Software:Killzone (video game)

From HandWiki
Killzone
Developer(s)Guerrilla Games
Supermassive Games (PS3)
Publisher(s)Sony Computer Entertainment
Designer(s)Martin Capel
Programmer(s)Michiel van der Leeuw
Artist(s)Jan-Bart van Beek
Composer(s)Joris de Man
SeriesKillzone
Platform(s)PlayStation 2, PlayStation 3
ReleasePlayStation 2
  • NA: 2 November 2004
  • PAL: 26 November 2004[1]
PlayStation 3
  • NA: 23 October 2012
  • EU: 24 October 2012
  • AU: 8 November 2012
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Killzone is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It was originally released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games[2] and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012.[3]

Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.

Prior to its release Killzone was heavily anticipated with several publications considering it to be Sony's "Halo killer" title. Upon release, however, the game was met with mixed responses, with critics praising the visuals, sound, and music, but criticizing the gameplay, AI, and technical issues. Despite mixed reactions, Killzone spawned numerous sequels, beginning with a direct sequel, Killzone 2.

Plot

Killzone takes place in a fictional world set in the year 2357. After nuclear war rendered much of the Earth uninhabitable in 2055, world governments formed an international order known as the United Colonial Nations. Partnering with private firms, the UCN moved to establish human colonies in Alpha Centauri, a system occupied by two planets: Vekta, a rich Earth-like world (named after the CEO of the mining conglomerate Helghan, Philip Vekta), and Helghan, a barren wasteland named after the same company. The Helghan Corporation sought to buy ownership of Vekta as well, but when the UCN imposed sanctions against its unfair business practices, a war broke out (known as the First Extrasolar War), which led to the ISA, the military arm of the UCN, driving the company out of Vekta. In response, the exiled colonists established their own civilization on Helghan, built on the principles of militarism and authoritarianism. The harsh environment and atmosphere killed many Helghans, forcing the survivors to use respirators and air tanks just to breathe. Eventually, the population, now known as the Helghast, mutated into pale-skinned hairless humanoids with increased strength, stamina, and intelligence. Violently xenophobic and convinced of their superiority, the Helghan consider humans to be beneath them, and dream of one day reconquering Vekta and expanding their empire to Earth and the neighboring star systems.

Story

Scolar Visari, emperor of Helghan, sends the Helghast Third Army to launch a secret invasion of Vekta. Alerted to the attack, the ISA attempt to prevent it with their SD (Solar Defense) network, but are unable to activate it in time to stop the invaders. With the element of surprise on their side, the Helghast quickly overwhelm the unprepared ISA ground forces and capture several strategic locations, including ISA Central Command.

While taking part in an offensive to slow the Helghast assault, Captain Jan Templar, a veteran ISA officer, is summoned to a meeting by his mentor and close friend, General Bradley Vaughton. Vaughton discloses that the ISA has requested assistance from the UCN and are working to restore the defense network. He also reveals that Colonel Gregor Hakha, a half-Helghan intelligence officer, had, on his orders, infiltrated the inner circle of Third Army commander General Joseph Lente, only to vanish while traveling to an extraction point in Vekta's slums. As Hakha is the only individual with knowledge of how the invasion bypassed SD, he assigns Jan to locate him. After fighting his way through the Helghast occupying the exterior of Central Command, Jan runs into Luger, a former comrade who is now working with an elite ISA division known as the Shadow Marshals. He also recruits the services of Ricardo Velasquez, an ISA gunner seeking revenge for the massacre of his entire platoon.

After rescuing Hakha, the team discovers that General Stuart Adams, the overseer for SD, is secretly working for Lente. He murders Vaughton and takes control of the system, planning to use it to destroy the relief fleet headed to Vekta. Under Jan's leadership, the team destroys several Helghast bases and infrastructure projects, eventually intercepting and killing Lente when he tries to deal with them personally. Adams retreats to the SD control center and tries to reason with the group, explaining that the Helghast will stop at nothing to reclaim Vekta, regardless of how many lives they lose. Nevertheless, the team disables the station and escapes just as the fleet destroys it, killing Adams. Jan and Luger speculate about what the future holds, realizing that the real war is far from over.

