Software:Icewind Dale: Heart of Winter
| Icewind Dale: Heart of Winter | |
|---|---|
| Developer(s) | Black Isle Studios |
| Publisher(s) | Interplay Entertainment |
| Producer(s) | Chris Parker Darren Monahan |
| Designer(s) | J.E. Sawyer Steve Bokkes John Deiley Chris Avellone |
| Programmer(s) | Bernie Weir |
| Artist(s) | Pete Meihuizen |
| Composer(s) | Jeremy Soule |
| Series | Icewind Dale |
| Engine | Infinity Engine |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player, multiplayer |
Icewind Dale: Heart of Winter is a 2001 expansion pack to the role-playing video game Icewind Dale, developed by Black Isle Studios and published by Interplay Entertainment. It introduced many changes and additions to the original game, and included a new campaign. A downloadable add-on to this expansion pack, titled Trials of the Luremaster, was released for free. Both the expansion and add-on were included in Software:Icewind Dale: Enhanced Edition.
Gameplay
Some notable changes include a much higher experience point cap, new magical items and spells, a special "Heart of Fury" difficulty setting for increased enemy power and higher experience point-gain, and a maximum resolution of 800x600.[1][2] The game is still based on the Advanced Dungeons & Dragons 2nd edition ruleset.
In order to access the new campaign, the player must either enter a previously locked door in the town of Kuldahar while possessing a party of characters level 9 or above or import the party after completing the main campaign, when the party is exported.
Plot
In Kuldahar, the player's characters are greeted by a barbarian shaman, Hjollder, who reveals that he has visions of a great conflict and that the party is the key to stopping it. The party is magically transported to Lonelywood, where they discover that a great barbarian force is gathering nearby, threatening to destroy the Ten Towns. The force has rallied to Wylfdene, a great barbarian warlord killed in battle the previous season. He claims to be host to the spirit of the ancient barbarian hero Jerrod and is now eager to strike the Ten Towns in the name of the war-god Tempus.[1]
The party journeys to the barbarian camp and meets the resurrected chief himself. Hjollder believes that something is off with Wylfdene, and is in turn exiled from the camp. The party later finds the exiled Hjollder in the barbarian burial grounds Wylfdene rose from, though it is now plagued by undead and spirits. On his recommendation, the party journeys to the Gloomfrost to consult the Seer, an old woman with vast mystical powers. She reveals that it is not Jerrod who inhabits the body of Wylfdene, but rather the soul of great white dragon Icasaracht.
The party returns to the barbarian camp, where the Seer herself approaches Wylfdene. She is killed by him, but succeeds in tricking the dragon spirit into abandoning his body, revealing the deception to the gathered barbarians. The last task of the player's party is to journey to the Sea of Moving Ice where Icasaracht's Lair is located. There, they battle through her minions (including the remaining loyal barbarians, trolls and sahuagins) and ultimately find the white dragon herself. She explains she wished vengeance upon the Ten Towns for the seizure of dragonkind's lands, and for her death a century past.
She claims she saw a kindred spirit in Wylfdene and sympathized with the barbarians, who she claims face extinction from the encroaching Ten Towns. She had thought they would be fitting instruments for her plan. The party kills her, and shatters the Soul Stone that had saved her from death a century before, ensuring her death is final.
Development
Icewind Dale: Heart of Winter was announced on September 25, 2000, shortly before the release of Software:Baldur's Gate II: Shadows of Amn.[3] By that time, the expansion had been in full production for between one and two months.[4] Designer Josh Sawyer said that the impetus for the project was the strong retail performance of Icewind Dale; Interplay greenlit Heart of Winter around two weeks after the launch of the original game.[5] The team began work "immediately", Sawyer wrote, as there was "a limited amount of time to work on the project and we needed to sharply define exactly what we wanted to accomplish."[6]
Producer Darren Monahan said that the team "included a lot of fan feedback, particularly relating to the balances of each of the classes in the original game." Another focus lay on importing code and features created for Baldur's Gate II to the Icewind Dale series.[7] One of the development challenges was the straightforward and linear structure of the original Icewind Dale, which left little room for additional content. The team's solution was to take players to a separate region by using the barbarian Hjollder as a "catalyst character", who could be met either in Icewind Dale's hub location of Kuldahar or after completing the game's main story.[8] Team members John Deiley and Steve Bokkes handled the "majority of area and quest work" in Heart of Winter, according to Sawyer.[9]
Heart of Winter went gold on February 12, 2001.[10] It shipped to retailers on February 20.[11] The expansion was released in Europe on March 23, 2001.[12][13]
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Icewind Dale: Heart of Winter received fairly positive reviews,[14][15] with multiple reviewers complimenting its new features and areas.[1][19][20] According to GameSpy, the writer suggests that "when the entire Icewind Dale saga is available at bargain prices, this expansion marks a fun portion of the entire game".[21]
Chris Glassel of the Dallas Morning News and Greg Kasavin of GameSpot criticized the game for the length of its campaign, which was much shorter than the original.[2][19] Chris Chan of the New Straits Times called out a number of minor technical glitches, such as pathfinding problems and the occasional system lock up.[1]
Sales
Heart of Winter debuted at #6 on NPD Intelect's computer game sales rankings for the February 18–24 period.[22] It fell to 10th place in its second week,[23] and climbed back to ninth in its third week.[24] After four weeks, Heart of Winter was absent from NPD's top 10.[25]
Trials of the Luremaster
In March 2001, Black Isle Studios began development of Trials of the Luremaster, a free, downloadable add-on for Heart of Winter. According to designer Steve Bokkes, the add-on was planned as a small stopgap project to keep members of the Heart of Winter team occupied. Black Isle was working on several games at the time and could not yet commit to another full production.[26] Another inspiration was the criticism that Heart of Winter had been too short.[27] Journalist Mark Asher wrote that he "talked to Black Isle Director Feargus Urquhart ... and he mentioned that they felt like maybe they should have done a little more with the Icewind Dale: Heart of Winter expansion, so this expansion is their response."[28]
The add-on was released in early July 2001, with a download size of 72 megabytes.[29] It contains a large dungeon-like location with several new areas to explore, and a handful of new enemies to combat and items to find. It also acts as the game's final patch, fixing a number of bugs and bringing the game's version number up to v1.42.
