. Nelson, Will (December 9, 2023). "EA's best multiplayer games have now shut down for good". https://www.pcgamesn.com/battlefield-bad-company-2/servers-offline. 
  20. Nicholson, Brad; Devore, Jordan (13 July 2009). "Review: Battlefield 1943 (X360)". https://www.destructoid.com/review-battlefield-1943-139553.phtml. 
  21. Edge staff (August 2009). "Review: Battlefield 1943 - Pacific [sic (X360)"]. Edge (204): 97. http://www.edge-online.com/reviews/review-battlefield-1943-pacific. Retrieved 26 August 2017. 
  22. Whitehead, Dan (10 July 2009). "Battlefield 1943 (Xbox 360)". http://www.eurogamer.net/articles/battlefield-1943-review. 
  23. 23.0 23.1 Bertz, Matt (August 2009). "Battlefield 1943". Game Informer (196). http://www.gameinformer.com/NR/exeres/FBD23DA5-F424-47D3-AA7E-3905E41F7379.htm. Retrieved 17 July 2009. 
  24. 24.0 24.1 Dyer, Mitchell (August 2009). "Battlefield 1943". GamePro: 79. http://www.gamepro.com/article/reviews/211159/battlefield-1943-ps3/. Retrieved 26 August 2017. 
  25. 25.0 25.1 Reboucas, Eduardo (20 July 2009). "Battlefield 1943 Review". Game Revolution. http://www.gamerevolution.com/review/44214-battlefield-1943-review. 
  26. 26.0 26.1 Watters, Chris (13 July 2009). "Battlefield 1943 Review". https://www.gamespot.com/reviews/battlefield-1943-review/1900-6213321/. 
  27. Gallegos, Anthony (10 July 2009). "The Consensus: Battlefield 1943 Review (PS3)". GameSpy. http://ps3.gamespy.com/playstation-3/battlefield-1943/1002932p1.html. 
  28. Gallegos, Anthony (9 July 2009). "The Consensus: Battlefield 1943 Review (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/battlefield-1943/1002445p1.html. 
  29. "Battlefield 1943 Review (X360)". GameTrailers. 15 July 2009. http://www.gametrailers.com/reviews/e332m8/battlefield-1943-review. 
  30. Hopper, Steven (7 July 2009). "Battlefield 1943 - 360 - Review". GameZone. http://www.gamezone.com/reviews/battlefield_1943_360_review. 
  31. 31.0 31.1 Shoemaker, Brad (13 July 2009). "Battlefield 1943 Review". Giant Bomb. https://www.giantbomb.com/reviews/battlefield-1943-review/1900-179/. 
  32. 32.0 32.1 Hatfield, Daemon (7 July 2009). "Battlefield 1943 Review". http://www.ign.com/articles/2009/07/08/battlefield-1943-review. 
  33. "Battlefield 1943". PlayStation Official Magazine – UK: 102. September 2009. 
  34. McCaffrey, Ryan (August 2009). "Battlefield 1943". Official Xbox Magazine: 71. http://www.oxmonline.com/battlefield-1943-0. Retrieved 26 August 2017. 
  35. 35.0 35.1 Rodriguez, Armando (29 July 2009). "Battlefield 1943 (XBLA, PSN) Review". 411Mania. http://www.411mania.com/games/downloadable_content/111656/Battlefield-1943-(XBLA,-PSN)-Review.htm. 
  36. Mastrapa, Gus (20 July 2009). "Battlefield 1943 (PS3)". The A.V. Club. http://games.avclub.com/battlefield-1943-1798217102. 
  37. 37.0 37.1 "Battlefield 1943 for PlayStation 3 Reviews". https://www.metacritic.com/game/battlefield-1943/critic-reviews/?platform=playstation-3. 
  38. 38.0 38.1 "Battlefield 1943 for Xbox 360 Reviews". https://www.metacritic.com/game/battlefield-1943/critic-reviews/?platform=xbox-360. 
  39. Scalzo, John (24 July 2009). "Battlefield 1943 becomes fastest selling downloadable game". Gaming Target. http://www.gamingtarget.com/article.php?artid=10090. 
  40. Sharkey, Mike (27 January 2011). "Microsoft Posts XBLA Sales Record in 2010". GameSpy. http://xbox360.gamespy.com/articles/114/1146416p1.html. 
  41. Faylor, Chris (May 11, 2010). "Battlefield: Bad Company 2 Sells 5 Million Copies, Electronic Arts Details Software Sales". https://www.shacknews.com/article/63744/battlefield-bad-company-2-sells. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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