Software:Killzone: Liberation
| Killzone: Liberation | |
|---|---|
![]() European cover art | |
| Developer(s) | Guerrilla Games[lower-alpha 1] |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Mathijs de Jonge |
| Series | Killzone |
| Platform(s) | |
| Release | |
| Genre(s) | Shooter |
| Mode(s) | Single-player, multiplayer |
Killzone: Liberation is a 2006 shooter video game played from an isometric perspective. It was developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation Portable. It is a spin-off of the Killzone series and the follow-up to Killzone, taking place two months after the original game. Killzone: Liberation is the only installment in the series to be released on the PlayStation Portable. An emulated version of the game was released on 20 June 2023 for the PlayStation 4 and PlayStation 5.[1]
In Killzone: Liberation, players control Templar, a soldier in the ISA (Interplanetary Strategic Alliance) who was the primary protagonist of the previous game, Killzone. Throughout the game, players battle against the Helghast, a group of genetically enhanced soldiers. The game features a single-player campaign that follows Templar as he tries to rescue hostages and gather intelligence on the Helghast. It also includes a multiplayer mode in which players can compete against each other in various game modes.
Killzone: Liberation is known for its strong graphics and gameplay, which build upon the foundations of the original Killzone game. It received generally positive reviews upon release, with many praising its solid controls and engaging story.
Gameplay
This game features a top-down isometric view in contrast to the original Killzone for the PlayStation 2 (PS2), which is a first-person shooter. The resultant game can be seen as a mixture of a shooter and a dungeon crawler.
The player controls Jan Templar, who was the primary protagonist of the original game. He can board and control several vehicles: heavy machine gun turrets, a tank, a hovercraft, and a jetpack. During some levels, a 'buddy' can be ordered around (although some are unarmed). These 'buddies' are normally teammates (Rico and Luger) or people that have to be rescued (the three VIP's in the third mission of the first chapter and Evelyn in the third mission of the fourth chapter).
By collecting various pickups in the form of money cases, the player unlocks new weapons. These can be found in various weapon caches in certain levels. After enough money is amassed, the V2 upgraded weapons become available. The weapons in the caches are converted into the V2 upgraded versions.
The player can unlock upgrades to Templar's abilities by completing challenges within certain limits (such as shooting X number of targets without shooting the 'civilian' targets). These are ranked in bronze, silver, and gold. Upgrades come in the form of carrying more items, hitting harder in close quarters combat, performing actions faster, unlimited ammunition, or upgraded health.
Multiplayer
Infrastructure online multiplayer servers have been shut down since the game's release, though it was widely praised by critics and players. Before servers were shut down, players could play via ad-hoc. Players could choose a team (between ISA and Helghast) and also choose a character in the multiplayer menu. There were a variety of game modes, including Deathmatch (a free-for-all game mode with no teams), Team Deathmatch (where teams kill one another), Deathmatch Duel (where a slightly smaller portion of the map is cut off by barbed wire so players have a smaller area to maneuver in), Capture the Flag (where teams try to get the enemy flag and bring it back to their flag), and Assault (where the Helghast team has to plant 3 charges of C4 around an ISA beacon and the ISA have to try and stop them). Deathmatch Duel was only available after downloading the chapter five mission. Infrastructure was only made available for download as DLC, and was not initially available for "out of the box play." The game also featured headset compatibility for online play.
Plot
There are five chapters with 4 levels in which players eliminate the Helghast resistance (the fifth and final chapter was made available to download).[2]
In Killzone: Liberation, two months after the events of Killzone,[3] the Helghast have been dealt a hefty blow from the last game, but the war is far from over. The enemy still controls large parts of the planet Vekta, and though the ISA armies are fighting hard, they are losing ground. The rules of war have been cast aside with the sadistic Helghast General Armin Metrac, employed by the Helghast Emperor Scolar Visari to use brutal measures in order to seize the initiative after their past defeat and strengthen his position further. Metrac and his right-hand man, Colonel Cobar, are planning to capture three key figures of ISA, and their plan ends up successful.
