Software:Digimon World 3
| Digimon World 3 | |
|---|---|
North American boxart | |
| Developer(s) | BEC Boom Corp.[1] |
| Publisher(s) | Bandai |
| Director(s) | Takao Nagasawa |
| Producer(s) | Atsushi Minowa |
| Artist(s) | Yasuo Nozoe |
| Writer(s) | Shinya Murakami |
| Composer(s) | Satoshi Ishikawa |
| Series | Digimon |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Role-playing |
Digimon World 3 (デジモンワールド3 新たなる冒険の扉 Dejimon Wārudo 3 Aratanaru Bōken no Tobira, Digimon World 3: The Door of a New Adventure), also known as Digimon World 2003 in Europe and Australia, is a role-playing video game for the PlayStation developed by BEC and Boom Corp, and published by Bandai. It is the third installment in the Digimon World series and it was first released in June 2002 in North America and then in July 2002 in Japan and November 2002 in Europe. The game tells the story of Junior, who begins playing an MMORPG called "Digimon Online" with his friends, but when terrorists attack, Junior and the other players are trapped within the game and must find a way out using his Digimon partners.
Gameplay
Digimon World 3 differs from its predecessors as the system has been changed to be more like Japanese Role-Playing games of the time such as Final Fantasy VII or Legend of Dragoon. The game has two primary modes in which it is played: an overworld map and the battle screens. The player character navigates through a 3D world map using sprites that represent the playable character and the monsters that make up his party. In battle, players control the parties with up to three monsters in turn-based style battles where the player's party fights one on one against the opposing party, with the option to switch or perform certain actions with the party members.
Plot
Junior, and his friends Ivy and Teddy, log into "Digimon Online", where Ivy renames herself "Kail". Soon after Junior arrives, the players are trapped in the game by an error in the system. MAGAMI's "Game Master" publicly assures the players that the situation is under control, and blames the incident on the hacker, Lucky Mouse. Junior proceeds with his adventure as normal and travels to the A.o.A. controlled West Sector, and after defeating the real leader, travels to a secret base of Lucky Mouse, who reveals himself to be Kail's long-lost brother and an agent working against the A.o.A., Kurt, who reveals that MAGAMI is a front for the A.o.A., but soon the A.o.A. arrive and threaten to turn Kail into Oinkmon, if Kurt doesn't give the Vemmon Digi-Egg to the A.o.A. This results in Kurt being turned into Oinkmon and the Vemmon Digi-Egg stolen. Junior leads an attack on the Admin Center, which results in the Game Master being defeated and interrogated. Junior uses a network break to transport himself to the Amaterasu Server, where he defeats two of the A.o.A.'s chiefs and learns more about their plans. He returns to Asuka, defeats the fourth leader, and uses an emergency teleport system to reach MAGASTA, but is unable to prevent the Juggernaut from being unleashed. The Juggernaut is then used by Vemmon to digivolve to Destromon, which also allows it to manifest in the real world- thus becoming a very real threat to humans.
Junior returns to the Amaterasu Server to defeat the final two chiefs, and gains access to Amaterasu City. He leads a fresh attack on the Amaterasu Admin Center, leading to the MAGAMI President being defeated. Junior then uses the central computer to destroy Destromon, before returning to Asuka to ask Airdramon to help him in lifting the virus which is affecting most of the players by transforming them into Oinkmon. Before long, the Oinkmon virus returns and strikes most of the players, with only Junior and Kail surviving untouched. Vemmon had used the beam containing the Oinkmon virus and shot the beam through all servers. Junior then goes into the admin center, and in the Master Room, Junior is challenged by an entity calling himself Lord Megadeath. Junior then travels to a military satellite, Gunslinger, to challenge Lord Megadeath. Once close to the control room, Junior battles Armaggeddemon, and defeats it. He then reaches the control room, and battles Lord Megadeath. Lord Megadeath is defeated, but succeeds in his project of creating Snatchmon, by combining four Vemmon. Snatchmon absorbs Lord Megadeath, challenges the player, and merges with the Gunslinger to become Galacticmon- its ultimate goal being to merge with the Earth to become an unimaginably powerful Gaiamon. Junior defeats him, and Galacticmon's satellite body falls to Earth, burning up into a meteor shower in the atmosphere.
Three months later, Junior returns to the Amaterasu Server, where, as is revealed in the PAL and Japanese versions of the game (i.e. in Digimon World 2003), four new Server Leaders have been established and Kurt is the new World Champion.
