Software:Digimon World DS

From HandWiki
Short description: 2006 video game
Digimon World DS
North American version cover art
Developer(s)BEC
Publisher(s)Bandai Namco Games[lower-alpha 1]
Director(s)Akiyoshi Kanbe
Producer(s)Ryo Mito
Masahiro Knittel
Yoshinobu Matsuo
Writer(s)Shinya Murakami
Composer(s)Koji Yamada
SeriesDigimon
Platform(s)Nintendo DS
Release
  • JP: June 15, 2006
  • NA: November 8, 2006[1]
Genre(s)Role-playing video game
Mode(s)Single Player
Nintendo Wi-Fi Connection

Digimon World DS, known in Japan as Digimon Story (デジモンストーリー, Dejimon Sutōrī), is a role-playing video game for the Nintendo DS developed by BEC and published by Bandai Namco Games. The game was released in Japan on June 15, 2006, and in North America later that year on November 8. Despite its localized title, the game shares no relation to the separate Digimon World series.

The Digimon Story series has spawned several sequels; including Digimon World Dawn and Dusk, Digimon Story Lost Evolution, Digimon Story: Super Xros Wars Red and Blue, Software:Digimon Story: Cyber Sleuth and Software:Digimon Story: Cyber Sleuth – Hacker's Memory.

Gameplay

The player selects an attack from the menu to battle an enemy Digimon.

In the game, the player controls a Digimon tamer and embarks on a journey to discover, tame, raise, train various Digimon. The player can build Digi-Farms to raise, evolve and communicate with the Digimon. Using Wi-Fi and local DS wireless connection, players can interact by exchanging Digimon, engaging in battles, and pooling resources to create rare types of Digimon.

Plot

The game's plot features characters and settings loosely based on the Digimon Data Squad anime series (known as Digimon Savers in Japan). The story sees the player character transported to the Digital World, where he or she raises and befriends Digimon and fights an evil entity calling himself "Unknown-D".

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[2]
Review scores
PublicationScore
Famitsu30/40[3]
GameSpot7.2/10[4]
GameSpyStarStarStarHalf star[5]
GameZone7.4/10[6]
IGN7.5/10[7]
Nintendo World Report6.5/10[8]

Famitsu gave the game a relatively positive score of 30/40, receiving cross review scores of 8, 7, 8, and 7, respectively,[3] as well as earning a "must buy" recommendation for the month. It also appeared in Famitsu's list of 100 best selling Nintendo DS games in their December 2006 issue, ranking in at number 33, with 213,770 units sold.

Elsewhere, the game received above-average reviews according to the review aggregation website Metacritic.[2]

IGN reviewer Jack DeVries claimed that "...despite its derivative nature and somewhat mediocre elements, it's still a lot of fun..." and recommended the game "...for players that are dying to get their monster battling RPG fix", also meriting it for its humorous scriptwriting and unique method of collecting Digimon.[7] GamePro said, "Old Digimon fans will absolutely love this game; it's a repackaging of the older Digimons [sic], but with much more to do."[10][lower-alpha 2]

Notes

  1. Published under the Bandai brand in Japan.
  2. GamePro gave the game 4/5 for graphics, 3.5/5 for sound, and two 3.75/5 scores for control and fun factor.

References

  • Official site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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