Software:Colin McRae: Dirt
| Colin McRae: Dirt | |
|---|---|
European cover art | |
| Developer(s) | Codemasters |
| Publisher(s) | Codemasters |
| Producer(s) | Clive Moody Alex Grimbley |
| Designer(s) | Matthew Horsman Brian Coller Jamie Adamson |
| Series | Dirt |
| Engine | Neon |
| Platform(s) | Windows, Xbox 360, PlayStation 3, Java ME |
| Release | Windows, Xbox 360 PlayStation 3 Java ME
|
| Genre(s) | Racing |
| Mode(s) | Single-player, Multiplayer |
Colin McRae: Dirt (stylised as Colin McRae: DiRT) known outside Europe as Dirt is a simcade racing video game developed and published by Codemasters for Microsoft Windows, Xbox 360 and PlayStation 3. It is the last of the series to be published before Colin McRae's death. It features new graphics, audio, physics engine, new vehicles and a new game engine called Neon which was co-developed between Codemasters and Sony Computer Entertainment. The game features a variety of off-road racing categories as well as World Rally Championship style events. The game was released for the PlayStation 3 in Europe on 14 September 2007, a day prior to Colin McRae's death. The sequel, Software:Colin McRae: Dirt 2, was released in September 2009.[1] A simplified version of the game was developed by Glu Mobile and released for Java ME devices in 2008.
Gameplay
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The single player game plays out through three modes. Career, Championship, and Rally World, which is a single race set up.
The Career mode is set up in a stylized pyramid that has 11 "tiers", with the bottom tier having 11 different events. Each event consists of one or more race events of a single type requiring a specific type of car. The player earns up to 10 points for their placing in all the races within the event. Most events require a specific number of points within a specific tier to unlock, and thus as the player earns points, more of the pyramid becomes unlocked, moving up to the "Champion of Champions" event at the very top. By winning races and earning money the player is able to purchase cars and liveries (skins) for the cars. In total there are 46 different cars and 186 liveries. The amount of money earned is based on the difficulty level picked by the player when selecting the event; higher difficulty levels have more challenging AI opponents and more realistic damage effects. Completed events can be repeated at any time, although unless challenged at a higher difficulty level, the player will earn significantly less money than when they first raced it. In Rally events with multiple races, the player has the opportunity to repair damage between races, but is only allotted 60 minutes of damage repair at each point based on time estimates to fix each component of the car.
Championship mode offers up a series of races in which the player's combined time throughout each stage is cumulative.
Multiplayer allows the player to race up to 100 other players in rally races through solo competition, as there are no other cars, ghosts or players present on the track. Fastest time determines who wins.
Release
Colin McRae: Dirt was released on 15 June 2007 in Europe and on 19 June in North America for the Xbox 360 and PC. The PlayStation 3 version was released on 11 September in North America and on 14 September in Europe, the day before a helicopter crash claimed the life of McRae, his son Johnny, and two other people who were family friends of the McRaes.[2] In response to the death and after an agreement was made with the McRae family, Codemasters withdrew a major advertising campaign for the PlayStation 3 version of Colin McRae: Dirt.[3] as well as opting to remove Colin McRae's name from future titles in the series and re-releases of past entries.[4] An adaptation of the game for mobile devices was published by Glu Mobile and released in Europe in the first quarter of 2008.[5]
Reception
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Colin McRae: Dirt was met with positive reception. It has a score of 84% and 84 out of 100 for the PC version,[32][35] 84% and 83 out of 100 for the Xbox 360 version,[34][37] and 83% and 83 out of 100 for the PlayStation 3 version according to GameRankings and Metacritic.[33][36]
500,000 copies were sold worldwide in the first week of release.[38] The game was selected as part of Gaming Target's year-end "52 Games We'll Still Be Playing From 2007" list.[39]
During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Colin McRae: Dirt for "Racing Game of the Year".[40]
References
- ↑ Robinson, Martin (19 November 2008). "Colin McRae: DiRT 2 Announced". http://www.ign.com/articles/2008/11/19/colin-mcrae-dirt-2-announced.
- ↑ "Colin McRae feared dead in helicopter crash - police". Yahoo! News/AFP. http://uk.news.yahoo.com/afp/20070915/tuk-auto-rally-gbr-mcrae-b5b5cc4_1.html.
- ↑ Martin, Matt (20 September 2007). "Codemasters pulls Colin McRae ad campaign". GamesIndustry.biz. http://www.gamesindustry.biz/content_page.php?aid=28847.
- ↑ Yin-Poole, Wesley (15 February 2011). "Why DiRT 3 dropped Colin McRae's name". eurogamer.net/. https://www.eurogamer.net/articles/2011-02-15-why-dirt-3-dropped-colin-mcraes-name.
- ↑ "Glu Mobile's Q2 line-up". April 15, 2008. https://www.gamesindustry.biz/glu-mobile-s-q2-line-up-speed-racer-super-breakout-race-driver-grid-super-political-boxing-brain-genius-2-get-cookin.
- ↑ Edge staff (July 2007). "Colin McRae: Dirt (X360)". Edge (177): 88.
- ↑ EGM staff (August 2007). "DiRT (X360)". Electronic Gaming Monthly: 78.
- ↑ Reed, Kristan (3 October 2007). "Colin McRae DIRT (PS3)". http://www.eurogamer.net/articles/r_dirt_ps3.
