Software:Shellshock: Nam '67

From HandWiki
Short description: 2004 video game
Shellshock: Nam '67
Developer(s)Guerrilla Games
Publisher(s)Eidos Interactive
Director(s)David Bowry
Designer(s)Douglas Walker
Programmer(s)Jorrit Rouwé
Artist(s)Mathijs de Jonge
Writer(s)Matthew J. Costello
Platform(s)Microsoft Windows, PlayStation 2, Xbox
Release
  • NA: June 2004[1]
  • EU: 3 September 2004
Genre(s)Third-person shooter
Mode(s)Single-player

Shellshock: Nam '67 is a 2004 third-person shooter video game developed by Guerrilla Games and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox.

Plot

The game starts in January 1967 in Saigon, South Vietnam. A CH-47 Chinook containing Caleb "Cal" Walker, the game's protagonist, and other G.I.s, lands at Tan Son Nhut Air Base in southern Saigon. Walker, along with his squad mate, Private "Psycho" Kowalski, are chosen by Colonel Salter, the CO, to participate in an air assault on a Viet Cong encampment within Kon Tum province. Walker and Kowalski are put under the command of Lieutenant O'Brien along with another G.I. nicknamed "Short Timer". As Caleb and his squad proceed through the area, a friendly fire incident, involving flawed mortar coordinates, forces another G.I. named Tompkins, to join the squad. Along with the help of a special operations squad made up of Sergeant Ramirez, "Tick Tock" and "Eyeball", they help Walker and the others clear out the VC encampment. The encampment is soon after converted to a fire base, which serves as a headquarters for Walker and his unit.

Soon after, Walker's squad is tasked with investigating VC activity in a nearby village. The squad is also charged with finding a journalist who had recently gone missing in the village. After learning about the dangers of booby traps, the squad proceeds to the village. However, when the squad is ambushed in the rice paddies just outside the village, it becomes very clear that the villagers are aiding the VC. After clearing out the VC, Walker begins the task of searching for weapon caches within the village. After finding numerous hidden weapons and supplies, the squad begins searching for the missing journalist, and shortly thereafter find him being held hostage by several VC.

They jump to the next task of seizing an old French fort being used as a POW camp. After fighting through the valley entrance, and clearing out multiple bunkers after an ineffective napalm strike, they assault the fort. Walker explores the basement and finds the POWs; after freeing them from their cells, he discovers one tied to chair with obvious signs of torture. He tells Walker that the NVA has planted explosives in the basement in an attempt to demolish the fort. He escapes with seconds to spare. The squad is then given orders to defend the fort from NVA and VC attacks. Later that night, the enemy attacks. Tompkins is sniped at the start of the attack and O'Brien is hacked to death with machetes in full view of Walker's squad. The attackers are finally repelled after Special Forces arrive.

The next morning, Walker is told to report to Sergeant Ramirez and joins Special Forces. They take on subversive, rescue, and assault missions. Walker's final mission is to defeat General Diem, the game's main antagonist. He succeeds and delivers Diem's severed head to the base. Afterwards, Walker's chopper is shot down en route to China Lake. Walker escapes from NVA captivity and helps fend off a massive attack on base camp by both NVA and VC forces. Finally, an air strike is called in, leaving Walker and Monty, a friendly South Vietnamese soldier, as the only survivors.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
Edge4/10[3]4/10[3]4/10[3]
EGMN/A5.67/10[4]5.67/10[4]
EurogamerN/A6/10[5]N/A
Game InformerN/A6/10[6]6/10[6]
GameProN/AStarStarStar[7]StarStarStar[7]
GameSpot5.4/10[8]5.4/10[8]5.4/10[8]
GameSpyStarStar[9]N/AN/A
GameZoneN/A6.8/10[10]6/10[11]
IGN5.8/10[12]5.8/10[12]5.8/10[12]
OPM (US)N/AStarStar[13]N/A
OXM (US)N/AN/A6.4/10[14]
PC Gamer (US)15%[15]N/AN/A
The Sydney Morning HeraldStarStarHalf star[16]StarStarHalf star[16]StarStarHalf star[16]
Aggregate score
Metacritic50/100[17]58/100[18]58/100[19]

ShellShock: Nam '67 received "mixed or average" reviews, according to review aggregator Metacritic.[17][18][19]

IGN found the game to have "many faults" and criticized the presentation of war as tasteless.[12] Eurogamer also noted that the game was "a trivial representation of a bloody conflict for our personal entertainment" but thought that "when it hits the spot it's briefly thrilling" and admired the creators' ambition in at least attempting to make a game which was not bland and sanitized.[5]

The game sold 800,000 copies.[20]

A sequel entitled Shellshock 2 was released in 2009.

