Software:List of most expensive video game acquisitions

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This is a partial list of major acquisitions in the video game industry with publicly disclosed deal values. Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Take-Two Interactive-Zynga and Tencent-Supercell acquisitions.

Acquisitions with deal value of at least US$1 billion

Acquirer Target Year Deal value (US$) Inflation adjusted (US$) Reference
United States Microsoft United States Activision Blizzard 2023 75,400,000,000 75,400,000,000 [1][2]
United States Take-Two Interactive United States Zynga 2022 12,700,000,000 12,700,000,000 [3]
China Tencent Finland Supercell (81.4%) 2016 8,600,000,000 9,162,000,000 [4]
United States Microsoft United States ZeniMax Media 2021 8,100,000,000 8,100,000,000 [5]
United States Activision Blizzard SwedenUnited Kingdom King 2015 5,900,000,000 6,364,000,000 [6]
Saudi Arabia Savvy Games Group United States Scopely 2023 4,900,000,000 4,900,000,000 [7]
China ByteDance China Moonton 2021 4,000,000,000 4,000,000,000 [8][9]
Japan United States Sony Interactive Entertainment United States Bungie 2022 3,700,000,000 3,700,000,000 [10][11]
United States Microsoft Sweden Mojang 2014 2,500,000,000 2,700,000,000 [12]
United States Electronic Arts United States Glu Mobile 2021 2,400,000,000 2,400,000,000 [13]
United States Facebook United States Oculus VR 2014 2,000,000,000 2,160,000,000 [14]
United States Zynga Turkey Peak 2020 1,800,000,000 1,800,000,000 [15]
Japan Bandai Japan Namco 2005 1,700,000,000 2,225,000,000 [16]
China Tencent Hong Kong Leyou 2020 1,500,000,000 1,500,000,000 [17]
Saudi Arabia Savvy Games Group Germany ESL
United Kingdom FACEIT
2022 1,500,000,000 1,500,000,000 [18]
United States Electronic Arts United Kingdom Playdemic 2021 1,400,000,000 1,400,000,000 [19]
Sweden Embracer Group United States Gearbox Software 2021 1,300,000,000 1,300,000,000 [20]
China Tencent United Kingdom Sumo Group 2021 1,270,000,000 1,270,000,000 [21]
United States Electronic Arts United Kingdom Codemasters 2020 1,200,000,000 1,200,000,000 [22]

Acquisitions with deal value of at least US$100 million

Acquirer Target Year Deal value (US$) Inflation adjusted (US$) Reference
China Zhongji Holding China DianDian Interactive 2014 960,000,000 1,037,000,000 [23]
United States Churchill Downs Incorporated United States Big Fish Games 2014 885,000,000 956,000,000 [24]
Japan Sega Finland Rovio Entertainment 2023 776,000,000 776,000,000 [25]
United States Electronic Arts Canada BioWare
United States Pandemic Studios
2007 775,000,000 956,000,000 [26]
United States Electronic Arts United States PopCap Games 2011 750,000,000 852,000,000 [27]
United States Zynga Finland Small Giant Games 2018 700,000,000 713,000,000 [28]
United States Electronic Arts United States Jamdat Mobile 2005 680,000,000 890,000,000 [29]
Sweden Embracer Group Cyprus Easybrain 2021 640,000,000 640,000,000 [30]
United States The Walt Disney Company United States Playdom 2010 563,000,000 660,000,000 [31]
United States Macarthur Fortune Holding United Kingdom Jagex 2020 530,000,000 530,000,000 [32]
United States Zynga United Kingdom NaturalMotion 2014 527,000,000 569,000,000 [33]
Sweden Embracer Group United States Saber Interactive 2020 525,000,000 525,000,000 [34]
United States Zynga China StarLark 2021 525,000,000 525,000,000 [35]
South Korea Nexon South Korea Gloops 2012 486,000,000 541,000,000 [36]
Sweden Embracer Group United States Aspyr 2021 450,000,000 450,000,000 [37]
South Korea Pearl Abyss Iceland CCP Games 2018 425,000,000 433,000,000 [38][39]
Japan Square Enix Japan Taito 2005 409,100,000 536,000,000 [40]
Japan DeNA United States ngmoco 2010 400,000,000 469,000,000 [41]
United States Electronic Arts United Kingdom Playfish 2009 400,000,000 477,000,000 [42]
China Tencent United States Riot Games 2011 400,000,000 455,000,000 [43]
Japan United States Sony Computer Entertainment United States Gaikai 2012 380,000,000 423,000,000 [44]
United States Take-Two Interactive Serbia Nordeus 2021 378,000,000 378,000,000 [45]
United States Microsoft United Kingdom Rare 2002 375,000,000 533,000,000 [46]
United States The Walt Disney Company Canada New Horizon Interactive 2007 350,930,000 433,000,000 [47]
United States Electronic Arts United States Respawn Entertainment 2017 315,000,000 329,000,000 [48]
Sweden Embracer Group Japan United Kingdom Square Enix Europe 2022 300,000,000 300,000,000 [49]
Sweden Enad Global 7 United States Daybreak Game Company 2020 300,000,000 300,000,000 [50]
United States Take-Two Interactive Spain Social Point 2017 250,000,000 261,000,000 [51]
United States Zynga Turkey Gram Games 2018 250,000,000 255,000,000 [52]
Japan United States Sony Interactive Entertainment United States Insomniac Games 2019 229,000,000 229,000,000

