Software:Digimon World Dawn and Dusk
| Digimon World Dawn Digimon World Dusk | |
|---|---|
North American cover art for Digimon World Dawn and Dusk, respectively | |
| Developer(s) | BEC |
| Publisher(s) | Namco Bandai Games |
| Series | Digimon |
| Engine | Digimon World DS engine |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Role-playing video game |
| Mode(s) | Single-player, multiplayer |
Digimon World Dawn and Digimon World Dusk, originally released as Digimon Story Sunburst & Moonlight (デジモンストーリー サンバースト&ムーンライト Dejimon Sutōrī Sanbāsuto & Mūnraito) in Japan, are two role-playing video games for the Nintendo DS handheld game console released in Japan on March 29, 2007 and North America] on September 18, 2007. Together, they serve as the second installment of the Digimon Story series, part of the larger Digimon franchise. Despite their western title, the games are not part of the Digimon World series.
Plot
You take the role of Digimon Tamer rookies ascending the ranks of your tamer team,[2] before a strange virus causes an earthquake in the Sunshine and Darkmoon districts, damaging the access points to the Digital World and causing many Digimon to mysteriously degenerate into Digi-Eggs. The game's overall story changes depending on which version of the game being played, as the player takes the role of either a Night Crow tamer from Darkmoon City or a Light Fang tamer from Sunshine City to uncover the mystery behind the tremors.[3] Despite being two separate games, they have parallel story lines that interweave, with the main tamer teams being in opposition of each other. Players have the option to play as either a boy or a girl.[2] Players also get different Digimon depending on which game is being played.[2]
Gameplay
Digimon World Dawn and Dusk are story driven dungeon crawl role playing games that focus around collecting and battling over 400 of monsters called Digimon.[4][5] The quest counter in the main city of each game provides players with quests that they can go on to achieve rewards (species quests) and progress the story (union quests). The areas explored as well as Digimon species encounters differ between versions of the game, with World Dawn having more aqua, bird, dragon and holy species and World Dusk containing more dark, machine, organic and beast species.[2] During battles players can send out up to three Digimon at a time from a total party size of six, battling up to 5 enemies. The turn-based battle system is centered around a field of five zones, with different attacks targeting a different number of zones. Different Digimon species have main attributes and weaknesses which cause attacks to do more or less damage to an enemy Digimon, respectively. Players are also able to equip their Digimon with equipment to further boost their abilities. Digimon that don’t fit into the party are instead sent to the Digifarm, allowing them to slowly gain experience, the rate of which can be influenced by decorations that are purchased for the farm. Alongside this, players can also purchase terrain boards and background music to customize the appearance of their Digifarm. Another addition to a player’s home is the Digilab which can be accessed to allow players to create new Digimon. At the start of every battle a Digimon gets partially scanned an amount dependent on your Tamer Rank and once a specific Digimon’s scan level has reached 100% you can then choose to create it at the Digilab. Digimon are also able to evolve into a stronger forms at the Digilab.[2] The Digimon that it evolves into is based on player choice along a branching pathway once a certain level or prerequisites are met and causes its appearance to change and statistics to greatly increase. There are also opportunities to return to a prior evolutionary form, called degenerating in which afterwards the player can select a new evolution path for the Digimon to progress along. Evolution progression goes as follows: Digi-egg, in-training, rookie, champion, ultimate and finally mega. New Digimon can also be obtained by breeding two Digimon together, which creates an egg that will eventually hatch into a creature possessing traits from both parent Digimon.[5] Whilst being able to play with the regular buttons on the Nintendo DS, the game also utilizes the touchscreen and stylus to control movement along the bottom screen, whilst the Digifarm is displayed on the top screen.[2]
Digimon World Dawn and Dusk are compatible with the Nintendo DS’s local wireless capabilities to trade, battle and match (breeding Digimon together to create eggs) Digimon between players. The Nintendo Wi-Fi Connection (WFC) is also available for players to battle and match Digimon across the world. Battling with other players earns Tamer Points which allows for increasing a player’s tamer rank and battling more skilled opponents.[2][3]
Development
The games' English titles were confirmed on May 16, 2007.[6] The game was exhibited in a small booth at Electronic Entertainment Expo (E3) 2007.[7]
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Digimon World Dawn and Dusk received "average" reviews according to the review aggregation website Metacritic.[8][9] GameSpot praised its customization when it came to the variety of Digimon but stated that its story felt weak and that the games as a whole were too similar to their predecessor, Digimon World.[5] RPGFan called the games solid RPG experiences but for players to not expect a deep plot or exceptional graphics.[2] IGN expressed disappointment with their tedious approach to story quests but enjoyed the amount of content to experience and the battle mechanics.[13][14] GamePro said of the game, "Series fans'll eat it up, but others may want to contemplate whether learning the Digiropes is something they're really willing to invest in."[16][lower-alpha 1] In Japan, Famitsu gave both games a score of 28 out of 40.[10]
Notes
- ↑ GamePro gave both games 3.5/5 for graphics, 2.5/5 for sound, 3/5 for control, and 3.25/5 for fun factor.
