Software:Fallout 2
| Fallout 2 | |
|---|---|
| Developer(s) | Black Isle Studios |
| Publisher(s) | Interplay Productions[lower-alpha 1] |
| Producer(s) |
|
| Designer(s) |
|
| Programmer(s) | Jesse Reynolds |
| Artist(s) |
|
| Writer(s) | Mark O'Green |
| Composer(s) | Mark Morgan Rick Jackson |
| Series | Fallout |
| Platform(s) | |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Fallout 2 (also known as Fallout 2: A Post Nuclear Role Playing Game) is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, roughly 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland.[4] The player assumes the role of the Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.[5]
Fallout 2 was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original Fallout and one of the greatest games of all time. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, it was followed by a sequel, Fallout 3, developed by Bethesda Game Studios.[6]
Gameplay

Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. Each statistic may range from one to ten, provided their sum does not exceed 40. Two other statistics set during character creation are skills and, optionally, traits. All 18 skills are learned abilities, their effectiveness determined by a percentage value. Their initial effectivenesses are determined by the primary statistics, but three can be tagged and given a 20% boost. Traits are character qualities with both a positive and negative effect; the player can pick up to two from a list of sixteen. During gameplay, the player can gather experience points through various actions. For gathering experience points, the player will level up and may increase their skills by a set number of points. Every three (or four with the Skilled trait) levels, the player can optionally grant themselves a special ability, or perk.[7] There are 69 perks (plus ten "special" perks which can only be obtained through specific means), and each has prerequisites that must be met. For example, "Pickpocket", which makes it much easier to steal from people by removing the debuffs from pickpocketing them in their line of sight and from stealing larger items, requires the player to be level fifteen, have an agility of eight, and have a steal skill of 80%.
Exploration and combat
In Fallout 2, the player explores the game world from a trimetric perspective and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Certain characters are illustrated with 3D models, known as "talking heads", during conversations. The player can barter with other characters by trading unwanted valuables or by using gold coins produced by one of the game's major factions as currency. The game has fourteen companions that the player can recruit for exploration and combat and can be configured via a menu to determine their inventory as well as their preferred weapons, armor, and combat style, except for dog characters. Unlike the previous game, it is possible to continue playing after beating the main storyline, and the player has thirteen in-game years to explore the world before the game automatically ends due to engine limits.
A new mechanic is reputations, which dictates how the game's various factions and settlements view the player character. Having positive reputation with an entity will usually result in rewards from leaders of the community, as well as opening up new questlines or ways to complete certain quests that might not have been available otherwise. Negative reputation will result in many of the community's members shunning the player and refusing to work with them and may even cause them to turn hostile on sight.
There are two main quests where completion is required, although the first one can be mostly skipped. The main quests have no time limit unlike the first game, but the player's reputation in their hometown will slowly decrease the longer they take to complete the first quest. Some characters give the player side quests; if the player solves them, they receive experience points and occasionally a reward in the form of money and/or goods. The player can utilize the PIP-Boy 2000, a portable wearable computer that tracks these quests. Many quests feature multiple solutions; they can often be completed through diplomacy, combat, or stealth, and some allow solutions that are unconventional or contrary to the original task. Based on how they completed quests, the player can earn or lose karma, which determine how others treat them. The player's actions dictate what future story or gameplay opportunities are available and the ending.
Combat is turn based and uses an action-point system, the number of action points that are available depending on certain perks and the player's allocation in the agility statistic. During each turn, multiple actions may be performed by the player until they run out of action points. Different actions such as attacking, moving, reloading, interacting with objects mid-combat, and accessing the inventory consume different amounts of points. The player can rapidly switch between two equipped weapons, and may acquire a diverse range of weapons, many of which can target specific areas of enemies. Melee (hand-to-hand) weapons typically have two attacks: swing or thrust. If the player has equipped no weapon, they can punch or kick.
When a player uses up all of their action points, they end their turn and enemies start theirs. If the player survives, they have their action points restored. Injuries and poisons can reduce the number of action points semi-permanently until the player heals themselves with stimpaks, doctor's bags, from an actual doctor, or by resting for a substantial period of time.