Voice cast

  • Kal Weber as Captain Jan Templar
  • Taylor Lawrence as Shadow Marshal Luger (credit as Jennifer Lawrence)
  • Tom Clarke Hill as Sgt. Rico Valasquez
  • Sean Pertwee as Colonel Gregor Hakha
  • Brian Cox as Scolar Visari
  • Steven Berkoff as General Joseph Lente
  • Ronny Cox as General Stuart Adams
  • Bob Sherman as General Bradley Vaughton
  • John Schwab as Additional ISA Voices
  • Kenny Andrews as Additional ISA Voices (credit as Kennie Andrews)
  • Kerry Shale as Additional ISA Voices
  • Eric Meyers as Additional ISA Voices (credit as Eric Myers)
  • Larissa Murray as Additional ISA Voices
  • Jonathan Keeble as Additional Helghast Voices
  • Gary Martin as Additional Helghast Voices

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[4]
Review scores
PublicationScore
Edge6/10[5]
EGM7.5/10[6]
Eurogamer5/10[7]
Famitsu31/40[8]
Game Informer7.5/10[9]
GameProStarStarStarHalf star[10]
GameRevolutionC[11]
GameSpot6.9/10[12]
GameSpyStarStarStar[13]
GameZone7.8/10[14]
IGN7.5/10[15]
OPM (US)StarStarStarStar[16]
Detroit Free PressStarStar[17]
The Sydney Morning HeraldStarStarStar[18]

Killzone received "mixed or average" reviews according to the review aggregation website Metacritic.[4] Reviewers cited technical problems with Killzone, including inconsistent AI,[15] occasional bugs, frame-rate issues, distracting graphical glitches,[15] repetition of the same voices,[12] short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre".[15]

Reviewers such as GameSpy[13] claimed that Killzone partly suffered due to the incredible publicity it received before release, raising expectations only for them to go unfulfilled. Despite this, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone;[15] it was also credited for its unique hard sci-fi art design.[13] In Japan, where the game was ported and published by Sega in 2004,[19] Famitsu gave it a score of one seven, one nine, one eight, and one seven for a total of 31 out of 40.[8] Despite the mixed reception, the Academy of Interactive Arts & Sciences nominated Killzone for "Console First-Person Action Game of the Year" and "Outstanding Achievement in Original Musical Composition" during the 8th Annual Interactive Achievement Awards.[20]

The game shipped close to 2 million units worldwide by December 2005.[21]

