Software:Battlefield 1942: Secret Weapons of WWII
| Battlefield 1942: Secret Weapons of WWII | |
|---|---|
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| Developer(s) | DICE |
| Publisher(s) | EA Games |
| Series | Battlefield |
| Engine | Refractor 1 |
| Platform(s) | Microsoft Windows, Mac OS X |
| Release | Windows OS X
|
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Battlefield 1942: Secret Weapons of WWII is the second of two expansions to the World War II first-person shooter computer game Battlefield 1942.[3] It was released for Microsoft Windows on 4 September 2003 in North America and 5 September 2003 in Europe. It was also released for Mac OS X on 25 October 2004.[2]
Secret Weapons of WWII brings many new features to the original game, such as new weapons, vehicles, battles, factions, and a new gameplay mode that focuses on fulfilling objectives more than destroying the enemy army.[3] These new features help to bring variety to its predecessor's gameplay without overhauling the series.[4] For example, while an Allied engineer may still maintain his original role as being able to repair vehicles, his long-ranged rifle has been replaced with a shotgun, which is effective at short distances.[5]
Gameplay

As in Battlefield 1942, players play the role of a soldier in a two-sided battle and can choose which weapons and/or vehicles they want to use in accomplishing this task of victory on the battlefield. Usually, the team that works together more effectively wins by reducing the enemies tickets to zero in a classic "Conquest" mode. (A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on a map.) Even more so than in Battlefield 1942, the weapons in Secret Weapons of WWII are designed to be used in unison with other weapons to compensate for weaknesses and maximize strengths.[5]
A gameplay mode introduced in Secret Weapons of WWII is an objective-based mode in which players focus on accomplishing specific objectives to win the battle. For example, on Essen, the German forces must prevent Allied forces from destroying key portions of a weapons factory. If the Allied forces successfully fulfill these objectives, the German tickets are drastically reduced, usually winning the game for the Allies.[6]
The default Allied (US) Army and Axis (German) Army have received new weapons and vehicles in addition to the creation of two entirely new factions, the SAS (British Commandos) and the German Elite Troops (the Waffen-SS and the Fallschirmjager). The accompanying update package 1.41 introduces an additional three new factions, USMC, RAF, and Luftwaffe. Each faction has unique weapons to their faction that can only be obtained by playing as that faction or picking them off a fallen enemy soldier. They also have unique vehicles that are only available at their bases. Even with the creation of these new factions, all the maps in the expansion pack are Axis versus Allies, as is the custom in the Battlefield series.[5][7]
Also of special note is the Jet Pack, which allows players to fly in the air while firing a weapon. To maintain gameplay balance, the Jet Pack is very susceptible to blowing up while under fire, instantly killing the player. As opposed to other weapons, the Jet Pack is not unique to one faction, and instead, it can be found at one or more locations throughout a particular map as an item that replaces the player's current equipment.[5] However, there are only four maps which have the Jet Pack in them.[8]
Development
The expansion pack was officially announced at E3 2003; although, there was significant speculation preceding the announcement that Electronic Arts was making a second expansion pack to Battlefield 1942.[9][10] Nearly six months later Battlefield 1942: Secret Weapons of WWII began to be sold at stores for thirty dollars, ten dollars more than the originally conceived twenty dollar price tag. This sometimes negatively affected reviews.[11]
Reception
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Battlefield 1942: Secret Weapons of WWII received "generally favorable reviews", albeit less than the original Battlefield 1942 or The Road to Rome, according to the review aggregation website Metacritic.[12]
Almost all reviews reflected positively on the amount of variety added to the game without turning players off from the original draw of the series. GameSpy listed as a pro that it had "lots of fun new vehicles; some outstanding new maps."[17] GameSpot said that "its additions are extremely enjoyable to play around with and, in some cases, really change the gameplay of the original in new and intriguing ways."[11] IGN noted that "the new super weapons are brilliantly incorporated in to the gameplay."[4]
Criticisms included that the proportion of content to retail price was too low. In GameSpot's review of the game, it claimed, "considering how much it retails for, it probably could have offered more."[11] GameSpy listed as the con that "some of the maps are clunkers; $30 is too much for the limited content here."[17] Also, some critics disliked the fanciful nature of many of the new weapons and vehicles introduced by the expansion. IGN summarized its reaction in its review of the game: "Secret Weapons of WWII, while based in historical equipment and encounters, nevertheless offers up a steroid-enhanced version of the regular game with plenty of new weapons that were on the cutting edge of technology (or merely on the drawing board) at the close of the Second World War. For some players this extra touch of Hollywood seems a bit out of place relative to the previous games."[4]
The editors of Computer Gaming World presented Secret Weapons of WWII with their 2003 "Expansion Pack of the Year" award. They wrote, "It's good to see that the folks at Digital Illusions didn't rest on their laurels when putting together this add-on."[21]
At the first Spike Video Game Awards in 2003, Secret Weapons of WWII was nominated in the "Best First Person Action" category, but lost to Call of Duty;[22] at the AIAS' 7th Annual Interactive Achievement Awards, it also received a nomination for "Computer First-Person Action Game of the Year", yet ultimately lost to Call of Duty as well.[23]
References
- ↑ Adams, David 'Rocket Pack' (2003-09-03). "Battlefield 1942: Secret Weapons of WWII Released" (in en). https://www.ign.com/articles/2003/09/03/battlefield-1942-secret-weapons-of-wwii-released.
