Software:Digimon World 4

From HandWiki
Short description: 2005 video game
Digimon World 4
North American PlayStation 2 cover art
Developer(s)BEC
Publisher(s)Bandai
Director(s)Takao Nagasawa
Producer(s)Ryo Mito
Atsushi Minowa
Artist(s)Yasuo Nozoe
Writer(s)Shinya Murakami
Composer(s)Satoshi Ishikawa
SeriesDigimon
Platform(s)GameCube, PlayStation 2, Xbox
Release
  • JP: January 6, 2005
  • NA: June 2, 2005[1]
  • PAL: September 2, 2005 (PS2)[2]
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Digimon World 4, known as Digimon World X (デジモンワールドX, Dejimon Wārudo X) in Japan, is an action role-playing game for PlayStation 2, GameCube, and Xbox developed by BEC and published by Bandai as part of their Digimon franchise. Unlike previous games in the Digimon World series, it features action-based hack and slash gameplay and supports up to four players. Each player plays as either an Agumon, a Veemon, a Guilmon, and a Dorumon. The game is loosely based on the 2005 Digital Monster X-Evolution film, even using footage from the movie itself. Only the PlayStation 2 version was released in the PAL region.

Plot

The game's protagonists are members of the "D.S.G. (Digital Security Guard)". Based on Digital Monster X-Evolution, it is immediately revealed that a computer virus known as the "X-virus" is spreading quickly and is infecting many Digimon. "The Yamato Server" has disappeared, and a new server known as "The Doom Server" has taken its place. They are sent to the first area of the game named Death Valley to search for Chief Leomon. When it is completed the player finds out that The Doom Server may in fact be The Yamato Server. The player is then sent to destroy the "Doom Dome". This is where the first real boss appears, Apocalymon. The player is then sent to Dry Land to stop the X-Virus spreading and must defeat MaloMyotismon. They are then sent to the Venom Jungle to stop the Dread Note from launching and must then defeat Lucemon. They are then sent to the final area of the game Machine Pit to destroy the final boss Mecha Rogue X.

Gameplay

Guilmon, controlled by the player, attacks enemies. Up to 4 players can join simultaneously, indicated by portraits on the bottom of the screen.

Digimon World 4 is an action role-playing game with elements of digital pet games.[3] The game offers a choice of one of four starter Digimon: Dorumon, Veemon, Guilmon, and Agumon. Depending on what the player does in the game, the Digimon it selects and the level, it may gain a Digivolution. In this game the player does not use the Digimon powers but instead attacks the enemy by using weapons like swords, guns and axes.

Development

Digimon World 4 was developed and published by Digimon series veteran Bandai. The game was first showcased at Electronic Entertainment Expo (E3) 2004 with release planned for the summer.[3] It later enjoyed exhibition at E3 2005,[4] and had gone gold by June 2.[5] Specially marked copies of the game were packaged with a limited-edition Digimon trading card depicting a new Digimon called Dorumon.[6]

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
Famitsu27/40[10]27/40[10]27/40[11]
GameSpot4.3/10[14]4.3/10[14]4.3/10[14]
GameZoneN/AN/A6.5/10[15]
IGN6.1/10[16]6.1/10[16]6.1/10[16]
Nintendo Power7/10[17]N/AN/A
OPM (UK)N/A5/10[18]N/A
OPM (US)N/AStarStar[19]N/A
OXM (US)N/AN/A5.2/10[20]
PSMN/A4/10[21]N/A
X-PlayN/AStarStar[22]N/A
Aggregate score
Metacritic55/100[7]48/100[8]54/100[9]

The GameCube and Xbox versions received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[7][8][9] In Japan, Famitsu gave the game a score of 27 out of 40.[10][11]

IGN said, "Digimon World 4 had the makings of a decent action role-playing game. Unfortunately, a myriad of issues bring it down. It has a wholly unsatisfying single-player game, made worse by a clunky camera and overly cheap enemies. It's also unbalanced, leaving players without any compatriots out in the cold. Bring in a few friends and things change drastically."[16] The game was also criticized for its similarities to Final Fantasy Crystal Chronicles, yet "not coming close in terms of narrative, style and game mechanics," and for its drastically different style than the other Digimon World games.