References

  1. van Leuveren, Luke (24 October 2004). "Updated Australian Release List - 24/10/04". Archived from the original on 2 July 2005. https://web.archive.org/web/20050702120951/http://palgn.com.au/article.php?id=1696. Retrieved 29 December 2018. 
  2. "Killzone HD". http://www.supermassivegames.com/games/killzone-hd. Retrieved 1 September 2015. 
  3. Chan, Ken (6 September 2012). "Killzone Trilogy joins PlayStation Collection on October 23rd". Sony Interactive Entertainment. https://blog.us.playstation.com/2012/09/06/killzone-trilogy-joins-playstation-collection-on-october-23rd/. Retrieved 16 August 2013. 
  4. 4.0 4.1 "Killzone for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/killzone/critic-reviews/?platform=playstation-2. Retrieved December 29, 2018. 
  5. Edge staff (December 25, 2004). "Killzone Review". Edge (Future plc) (144): 84. Archived from the original on June 28, 2012. https://web.archive.org/web/20120628223641/http://www.edge-online.com/reviews/killzone-review. Retrieved December 29, 2018. 
  6. EGM staff (December 25, 2004). "Killzone". Electronic Gaming Monthly (Ziff Davis) (186): 124. 
  7. Reed, Kristan (November 25, 2004). "Killzone". Gamer Network. https://www.eurogamer.net/articles/r_killzone_ps2. Retrieved December 29, 2018. 
  8. 8.0 8.1 "this week Famitsu...". NeoGaf LLC. October 19, 2005. https://www.neogaf.com/threads/this-week-famitsu.67814/. Retrieved December 29, 2018. 
  9. Kato, Matthew (December 2004). "Kill Zone [sic"]. Game Informer (GameStop) (140): 176. Archived from the original on July 30, 2008. https://web.archive.org/web/20080730033251/http://www.gameinformer.com/NR/exeres/B0B47FC4-02FA-414F-A6B1-45188984F669.htm. Retrieved December 29, 2018. 
  10. Four-Eyed Dragon (November 2, 2004). "Killzone Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 9, 2005. https://web.archive.org/web/20050209062333/http://www.gamepro.com/sony/ps2/games/reviews/39248.shtml. Retrieved December 29, 2018. 
  11. Reilly, Mike (November 29, 2004). "Killzone Review". CraveOnline. Archived from the original on September 24, 2015. https://web.archive.org/web/20150924023433/http://www.gamerevolution.com/review/killzone. Retrieved December 29, 2018. 
  12. 12.0 12.1 Shoemaker, Brad (November 3, 2004). "Killzone Review". CBS Interactive. https://www.gamespot.com/reviews/killzone-review/1900-6112313/. Retrieved December 29, 2018. 
  13. 13.0 13.1 13.2 Tuttle, Will (November 2, 2004). "GameSpy: Killzone". IGN Entertainment. http://ps2.gamespy.com/playstation-2/killzone/562748p1.html. Retrieved November 8, 2006. 
  14. Aceinet (November 15, 2004). "Killzone - PS2 - Review". Archived from the original on October 5, 2008. https://web.archive.org/web/20081005041010/http://ps2.gamezone.com/gzreviews/r22738.htm. Retrieved December 29, 2018. 
  15. 15.0 15.1 15.2 15.3 15.4 Sulic, Ivan (October 29, 2004). "Killzone". IGN Entertainment. Archived from the original on February 24, 2007. https://web.archive.org/web/20070224025323/http://ps2.ign.com/articles/561/561669p1.html. Retrieved December 29, 2018. 
  16. Nguyen, Thierry (December 2004). "Killzone". Official U.S. PlayStation Magazine (Ziff Davis): 110. Archived from the original on January 26, 2005. https://web.archive.org/web/20050126102523/http://www.1up.com/do/reviewPage?cId=3136102&did=3. Retrieved December 29, 2018. 
  17. Huschka, Ryan (December 5, 2004). "'Killzone'". Detroit Free Press (Gannett Company). Archived from the original on December 10, 2004. https://web.archive.org/web/20041210211844/http://www.freep.com/entertainment/videogames/gmini5e_20041205.htm. Retrieved December 29, 2018. 
  18. Ring, Bennett (November 20, 2004). "No killer, this". The Sydney Morning Herald (Fairfax Media). Archived from the original on March 31, 2016. https://web.archive.org/web/20160331031107/http://www.smh.com.au/news/Games/No-killer-this/2004/11/19/1100838212962.html. Retrieved December 29, 2018. 
  19. Gantayat, Anoop (August 5, 2005). "SEGA Brings Killzone to Japan". Ziff Davis. https://www.ign.com/articles/2005/08/05/sega-brings-killzone-to-japan. Retrieved December 29, 2018. 
  20. "D.I.C.E. Awards By Video Game Details Killzone". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=191. 
  21. "Sony Computer Entertainment Acquires Guerrilla Games leading developer of Killzone franchise". December 8, 2005. Archived from the original on April 7, 2017. https://web.archive.org/web/20170407144431/https://www.sie.com/content/dam/corporate/en/corporate/release/pdf/051208e.pdf. Retrieved December 30, 2022. 
  • (Killzone Command Center)
  • Killzone at PlayStation.com (North America)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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