Software:Consume Me

From HandWiki
Short description: 2025 video game

Consume Me
Developer(s)Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder[1]
Publisher(s)Hexacutable[1]
Director(s)Jenny Jiao Hsia, AP Thomson
EngineUnity
Platform(s)Windows, macOS[1]
ReleaseSeptember 25, 2025
Genre(s)Life simulation
Mode(s)Single-player
Jenny Jiao Hsia in 2025

Consume Me is a semi-autobiographical life simulation video game developed by Jenny Jiao Hsia and AP Thomson and published by Hexacutable. It centers primarily around the player character's daily schedule, with a particular emphasis on the effects of an eating disorder on their day-to-day life.[2]

Gameplay

Consume Me has a semi-autobiographical story, revolving around the daily, teenage life of developer Jenny Jiao Hsia.[3] The gameplay consists of a series of minigames that simulate everyday activities, such as eating, exercising and applying makeup.[4][5] The player needs to manage Jenny's schedule by strategically allocating her limited time throughout the day. In addition, the player must maintain different character attributes, including energy, mood and money, which are affected by the outcomes of the minigames.[6]

Development

Jenny Jiao Hsia and AP Thomson co-directed the game. They met as students in the NYU Game Center program and have collaborated on multiple projects, including Beglitched. Consume Me began as Hsia's capstone project for her undergraduate degree. Hsia prototyped the minigames, created the art direction and narrative, and built the non-interactive sequences. Thomson programmed most of the game, designed its systems, and contributed its text and musical scene. They were joined by Ken "coda" Snyder (soundtrack) and Violet W-P (sound design). Jie En Lee created much of the game's art.[7]

Prototypes of two minigames were playable at the Victoria and Albert Museum's Videogames: Design/Play/Disrupt exhibitions in Kensington and Dundee between 2018 and 2019,[8][9] exhibited alongside objects from Hsia's moodboard and her sketchbook.[10] The game was built with the Unity game engine[7] and released on September 25, 2025 for Windows and macOS.[11]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 80/100[12]

Consume Me received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[12] OpenCritic determined that 83% of critics recommended the game.[13]

Awards

Year Award Category Result Ref.
2025 Independent Games Festival Seumas McNally Grand Prize Won [14]
Wings Award Won
Excellence in Design Nominated
Excellence in Narrative Nominated
Excellence in Visual Art Nominated
Nuovo Award Won
Golden Joystick Awards Best Indie Game - Self Published Nominated [15][16]
The Game Awards 2025 Games for Impact Nominated [17]
2026 15th New York Game Awards Off Broadway Award for Best Indie Game Nominated
Herman Melville Award for Best Writing in a Game Nominated
29th Annual D.I.C.E. Awards Outstanding Achievement for an Independent Game Pending [18]
Outstanding Achievement in Story Pending
26th Game Developers Choice Awards Best Debut Honorable mention [19]
Innovation Award Honorable mention
Social Impact Pending
22nd British Academy Games Awards Debut Game Longlisted [20]
Game Beyond Entertainment Longlisted

