Software:Seven Kingdoms (video game)

From HandWiki
Short description: 1997 video game
Seven Kingdoms
Developer(s)Enlight
Publisher(s)Interactive Magic
Designer(s)Trevor Chan
Platform(s)Windows, Linux
Release
  • WW: November 30, 1997
Ancient Adversaries
  • EU: June 8, 1998
  • NA: 1998
  • WW: January 19, 2012 (Linux)
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Seven Kingdoms (Chinese: 七王國; pinyin: Qī Wáng Guó) is a real-time strategy (RTS) video game developed by Trevor Chan of Enlight Software. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom. The Seven Kingdoms series went on to include a sequel, Seven Kingdoms II. In 2007, Enlight released a further title in the Seven Kingdoms series, Seven Kingdoms: Conquest [it; it].

Gameplay

Seven Kingdoms made departures from the traditional real-time strategy model of "gather resources, build a base and army, and attack" set by other RTS games. The economic model bears more resemblance to a turn-based strategy game than to the traditional "build-workers, and harvest-resources" system in games such as Command & Conquer, StarCraft, and Age of Empires.

The game features an espionage system that allows players to train and control spies individually, who each have a spying skill that increases over time. The player is responsible for catching potential spies in their own kingdom. Inns built within the game allow players to hire mercenaries of various occupations, skill levels, and races.[1] Skilled spies of enemy races are essential to a well-conducted espionage program, and players can bolster their forces by grabbing a skilled fighter or give one's own factories, mines, and towers of science a boost by hiring a highly skilled professional. For instance, having a skilled Persian general can make capturing and keeping a Persian village much easier.

The diplomacy system is akin to a turn-based game, allowing players to offer proposals to another party which they are able to either accept or reject. Each kingdom has a reputation and suffers a penalty for declaring war on a kingdom with a high reputation - making a player's people more likely to rebel and more susceptible to bribery. Diplomatic actions include making war, proposing an alliance or friendship treaty, buying food, exchanging technologies, offering tribute/aid, and forging trade agreements. A ranking system allows all players to gauge the relative military and economic strengths of their allies and enemies, making alliances against the stronger players a natural option.

The original game allows players to choose from seven different cultures to command: Japanese, Chinese, Mayans, Persians, Vikings, Greeks, and Normans. Each culture has its own weapons and fighting styles, and can summon its own "greater being", each with different powers.[1]

Fryhtans are fictional beasts that hoard treasure and hold "scrolls of power", objects that enable players to summon greater beings. They are quite powerful and may attack human kingdoms.

Interactive Magic later released a free patch that added three new cultures - the Egyptians, the Mughals and the Zulus - and a new war machine, called the Unicorn. The game was re-released on June 8, 1998, under the name Seven Kingdoms: Ancient Adversaries with this patch included.[2]

Reception

Sales

Commercially, Seven Kingdoms was overshadowed at launch by competing real-time strategy titles such as Age of Empires, Total Annihilation and Dark Reign.[3][4] Writing for CNET Gamecenter, Allen Rausch reported that the game was "buried" by the large number of releases in its genre at the time.[5] The game was particularly dwarfed by Age of Empires, according to T. Liam McDonald of PC Gamer US, who placed part of the blame for Seven Kingdoms' sales on its "indifferent ad campaign and weak graphics."[3] However, both Rausch and McDonald noted that Seven Kingdoms had attracted a dedicated fan following by 1999,[5][3] at which point Rausch wrote that it had sold "fairly well".[5] In the United States, the game sold roughly 35,000 units by November 1999, according to PC Data.[4] Global sales of Seven Kingdoms, its expansion pack and its sequel surpassed 200,000 units by 2000.[6]

Seven Kingdoms

Seven Kingdoms
Aggregate score
AggregatorScore
GameRankings85%[7]
Review scores
PublicationScore
CGWStarStarStarStar[8]
GameRevolutionC[9]
GameSpot9/10[10]
PC Gamer (US)90%[12]
PC PowerPlay89%[11]
PC Zone68%[13]

The game received "favorable" reviews according to the review aggregation website GameRankings (though almost all of them belong to its sequel rather than the original).[7]

Seven Kingdoms was the finalist for GameSpot's 1997 "Best Strategy Game" award, which ultimately went to Total Annihilation. The editors wrote, "Even in light of fierce competition from this year's other top-notch strategy releases, Seven Kingdoms stands tall as an inventive, enjoyable product destined to be remembered." However, it won the publication's "Best Game No One Played" award.[14]