Playable Digimon
While only three Rookie Digimon may be chosen in the beginning of the game, rest of the Rookie Digimon may be obtained later. Veemon is the only Rookie Digimon that is not available from the beginning of the game and can only be obtained later in the game.
- Agumon (available from Powerful pack)
- Bearmon (listed as Kumamon; available from Maniac pack)
- Guilmon (available from Maniac pack)
- Kotemon (available from Balanced pack)
- Monmon (available from Powerful pack)
- Patamon (available from Balanced pack / Maniac pack)
- Renamon (available from Balanced pack / Powerful pack)
- Veemon (unlockable)
- Angemon
- Devimon
- Dinohyumon
- ExVeemon
- Greymon
- Grizzlymon (listed as Grizzmon)
- Growlmon
- Hookmon
- Kabuterimon
- Kyubimon
- Stingmon
- Angewomon
- Armormon
- Digitamamon
- GrapLeomon
- Kyukimon
- MagnaAngemon
- MetalGreymon
- MetalMamemon
- Myotismon
- Paildramon
- SkullGreymon
- Taomon
- WarGrowlmon
- Beelzemon
- BlackWarGreymon
- Cannondramon
- Diaboromon
- Gallantmon
- GranKuwagamon
- Hououmon (listed as Phoenixmon)
- Imperialdramon Dragon Mode
- Imperialdramon Fighter Mode
- Imperialdramon Paladin Mode
- Marsmon
- MegaGargomon
- MaloMyotismon
- MetalGarurumon
- Omnimon
- Rosemon
- Sakuyamon
- Seraphimon
- SlashAngemon (listed as GuardiAngemon)
- WarGreymon
- Agunimon
- AncientGreymon
- KendoGarurumon (listed as BladeGarurumon)
Enemy Digimon
- Betamon
- DemiDevimon
- Gizamon
- Goburimon
- Hagurumon
- Kunemon
- Tapirmon
- Vemmon
- Airdramon
- Apemon
- Bakemon
- Clockmon
- Coelamon
- Devidramon
- Dokugumon
- Dolphmon
- Drimogemon
- Flymon
- Fugamon
- Gekomon
- Gesomon
- Guardromon
- Kiwimon
- Kokatorimon
- Kurisarimon
- Kuwagamon
- Meramon
- Minotarumon
- Musyamon
- Numemon
- Octomon
- Ogremon
- RedVegiemon
- Roachmon
- Seadramon
- Shellmon
- Snimon
- Sukamon
- Tankmon
- Tuskmon
- Tyrannomon
- Vegiemon
- Vilemon
- Woodmon
- Yanmamon
- Andromon
- Antylamon
- Arukenimon
- BlackKingNumemon
- BlackWarGrowlmon
- Blossomon
- BlueMeramon
- Brachiomon
- Bulbmon
- Datamon
- Divermon
- Dragomon
- Etemon
- Garbagemon
- Giromon
- Infermon
- Kimeramon
- Knightmon
- LadyDevimon
- Mamemon
- Mammothmon
- MarineDevimon
- MasterTyrannomon
- Megadramon
- MegaSeadramon
- MetalTyrannomon
- Minotarumon
- Mummymon
- Okuwamon
- Persiamon
- Phantomon
- Scorpiomon
- ShogunGekomon
- SkullMeramon
- SkullSatamon
- Triceramon
- Vademon
- WaruMonzaemon
- Whamon
- Apokarimon
- Armageddemon
- BlackImperialdramon
- BlackMegaGargomon
- BlackSeraphimon
- BlackWarGreymon
- Boltmon
- Daemon (listed as Creepymon)
- Fuujinmon
- Galacticmon
- Ghoulmon
- Gryphonmon
- HerculesKabuterimon
- HiAndromon
- KingEtemon
- Machinedramon
- MetalEtemon
- MetalSeadramon
- Pharaohmon
- Piedmon
- Pukumon
- Puppetmon
- Raijinmon
- SkullMammothmon
- Suijinmon
- Valkyrimon
- VenomMyotismon
- Vikemon
- Zanbamon
- Baronmon
- Gargoylemon
- Lynxmon
- Maildramon
- Quetzalmon
- Shadramon
- Tylomon
- Cardmon
- Destromon
Development
Digimon World 3 was developed by Bandai Entertainment Company and Boom Corporation.[1] Bandai showcased the game at the 2002 Electronic Entertainment Expo in Los Angeles, where it was playable at several booths.[3] Its music was composed by Satoshi Ishikawa, who had previously created the soundtracks for Digimon World 2 and Digimon Digital Card Battle. The game's Japanese theme song is "Miracle Maker", performed by Spirit of Adventure, a group composed of Digimon anime theme song performers Kōji Wada, AiM, and Takayoshi Tanimoto. It was released as a single on February 5, 2003 alongside "The Last Element", an insert song from the anime Digimon Frontier, by NEC Interchannel Records.[4]
Reception
