Software:NBA Jam (2003 video game)
| NBA Jam | |
|---|---|
| Developer(s) | Acclaim Studios Austin |
| Publisher(s) | Acclaim Entertainment |
| Producer(s) | Brandon Fish |
| Designer(s) | Vu Thai Dang |
| Programmer(s) | John Yuill |
| Artist(s) | Michael Taylor |
| Composer(s) | Mike Tekulve Nelson Everhart |
| Series | NBA Jam |
| Platform(s) | PlayStation 2, Xbox |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Jam is a 3-on-3 basketball video game published by Acclaim Entertainment for the PlayStation 2 and Xbox in 2003. It is part of the NBA Jam series. The game was announced on May 12, 2003. The play-by-play is voiced by Tim Kitzrow.[2] There was also originally to be a GameCube version of the game.[3]
The game is based on the 2003–04 NBA season and features some of the NBA's best players from that season. After a series of more simulation-oriented Jam games, NBA Jam features fast-paced gameplay more akin to the arcade originals, although in a departure from the series' usual 2-on-2 formula, the teams are made up of three players instead. The game also features various courts and special teams, including all-star teams composed of various NBA legends. It is the last NBA Jam released by Acclaim, as the company became defunct the following year.
NBA Jam would also be the last Jam game released until Electronic Arts revived the franchise with its 2010 NBA Jam game.
The game is dedicated to the programmer's niece.
Music
The music in NBA Jam ranges from before 1970 to 2000. Including multiple artists such as Chuck Berry, King Floyd, and SubUrban. SubUrban makes the most appearances on the soundtrack with six songs. Followed up by F.O.S and Bootsy Collins with two songs each. Since the game was released in the early 2000s most of the songs are from that era but the variety included in the soundtrack helps accommodate a larger audience. The developers purposely included lots of rock and hip-hop into the soundtrack; in the '60s and '70s rock was widely listened to by the younger generation, and in the same respect the '90s introduced the boom of rap music.[4] With such a diverse soundtrack NBA Jam was intended to appeal to a broad audience.
Reception
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The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[18][19]
References
- ↑ Cove, Glen (September 23, 2002). "NBA JAM 2002 For Game Boy Advance". http://www.acclaim.com/company/pressReleases/product/NBAJAMShips.html.
- ↑ "ACCLAIM SPORTS BRINGS BACK RIM-ROCKING NBA ACTION WITH 'NBA JAM' FOR NEXT-GENERATION SYSTEMS". Los Angeles, California. May 12, 2003. Archived from the original on April 4, 2004. https://web.archive.org/web/20040404122932/http://www.acclaim.com/company/pressReleases/product/NBAJAM.html. Retrieved June 9, 2013.
- ↑ IGN staff (May 15, 2003). "E3 2003: Gladiator, Jam GCN Canned". Ziff Davis. https://www.ign.com/articles/2003/05/16/e3-2003-gladiator-jam-gcn-canned.
- ↑ Zillmann, Dolf (2008). Media entertainment : the psychology of its appeal. Lawrence Erlbaum Associates Publishers. OCLC 918437086. http://worldcat.org/oclc/918437086.
- ↑ 5.0 5.1 EGM staff (December 2003). "NBA Jam (PS2, Xbox)". Electronic Gaming Monthly (Ziff Davis) (173): 191.
- ↑ Leeper, Justin (November 2003). "NBA Jam 2004 (PS2)". Game Informer (GameStop) (127): 149. http://www.gameinformer.com/NR/exeres/65FBD068-3D64-474F-85D9-BD954BB77A3D.htm. Retrieved December 29, 2019.
- ↑ "NBA Jam 2004 (Xbox)". Game Informer (GameStop) (127): 171. November 2003.
- ↑ 8.0 8.1 Dan Elektro (September 24, 2003). "NBA Jam". GamePro (IDG Entertainment). Archived from the original on February 9, 2005. https://web.archive.org/web/20050209083408/http://www.gamepro.com/sony/ps2/games/reviews/31161.shtml. Retrieved December 30, 2019.
- ↑ 9.0 9.1 Navarro, Alex (September 26, 2003). "NBA Jam Review". CBS Interactive. https://www.gamespot.com/reviews/nba-jam-review/1900-6076011/. Retrieved December 29, 2019.
- ↑ Althof, Jeremy (October 11, 2003). "GameSpy: NBA Jam (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/nba-jam/6259p1.html. Retrieved December 29, 2019.
- ↑ Althof, Jeremy (October 11, 2003). "GameSpy: NBA Jam (Xbox)". IGN Entertainment. Archived from the original on November 30, 2005. https://web.archive.org/web/20051130042719/http://xbox.gamespy.com/xbox/nba-jam/6260p1.html. Retrieved December 29, 2019.
- ↑ Robinson, Jon (October 2, 2003). "NBA Jam (PS2)". Ziff Davis. Archived from the original on January 8, 2008. https://web.archive.org/web/20080108160929/http://ps2.ign.com/articles/452/452825p1.html. Retrieved December 29, 2019.
- ↑ Robinson, Jon (October 2, 2003). "NBA Jam (Xbox)". Ziff Davis. https://www.ign.com/articles/2003/10/02/nba-jam. Retrieved December 29, 2019.
- ↑ 14.0 14.1 Jihem (November 5, 2003). "Test: NBA Jam (PS2, Xbox)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00003575_test.htm. Retrieved December 30, 2019.
- ↑ "NBA Jam". Official U.S. PlayStation Magazine (Ziff Davis) (75): 182. December 2003.
- ↑ "NBA Jam". Official Xbox Magazine (Future US): 146. December 2003.
- ↑ Marriott, Scott Alan (November 3, 2003). "'NBA Jam' (Xbox) Review". TechTV. Archived from the original on November 25, 2003. https://web.archive.org/web/20031125222447/http://www.techtv.com/xplay/reviews/story/0,24330,3558753,00.html. Retrieved December 30, 2019.
- ↑ 18.0 18.1 "NBA Jam 2004 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/nba-jam-2003/critic-reviews/?platform=playstation-2. Retrieved December 29, 2019.
- ↑ 19.0 19.1 "NBA Jam for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/nba-jam-2010/critic-reviews/?platform=xbox. Retrieved December 29, 2019.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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