In a 1999 retrospective, Computer Games Strategy Plus named Seven Kingdoms as a runner-up for its "10 Essential Real-time Strategy Games" list. The magazine's Steve Bauman wrote, "Its combat is nothing to write home about, but few RTS games have a better build-up phase, with a slick visual representation of trade and economy."[15]

Ancient Adversaries

Seven Kingdoms: Ancient Adversaries
Aggregate score
AggregatorScore
GameRankings75%[16]
Review scores
PublicationScore
AllGameStarStarStarHalf star[17]
PC Zone75%[18]

The Ancient Adversaries expansion pack received "favorable" reviews according to GameRankings.[16]

See also

  • List of strategy video games

References

  1. 1.0 1.1 "NG Alphas: Seven Kingdoms". Next Generation (Imagine Media) (35): 143–4. November 1997. 
  2. "Seven Kingdoms: Ancient Adversaries for Windows (1998)". http://www.mobygames.com/game/windows/seven-kingdoms-ancient-adversaries. Retrieved March 25, 2010. 
  3. 3.0 3.1 3.2 McDonald, T. Liam (December 1999). "Reviews; Seven Kingdoms II". PC Gamer US 6 (12): 159, 160. 
  4. 4.0 4.1 Saltzman, Marc (November 16, 1999). "Seven Kingdoms II: The Fryhtan Wars". IGN. Archived from the original on August 8, 2002. https://web.archive.org/web/20020808012303/http://pc.ign.com/articles/159/159949p1.html. 
  5. 5.0 5.1 5.2 Rausch, Allen (January 26, 1999). "Sneak Peeks; Seven Kingdoms: The Fryhtan Wars". CNET Gamecenter. Archived from the original on November 27, 1999. https://web.archive.org/web/19991127225248/http://gamecenter.com/Peeks/Seven2/. 
  6. Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition. Brady Games. p. 396. ISBN 1566869870. https://archive.org/details/gamedesign00marc/page/396. 
  7. 7.0 7.1 "Seven Kingdoms for PC". GameRankings. http://www.gamerankings.com/pc/198591-seven-kingdoms/index.html. Retrieved July 27, 2017. 
  8. Chin, Elliott (March 1998). "Fit for a King (Seven Kingdoms Review)". Computer Gaming World (164): 193–94, 196. http://www.cgwmuseum.org/galleries/issues/cgw_164.pdf. Retrieved July 27, 2017. 
  9. Gies, Daniel (April 1998). "Seven Kingdoms Review". Game Revolution. Archived from the original on February 14, 2004. https://web.archive.org/web/20040214125743/http://www.game-revolution.com/games/pc/strategy/7kingdoms.htm. Retrieved July 27, 2017. 
  10. McDonald, Tim (December 12, 1997). "Seven Kingdoms Review". GameSpot. https://www.gamespot.com/reviews/seven-kingdoms-review/1900-2532953/. Retrieved July 27, 2017. 
  11. Dawson, Ed (February 1998). "Seven Kingdoms". PC PowerPlay (21): 66–68. https://archive.org/details/PCPowerplay-021-1998-02. 
  12. "Seven Kingdoms". PC Gamer. 1998. 
  13. "PC Review: Seven Kingdoms". PC Zone. 1998. 
  14. Staff. "Best & Worst Awards 1997". GameSpot. Archived from the original on February 8, 2001. https://web.archive.org/web/20010208121409/http://www.gamespot.com/features/awards97/cont.html. 
  15. Bauman, Steve (November 15, 1999). "10 Essential Real-time Strategy Games". Computer Games Strategy Plus. Archived from the original on March 1, 2005. https://web.archive.org/web/20050301091236/http://www.cdmag.com/articles/024/066/rts_feature.html. 
  16. 16.0 16.1 "Seven Kingdoms: Ancient Adversaries for PC". GameRankings. http://www.gamerankings.com/pc/198593-seven-kingdoms-ancient-adversaries/index.html. Retrieved July 27, 2017. 
  17. Smith, Nick. "Seven Kingdoms Ancient Adversaries - Review". AllGame. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116044610/http://www.allgame.com/game.php?id=14443&tab=review. Retrieved July 27, 2017. 
  18. "PC Review: Seven Kingdoms: Ancient Adversaries". PC Zone. 1998. 
  • Seven Kingdoms II Strategy Guide, M. Knight, Prima Games, ISBN 0-7615-2208-5

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Seven Kingdoms (Computer Game)" overrides earlier default sort key "Mobygames".