[53]

United States Warner Bros. Interactive Entertainment United Kingdom TT Games 2007 210,000,000 259,000,000 [54]
Japan GREE, Inc. Japan Funzio 2012 210,000,000 234,000,000 [55]
United States Zynga United States OMGPop 2012 210,000,000 234,000,000 [56]
United States Lycos United States Gamesville 1999 207,000,000 318,000,000 [57]
United States Take-Two Interactive United States Playdots 2020 193,000,000 193,000,000 [58]
United States Zynga Turkey Rollic 2020 180,000,000 180,000,000 [59]
United States Viacom United States Harmonix 2006 175,000,000 222,000,000 [60]
United States Jam City Canada Ludia 2021 165,000,000 165,000,000 [61]
United States Warner Bros. Interactive Entertainment United States Turbine Entertainment Software 2010 160,000,000 188,000,000 [62]
Sweden THQ Nordic AB Austria Germany Koch Media 2018 149,600,000 152,000,000 [63]
China Tencent Norway Funcom 2020 148,000,000 148,000,000 [64]
Sweden Embracer Group Poland Flying Wild Hog 2020 137,000,000 137,000,000 [65]
France Infogrames United States GT Interactive 1999 135,000,000 207,000,000 [66]
Canada Leaf Mobile Canada East Side Games 2021 135,000,000 135,000,000 [67]
United States Electronic Arts United States Maxis 1997 125,000,000 199,000,000 [68]
Sweden Embracer Group China Perfect World Entertainment 2021 125,000,000 125,000,000 [69]
United States Electronic Arts United States Westwood Studios 1998 122,500,000 192,000,000 [70]
Japan Square Enix United Kingdom Eidos Interactive 2009 120,000,000 143,000,000 [71]
United States Microsoft United Kingdom Ninja Theory 2018 117,000,000 141,600,000 [72]
Sweden Embracer Group Canada A Thinking Ape 2020 105,000,000 105,000,000 [73]
Denmark Nordisk Film Sweden Avalanche Studios 2018 103,000,000 105,000,000 [74]
France Infogrames United States Hasbro Interactive 2000 100,000,000 148,000,000 [75]
Template:Country data GRB Sumo Group United States Pipeworks Studios 2020 100,000,000 100,000,000 [76]
United States Microsoft United States Ensemble Studios 2001 100,000,000 144,000,000 [77]

Acquisitions with deal value of at least US$1 million

Acquirer Target Year Deal value (US$) Reference
Hong Kong Leyou Canada Digital Extremes 2014 73,200,000 [78]
United States Hasbro Interactive United States MicroProse 1998 70,000,000 [79]
China 37Games
China Orient Securities
Hong Kong Leyou
Japan SNK Playmore 2015 63,500,000 [80]
France Nacon Germany Daedalic Entertainment 2022 60,200,000 [81]
United Kingdom Eidos Interactive Denmark IO Interactive 2004 51,120,000 [82]
China Perfect World United States Cryptic Studios 2011 50,000,000 [83]
Republic of Ireland Keywords Studios United States High Voltage Software 2020 50,000,000 [84]
Sweden THQ Nordic AB Czech Republic Warhorse Studios 2019 48,510,000 [85]
United States Electronic Arts United Kingdom Criterion Software 2004 48,000,000 [86]
France Focus Home Interactive France Dotemu 2021 46,000,000 [87]
Sweden Embracer Group Malta Ukraine 4A Games 2020 45,000,000 [88]
France Nacon Australia Big Ant Studios 2021 42,500,000 [89]
United States Devolver Digital Netherlands Good Shepherd Entertainment 2021 41,255,000 [90]
United States Devolver Digital United States System Era Softworks 2023 40,000,000 [91]
United States Take-Two Interactive United States Angel Studios 2002 38,000,000[lower-alpha 1] [92]
United States Electronic Arts United States Origin Systems 1992 35,000,000 [93]
Sweden THQ Nordic AB Sweden Coffee Stain Studios 2018 34,900,000 [94]
United States Warner Bros. Interactive Entertainment United States Midway Games 2009 33,000,000 [95][96]
United States Take-Two Interactive United States Visual Concepts
United States Kush Games
2005 32,200,000 [97]
United States tinyBuild United States Versus Evil 2021 31,300,000 [98]
United Kingdom Codemasters United Kingdom Slightly Mad Studios 2019 30,000,000 [99]
United States Devolver Digital United Kingdom Firefly Studios 2021 27,476,000 [90]
United States Devolver Digital Croatia Croteam 2020 26,935,000 [90]
Japan Sega Canada Relic Entertainment 2013 26,600,000 [100]
France Ubisoft United Kingdom Reflections Interactive 2006 24,000,000 [101]
Austria Germany Koch Media United States Volition 2013 23,000,000 [100]
Japan Kadokawa Corporation Japan From Software 2014 22,500,000 [102]
United States Activision United States Treyarch 2001 20,000,000 [103]
United States Devolver Digital United Kingdom Nerial 2021 17,353,000 [90]
United States tinyBuild Russia Bad Pixel 2021 17,100,000 [104]
United States GT Interactive United Kingdom Reflections Interactive 1999 14,700,000 [105]
United States Take-Two Interactive United Kingdom DMA Design 2000 11,000,000 [106]
Sweden Embracer Group Sweden Tarsier Studios 2019 10,500,000 [107]
United States tinyBuild United States Animal 2021 10,100,000 [108]
Norway Opera United Kingdom YoYo Games 2021 10,000,000 [109]
France Atari SA United States Nightdive Studios 2023 10,000,000 [110]
Sweden Starbreeze Studios India Dhruva Interactive 2016 8,500,000 [111]
France Focus Home Interactive Germany Deck13 2020 7,900,000 [112]
United States Take-Two Interactive India Dhruva Interactive 2019 7,900,000 [113]
Sweden Paradox Interactive United States Harebrained Schemes 2018 7,500,000 [114]
United States Take-Two Interactive Canada Barking Dog Studios 2002 3,000,000 [115]