Organized crime, prostitution, and slavery are major elements of the setting.
Plot
In 2241, the primitive town of Arroyo suffers the worst drought on record. Faced with the calamity, the village elder, daughter of the Vault Dweller, tasks her child referred to as the Chosen One to retrieve a Garden of Eden Creation Kit (G.E.C.K.) for Arroyo. The G.E.C.K. is a device that can create thriving communities out of the post-apocalyptic wasteland.[5] The player, assuming the role of the Chosen One, is given the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000, a Vault 13 water flask, a spear and some cash to start on their mission.
The Chosen One finds Vault 13, the supposed location of a G.E.C.K., devoid of the majority of its former human inhabitants and instead inhabited by intelligent Deathclaws. The Chosen One returns to find their village captured by the remnants of the United States government known as "The Enclave". The Enclave terrorizes the inhabitants of the continental United States with their supreme arsenal of advanced technology. The Chosen One, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing them to reach the Enclave's main base on an offshore oil rig. It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for the Forced Evolutionary Virus (FEV). Vault 13 was supposed to be closed for 200 years as part of a government experiment,[4] making them perfect test subjects. The Enclave modified the FEV into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over. The Chosen One frees both their fellow villagers from Arroyo and the Vault 13 dwellers from Enclave control and subsequently destroys the Enclave's oil rig, killing Dick Richardson (Jeffrey Jones), the President of the United States, and Frank Horrigan (Michael Dorn), a cybernetic Super Mutant working for the Enclave's Secret Service. In the end, the inhabitants of Vault 13 and the Arroyo villagers usher in a new era of prosperity to the dying village with the help of the G.E.C.K., turning Arroyo into a flourishing city.
Development
Tim Cain announced Fallout 2 via a Usenet posting in December 1997, and wrote that it "should take 11 months".[8] Cain later clarified that the sequel entered development before the launch of Fallout, as the previous game had "really caused a buzz in the studio about six months before it was released".[9] According to co-founder of Black Isle Studios Feargus Urquhart, Interplay was experiencing financial difficulties at the beginning of 1998, which according to Urquhart, gave the studio "basically nine months to make the whole game".[10] In order to reach this deadline, many staff were taken from the Software:Planescape: Torment development team and made to work on Fallout 2. Additionally, the development team were also made to work crunch time to make up for a lack of manpower and time.[11]
Reception
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Fallout 2 received critical acclaim, according to the review aggregator websites Metacritic and GameRankings. It was a finalist for "PC Role-Playing Game of the Year" during the AIAS' 2nd Annual Interactive Achievement Awards, along with nominations for role-playing game of the year awards from Computer Gaming World, GameSpot, CNET Gamecenter, and IGN; all were ultimately given to Baldur's Gate.[20][21][22][23][24] The editors of GameSpot wrote, "A bigger, better Fallout, this sequel to 1997's RPG of the Year was populated with more characters, more places to go, and more things to do."[21]
Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original Fallout, while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of GamePro praised the mix of action and character interaction as well as the non-linear gameplay.[13] IGN applauded the developers for the sizable game world, the writing, and "not fixing something that wasn't broken."[15] Game Revolution praised the game's depth and storyline but criticized its graphics and interface.[25]
Sales
Fallout 2 was a commercial success.[26] In the United States, it secured third place on PC Data's computer game sales rankings for the first week of November 1998. It was absent from the weekly top 10 by the following week, but debuted at #20 for the month of November overall.[27][28] Fallout 2 sold 123,000 copies in the United States by March 2000. GameSpot writer Desslock considered these "very good sales, especially since the overall [worldwide] figures are likely double those amounts."[26] According to Keza MacDonald of Eurogamer, Fallout 2 was unsuccessful in the United Kingdom; she noted that the game and its predecessor totaled just over 50,000 sales combined in the region.[29]
As of March of 2025 Fallout 2 is available for purchase on several major PC game platforms, including Steam and GOG.[30][31] These platforms include the SFALL version 4.4.5 patch (see improvements section of GOG's Fallout 2 store page)[31] that modifies the game to have improved compatibility and performance with modern operating systems & screen resolutions, and cloud save functionality;[32] though there is an option when launching the game to play "classic Fallout", which runs the game in its original 640x480 resolution. Both platforms also include the 1.02 version of the game, which was the last official patch released by Interplay on February 11, 1999, it could originally be downloaded from their website or mailed on a 3½-inch floppy disc (prior to broadband internet games often had to be patched with disks),[33][34] the final U.S. version of the patch was 1.02d (U.K. is 1.01) and includes fixes for a number of major bugs including both combat and quest glitches.
