Software:Capitalism II

From HandWiki
Short description: 2001 business simulation video game
Capitalism II
Developer(s)Enlight
Publisher(s)Ubi Soft
Designer(s)Trevor Chan
Platform(s)Microsoft Windows, Mac OS X
Release
  • NA: December 17, 2001[1]
  • EU: February 15, 2002
Genre(s)Business simulation
Mode(s)Single player, Multiplayer
Capitalism II in-game

Capitalism II is the sequel to the business simulation video game Capitalism. It was created by Enlight and published by Ubi Soft in 2001.

The player creates and controls a business empire. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world, including marketing, manufacturing, purchasing, importing and retailing. It has two new campaigns (Capitalist Campaign and Entrepreneur Campaign) plus an in-depth tutorial.

The gameplay is very similar to the original version. One noticeable difference from the original Capitalism is that there are fewer products derived from agricultural resources.

Capitalism II will run on modern versions of Microsoft Windows whereas the previous versions would not.

Capitalism II has also been ported to Mac OS X by Virtual Programming.

A new expanded version of Capitalism II, called Capitalism Lab, was released on December 14, 2012.[2] Capitalism Lab has many new features, improvements and a new concept of challenge games.[3]

Subsequently, the following DLCs have been released for Capitalism Lab: Subsidiary DLC in 2014,[4] City Economic Simulation DLC[5] in 2016, Digital Age DLC in 2018,[6] and Banking and Finance DLC[7] in 2020.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[8]
Review scores
PublicationScore
CGMStarStarStarStarHalf star[9]
CGWStarStarStarHalf star[10]
GameSpot8.5/10[11]
GameSpy83%[12]
GameZone8/10[13]
IGN9/10[14]
Jeuxvideo.com14/20[15]
PC Gamer (UK)80%[16]
PC Gamer (US)80%[17]
PC Zone52%[18]

The game received "favorable" reviews according to the review aggregation website Metacritic.[8]

References

  1. "Capitalism II goes gold" (in en-US). https://www.gamespot.com/articles/capitalism-ii-goes-gold/1100-2829595/. 
  2. "Capitalism Lab has been officially released!". Enlight Software. December 14, 2012. http://www.enlight.com/forum/viewtopic.php?f=7&t=1144#p5117. Retrieved April 5, 2019. 
  3. "Capitalism Lab – Taking Business Simulation to a New Frontier". https://www.capitalismlab.com/. 
  4. "Subsidiary DLC". https://www.capitalismlab.com/subsidiary-dlc/. 
  5. "City Economic Simulation DLC". https://www.capitalismlab.com/ces-dlc/. 
  6. "Digital Age DLC". https://www.capitalismlab.com/digital-age-dlc/. 
  7. "Banking and Finance DLC". https://www.capitalismlab.com/banking-dlc/. 
  8. 8.0 8.1 "Capitalism II for PC Reviews". CBS Interactive. https://www.metacritic.com/game/capitalism-ii/critic-reviews/?platform=pc. Retrieved April 5, 2019. 
  9. Lackey, Jeff (April 17, 2002). "Capitalism II". theGlobe.com. Archived from the original on August 7, 2004. https://web.archive.org/web/20040807071638/http://www.cgonline.com/reviews/capitalism-02-r1.html. 
  10. Geryk, Bruce (May 2002). "Capitalism II". Computer Gaming World (Ziff Davis) (214): 86. http://www.cgwmuseum.org/galleries/issues/cgw_214.pdf. Retrieved April 5, 2019. 
  11. Parker, Sam (December 19, 2001). "Capitalism II Review [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/capitalism-ii-review/1900-2833883/. Retrieved April 5, 2019. 
  12. Wessel, Craig (January 20, 2002). "Capitalism II". IGN Entertainment. Archived from the original on February 4, 2005. https://web.archive.org/web/20050204053004/http://archive.gamespy.com/reviews/january02/capitalism2/. Retrieved April 5, 2019. 
  13. Suzi Sez (February 22, 2002). "Capitalism II - PC - Review". Archived from the original on October 5, 2008. https://web.archive.org/web/20081005215257/http://pc.gamezone.com/gzreviews/r15359.htm. Retrieved April 5, 2019. 
  14. Bates, Jason (January 16, 2002). "Trevor Chan's Capitalism II". Ziff Davis. https://www.ign.com/articles/2002/01/17/trevor-chans-capitalism-ii. Retrieved April 5, 2019. 
  15. Romendil (February 28, 2002). "Test: Capitalism 2" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00001935_test.htm. Retrieved April 5, 2019. 
  16. "Capitalism II". PC Gamer UK (Future plc). 2002. 
  17. Brenesal, Barry (April 2002). "Capitalism II". PC Gamer (Future US) 9 (4): 80. Archived from the original on February 3, 2008. https://web.archive.org/web/20080203030227/http://www.pcgamer.com/archives/2005/06/capitalism_ii.html. 
  18. O'Hagan, Steve (April 2, 2002). "Capitalism 2 Review". Future plc. Archived from the original on July 26, 2010. https://web.archive.org/web/20100726234534/http://www.computerandvideogames.com/article.php?id=26615. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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