Acquisitions which failed to complete

Acquirer Target Year Deal value (US$) Notes Reference
France Vivendi France Ubisoft 2016 6,400,000,000 In 2018, Vivendi agreed to stop pursuing its hostile takeover bid for Ubisoft and sell its shares to various investors, including Tencent. Vivendi had completely divested its stake in Ubisoft by March 2019. [116][117][118]
United States Electronic Arts United States Take-Two Interactive 2008 1,900,000,000 Although Take-Two were interested in merging with another company at the time, Strauss Zelnick and Take-Two's board of directors considered EA's cash offer inadequate. In September 2008, EA gave up on the acquisition and let the offer expire. [119][120][121]
United States Take-Two Interactive France United States Vivendi Universal Games 2003 1,000,000,000 Take-Two planned to acquire Vivendi's video game division, which at the time was up for sale as part of the parent company's plan to sell $7.7 billion in assets. Take-Two's offer was far short of the $1.6 billion Vivendi sought for the business. Ultimately the deal never came to pass and Vivendi Games would later merge with Activision to form Activision Blizzard. [122]
United States Take-Two Interactive United Kingdom Codemasters 2020 994,000,000 Take-Two offered to acquire Codemasters in November 2020 for approximately US$994 million and Codemasters subsequently accepted the deal. However, in December 2020, Electronic Arts placed a rival offer of $1.2 billion, 14% higher than Take-Two's bid, which Codemasters' board of directors agreed to instead. Take-Two formally withdrew its offer in January 2021, ceding to EA's bid. EA fully acquired Codemasters on February 21, 2021. [123][124][125][126]
Israel Playtika Finland Rovio 2023 813,000,000 Playtika held preliminary discussions with Rovio about a potential acquisition in January 2023. Playtika made a €9.05 per share all-cash offer to Rovio's board of directors. Those discussions ended with no deal the following March and Rovio stated that it would seek merger discussions with other parties instead. [127][128]
United States GT Interactive United States MicroProse 1997 250,000,000 Despite the merger agreement being signed and unanimously approved by both companies shareholders, the merger was called off two months after the deal was signed. The merger was reportedly called off due to "fundamental" disagreement over the handling of research and development costs. In the following years, MicroProse was acquired by Hasbro. [129][130][131][132]
Japan Square Enix Japan Tecmo 2008 200,000,000 Tecmo rejected Square Enix's buyout offer, opting instead for a merger of equals with Koei. [133][134]
United States Elevation Partners United Kingdom Eidos Interactive 2005 136,300,000 Elevation attempted to acquire Eidos in March 2005 as the newly formed firm's first acquisition, but were outbid by SCi, who ultimately acquired Eidos in May 2005. [135][136]
United States ZeniMax Media Canada Relic Entertainment 2013 26,300,000 At THQ's bankruptcy auction, ZeniMax bid $26.3 million for Relic Entertainment and the Company of Heroes IP, but were subsequently outbid by Sega by only $300K, with Sega ultimately acquiring Relic. [137][138]

Notes

  1. Take-Two Interactive bought Angel Studios for US$28 million in cash and 235,679 shares of restricted stock, totaling a value of approximately US$38 million.[92]

References

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  60. Harmonix
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