Software:Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum

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Short description: 2000 video game
Enemy Engaged:
RAH-66 Comanche vs. KA-52 Hokum
Developer(s)Razorworks
Zonic Limited (Mac OS X)
Publisher(s)Empire Interactive
Feral Interactive (Mac OS X)
Platform(s)Windows, Macintosh
ReleaseWindows
  • EU: April 2000
  • NA: July 2000
Macintosh
November 2002
Genre(s)Combat flight simulator
Mode(s)single-player, multiplayer

Enemy Engaged: Comanche vs Hokum, also known as simply Enemy Engaged or abbreviated EECH, is an attack helicopter combat flight simulator video game developed by Razorworks and released by Empire Interactive for Windows and macOS in 2000.

Development and release

The game was a follow-up to Software:Enemy Engaged: Apache vs Havoc, and interconnectable with it. A Mac OS X version of the game was developed by Zonic Limited and published by Feral Interactive in November 2002.[1]

The source code was released around 2003[2] under an owned license.[3] This resulted then in a heavily modified game by the game's community who continued the support.[4] In 2009 the game was re-released as digital distribution on GOG.com.

A sequel, Enemy Engaged 2, was released in 2007.

The latest community update was released in April 2020.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic86/100[6]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[7]
CGWStarStarStarStarStar[9]
GameSpot9/10[10]
GameSpy92%[11]
GameZone9/10[12]
IGN9/10[13]
Next GenerationStarStarStarStar[15]
PC Gamer (US)90%[16]

The PC version received "favorable" reviews according to the review aggregation website Metacritic.[6] Doug Trueman of NextGen said of the game, "For those who love hyper-realistic simulations, they don't get much more hyper-realistic than this."[15]

The staff of Computer Gaming World named it the best simulation game of 2000. They highlighted its "superb flight physics, intelligent AI, and outstanding eye and ear candy", and concluded, "In a beleaguered genre, it's good to see a developer invest the time and energy to produce a standout."[17] The game also won the award for "Simulation of the Year" at GameSpot's Best and Worst of 2000 Awards.[18] The staff of Computer Games Magazine also nominated the game for their 2000 "Simulation of the Year" award, whose winner was unfortunately never revealed due to data being lost from March 6, 2001.[19] The game was a runner-up for "Simulation of 2000" in Editors' Choice at IGN's Best of 2000 Awards.[20] It was a runner-up for GameSpy's 2000 Simulation Game of the Year, which went to Software:MechWarrior 4: Vengeance. The staff wrote: "While the stunning graphics, true to life weather effects, and endless replay value blew us away in the end, it was the engrossing experience of being but a cog inside the war machine that stuck most in our minds."[21] During the 4th Annual Interactive Achievement Awards, it received a nomination for the "PC Simulation" award by the Academy of Interactive Arts & Sciences, which was ultimately given to MechWarrior 4: Vengeance.[22]

References

  1. ↑ "Enemy Engaged: RAH-66 Comanche versus KA-52 Hokum". http://www.feralinteractive.com/game/ee. 
  2. ↑ "Welcome to EECH DevZone". http://eech.bollocks.net.nz/index.php. 
  3. ↑ "Empire Interactive (Europe) Limited Licence Agreement for Razorworks' "Enemy Engaged RAH-66 Comanche Versus KA-52 Hokum"". http://eech.bollocks.net.nz/modules.php?op=modload&name=legal&file=licence&POSTNUKESID=210df27a8a1673968abb7b4ff0d2eb89. 
  4. ↑ "Main Page". Wikimedia Foundation. http://eechcentral.simhq.com/index.php?title=Main_Page. 
  5. ↑ "EECH ver1.16.1 is out!". April 14, 2020. https://simhq.com/forum/ubbthreads.php/topics/4516373/eech-ver1-16-1-is-out-eech-20th-anniversary. 
  6. ↑ 6.0 6.1 "Enemy Engaged: RAH-66 Comanche Versus Ka-52 Hokum". Fandom. https://www.metacritic.com/game/enemy-engaged-rah-66-comanche-versus-ka-52-hokum/. 
  7. ↑ Kazhdan, Alex. "Enemy Engaged: RAH-66 Comanche Versus Ka-52 Hokum - Review". All Media Network. http://www.allgame.com/game.php?id=26598&tab=review. 
  8. ↑ Dultz, Marc (August 18, 2000). "Enemy Engaged: RAH-66 Comanche Versus Ka-52 Hokum". CNET. http://gamecenter.com/Reviews/Item/0,6,0-4625,00.html. 
  9. ↑ Lackey, Jeff (October 2000). "Gone to Chopper Heaven (Enemy Engaged: RAH-66 Comanche Versus KA-52 Hokum Review)". Computer Gaming World (Ziff Davis) (195): 112–13. https://www.cgwmuseum.org/galleries/issues/cgw_195.pdf. Retrieved November 12, 2023. 
  10. ↑ Geryk, Bruce (August 8, 2000). "Enemy Engaged [RAH-66 Comanche vs. KA-52 Hokum Review [date mislabeled as "November 9, 2004"]"]. Fandom. https://www.gamespot.com/reviews/enemy-engaged-review/1900-2613064/. 
  11. ↑ Farmer, Doug (September 26, 2000). "Enemy Engaged [RAH-66 Comanche vs. KA-52 Hokum Review"]. IGN Entertainment. http://archive.gamespy.com/reviews/september00/enemyengaged/. 
  12. ↑ Brandon, John (September 17, 2000). "Enemy Engaged: RAH-66 Comanche Versus KA-52 Hokum Review". http://pc.gamezone.com/gzreviews/r11994.htm. 
  13. ↑ Magruder, Randy (August 28, 2000). "Enemy Engaged: Comanche vs. Hokum". Ziff Davis. https://www.ign.com/articles/2000/08/29/enemy-engaged-comanche-vs-hokum. 
  14. ↑ Cohen, Peter (December 21, 2004). "Enemy Engaged: RAH-66 Comanche Versus KA-52 Hokum". Macworld (IDG Entertainment). https://www.macworld.com/article/173763/enemyengaged.html. Retrieved November 12, 2023. 
  15. ↑ 15.0 15.1 Trueman, Doug (December 2000). "Enemy Engaged [RAH-66 Comanche vs. KA-52 Hokum"]. NextGen (Imagine Media) (72): 145. https://archive.org/details/NextGen72Dec2000/page/n145/mode/2up. Retrieved June 27, 2021. 
  16. ↑ "Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum". PC Gamer (Imagine Media) 7 (10): 128. October 2000. 
  17. ↑ CGW staff (April 2001). "The 2001 Premier Awards: Games of the Year (Simulation)". Computer Gaming World (Ziff Davis) (201): 76. https://www.cgwmuseum.org/galleries/issues/cgw_201.pdf. Retrieved November 12, 2023. 
  18. ↑ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Simulation of the Year)". Ziff Davis. http://www.zdnet.com/gamespot/features/pc/bestof_2000/p3_14.html. 
  19. ↑ CGSP staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Strategy Plus, Inc.. http://www.cdmag.com/articles/031/125/010208-07.html. 
  20. ↑ IGN staff (January 26, 2001). "Best of 2000 Awards (PC: Simulation of 2000)". Ziff Davis. https://www.ign.com/articles/2001/01/27/best-of-2000-awards-3. 
  21. ↑ GameSpy staff (December 2000). "2000 Game of the Year: Simulation". GameSpy Industries. http://www.gamespy.com/articles/december00/goty2000/indexsim2.shtm. 
  22. ↑ "Fourth Interactive Achievement Awards: PC Simulation". http://www.interactive.org/awards/simulation.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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