- ↑ Albiges, Luke (12 June 2007). "Colin McRae: DIRT (Xbox 360)". http://www.eurogamer.net/articles/colin-mcrae-dirt-review.
- ↑ Kato, Matthew (November 2007). "DiRT (PS3)". Game Informer (175). http://www.gameinformer.com/NR/exeres/6DD534AE-F4F1-4F33-99B6-317BBDEA5325.htm. Retrieved 29 August 2015.
- ↑ Kato, Matthew (August 2007). "DiRT (X360)". Game Informer (172). http://gameinformer.com/Games/Review/200708/R07.0619.1149.18191.htm. Retrieved 29 August 2015.
- ↑ Kilgore (3 October 2007). "Review: DiRT (PS3)". GamePro. http://www.gamepro.com/sony/ps3/games/reviews/137928.shtml. Retrieved 29 August 2015.
- ↑ Ouroboros (29 June 2007). "Review: DiRT (X360)". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/117668.shtml. Retrieved 29 August 2015.
- ↑ 14.0 14.1 Costantino, Jesse (5 October 2007). "DIRT: Colin McRae Off-Road [sic] Review (PC, PS3)". Game Revolution. http://www.gamerevolution.com/review/dirt-colin-mcrae.
- ↑ Costantino, Jesse (16 June 2008). "Race Driver: GRID and DiRT Review (X360)". Game Revolution. http://www.gamerevolution.com/review/grid.
- ↑ 16.0 16.1 Navarro, Alex (19 June 2007). "DiRT Review (PC, X360)". http://www.gamespot.com/reviews/dirt-review/1900-6172751/.
- ↑ Navarro, Alex (14 September 2007). "DiRT Review (PS3)". http://www.gamespot.com/reviews/dirt-review/1900-6178807/.
- ↑ Kuo, Li C. (28 June 2007). "GameSpy: DiRT (PC)". GameSpy. http://pc.gamespy.com/pc/cmr-07/800175p1.html.
- ↑ Villoria, Gerald (27 September 2007). "GameSpy: DiRT (PS3)". GameSpy. http://ps3.gamespy.com/playstation-3/cmr-07/823412p1.html.
- ↑ Villoria, Gerald (25 June 2007). "GameSpy: DiRT (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/cmr-07/799395p1.html.
- ↑ "DiRT Review (X360)". GameTrailers. 21 June 2007. http://www.gametrailers.com/reviews/8006y5/dirt-review.
- ↑ Bedigian, Louis (27 September 2007). "DiRT - PS3 - Review". GameZone. http://www.gamezone.com/reviews/dirt_ps3_review.
- ↑ Zacarias, Eduardo (18 July 2007). "DiRT - 360 - Review". GameZone. http://www.gamezone.com/reviews/dirt_360_review.
- ↑ Goldstein, Hilary (29 June 2007). "DiRT Review (PC)". http://www.ign.com/articles/2007/06/29/dirt-review.
- ↑ Goldstein, Hilary; Roper, Chris (6 September 2007). "DiRT Review (PS3)". http://www.ign.com/articles/2007/09/06/dirt-review-3.
- ↑ Burman, Rob (8 June 2007). "Colin McRae: DiRT UK Review (X360)". http://www.ign.com/articles/2007/06/08/colin-mcrae-dirt-uk-review.
- ↑ Goldstein, Hilary (8 June 2007). "DiRT Review (X360)". http://www.ign.com/articles/2007/06/08/dirt-review-2.
- ↑ Curthoys, Paul (July 2007). "Dirt". Official Xbox Magazine: 74. http://www.oxmonline.com/article/reviews/editors-choice-gallery/dirt. Retrieved 29 August 2015.
- ↑ "DiRT". PC Gamer: 60. October 2007.
- ↑ "Review: DiRT". PSM: 85. December 2007.
- ↑ Gibbon, David (25 June 2007). "Xbox 360: 'Colin McRae: Dirt'". http://www.digitalspy.co.uk/gaming/a62684/xbox-360-colin-mcrae-dirt.html.
- ↑ 32.0 32.1 "DiRT for PC". GameRankings. http://www.gamerankings.com/pc/933159-dirt/index.html.
- ↑ 33.0 33.1 "DiRT for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/932887-dirt/index.html.
- ↑ 34.0 34.1 "DiRT for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/932886-dirt/index.html.
- ↑ 35.0 35.1 "DiRT for PC Reviews". https://www.metacritic.com/game/dirt/critic-reviews/?platform=pc.
- ↑ 36.0 36.1 "DiRT for PlayStation 3 Reviews". https://www.metacritic.com/game/dirt/critic-reviews/?platform=playstation-3.
- ↑ 37.0 37.1 "DiRT for Xbox 360 Reviews". https://www.metacritic.com/game/dirt/critic-reviews/?platform=xbox-360.
- ↑ Martin, Matt (28 June 2007). "DIRT sells 500k copies in first week". GamesIndustry.biz. http://www.gamesindustry.biz/content_page.php?aid=26182.
- ↑ GT staff (31 December 2007). "52 Games We'll Still Be Playing From 2007". Gaming Target. http://www.gamingtarget.com/article.php?artid=8069.
- ↑ "2008 Awards Category Details Racing Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2008&idGameAwardType=120.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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