Software:MySims Agents
| MySims Agents | |
|---|---|
Wii box art | |
| Developer(s) | EA Redwood Shores (Wii)[1] Tose (DS) |
| Publisher(s) | Electronic Arts |
| Director(s) | |
| Producer(s) |
|
| Designer(s) | Hunter Howe (Wii) |
| Writer(s) | Brian Kaiser (Wii) |
| Series | MySims |
| Platform(s) | Nintendo DS, Wii |
| Release | |
| Genre(s) | Life simulation |
| Mode(s) | Single-player |
MySims Agents is a 2009 mystery life simulation video game published by Electronic Arts. The fifth instalment in the MySims series, it was released in Europe on September 25, 2009, and in Australia on October 5, 2009 for both the Nintendo DS and the Wii. It was slated for release on June 16 in North America for both consoles, but was instead released on September 29. In the Wii version, the player is tasked with solving several cases which help the player determine the evil plot of the game's antagonist, while unlocking additional features which are essential to completing the game. For the DS version, the player has to take part in several minigames and interact with various townspeople to find a thief who attempts to steal a secret treasure.
Upon release, the Wii version received positive reviews from critics, who complimented the game's graphics and storyline, but criticized the game's lack of challenge. Conversely, the DS version received mixed reviews, with reviewers criticizing the minigames and graphics and considering its gameplay to be incoherent.
Gameplay

The player begins as an aspiring detective alongside their friend Buddy in the Wii version. Upon completing a case regarding a dog and its true owner, the player is approached by a special agent from the Sim Protection Agency (S.P.A) who informs the player that their application is approved and they are hired as a junior agent.[4] The special agent notifies the player that the agency is onto the man from the dog case (whose name is revealed to be Morcubus) believing he has a grand villainous plan.[5] After solving the cases on main street, the player is promoted to a special agent and is given access to the first S.P.A headquarters located in the town.[4] Inside the headquarters, there are five floors, four which can be decorated with furniture the player earns in the game.[6] As part of their workload from S.P.A, the player is also able to hire other citizens as junior agents, whose purpose is to solve dispatch missions.[4] Each case which the player investigates involve several minigames which are analyzing chemicals, hacking, lock picking and repairing machines.[5][6] The player wields several tools throughout the game which are a wrench used to salvage spare parts, a magnifying glass which is used to track footsteps and a crowbar used to pry objects open.[7] As the game progresses, each tool gets a technological update.[6]
In the DS version, the player works as an undercover agent who learns from the town's mayor that a thief who goes by "V" is planning to steal the town's secret treasure and has to catch him before he obtains it.[8][9] Throughout the game, the player must complete minigames, side missions, travel to different locations and interact with villagers to determine V's whereabouts.[9][10] Completing the minigames rewards the player with Simoleons, the in-game currency of the Sims universe, which can be used to purchase decorations.[8] Additionally, the collection of essences from the previous MySims games returns and the player can decorate the town, their house or headquarters.[9]
By contrast, in the Wii version, the player instead solves a series of mysteries which are all connected to Morcubus and his organisation Morcucorp. These cases take them through a variety of new regions including a mountain range, an industrial district, a bayou mansion, a beachside boardwalk and finally an Aztec-themed temple. By completing each quest, they earn new junior agents, and decorations to increase the agents' statistics (there is no Simoleon currency and decorations are not purchasable). By opening treasure chests, examining (e.g.) hedges and trash cans and more, the player can find decorations, wearable clothing cosmetics, and paints for their headquarters.
Development and release
Electronic Arts announced the game during a press release on April 22, 2009 for both consoles, with the release date in North America being June 16 and elsewhere in the autumn of the same year.[11][12][13] The game was developed by The Sims Studio and was the fifth game in the MySims series.[6][11] According to general manager of the MySims series Tim LeTourneau, MySims Agents was going to be "completely different than any MySims game before".[12] In a sneak peek for IGN, several producers who worked on the Wii version of the game, including lead producer Rachel Bernstein, gave a walkthrough of the game.[14] On September 25, 2009 the game was released for both the DS and the Wii in Europe,[15][16] and four days later it was also released in North America.[17][18] The game was later released in Australia on October 5, 2009.