Legacy
In 2013, GamesRadar ranked Fallout 2 number 68 on their list of top video games of all time.[35] That same year, IGN ranked it as the 28th best role-playing video game ever.[36] In 2015, PC Gamer ranked the game #3 on its list of best RPGs of all time.[37]
In retrospect, the designers of Fallout 2 expressed reservations about the game, with Chris Avellone calling it "a slapdash project without a lot of oversight". Retro Gamer described Fallout 2 as "an impressive feat, yet still one that rubbed Fallout diehards the wrong way."[9]
Fallout 2 was the one of the first games to feature same sex marriage[38] (Great Greed, released in 1992, is an even earlier example)[39] and one of the first games to include LGBT representation in general.[40]
References
- ↑ Samhain, Cynn (2 July 2002). "Fallout 2 For Mac". Ziff Davis. https://www.ign.com/articles/2002/07/02/fallout-2-for-mac.
- ↑ Mullen, Micheal (October 26, 1998). "Fallout 2 Ships". http://headline.gamespot.com/news/98_10/26_fallout/index.html.
- ↑ "MacPlay". 2005-02-20. http://www.macplay.com/press/pr-fallout2-ships.php.
- ↑ 4.0 4.1 Avellone, Chris (March 8, 2002). "Fallout Bible 0". Black Isle. http://feedback.blackisle.com/downloads/fallout_bible_0_pdf.zip.
- ↑ 5.0 5.1 "The Story". Fallout 2 Website. Interplay. 1998. http://www.interplay.com/fallout2/story.html.
- ↑ Bradon; Boyer (April 13, 2007). "Fallout IP Sold To Bethesda" (in en). https://www.gamedeveloper.com/pc/-i-fallout-i-ip-sold-to-bethesda.
- ↑ "Fallout review for the MAC". June 5, 2004. https://www.gamerevolution.com/review/32537-fallout-review.
- ↑ Asher, Mark (December 4, 1997). "Fallout 2 Under Way". CNET Gamecenter. Archived from the original on May 6, 1999. https://web.archive.org/web/19990506061401/http://www.gamecenter.com/News/Item/0,3,0-1347,00.html.
- ↑ 9.0 9.1 Dransfield, Ian (2018). "The History of Fallout". Retro Gamer (186): 20–29.
- ↑ "How Fallout 2's wild wasteland came to define a series" (in en-GB). October 10, 2017. https://www.pcgamesn.com/fallout-2/fallout-2-wasteland.
- ↑ "World on Fire: The Oral History of Fallout and Fallout 2" (in en). November 15, 2019. https://www.shacknews.com/article/114982/world-on-fire-the-oral-history-of-fallout-and-fallout-2.
- ↑ House, Michael L.. "Fallout 2 - Review". AllGame. http://www.allgame.com/game.php?id=15954&tab=review.
- ↑ 13.0 13.1 Morris, Daniel (January 1, 2000). "Fallout 2". GamePro. http://www.gamepro.com/article/reviews/798/fallout2/.
- ↑ "Fallout 2 Review". GameSpot. December 9, 1998. http://www.gamespot.com/pc/rpg/fallout2/review.html.
- ↑ 15.0 15.1 "Fallout 2" (November 13, 1998). IGN. Retrieved December 5, 2008.
- ↑ Vaughn, Todd (February 1999). "Fallout 2". PC Gamer US. http://www.pcgamer.com/reviews/3.html.
- ↑ Mayer, Robert (November 13, 1998). "Fallout 2". Computer Games Strategy Plus. http://www.cdmag.com/articles/015/109/fallout2_review.html.