Returning as Jan Templar,[3] players are sent on a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. Rico Velasquez, Templar's friend on the battlefield, often assists him on his way through the enemy lines. Shadow Marshall Luger, another of Templar's partners, also helps him.
As Metrac captures ISA Minister of War Heff Milcher, scientist Evelyn Batton, and ISA General Dwight Stratson, Templar is sent on the rescue mission. After a set of military operations, Templar is closely following the trail of hostages and pursues Cobar, who has taken Milcher and Stratson. Milcher is then killed by Cobar, but Templar is nevertheless successful in defeating him, even though Cobar was piloting a personal walking tank. Cobar reveals that there is a traitor in ISA command who is helping the Helghast, but is finished off by Stratson before he can say who the traitor is.
The next step for Templar is to assault Metrac's mountain fortress and rescue Batton. Luger aids him on the mission. There, he fights many of Helghan's elite warriors (including a giant cybernetic unit) before encountering and killing Metrac in a final showdown. Afterwards, Templar locates Evelyn and escapes with her just before the fortress is destroyed. The game's outro marks the beginning of Killzone 2, as players hear Visari speaking of nuclear weapons which he intends to use on ISA forces.
In the fifth downloadable chapter, Templar is sent on a mission to the former Vektan capital of Sedah. Even though Metrac is no more, the enemy forces are still coordinated and fighting well. ISA believes that the unknown traitor is supplying Helghan with information. The only suspect is Rico, Templar's friend. Battling his way through the war-ravaged city, Templar finally finds Rico, who reveals that the traitor is, in fact, Stratson, who not only sold the planet to Helghast, but has become the shadow commander of the remaining Helghan forces. Templar proceeds to the Royal Palace of Vekta, where Stratson is located, battling hordes of Helghast and even Stratson's personal elite guard on his way. There, he engages the general in combat. However, Stratson is well-prepared and uses his armored mecha against Templar, but is ultimately defeated. A wounded Stratson is then arrested by ISA forces.
Development
Housemarque provided coding support for the game.[4]
Release
The game was originally intended to have downloadable content (DLC) on its release day, but due to technical difficulties, the downloads promised were initially undelivered. On 30 May 2007, the free downloadable upgrade was released. The upgrade included two additions:
- Online multiplayer support including two new multiplayer maps and a new multiplayer game mode.
- Chapter 5 of the single-player campaign which concludes the game storyline.
As of 2011, the two DLC files were no longer available from the Killzone website. In June 2011, because of the "Welcome Back" operation, Guerrilla republished the DLC for the US and EU versions.[5]
On 20 June 2023, an updated version of Liberation was made available to purchase from the PlayStation Store and play on both the PlayStation 4 and PlayStation 5 consoles. The updated version is enhanced with up-rendering, rewind, quick save, and custom video filters, and includes trophy support. Additionally, the game was added to the PlayStation Plus "Classics" catalog for Premium tier subscribers, who can download the game at no extra cost.[6]
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[7]
411Mania gave it a score of eight out of ten and called it "a game that provides a great deal of intense shooting action, with tough enemy opponents that don't lie down and die easily. While the challenge does mean you're going to die an awful lot, you won't have to backtrack much. Throw in an ad hoc competitive multiplayer component and co-op play for the whole campaign, and you've got a thoroughly excellent package."[22] The Sydney Morning Herald gave it a similar score of four stars out of five and called it "A smart and challenging blend of action and strategy that is a welcome addition to the PSP's growing arsenal of titles."[21] Detroit Free Press gave it three stars out of four and stated: "The biggest flaw? The single-player game is too short. And there's no online mode. But if you can find a friend with the game, the multiplayer maps make for explosive fun."[20]
The game also received IGN's award for Best PSP Offline Multiplayer Game of 2006.[23] In 2018 GamesRadar+ ranked it the 24th best PSP game of all time.[24]
Notes
- ↑ Housemarque assisted on development.
References
- ↑ Adam, Khayl (2023-06-21). "PS Plus Premium's Killzone: Liberation Adds PS5, PS4 Trophies to Underappreciated Shooter" (in en-GB). https://www.pushsquare.com/news/2023/06/ps-plus-premiums-killzone-liberation-adds-ps5-ps4-trophies-to-underappreciated-shooter.
