Software:Don't Buy This

From HandWiki
Short description: 1985 video game for Spectrum
Don't Buy This
Cover art of Don't Buy This
Developer(s)Various
Publisher(s)Firebird
Platform(s)ZX Spectrum
Genre(s)Various
Mode(s)Single-player

Don't Buy This (also known as Don't Buy This: Five of the Worst Games Ever) is a compilation of video games for the ZX Spectrum released on 1 April 1985. As described on the box, it contains five of the poorest games submitted to publisher Firebird. Instead of rejecting the submissions, they decided to mock the original developers by releasing them together and publicly brand it as "unoriginal" and "awful". Firebird even disowned all their copyright to the game and encouraged buyers to pirate it at will.[1]

Reviews for the game were universally negative, with critics questioning how to critique the game due to its publicity being based on it being a collection of bad games. Despite the negative reception, the game was a commercial success.

Games

  • Fido 1: The player controls a dog named Fido to defeat moles and birds[1] to protect an area for several levels. Fido also needs to keep eating in order to stay alive. In the later levels, enemies such as a low flying canary and a cat which throws projectiles at you are added, but their attacks are very easy to avoid.
  • Fido 2: Puppy Power: Features similar gameplay as the original Fido, but Fido can now move up and down instead of just left and right. In addition to Fido being able to defeat enemies with its tail, used as an attack in the previous game, Fido can now shoot laser beams from its eyes in order to destroy other enemies and gain health.
  • Fruit Machine: The player controls an animated, low-resolution slot machine with reels that spin rather slowly. The instructions sarcastically describe the game as a "mysterious, original new game [that] requires skill, timing, nerve and absolute concentration".[1] It also suggests that you should play the game in the middle of the night. The music is an 8-bit medley of short tunes that play when the player wins.
  • Race Ace: A racing game where the player controls a light blue race car that can only turn 90 and 180-degree angles. The game is impossible to win, regardless of the speed setting of the player's car because the computer-controlled cars advance more quickly every time the player turns. The controls have the tendency to freeze if another car invades your space. On one screen, the game is erroneously titled "Ace Racer".
  • Weasel Willy: A game where a purported weasel, which in actuality has the appearance of a humanoid figure in-game, has to avoid trees that are completely green and its own large, uniform footprints. The trees spawn in random locations whenever a level starts, so the weasel may be blocked by trees, preventing the player from being able to play the level. The weasel may even start a level with a tree occupying the same space as it does, causing immediate loss of the level.[2]

Release

The package contains a selection of the worst Spectrum games ever published in the world!

James Leavey, Firebird's marketing manager on Don't Buy This.[3]

Don't Buy This was published by Telecomsoft under the Firebird label. Firebird disowned the game upon release, with Firebird's marketing manager James Leavey claiming that the game "wasn't released — it just escaped!"[4] The publisher also encouraged copying the game, offering a chance to win a sticker or badge for people who wrote to the company about the game.[5] It was released on 1 April 1985 under Firebird's Silver Range for £2.50.[6]

Reception

Reception
Review scores
PublicationScore
Crash39.333333%[2]
Sinclair UserStarStar[7]
Sinclair Programs9%[8]
Your Spectrum4/15[9]

Your Spectrum wrote: "The games aren't that bad as do-it-yourself games but, they won't provide that much fun."[9] Sinclair User said it contained "five of the most uninspired games ever to disgrace the Spectrum."[7]

A reviewer for Computer and Video Games noted that the game was difficult to give a score due to it being publicised as being a collection of bad games, but declared it to be "good for a laugh".[10]

John Szczepaniak from Hardcore Gaming 101 featured the game as part of their "Your Weekly Kusoge" column. Szczepaniak, while describing the games as "uninspired, dull and lazy", he did not consider them to be the worst games on the ZX Spectrum.[5] Despite the negative criticism towards the game, Retro Gamer in 2005 reported that it was a commercial success.[6]

See also

  • Cassette 50 - Another compilation game for the ZX Spectrum, consisting of unintentionally low quality titles
  • Action 52 - A compilation of 52 games, all of them containing major glitches
  • List of video games notable for negative reception

References

  1. 1.0 1.1 1.2 Don't Buy This instructions at World of Spectrum
  2. 2.0 2.1 "Reviews". Crash (Newsfield) (17): 46-47. June 1985. https://archive.org/details/Crash_No._17_1985-06_Newsfield_GB. 
  3. "Should You Buy This?". Sinclair Programs (32): 11. June 1985. https://archive.org/details/sinclair-programs-32. 
  4. "Software Update". Home Computing Weekly (112): 6. 14 May 1985. https://archive.org/details/home-computing-weekly-112/page/n5. 
  5. 5.0 5.1 Szczepaniak, John (12 May 2011). "Your Weekly Kusoge: Don't Buy This". Hardcore Gaming 101. https://hg101.kontek.net/kusoge/kusoge-dontbuythis.htm. 
  6. 6.0 6.1 "Back to the Eighties". Retro Gamer (Imagine Publishing) (15): 8–9. April 2005. https://archive.org/stream/RetroGamerIssue011-015/Retro_Gamer_Issue_015#page/n7/mode/2up. 
  7. 7.0 7.1 Edgeley, Claire (July 1985). "Spectrum Software Scene". Sinclair User (40): 26. https://archive.org/details/sinclair-user-magazine-040. 
  8. "Soft Focus". Sinclair Programs (34): 17. August 1985. https://archive.org/details/sinclair-programs-34/page/n15. 
  9. 9.0 9.1 Dave; Ross; Roger (August 1985). "Joystick Jury". Your Spectrum (Sportscene Specialist Press) (17): 42. https://archive.org/details/your-spectrum-magazine-17. 
  10. "Don't Buy This". Computer and Video Games (Future plc) (45): 94. July 1985. https://archive.org/details/ComputerAndVideoGamesIssue045Jul85. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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