Reception
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The Wii version received "generally favorable reviews", while the DS version received "mixed or average" reviews, according to the review aggregation website Metacritic.[19][20] In Japan, where the game was ported for release under the name Boku to Sim no Machi Agents: Mai no Kaitō Kara Hihō wo ma mo re Taisaku Ikusa! (ぼくとシムのまち エージェント 〜謎の怪盗から秘宝をまもれ大作戦!〜 Boku to Shimu no Machi Ējento 〜Mai no Kaitō Kara Hihō wo ma mo re Taisaku Ikusa!〜) on October 1, 2009, Famitsu gave it a score of 27 out of 40 for the DS version,[22] and 26 out of 40 for the Wii version.[23]
Matt Casamassina of IGN called the Wii version of the game "[his] favorite game in the series", praised its visuals and the minigames, but lamented the dialogue stating "much of the comedy, particularly from your sidekick character Buddy, isn't very funny" and that the "sickly sweet character dialog [sic]" from the previous games returns for "disappointing results".[6] However, GameSpot's Allen Rausch felt that "Your sidekick Buddy, for example, provides most of the laugh-out loud humor through his wonderfully expressive body language." He offered that the game "stands out" as the best game from the MySims series. Rausch further complimented the adventurous nature of the game and its storyline, but criticized the simplicity of the puzzles.[5] Nick Ellis, writing for GamesRadar+, affirmed that the game had "[an] amusing script and snazzy visuals" and that "the game never gets tedious despite some repetition".[31] Heath Hooker of GameZone commended the graphics, storyline and dialogue, noted that MySims Agents would be "well received by the Wii's younger audience", and considered that certain hints were unclear while some missions were "extremely simple".[26] Kotaku's AJ Glasser asserted that the game "[is] fun, appropriately long with decent controls and appealing visuals" listing its "linear gameplay", visuals and the diverse puzzles as positive qualities, nonetheless criticizing the process of changing clothes and the low-battery "intrusive wiimote notification".[32] Writing for The Independent, Rebecca Armstrong declared that the game is "[an] acute twist on both the Sims and James Bond" and that it is a "charming new addition to the family".[33]
Casamassina gave the DS version of the game a negative review, calling it "a far more tedious, unbalanced affair that is just as likely to frustrate as it is entertain" and its minigames "disappointingly tedious and long", further criticizing its controls how the day-night cycle works.[9] Dharn Ubarry of Jeuxvideo.com opined that it "leaves much to be desired" and does not "break three feet of a duck", considered the minigames to be "simplistic" and "soporific" and was also critical of the day-night cycle.[10] Gamekult's Loup Lassinat-Foubert stated that the progression of the game "isn't much more exciting", regarded the minigames to "not [be] executed properly" and pointed out its graphical and technical bugs.[34]
Sales
In the United Kingdom, MySims Agents ranked as the 16th best-selling video game for the week ending September 26.[35][36] From September 27 to October 3, the game moved to 7th place.[37][38] The Nintendo DS version also appeared on the individual format chart, reaching 14th position.[39] On October 8, MySims Agents was also listed as the 4th best-selling Nintendo DS title on Amazon.[40] For the week ending October 10, the game was the 13th best-selling title overall,[41] followed by 22nd place for the week ending October 17,[42] and 33rd for the week ending October 24.[43]
References
- ↑ Glasser, AJ (June 30, 2009). "MySims Agents Preview: Spy vs. Sims". G/O Media. https://kotaku.com/mysims-agents-preview-spy-vs-sims-5304913.
- ↑ 2.0 2.1 MySims Agents (DS) (Ending credits). Electronic Arts. 2009.