References

  1. "Shellshock: Nam '67" (in en). Official U.S. PlayStation Magazine (82): 3. https://archive.org/details/official-u.-s.-playstation-magazine-issue-82-july-2004/page/n3/mode/2up. 
  2. Nguyen, Thierry (December 2004). "ShellShock: Nam '67". Computer Gaming World (245): 96. http://www.cgwmuseum.org/galleries/issues/cgw_245.pdf. Retrieved 12 August 2017. 
  3. 3.0 3.1 3.2 Edge staff (August 2004). "ShellShock: Nam '67". Edge (139): 96. 
  4. 4.0 4.1 EGM staff (November 2004). "ShellShock: Nam '67 (PS2, Xbox)". Electronic Gaming Monthly (184): 130. 
  5. 5.0 5.1 Eurogamer staff (8 September 2004). "Shellshock: Nam '67 (PlayStation 2)". http://www.eurogamer.net/articles/r_shellshocknam67_ps2. 
  6. 6.0 6.1 Kato, Matthew (October 2004). "ShellShock: Nam '67 (PS2, Xbox)". Game Informer (138): 129. http://www.gameinformer.com/NR/exeres/D99A56DB-15E0-423A-9977-9D31471FC802.htm. Retrieved 12 August 2017. 
  7. 7.0 7.1 "ShellShock: Nam '67 (PS2, Xbox)". GamePro: 112. November 2004. 
  8. 8.0 8.1 8.2 Wolpaw, Erik (16 September 2004). "ShellShock: Nam '67 Review". https://www.gamespot.com/reviews/shellshock-nam-67-review/1900-6107651/. 
  9. Madigan, Jamie (4 October 2004). "Shellshock: Nam '67 (PC)". GameSpy. http://pc.gamespy.com/pc/shellshock-nam-67/553935p1.html. 
  10. Tha Wiz (12 October 2004). "ShellShock: Nam'67 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/shellshock_nam_67_ps2_review. 
  11. Zacarias, Eduardo (14 October 2004). "ShellShock: Nam'67 - XB - Review". GameZone. http://www.gamezone.com/reviews/shellshock_nam_67_xb_review. 
  12. 12.0 12.1 12.2 12.3 Sulic, Ivan (20 September 2004). "Shellshock: Nam '67". http://www.ign.com/articles/2004/09/21/shellshock-nam-67. 
  13. "ShellShock: Nam '67". Official U.S. PlayStation Magazine: 88. October 2004. 
  14. "ShellShock: Nam '67". Official Xbox Magazine: 84. October 2004. 
  15. "ShellShock: Nam '67". PC Gamer: 100. 25 December 2004. 
  16. 16.0 16.1 16.2 Ring, Bennett (18 September 2004). "Governor's pleasure". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/09/17/1095393997019.html. 
  17. 17.0 17.1 "ShellShock: Nam '67 for PC Reviews". https://www.metacritic.com/game/shellshock-nam-67/critic-reviews/?platform=pc. 
  18. 18.0 18.1 "ShellShock: Nam '67 for PlayStation 2 Reviews". https://www.metacritic.com/game/shellshock-nam-67/critic-reviews/?platform=playstation-2. 
  19. 19.0 19.1 "ShellShock: Nam '67 for Xbox Reviews". https://www.metacritic.com/game/shellshock-nam-67/critic-reviews/?platform=xbox. 
  20. Davidson, Neil (November 29, 2004). "The Incredibles video game brings the hit movie home in a box". p. 31. https://www.newspapers.com/clip/97663414/whitehorse-daily-star/. Retrieved March 15, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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