Software:CyberTiger
| CyberTiger | |
|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Developer(s) | EA Redwood Shores (PS) Saffire (N64) Xantera (GBC) |
| Publisher(s) | Electronic Arts |
| Composer(s) | Don Veca |
| Platform(s) | PlayStation, Nintendo 64, Game Boy Color |
| Release | PlayStation Nintendo 64 Game Boy Color |
| Genre(s) | Sports (Golf) |
| Mode(s) | Single-player, multiplayer |
CyberTiger (also known as Cyber Tiger Woods Golf) is a 1999 golf video game featuring Tiger Woods, for PlayStation, Nintendo 64 and Game Boy Color. Woods is the main opponent and best-rated player in the game.
Gameplay
The main objective is to play in tournaments through each circuit and defeat Cyber Tiger and other golfers to win the championship as a professional in career mode. This is the first game to feature Tiger Woods as a character in video game other than Tiger Woods PGA Tour.
Players begin as either Tiger Woods or a created character on Spyglass Hill, the featured golf course in the game. After winning in the Career mode, players can unlock the other championship courses. The Career mode begins players as children, from which they may earn their way to adulthood. Players start off on the Junior Tour as young golfers playing in a one-round tournament. After that, players compete in three more tournaments. Winning any one of them allows players to go to the Amateur Tour, where they must win one of two events to qualify for the Pro Tour. After that, cash is awarded for winning.
CyberTiger includes Power-Up Balls which may give players an advantage or rescue them in desperate times. Balls include "superballs" that bounce on any terrain, and eyeballs that go straight during their flight. Other options include SuperDrive, hidden tricks, hidden golfers and power-ups. The game also introduces Tiger Control, which allows players to put spin (topspin and backspin) on the ball while it is in flight; real-time analog swing and ball control; and the ability to fade or draw. CyberTiger supports vibration feedback devices as well as analog control. In addition, two blocks of memory are required for saving and a Multi Tap compatible adapter is needed for play by up to four players.
Reception
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The game received "mixed" reviews on all platforms according to the review aggregation website GameRankings.[21][22][23]
See also
References
- ↑ "Cyber Tiger sur PSone" (in fr). https://www.jeuxvideo.com/jeux/playstation-ps1/00003173-cyber-tiger.htm.
- ↑ "EA Company Information - Press Releases". https://web.archive.org/web/20000121134029fw_/http://www.ea.com/corporate/pressreleases/cybertiger_ship.html.
- ↑ "Nintendo 64: CyberTiger Woods Golf". 2002-07-05. http://ign64.ign.com/articles/161/161399p1.html.
- ↑ "Game Boy: CyberTiger". 2004-05-06. http://gameboy.ign.com/articles/165/165195p1.html.
- ↑ Kanarick, Mark. "CyberTiger (PS) - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114231708/http://www.allgame.com/game.php?id=20308&tab=review. Retrieved January 11, 2015.
- ↑ "CyberTiger (N64)". Electronic Gaming Monthly (Ziff Davis). 2000.
- ↑ "CyberTiger (PS)". Electronic Gaming Monthly (Ziff Davis). 1999.
- ↑ "CyberTiger (N64)". Game Informer (FuncoLand) (84). April 2000.
- ↑ Anderson, Paul (December 1999). "Cyber Tiger - PlayStation". Game Informer (FuncoLand) (80). Archived from the original on January 8, 2001. https://web.archive.org/web/20010108055500/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3286. Retrieved January 11, 2015.
- ↑ Higgins, Geoff "El Nino"; Chau, Anthony "Dangohead" (February 2000). "Cyber Tiger [sic (PS)"]. GameFan (Shinno Media) 8 (2): 68. https://archive.org/details/Gamefan_Vol_8_Issue_02/page/n69/mode/2up. Retrieved September 10, 2020.
- ↑ The Rookie (November 27, 1999). "Cyber Tiger Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 13, 2005. https://web.archive.org/web/20050213223606/http://www.gamepro.com/sony/psx/games/reviews/3323.shtml. Retrieved January 11, 2015.
- ↑ Fielder, Lauren (March 24, 2000). "CyberTiger Review (N64)". CBS Interactive. https://www.gamespot.com/reviews/cybertiger-review/1900-2545299/. Retrieved January 11, 2015.
- ↑ Fielder, Lauren (November 9, 1999). "CyberTiger Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/cybertiger-review/1900-2549756/. Retrieved January 11, 2015.
- ↑ Harris, Craig (November 22, 2000). "CyberTiger (GBC)". Ziff Davis. https://www.ign.com/articles/2000/11/23/cybertiger. Retrieved January 11, 2015.
- ↑ Boulding, Aaron (March 20, 2000). "CyberTiger Woods Golf (N64)". Ziff Davis. https://www.ign.com/articles/2000/03/21/cybertiger-woods-golf. Retrieved January 11, 2015.
- ↑ Zdyrko, David (November 17, 1999). "CyberTiger (PS)". Ziff Davis. https://www.ign.com/articles/1999/11/18/cybertiger-3. Retrieved January 11, 2015.
- ↑ "CyberTiger (N64)". Nintendo Power (Nintendo of America) 129. February 2000.
- ↑ Mayers, Dan (January 2000). "CyberTiger". Official UK PlayStation Magazine (Future Publishing) (54): 119. https://archive.org/details/opm054/page/n117/mode/2up. Retrieved September 10, 2020.
- ↑ "CyberTiger". Official U.S. PlayStation Magazine (Ziff Davis) 3 (3): 148.
- ↑ "Review: CyberTiger". PSM (Imagine Media). December 1999.
- ↑ 21.0 21.1 "CyberTiger for Game Boy Color". CBS Interactive. Archived from the original on April 8, 2019. https://web.archive.org/web/20190408085247/https://www.gamerankings.com/gbc/340752-cybertiger/index.html. Retrieved September 10, 2020.
- ↑ 22.0 22.1 "CyberTiger for Nintendo 64". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512160917/https://www.gamerankings.com/n64/197025-cybertiger/index.html. Retrieved September 10, 2020.
- ↑ 23.0 23.1 "CyberTiger for PlayStation". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521131154/https://www.gamerankings.com/ps/197026-cybertiger/index.html. Retrieved September 10, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