- ↑ MySims Agents (Wii) (Ending credits). Electronic Arts. 2009.
- ↑ 4.0 4.1 4.2 MySims Agents (Instruction manual). Electronic Arts. 2009.
- ↑ 5.0 5.1 5.2 5.3 Rausch, Allen (September 30, 2009). "MySims Agents Review (Wii)". Fandom. https://www.gamespot.com/reviews/mysims-agents-review/1900-6230773/.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Casamassina, Matt (September 25, 2009). "MySims Agents Review (Wii)". Ziff Davis. https://www.ign.com/articles/2009/09/25/mysims-agents-review-2.
- ↑ "MySims: Agents". Electronic Arts. http://mysimsagents.ea.com/en/gadgets/.
- ↑ 8.0 8.1 MySims Agents (DS) (Instruction manual). Electronic Arts. 2009.
- ↑ 9.0 9.1 9.2 9.3 9.4 Casamassina, Matt (September 29, 2009). "MySims Agents Review (DS)". Ziff Davis. https://www.ign.com/articles/2009/09/29/mysims-agents-review.
- ↑ 10.0 10.1 Ubarry, Dharn (October 2, 2009). "Test: MySims Agents (DS)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00011571-mysims-agents-test.htm.
- ↑ 11.0 11.1 GamesIndustry International (April 22, 2009). "My Sims Agents (Preview)". Gamer Network. https://www.gamesindustry.biz/mysims-agents-sinister-plot-requires-stopping.
- ↑ 12.0 12.1 Cavalli, Earnest (April 22, 2009). "EA Announces MySims Agents". Wired (Condé Nast). https://www.wired.com/2009/04/ea-announces-my/. Retrieved May 27, 2022.
- ↑ Newton, James (April 24, 2009). "MySims Agents officially announced for Wii and DS". Gamer Network. https://www.nintendolife.com/news/2009/04/mysims_agents_officially_announced_for_wii_and_ds.
- ↑ IGN (May 21, 2011). MySims Agents Nintendo Wii Video - Producer Walkthrough. YouTube. Google. Archived from the original on May 29, 2022. Retrieved May 29, 2022.
- ↑ "MySims Agents (DS)". http://www.play.com/Games/DS/4-/9078154/MySims-Agents/Product.html.
- ↑ "MySims Agents (Wii)". http://www.play.com/Games/Wii/4-/9078155/MySims-Agents/Product.html.
- ↑ "MySims Agents - Nintendo DS". https://www.amazon.com/MySims-Agents-Nintendo-DS/dp/B0025KZV8E/ref=sr_1_2?crid=22NI25TBVPT50&keywords=my%2Bsims%2Bagents%2Bds&qid=1653692414&sprefix=my%2Bsims%2Bagents%2B%2Caps%2C147&sr=8-2&th=1.
- ↑ "MySims Agents - Nintendo Wii". https://www.amazon.com/MySims-Agents-Nintendo-Wii/dp/B00282WKEW/ref=sr_1_1?crid=PLDA11IIDCL5&keywords=my%2Bsims%2Bagents&qid=1653687303&sprefix=my%2Bsims%2Bagen%2Caps%2C305&sr=8-1&th=1.
- ↑ 19.0 19.1 "MySims Agents for DS Reviews". Fandom. https://www.metacritic.com/game/mysims-agents/critic-reviews/?platform=ds.
- ↑ 20.0 20.1 "MySims Agents for Wii Reviews". Fandom. https://www.metacritic.com/game/mysims-agents/critic-reviews/?platform=wii.
- ↑ Pigna, Kris (September 30, 2009). "MySims: Agents Review (WII)". Ziff Davis. http://www.1up.com/reviews/mysims-agents-review.
- ↑ 22.0 22.1 "ぼくとシムのまち エージェント 〜謎の怪盗から秘宝をまもれ大作戦!〜 (DS)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5839&redirect=no. Retrieved June 6, 2023.