References
- ↑ GameSpot staff (2007-09-17). "Shippin' Out September 17-21: World in Conflict, Eternal Sonata, MySims". Fandom. https://www.gamespot.com/articles/shippin-out-september-17-21-world-in-conflict-eternal-sonata-mysims/1100-6178844/.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Gann, Patrick (2007-11-08). "Digimon World: Dawn & Dusk". Emerald Shield Media LLC. https://www.rpgfan.com/review/digimon-world-dawn-dusk/.
- ↑ 3.0 3.1 "Bandai Teleconference Report". 2007. https://www.digivice.net/games/telecon.php.
- ↑ IGN (2011-03-23). Digimon World: Dusk Nintendo DS Trailer - Debut. YouTube. Google. Retrieved 2022-10-14.
- ↑ 5.0 5.1 5.2 5.3 Provo, Frank (2007-11-01). "Digimon World: Dawn/Dusk Review". Fandom. https://www.gamespot.com/reviews/digimon-world-dawn-dusk-review/1900-6182169/.
- ↑ Hatfield, Daemon (2007-05-16). "From Digimon Dusk to Dawn". Ziff Davis. https://www.ign.com/articles/2007/05/16/from-digimon-dusk-to-dawn.
- ↑ DeVries, Jack (2007-07-13). "E3 2007: Digimon World: Dusk Hands-On". Ziff Davis. https://www.ign.com/articles/2007/07/14/e3-2007-digimon-world-dusk-hands-on.
- ↑ 8.0 8.1 "Digimon World: Dawn". Fandom. https://www.metacritic.com/game/digimon-world-dawn/.
- ↑ 9.0 9.1 "Digimon World: Dusk". Fandom. https://www.metacritic.com/game/digimon-world-dusk/.
- ↑ 10.0 10.1 "デジモンストーリー サンバースト / ムーンライト" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2650&redirect=no. Retrieved 2025-05-04.
- ↑ Workman, Robert (2007-10-02). "Digimon World: Dusk Review". AOL. http://www.gamedaily.com/games/digimon-world-dusk/ds/game-reviews/review/6197/1781/.
- ↑ Hollingshead, Anise (2007-10-08). "Digimon World Dusk – NDS – Review". https://gamezone.com/reviews/digimon_world_dusk_nds_review/.
- ↑ 13.0 13.1 DeVries, Jack (2007-09-18). "Digimon World: Dawn Review". Ziff Davis. https://www.ign.com/articles/2007/09/18/digimon-world-dawn-review.
- ↑ 14.0 14.1 DeVries, Jack (2007-09-18). "Digimon World: Dusk Review". Ziff Davis. https://www.ign.com/articles/2007/09/18/digimon-world-dusk-review.
- ↑ bruninho87 (2014-12-22). "Test: Digimon World : Dusk". Webedia. https://www.jeuxvideo.com/test/411767/test-digimon-world-dusk.htm.
- ↑ EmaWii (November 2007). "Digimon World: Dawn/Dusk". GamePro (IDG) (230). http://www.gamepro.com/nintendo/ds/games/reviews/134949.shtml. Retrieved 2025-05-04.
External links
- Official Japanese Site
- Famitsu Sunburst Site
- Famitsu Moonlight Site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