References

  1. 1.0 1.1 1.2 "Consume Me on Steam". https://store.steampowered.com/app/2359120/Consume_Me/. 
  2. Liao, Shannon (September 26, 2025). "She Counted Calories as a Teen, Then Created a Game About It" (in en). The New York Times. https://www.nytimes.com/2025/09/26/arts/consume-me-jenny-jiao-hsia.html. 
  3. Bea, Robin (September 24, 2025). "'Consume Me' Masterfully Portrays Teenage Trauma But Leaves Its Most Important Chapter Out" (in en). https://www.inverse.com/gaming/consume-me-review. 
  4. Colantonio, Giovanni (September 24, 2025). "Coming-of-age horrors cut deep in Consume Me" (in en). https://www.polygon.com/consume-me-review/. 
  5. Carpenter, Nicole (October 4, 2025). "Consume Me is a raw and funny memoir in video game form" (in en-US). https://www.theverge.com/games/791220/consume-me-review-steam. 
  6. Taylor, Mollie (September 30, 2025). "Consume Me is a devastatingly accurate insight into diet culture and how all-consuming it is trying to attain the perfect lifestyle" (in en). PC Gamer. https://www.pcgamer.com/games/sim/consume-me-is-a-devastatingly-accurate-insight-into-diet-culture-and-how-all-consuming-it-is-trying-to-attain-the-perfect-lifestyle/. 
  7. 7.0 7.1 Couture, Joel (2025-03-20). "The bleak humor and desperate power of Consume Me". https://www.gamedeveloper.com/design/the-bleak-humor-and-desperate-power-of-consume-me. 
  8. Williams, Rihannon (8 September 2018). "Videogames: The V&A exhibition putting game design on an artistic pedestal". The i Paper. https://inews.co.uk/culture/victoria-and-albert-museum-videogames-exhibition-video-games-art-design-195182. 
  9. Dornan, Russell (6 March 2019). "Videogames: what to expect in Dundee". https://www.vam.ac.uk/blog/news/videogames-what-to-expect-in-dundee. 
  10. Valade, Damien (26 October 2018). "Videogames: Design/Play/Disrupt at the V&A, an exhibition not to be missed". https://medium.com/societe-generale-design/videogames-design-play-disrupt-at-the-v-a-an-exhibition-not-to-be-missed-18a8b7b4803c. 
  11. Tran, Edmond (September 24, 2025). "Consume Me Review" (in en-US). https://thisweekinvideogames.com/review/consume-me-review/. 
  12. 12.0 12.1 "Consume Me Reviews" (in en). https://www.metacritic.com/game/consume-me/. 
  13. 13.0 13.1 "Consume Me Reviews" (in en). https://opencritic.com/game/18721/consume-me. 
  14. Patches, Matt (2025-03-19). "The GDC Awards' 2025 Game of the Year winners are in". https://www.polygon.com/events/542599/gdc-awards-2025-winners-igf. Retrieved 2025-03-21. 
  15. Harris, Iain (2025-10-03). "Clair Obscur: Expedition 33 leads the Golden Joystick Award 2025 charge for most nominations, nudging out Death Stranding 2, Ghost of Yotei, and Kingdom Come: Deliverance 2". https://www.gamesradar.com/games/events-conferences/clair-obscur-expedition-33-leads-the-golden-joystick-award-2025-charge-for-most-nominations-nudging-out-death-stranding-2-ghost-of-yotei-and-kingdom-come-deliverance-2/. 
  16. Bevan, Rhiannon (2025-11-20). "All Of The Winners At The Golden Joystick Awards 2025" (in en). https://www.thegamer.com/golden-joystick-awards-2025-all-winners/. 
  17. Lewis, Claire (December 11, 2025). "Here are all The Game Awards 2025 winners". Polygon. https://www.polygon.com/the-game-awards-2025-all-winners/. 
  18. LeBlanc, Wesley (January 8, 2026). "The 29th DICE Awards Nominees Have Been Revealed, Clair Obscur: Expedition 33 And Ghost Of Yōtei Lead The Pack". Game Informer. https://gameinformer.com/2026/01/08/the-29th-dice-awards-nominees-have-been-revealed-clair-obscur-expedition-33-and-ghost-of. Retrieved January 10, 2026. 
  19. McClure, Deven (January 15, 2026). "Clair Obscur: Expedition 33 leads nominations at yet another awards show". Polygon. https://www.polygon.com/clair-obscur-expedition-33-gdc-awards-nominations-sweep/. Retrieved January 18, 2026. 
  20. McGowen, Andrew (December 9, 2025). "‘Indiana Jones and the Great Circle,’ ‘Ghost of Yōtei’ and ‘Split Fiction’ Among Best Game Contenders in 2026 BAFTA Games Awards Longlist". Variety. https://variety.com/2025/gaming/news/bafta-game-longlist-indiana-jones-ghost-yotei-split-fiction-1236604921/. Retrieved December 10, 2025. 

Further reading