- ↑ "Fallout 2". Next Generation (50): 98. February 1999. https://retrocdn.net/images/8/81/NextGeneration_US_50.pdf.
- ↑ Barrick, Gordon. "Fallout 2 Review". PC Gaming World. http://www.gamespot.co.uk/pc.gamespot/rpg/fall2_uk/review.html.
- ↑ "The CNET Gamecenter.com Awards for 1998". CNET Gamecenter. January 29, 1999. http://www.gamecenter.com:80/Features/Exclusives/Awards98/index.html.
- ↑ 21.0 21.1 Staff. "GameSpot's Best and Worst of 1998". GameSpot. http://www.gamespot.com:80/features/awards1998/index.html.
- ↑ "IGNPC's Best of 1998 Awards". IGN. January 29, 1999. http://pc.ign.com:80/articles/066/066665p1.html.
- ↑ "Second Interactive Achievement Awards; Personal Computer". Academy of Interactive Arts & Sciences. http://www.interactive.org:80/iaa/finalists_pc.html.
- ↑ Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World (177): 90, 93, 96–105.
- ↑ "A kiss to build a dream on...". Game Revolution. February 1, 1999. http://www.gamerevolution.com/review/fallout-2.
- ↑ 26.0 26.1 Desslock (May 11, 2000). "Desslock's Ramblings – RPG Sales Figures". GameSpot. http://desslock.gamespot.com:80/archives/200005/20000511.html.
- ↑ Feldman, Curt (November 25, 1998). "Top Sellers of the Week". GameSpot. http://headline.gamespot.com:80/news/98_11/25_pc_pcsellers/index.html.
- ↑ Mayer, Robert (December 13, 1998). "November Belongs to Deer Hunter 2 3D". Computer Games Strategy Plus. http://www.cdmag.com:80/articles/016/025/pc_data_november.html.
- ↑ MacDonald, Keza (October 27, 2008). "Fallout Retrospective". Eurogamer. http://www.eurogamer.net:80/articles/fallout-retrospective-article.
- ↑ "Fallout 2: A Post Nuclear Role Playing Game". ©Valve Corporation. https://store.steampowered.com/app/38410/Fallout_2_A_Post_Nuclear_Role_Playing_Game/.
- ↑ 31.0 31.1 "Fallout 2". CD Projekt®. https://www.gog.com/en/game/fallout_2.
- ↑ "Fallout 2 - SFALL". GitHub, Inc.. 20 March 2025. https://github.com/sfall-team/sfall.
- ↑ Balasubramanian, Karthik (October 2022). "The Decline of Physical Games and The Rise of Digital Distribution". Gameopedia. https://old.website.gameopedia.com/decline-of-physical-games/.
- ↑ "A Brief History of PC DOS Game Patching". Great Hierophant. & Awesome Inc.. https://nerdlypleasures.blogspot.com/2014/09/game-versions-what-was-lost-with-patch.html.
- ↑ "GamesRadar Top 100". GamesRadar. February 15, 2013. pp. 37. http://www.gamesradar.com/best-games-ever/.
- ↑ "IGN Top 100 RPGs (Fallout 2)". IGN.com. http://www.ign.com/top/rpgs/28.
- ↑ Banks, Cory; Johnson, Leif (December 18, 2015). "The best RPGs of all time". PC Gamer (Future US). http://www.pcgamer.com/the-best-rpgs-of-all-time-1/. Retrieved December 20, 2015.
- ↑ Thier, Dave. "'Fallout' Had Gay Marriage Back In 1998" (in en). https://www.forbes.com/sites/davidthier/2015/06/27/fallout-had-gay-marriage-back-in-1998/.
- ↑ http://www.hardcoregaming101.net/great-greed/. Hardcore Gaming 101 article.
- ↑ "A Brief History Of Gay Marriage In Video Games" (in en). 2015-06-26. https://kotaku.com/a-brief-history-of-gay-marriage-in-video-games-1714251913.
Further reading
- Zdunich, S. Micah (October 1998). "Major Fallout". The Duelist (Wizards of the Coast) (30): 88.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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