- ↑ "Killzone: Liberation Preview". April 20, 2011. http://uk.videogames.games.yahoo.com/psp/previews/killzone--liberation-187f87.html.
- ↑ 3.0 3.1 GN staff (September 15, 2006). "Killzone: Liberation Interview". https://www.gamingnexus.com/Article/1195/Killzone-Liberation-Interview.
- ↑ Kauppinen, Jukka O. (May 9, 2007). "Housemarque tekee ensimmäisen suomalaisen PS3-pelin - Super Stardust HD" (in fi). OtavaMedia. https://muropaketti.com/pelit/peliartikkelit/housemarque-tekee-ensimmaisen-suomalaisen-ps3-pelin-super-stardust-hd/.
- ↑ "'Welcome Back' to Killzone: Liberation!". https://www.killzone.com/de_LU/blog/news/2011-06-06_kzl-welcome-back.html.
- ↑ Moore, Logan (June 20, 2023). "Classic PSP Game Returns on PS5 and PS4". ComicBook.com. https://comicbook.com/gaming/news/playstation-psp-ps5-ps4-games-killzone-liberation/.
- ↑ 7.0 7.1 "Killzone: Liberation for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/killzone-liberation/critic-reviews/?platform=psp.
- ↑ Edge staff (December 2006). "Killzone: Liberation". Edge (Future plc) (169): 83.
- ↑ EGM staff (December 2006). "Killzone: Liberation". Electronic Gaming Monthly (Ziff Davis) (210): 156.
- ↑ MacDonald, Keza (November 21, 2006). "Killzone: Liberation". Gamer Network. https://www.eurogamer.net/articles/eg_rev_kz_psp.
- ↑ Reeves, Ben (November 2006). "Killzone Liberation". Game Informer (GameStop) (163). http://www.gameinformer.com/Games/Review/200611/R06.1012.1038.17000.htm.
- ↑ Long Haired Offender (December 2006). "Review: Killzone: Liberation". GamePro (IDG Entertainment): 122. http://www.gamepro.com/sony/psp/games/reviews/85191.shtml. Retrieved December 30, 2018.
- ↑ Dodson, Joe (November 9, 2006). "Killzone: Liberation Review". CraveOnline. https://www.gamerevolution.com/review/37636-killzone-liberation-review.
- ↑ Navarro, Alex (October 30, 2006). "Killzone: Liberation Review". CBS Interactive. https://www.gamespot.com/reviews/killzone-liberation-review/1900-6160695/.
- ↑ Graziani, Gabe (December 5, 2006). "GameSpy: Killzone: Liberation". IGN Entertainment. http://psp.gamespy.com/playstation-portable/killzone-psp/749271p1.html.
- ↑ "Killzone: Liberation Review". Viacom. November 22, 2006. http://gametrailers.com/gamereview.php?id=2572.
- ↑ Lafferty, Michael (October 5, 2006). "Killzone: Liberation - PSP - Review". https://www.gamezone.com/reviews/killzone_liberation_psp_review/.
- ↑ Castro, Juan (October 16, 2006). "Killzone: Liberation Review". Ziff Davis. https://www.ign.com/articles/2006/10/16/killzone-liberation-review.
- ↑ "Killzone: Liberation". Official U.S. PlayStation Magazine (Ziff Davis): 128. December 2006.
- ↑ 20.0 20.1 "Killzone: Liberation". Detroit Free Press (Gannett Company). November 12, 2006.
- ↑ 21.0 21.1 Hill, Jason (November 20, 2006). "Blast the Helghast". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/blast-the-helghast-20061120-gdov1f.html.
- ↑ Struck, Shawn (January 5, 2007). "Killzone: Liberation (PSP) Review". http://www.411mania.com/games/reviews/49287.
- ↑ "IGN Best of 2006: Best Offline Multiplayer Game (PSP)". IGN Entertainment. http://bestof.ign.com/2006/psp/27.html.
- ↑ GamesRadar staff (September 10, 2018). "The 25 best PSP games of all time". Future plc. https://www.gamesradar.com/uk/best-psp-games/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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