Software:Go! Go! Hypergrind

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Short description: 2003 video game
Go! Go! Hypergrind
Ngc-GoGoHypergrind.jpg
Cover art
Developer(s)Poponchi
Publisher(s)Atlus USA
Director(s)Kazuma Nishiwaki
Producer(s)Yoshinao Shimada
Kevin Kolde
John Kricfalusi (executive producer)
Designer(s)Tadayuki Konno
Programmer(s)Tadashi Maki
Artist(s)Masaki Shimizu (characters)
Eddie Fitzgerald (stages and characters)
Gabe Swarr (characters)
Jim Smith (stages)
Platform(s)GameCube
Release
  • NA: November 18, 2003
Genre(s)Sports
Mode(s)Single-player, multiplayer

Go! Go! Hypergrind is a skateboarding video game for the GameCube that was developed by Team Poponchi at Atlus Japan and published by Atlus USA.[1] It was released in North America on November 18, 2003.[1] Animation studio Spümcø of Ren & Stimpy fame served as a collaborative art design firm for the game. Despite being developed in Japan, it has never been released there.

Plot

In the game, Spümcø is holding auditions in the "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story Mode, the player choose one of the cartoon star hopefuls and attempt to impress Spümcø and pass the audition.

Gameplay

The game allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way), and then chaining one mishap directly into another to create combos.

There is also a versus mode offering five different game types, which can be played with two players or against the computer.

Reception

Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67.[2] GameSpot gave the game a 7.9 praising the humor and presentation,[3] while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.[4]

References

External links