Software:Gensō Suikogaiden
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| Gensō Suikogaiden Volume 1: Swordsman of Harmonia | |
|---|---|
| Developer(s) | Konami Computer Entertainment Tokyo |
| Publisher(s) | Konami |
| Artist(s) | Shou Yashioka |
| Composer(s) | Miki Higashino Keiko Fukami |
| Series | Suikoden |
| Platform(s) | PlayStation |
| Release |
|
| Genre(s) | Visual novel |
| Mode(s) | Single player |
Gensō Suikogaiden (Japanese: 幻想水滸外伝) is a two volume series of spin-offs from the Suikoden series of role-playing video games. Suikogaiden Volume 1: Swordsman of Harmonia (幻想水滸外伝Vol.1 ハルモニアの剣士, Gensō Suikogaiden Vol.1 Harumonia no Kenshi) was released in the autumn of 1999; Volume 2: Duel at Crystal Valley (幻想水滸外伝Vol.2 クリスタルバレーの決闘, Gensō Suikogaiden Vol.2 Kurisutaru Barē no Kettō) was released in the spring of 2001. Both volumes are visual novels, rather than role-playing games the other Suikodens are known for. The games were only released in Japan and never officially translated into other languages.
The events of the game intersect with those of Suikoden II, but are more of a side story, hence the name gaiden.
Volume 1: Swordsman of Harmonia

Nash Latkje, the protagonist controlled by the player and an agent of Holy Harmonia's Southern Border Defence Force, has been assigned to obtain information to either verify or disprove a rumour concerning the appearance of one of the 27 True Runes in the Jowston City States. During his travels, he encounters Sierra Mikain, a female vampire, who decides to accompany him on his journey. As a result, he soon becomes entangled in the larger conflict involving the events of Suikoden II.
Volume 2: Duel at Crystal Valley

| Gensō Suikogaiden Volume 2: Duel at the Crystal Valley | |
|---|---|
| File:256px | |
| Developer(s) | Konami Computer Entertainment Tokyo |
| Publisher(s) | Konami |
| Composer(s) | Miki Higashino Keiko Fukami |
| Series | Suikoden |
| Platform(s) | PlayStation |
| Release |
|
| Genre(s) | Visual novel |
| Mode(s) | Single player |
After the completion of the Dunan Unification Wars (the events of Suikoden II), Nash intends to return to the capital of Holy Harmonia, the Crystal Valley. However, his travels involve more adventure than he anticipates.
His journey involves traveling through the Grasslands, where one village happens to be celebrating the legend of the Flame Champion and the Fire Bringers who stopped the Harmonians from invading some sixty years ago; an unfortunate stop over in Caleria, the base of operations for mercenaries of Southern Harmonian Border Defence Force; helping stop a wild dragon from terrorizing a village before finally reaching his destination.
As Volume 2 was released roughly a year before Suikoden III, it presumably helped set up and introduce the Grasslands, which were the main focus of Suikoden III. Nash also returns in Suikoden III; outside Japan, Suikoden III is Nash's first appearance in the series.
Development
The Suikogaiden games were made by a separate development group at Konami. After Duel at Crystal Valley was completed, the Suikoden III team and the Suikogaiden team merged and began work on both Suikoden IV and Suikoden V.
English fan translation
In August and September 2013, fan translations of both games were released to the public by a group of Suikoden fans led by RinUzuki.[1][2]
References
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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