Trials of the Luremaster received a positive review from Brett Todd of Games Domain, who wrote that it "represents some of the finest design seen over the breadth of the entire Infinity Engine series from Bioware and Black Isle", although he noted that some sections "do feel padded".[30]
Plot
The player meets a mysterious halfling, Hobart Stubbletoes, who introduces himself in the Whistling Gallows Inn in Lonelywood. He seeks a party of stalwart heroes for a quest to a place of great wonder, with treasures beyond the imagination. Should the party accept, they will be transported to a new place, far from the icy terrain of the Ten Towns, finding themselves within the walls of a ruined castle in an unfamiliar land, the Anauroch desert. The Castle itself is a place where a mad spirit of a bard named Luremaster is constantly challenging adventurers with many traps and monsters. The only way out of the place is to defeat all monsters, avoid traps, find good loot if possible, and defeat the Luremaster.
References
- ↑ 1.0 1.1 1.2 1.3 Chan, Chris (March 19, 2001). "Battle against blood-thirsty barbarians and deadly giants". New Straits Times. http://www.highbeam.com/doc/1P1-82582424.html.
- ↑ 2.0 2.1 2.2 Kasavin, Greg (February 21, 2001). "Reviews; Icewind Dale: Heart of Winter". GameSpot. Archived from the original on June 3, 2001. https://web.archive.org/web/20010603213043/http://gamespot.com/gamespot/stories/reviews/0,10867,2688334,00.html.
- ↑ Ocampo, Jason (September 26, 2000). "Icewind Dale Expansion Underway". CNET Gamecenter. Archived from the original on April 17, 2001. https://web.archive.org/web/20010417130721/http://www.gamecenter.com:80/News/Item/0,3,0-4817,00.html.
- ↑ Monaha, Darren (September 25, 2000). "What's Old". Interplay Entertainment. Archived from the original on June 17, 2001. https://web.archive.org/web/20010617170100/http://www.interplay.com/icewind/9_00.html.
- ↑ Aihoshi, Richard (September 25, 2000). "J. E. Sawyer (Icewind Dale: Heart of Winter)". RPG Vault. Archived from the original on June 16, 2001. https://web.archive.org/web/20010616222224/http://rpgvault.ign.com/features/mini/jesawyer.shtml.
- ↑ Sawyer, J. E. (November 3, 2000). "Icewind Dale: Heart of Winter Designer Diary, Prologue". RPG Vault. Archived from the original on August 15, 2001. https://web.archive.org/web/20010815191310/http://rpgvault.ign.com/features/den/iwdhow01.shtml.
- ↑ MacIsaac, Jason (March 7, 2001). "Interview; The Heart of Winter Team". The Electric Playground. Archived from the original on November 17, 2003. https://web.archive.org/web/20031117232747/http://elecplay.com:80/interview.html?article=5761.
- ↑ Sawyer, J. E. (November 10, 2000). "Icewind Dale: Heart of Winter Designer Diary, Chapter 1". RPG Vault. Archived from the original on October 31, 2001. https://web.archive.org/web/20011031173402/http://rpgvault.ign.com/features/den/iwdhow02.shtml.
- ↑ Sawyer, J. E. (December 2000). "Icewind Dale: Heart of Winter - Developer Diary 4". GameSpy. Archived from the original on December 21, 2003. https://web.archive.org/web/20031221001308/http://www.gamespy.com/devdiary/december00/iwd4/.