- ↑ 23.0 23.1 "ぼくとシムのまち エージェント 〜謎の怪盗から秘宝をまもれ大作戦!〜 (Wii)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5847&redirect=no. Retrieved June 6, 2023.
- ↑ "Review: MySims Agents (DS)". GamesMaster (Future plc): 86. December 2009.
- ↑ "MySims Agents Review (Wii)". Viacom. October 1, 2009. http://www.gametrailers.com/gamereview.php?id=11492.
- ↑ 26.0 26.1 Hooker, Heath (October 9, 2009). "MySims Agents - WII - Review". https://www.gamezone.com/reviews/mysims_agents_wii_review/.
- ↑ "Review: MySims Agents (DS)". NGamer (Future plc): 70. Christmas 2009.
- ↑ "Review: MySims Agents (Wii)". NGamer (Future plc): 61. December 2009.
- ↑ "MySims Agents (Wii)". Nintendo Power (Future US) 247: 89. November 2009.
- ↑ Hernandez, Pedro (October 6, 2009). "MySims Agents (Wii)". NINWR, LLC. https://www.nintendoworldreport.com/review/20109/mysims-agents-wii.
- ↑ Ellis, Nick (October 1, 2009). "MySims Agents review (Wii)". Future plc. https://www.gamesradar.com/mysims-agents-review/.
- ↑ Glasser, AJ (October 3, 2009). "MySims Agents Review: Sherlock Holmes Didn't Have To Deal With This $#@%". G/O Media. https://kotaku.com/mysims-agents-review-sherlock-holmes-didnt-have-to-dea-30953807.
- ↑ Armstrong, Rebecca (September 25, 2009). "Games Review: MySims: Agents". The Independent. https://www.independent.co.uk/games/games-review-mysims-agents-1792503.html.
- ↑ Lassinat-Foubert, Loup (September 25, 2009). "MySims Agents (DS)" (in fr). TF1 Group. https://www.gamekult.com/jeux/mysims-agents-3010006585/test-ds.html.
- ↑ Bramwell, Tom (2009-09-28). "Halo 3: ODST tops UK charts" (in en). https://www.eurogamer.net/halo-3-odst-tops-uk-charts.
- ↑ Brice, Kath (2009-09-28). "Halo 3: ODST takes number 1 in UK chart" (in en). https://www.gamesindustry.biz/halo-3-odst-takes-number-1-in-uk-chart.
- ↑ Brice, Kath (2009-10-05). "FIFA 10 scores biggest number one since GTA IV" (in en). https://www.gamesindustry.biz/fifa-10-scores-biggest-number-one-since-gta-iv.
- ↑ "'FIFA 10' claims all-format crown" (in en-GB). 2009-10-06. https://www.digitalspy.com/videogames/weekly-charts/a180648/fifa-10-claims-all-format-crown/.
- ↑ Lemne, Bengt (2009-10-05). "Charts: UK 27/9 - 3/10" (in en). https://www.gamereactor.eu/charts-uk-27-9-3-10/.
- ↑ Cowan, Danny (9 October 2009). "Saling The World: Wii Fit Plus Cleans Up in Debut Week" (in en). https://www.gamedeveloper.com/game-platforms/saling-the-world-i-wii-fit-plus-i-cleans-up-in-debut-week.
- ↑ Purchese, Robert (2009-10-12). "UK charts: FIFA still top of the table" (in en). https://www.eurogamer.net/uk-charts-fifa-still-top-of-the-table.
- ↑ Purchese, Robert (2009-10-19). "UK charts: FIFA 10 beats Uncharted 2" (in en). https://www.eurogamer.net/uk-chart-fifa-10-beats-uncharted-2.
- ↑ Purchese, Robert (2009-10-26). "UK charts: PES 2010 overturns FIFA 10" (in en). https://www.eurogamer.net/uk-charts-pes-2010-overturns-fifa-10.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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