- ↑ 2.0 2.1 Sanchez, Rick (18 October 2004). "Secret Weapons in your hands". http://www.ign.com/articles/2004/10/18/secret-weapons-in-your-hands. Retrieved 15 August 2017.
- ↑ 3.0 3.1 "Battlefield 1942: Secret Weapons of WWII". Electronic Arts. Archived from the original on 30 April 2008. https://web.archive.org/web/20080430224333/http://www.ea.com/official/battlefield/1942/us/secretweapons/features.jsp?state=100010. Retrieved 9 June 2008.
- ↑ 4.0 4.1 4.2 4.3 Butts, Steve (10 September 2003). "Battlefield 1942: Secret Weapons of World War II [sic Review"]. http://www.ign.com/articles/2003/09/11/battlefield-1942-secret-weapons-of-world-war-ii-review. Retrieved 15 August 2017.
- ↑ 5.0 5.1 5.2 5.3 Sulic, Ivan (12 May 2003). "E3 2003: Secret Weapons Exposed". http://www.ign.com/articles/2003/05/12/e3-2003-secret-weapons-exposed. Retrieved 15 August 2017.
- ↑ Adams, Dan (12 August 2003). "The Maps of BF1942: Secret Weapons". http://www.ign.com/articles/2003/08/13/the-maps-of-bf1942-secret-weapons. Retrieved 15 August 2017.
- ↑ Colayco, Bob (9 July 2003). "Battlefield 1942: Secret Weapons of WWII Hands-On Impressions". https://www.gamespot.com/articles/battlefield-1942-secret-weapons-of-wwii-hands-on-impressions/1100-6071305/. Retrieved 15 August 2017.
- ↑ Cook, Brad (2004). "Continue Your Tours of Duty". Apple Inc.. Archived from the original on 17 May 2008. https://web.archive.org/web/20080517085640/http://www.apple.com/games/articles/2004/11/toursofduty/. Retrieved 10 June 2008.
- ↑ Sulic, Ivan (2 April 2003). "Best Expansion Ever?". http://www.ign.com/articles/2003/04/02/best-expansion-ever. Retrieved 15 August 2017.
- ↑ Calvert, Justin (2 April 2003). "Battlefield 1942: Secret Weapons of WWII announced". https://www.gamespot.com/articles/battlefield-1942-secret-weapons-of-wwii-announced/1100-6024319/. Retrieved 15 August 2017.
- ↑ 11.0 11.1 11.2 11.3 Park, Andrew (8 September 2003). "Battlefield 1942: Secret Weapons of WWII Review". https://www.gamespot.com/reviews/battlefield-1942-secret-weapons-of-wwii-review/1900-6074737/. Retrieved 15 August 2017.
- ↑ 12.0 12.1 "Battlefield 1942: Secret Weapons of WWII for PC Reviews". CBS Interactive. https://www.metacritic.com/game/battlefield-1942-secret-weapons-of-wwii/critic-reviews/?platform=pc. Retrieved 15 August 2017.
- ↑ Gladstone, Darren (December 2003). "Battlefield 1942: Secret Weapons of World War II [sic"]. Computer Gaming World (233): 138. Archived from the original on 22 December 2003. https://web.archive.org/web/20031222160603/http://www.computergaming.com/article2/0,4364,1367233,00.asp. Retrieved 16 August 2017.
- ↑ Taylor, Martin (15 September 2003). "Battlefield 1942: Secret Weapons of World War II [sic"]. http://www.eurogamer.net/articles/r_bf1942sw_pc. Retrieved 15 August 2017.
- ↑ McNamara, Andy (September 2003). "Battlefield 1942: Secret Weapons of WWII". Game Informer (125): 123. http://www.gameinformer.com/Games/Review/200309/R03.0821.1001.58718.htm. Retrieved 15 August 2017.
- ↑ "Battlefield 1942: Secret Weapons of WWII". GamesMaster. 2003.
- ↑ 17.0 17.1 17.2 Accardo, Sal (6 September 2003). "GameSpy: Battlefield 1942: Secret Weapons of WWII". GameSpy. http://pc.gamespy.com/pc/battlefield-1942-secret-weapons-of-world-war-ii/6148p1.html. Retrieved 15 August 2017.
- ↑ Tha Wiz (13 September 2003). "Battlefield 1942: Secret Weapons of WWII – PC – Review". GameZone. Archived from the original on 3 April 2008. https://web.archive.org/web/20080403155328/http://pc.gamezone.com/gzreviews/r21828.htm. Retrieved 16 August 2017.
- ↑ Chan, Norman (December 2003). "Battlefield 1942: Secret Weapons of WWII". PC Gamer: 136. Archived from the original on 15 March 2006. https://web.archive.org/web/20060315141944/http://www.pcgamer.com/archives/2005/06/battlefield_194_2.html. Retrieved 15 August 2017.
- ↑ Villoria, Gerald (12 January 2004). "'Battlefield 1942: Secret Weapons of World War II [sic' (PC) Review"]. X-Play. Archived from the original on 11 January 2004. https://web.archive.org/web/20040111232640/http://www.techtv.com/xplay/reviews/story/0,24330,3590363,00.html. Retrieved 16 August 2017.
- ↑ ((Editors of CGW )) (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World (236): 57–60, 62–69.
- ↑ "Spike TV honors digital women, Ray Liotta in video game awards", The Victoria Advocate, December 4, 2003.
- ↑ "2004 Awards Category Details Computer First Person Action Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=302.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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