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The game received "generally unfavorable reviews" from Western critics according to video game review aggregator website Metacritic.[5] Critics such as Brad Shoemaker of GameSpot found faults with the title's "tiresome" gameplay, commenting on the constant need to grind experience points to power up the player's Digimon in a combat engine that is "painfully slow and tedious to use."[9] Although the reviewer acknowledged its budget retail pricing and "surprisingly easy on the eyes" background graphics, they would ultimately declare it "at best an average role-playing game that will appeal only to fans of the greater Digimon franchise."[9] Fennec Fox of GamePro magazine similarly commented on the game's "impressive" world map graphics, along with its "extremely catchy anime-style music," but panned its "sluggish pace, long loading times, and some very ugly 3D models during battles."[13][lower-alpha 2] Reviewers such as J.M. Vargas of PSX Nation compared the title to previous games in the series, saying that "There is none of the user-friendliness and open-ended approach that made "Super Smash Bros." clone "Digimon Rumble Arena" such a pleasant experience, commenting on the game's "tedious" training and battle system.[14] Official U.S. PlayStation Magazine called it "Profoundly mediocre" and "the kind of game that only hardcore Digi-fans will like."[12]
Digimon World 3 sold enough units in North America to qualify for Sony's "Greatest Hits" line, and was subsequently re-issued at a reduced price.[15]
Notes
References
- ↑ 1.0 1.1 "Works History" (in ja). http://www.boom-corp.com/history.html.
- ↑ "PlayStation". http://www.ebgames.com/ebx/categories/homepages/playstation/default.asp.
- ↑ Fujita, Akira Mark (May 24, 2002). "Bandai: E3 Booth Report". Ziff Davis. https://www.ign.com/articles/2002/05/24/bandai-e3-booth-report.
- ↑ "NECM-12041 / The last element / Ayumi". https://vgmdb.net/album/21983.
- ↑ 5.0 5.1 "Digimon World 3". Fandom. https://www.metacritic.com/game/digimon-world-3/.
- ↑ "Digimon World 2003" (in fr). Consoles + (132): 106. January 2003. https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero132/Consoles%20%2B%20132%20-%20Page%20106%20(janvier%202003).jpg. Retrieved April 28, 2025.
- ↑ Johnston, Chris; Kim, Jeanne; Mielke, James "Milkman" (July 2002). "Digimon World 3". Electronic Gaming Monthly (Ziff Davis) (156): 128. https://retrocdn.net/images/f/f0/EGM_US_156.pdf. Retrieved April 28, 2025.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). Enterbrain. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2656. - ↑ 9.0 9.1 9.2 Shoemaker, Brad (October 4, 2002). "Digimon World 3 Review". Fandom. https://www.gamespot.com/reviews/digimon-world-3-review/1900-2882480/.
- ↑ Bedigian, Louis (July 12, 2002). "Digimon World 3 Review". http://psx.gamezone.com/gzreviews/r19874.htm.
- ↑ Romendil (December 2, 2002). "Digimon World 2003" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00002680_test.htm.
- ↑ 12.0 12.1 Steinman, Gary (June 2002). "Digimon World 3". Official U.S. PlayStation Magazine (Ziff Davis) (57): 102. https://archive.org/details/official-us-playstation-magazine-issue-57-june-2002/page/102/mode/2up. Retrieved April 28, 2025.
- ↑ Fennec Fox (July 2002). "Digimon World 3". GamePro (IDG) (166): 84. https://retrocdn.net/images/8/87/GamePro_US_166.pdf. Retrieved April 28, 2025.
- ↑ Vargas, J.M. (July 2, 2002). "Digimon World 3". http://www.psxnation.com/reviews/ps1reviews?idnumber=591.
- ↑ "PlayStation Greatest Hits". http://game-rave.com/?page_id=7671.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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