- ↑ Monahan, Darren (February 12, 2001). "Heart of Winter goes GOLD!". Interplay Entertainment. Archived from the original on June 3, 2001. https://web.archive.org/web/20010603190116/http://www.interplay.com/icewind/.
- ↑ Walker, Trey (February 20, 2001). "Icewind Dale: Heart of Winter ships". GameSpot. Archived from the original on February 3, 2002. https://web.archive.org/web/20020203075744/http://gamespot.com/gamespot/stories/news/0,10870,2687793,00.html.
- ↑ "Icewind Dale: Heart of Winter is Now Available!". Interplay Entertainment. February 21, 2001. Archived from the original on June 3, 2001. https://web.archive.org/web/20010603190116/http://www.interplay.com/icewind/.
- ↑ "PS2 welcomes software boost" (in en-gb). Eurogamer.net. 2001-03-23. https://www.eurogamer.net/article-30393.
- ↑ 14.0 14.1 "Icewind Dale: Heart of Winter for PC". CBS Interactive. https://www.gamerankings.com/pc/430803-icewind-dale-heart-of-winter/index.html.
- ↑ 15.0 15.1 "Icewind Dale: Heart of Winter for PC Reviews". CBS Interactive. https://www.metacritic.com/game/icewind-dale-heart-of-winter/critic-reviews/?platform=pc.
- ↑ Hunt, David Ryan (March 1, 2001). "Icewind Dale: Heart of Winter". Computer Games Magazine. Archived from the original on November 1, 2002. https://web.archive.org/web/20021101174355/http://www.cdmag.com/articles/031/199/icewindale-01a.html.
- ↑ Harms, William (August 7, 2001). "Reviews; Icewind Dale: Heart of Winter". PC Gamer US. Archived from the original on March 16, 2005. https://web.archive.org/web/20050316202527/http://www.pcgamer.com/reviews/archives/review_2001-08-07x.html.
- ↑ Nguyen, Thierry (June 2001). "Heartbreaker". Computer Gaming World (203): 87.
- ↑ 19.0 19.1 Glassel, Chris (April 3, 2001). "Electronic adventures: Video and computer game reviews". Dallas Morning News. http://www.highbeam.com/doc/1P1-82582424.html.
- ↑ Cappellini, Matt (May 31, 2001). "Sequel pumps up 'Icewind Dale'". The Herald-News (Joliet, Illinois). http://www.highbeam.com/doc/1N1-0EFF00D5C7F929E5.html.
- ↑ Rausch, Allen (2004-08-19). "A History of D&D Video Games - Part V". GameSpy. http://pc.gamespy.com/articles/540/540375p2.html.
- ↑ Walker, Trey (March 7, 2001). "NASCAR Racing 4 climbs the charts". GameSpot. http://gamespot.com:80/gamespot/stories/news/0,10870,2693688,00.html.
- ↑ Walker, Trey (March 14, 2001). "Undying makes the list". GameSpot. http://gamespot.com:80/gamespot/stories/news/0,10870,2696616,00.html.
- ↑ Walker, Trey (March 21, 2001). "Top-selling games for the month of February". GameSpot. http://gamespot.com:80/gamespot/stories/news/0,10870,2699818,00.html.
- ↑ Staff (March 28, 2001). "Top of the Pops". IGN. http://pc.ign.com:80/news/32863.html.
- ↑ Aihoshi, Richard (May 30, 2001). "Icewind Dale Dungeon Set Interview". RPG Vault. Archived from the original on June 16, 2001. https://web.archive.org/web/20010616211350/http://rpgvault.ign.com/features/interviews/iwdhowdungeon.shtml.
- ↑ MageDragon (May 8, 2001). "Steve Bokkes on the Heart of Winter Expansion". Planet Baldur's Gate. Archived from the original on July 1, 2001. https://web.archive.org/web/20010701192848/http://planetbaldursgate.com/features/articles/howex_interview_bokkes/index.shtml.
- ↑ Asher, Mark (May 2001). "GameSpin: Volume 9". GameSpy. Archived from the original on February 29, 2004. https://web.archive.org/web/20040229003255/http://www.gamespy.com/gamespin/may01/gamespin9/.
- ↑ Varanini, Giancarlo (July 5, 2001). "Free Heart of Winter add-on now available". GameSpot. Archived from the original on July 7, 2001. https://web.archive.org/web/20010707164210/http://gamespot.com/gamespot/stories/news/0,10870,2782820,00.html.
- ↑ Todd, Brett (August 2001). "Icewind Dale: Trials of the Luremaster - Main Review". Games Domain. Archived from the original on February 6, 2002. https://web.archive.org/web/20020206051751/http://www.gamesdomain.com/gdreview/zones/reviews/pc/aug01/lure.html.
External links
- "Trials of the Luremaster download page". http://www.planetbaldursgate.com/iwd/info/luremaster/.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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