References

  1. "Digimon World 4 Now Available". NINWR, LLC. June 2, 2005. https://www.nintendoworldreport.com/pr/10599/digimon-world-4-now-available. 
  2. Bramwell, Tom (September 2, 2005). "What's New? (2nd September 2005) [date mislabeled as "September 7, 2005""]. Gamer Network. https://www.eurogamer.net/a-whatsnew. 
  3. 3.0 3.1 IGN staff (March 26, 2004). "Pre-E3 2004: Digimon World 4". Ziff Davis. https://www.ign.com/articles/2004/03/26/pre-e3-2004-digimon-world-4. 
  4. Castro, Juan (May 20, 2005). "E3 2005: Digimon World 4". Ziff Davis. https://www.ign.com/articles/2005/05/20/e3-2005-digimon-world-4. 
  5. Adams, David (June 2, 2005). "Digimon World 4 Spins into Orbit". Ziff Davis. https://www.ign.com/articles/2005/06/02/digimon-world-4-spins-into-orbit. 
  6. Dunham, Jeremy (February 16, 2005). "A Bonus Goody for Digimon". Ziff Davis. https://www.ign.com/articles/2005/02/17/a-bonus-goody-for-digimon. 
  7. 7.0 7.1 "Digimon World 4 critic reviews (GC)". Fandom. https://www.metacritic.com/game/digimon-world-4/critic-reviews/?platform=gamecube. 
  8. 8.0 8.1 "Digimon World 4 critic reviews (PS2)". Fandom. https://www.metacritic.com/game/digimon-world-4/critic-reviews/?platform=playstation-2. 
  9. 9.0 9.1 "Digimon World 4 critic reviews (Xbox)". Fandom. https://www.metacritic.com/game/digimon-world-4/critic-reviews/?platform=xbox. 
  10. 10.0 10.1 10.2 "デジモンワールドX (PS2)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2653&redirect=no. Retrieved April 30, 2025. 
  11. 11.0 11.1 "デジモンワールドX (Xbox)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14215&redirect=no. Retrieved April 30, 2025. 
  12. Faylor, Chris (June 24, 2005). "Digimon World 4 Review (GC)". AOL. http://www.gamedaily.com/games/digimon-world-4/gamecube/game-reviews/item/4348/773/. 
  13. Workman, Robert (June 21, 2005). "Digimon World 4 Review (Xbox)". AOL. http://www.gamedaily.com/games/digimon-world-4/xbox/game-reviews/review/4347/767/. 
  14. 14.0 14.1 14.2 Davis, Ryan (July 14, 2005). "Digimon World 4 Review". Fandom. https://www.gamespot.com/reviews/digimon-world-4-review/1900-6129121/. 
  15. Romano, Natalie (June 15, 2005). "Digimon World 4 Review - Xbox". http://xbox.gamezone.com/gzreviews/r23381.htm. 
  16. 16.0 16.1 16.2 16.3 Castro, Juan (June 9, 2005). "Digimon World 4". Ziff Davis. https://www.ign.com/articles/2005/06/10/digimon-world-4. 
  17. "Digimon World 4". Nintendo Power (Nintendo of America) 193: 97. July 2005. 
  18. "Digimon World 4". Official UK PlayStation 2 Magazine (Future Publishing) (65): 129. November 2005. 
  19. Ashley, Robert (July 2005). "Digimon World 4". Official U.S. PlayStation Magazine (Ziff Davis) (94). http://www.1up.com/do/reviewPage?cId=3141230&did=3. Retrieved May 1, 2025. 
  20. "Digimon World 4". Official Xbox Magazine (Future US): 80. September 2005. 
  21. "Digimon World 4". PSM (Future US) (101): 75. September 2005. 
  22. "Digimon World 4 (PS2)". G4 Media. July 12, 2005. http://www.g4tv.com/xplay/reviews/472/Digimon_World_4.html. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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