Software:The Red Star (video game)

From HandWiki
The Red Star
Developer(s)Acclaim Studios Austin
Archangel Studios
Publisher(s)XS Games
Designer(s)Stephen Dupree
Peter Ong
Ara Shirinian
Composer(s)Nelson Everhart
Platform(s)PlayStation 2, PlayStation Portable, iOS[1]
ReleasePlayStation 2
  • PAL: April 20, 2007
  • NA: April 23, 2007
PlayStation Portable
  • NA: March 17, 2010
  • EU: January 5, 2011
iOS
June 22, 2010
Genre(s)Action
Mode(s)Single-player, multiplayer

The Red Star is a third-person action video game, based on The Red Star graphic novel.

Plot

The story is based on a graphic novel of the same name. It is set in a futuristic, magic-using Soviet Union, which uses floating Skyfurnaces (magical ships) and Warkasters (sorcerers) to conquer its enemies.

Gameplay

The Red Star is a mix of several video game genres like beat'em up and shooter.[1] The action is seen from the isometric perspective, with the goal of walking around and fighting enemies along the way.[2] RPG elements are also apparent as players have the option of upgrading certain attributes of a character depending on how well levels are completed. The players can choose between three characters: Makita who relies on speed and fast movements, Kyuzo who is slow but resistant and strong and Maya with a balanced approach of speed and power.[3] Maya is unlocked by beating the game once. Losing a life at any point will force a reset to the beginning of the current stage.[4]

Development and release

In 2003, Acclaim Entertainment signed an exclusive agreement with Archangel Studios to develop a video game based on The Red Star. At the time, it was in development at Acclaim Studios Austin with a scheduled release date in 2004.[5] Ray Peña and Stephen Dupree were given the roles of art and design team leads respectively. Acclaim used an in-house level editor, which allowed them to create a Smash TV-like prototype by using the existing assets from Vexx and Turok Evolution.[6]

The Red Star was originally scheduled for release for the PlayStation 2 and Xbox on September 4, 2004.[7] The first time that gamers could get their hands on The Red Star was in August 2004 on the Official PlayStation Magazine Demo. Game Informer made an early review on both the PS2 and Xbox versions.[7] The Xbox version was made in parallel with the PlayStation 2 version. It was completed with a press review copy circulating among gaming publications, including Game Informer,[7] but was never commercially released.

After Acclaim went bankrupt in 2004, XS Games took the publishing rights to the game.[6] The PlayStation Portable port was released in March 2010, through PlayStation Network. An iOS version of The Red Star was released in June the same year.[1]

Reception

Reception
Review scores
PublicationScore
iOSPS2PSPXbox
1Up.comN/AB[8]B[9]N/A
Destructoid4/10[10]N/AN/AN/A
EdgeN/A6/10[11]N/AN/A
EurogamerN/A7/10[12]N/AN/A
Game InformerN/A7.5/10[7]N/A7.5/10[7]
GameProN/AStarStarStarStarHalf star[13]N/AN/A
GameSpotN/A8.1/10[14]N/AN/A
GameSpyN/AStarStarStarHalf star[15]N/AN/A
IGNN/A6.9/10[16]6.5/10[17]N/A
OPM (UK)N/A(OPS2) 6/10[18]
3/10[19]
8/10[20]N/A
Pocket GamerStarStarStar[21]N/AN/AN/A
PSMN/A6/10[22]N/AN/A
Aggregate scores
GameRankings76%[23]74%[24]74%[25]80%[26]
Metacritic66/100[27]72/100[28]71/100[29]N/A

The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[27][28][29]

Notes

  1. ^ Vo, Long (October 6, 2006). "The Red Star Review (PS2)". http://www.the-nextlevel.com/review/ps2/the-red-star/. 

References

  1. 1.0 1.1 Mosley, Jason (March 8, 2010). "Coming Soon: 'The Red Star' – Both a Top Down Shooter and Beat 'Em Up Game". MacRumors.com, LLC. https://toucharcade.com/2010/03/08/coming-soon-%E2%80%98the-red-star%E2%80%99-%E2%80%93-both-a-top-down-shooter-and-beat-%E2%80%98em-up-game/. 
  2. Freeman, Will (May 13, 2007). "The Red Star Review". Resero Network. https://www.videogamer.com/reviews/the-red-star-review. 
  3. Freeman, Will (May 13, 2007). "Test: The Red star" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00007599-the-red-star-test.htm. 
  4. Kohler, Chris (June 15, 2007). "PlayStation 2 Games Bring The Pain". Wired (Condé Nast). https://www.wired.com/2007/06/playstation-2-games-bring-the-pain/. Retrieved January 4, 2020. 
  5. Calvert, Justin (June 10, 2003). "Acclaim signs The Red Star". CBS Interactive. https://www.gamespot.com/articles/acclaim-signs-the-red-star/1100-6029767/. 
  6. 6.0 6.1 Suckley, Matt (March 8, 2018). "Following The Red Star - Acclaim's Last Stab at Making a Masterpiece". Future plc. https://www.kotaku.co.uk/2018/03/08/following-the-red-star-acclaims-last-stab-at-making-a-masterpiece. 
  7. 7.0 7.1 7.2 7.3 7.4 Juba, Joe (October 2004). "The Red Star (PS2, Xbox)". Game Informer (GameStop) (138): 124. http://www.gameinformer.com/NR/exeres/A0D87571-C698-4656-B01B-19C0C9C375B6.htm?CS_pid=280991. Retrieved January 28, 2019. 
  8. Kennedy, Sam (April 24, 2007). "The Red Star (PS2)". Ziff Davis. http://www.1up.com/reviews/the-red-star. 
  9. Kennedy, Sam (March 26, 2010). "The Red Star PSP Review". Ziff Davis. http://www.1up.com/reviews/red-star-psp-review. 
  10. Carey, Sean (July 8, 2010). "Review: The Red Star (iPhone)". Enthusiast Gaming. https://www.destructoid.com/review-the-red-star-iphone--178148.phtml. 
  11. Edge staff (May 2007). "The Red Star (PS2)". Edge (Future plc) (175): 95. 
  12. Lyon, James (April 29, 2007). "The Red Star (PlayStation 2)". Gamer Network. https://www.eurogamer.net/articles/the-red-star-review. 
  13. Glasser, AJ (June 11, 2007). "Review: The Red Star (PS2)". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/116348.shtml. Retrieved January 30, 2019. 
  14. Davis, Ryan (May 4, 2007). "The Red Star Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/the-red-star-review/1900-6170183/. 
  15. Joynt, Patrick (May 14, 2007). "GameSpy: The Red Star (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/the-red-star/788067p1.html. 
  16. Seff, Micah (June 7, 2007). "The Red Star Review (PS2)". Ziff Davis. https://www.ign.com/articles/2007/06/08/the-red-star-review-2. 
  17. Miller, Greg (March 22, 2010). "The Red Star Review (PSP)". Ziff Davis. https://www.ign.com/articles/2010/03/22/the-red-star-review. 
  18. "The Red Star (PS2)". Official UK PlayStation 2 Magazine (Future plc) (84): 77. April 2007. 
  19. "The Red Star (PS2)". PlayStation Official Magazine – UK (Future plc) (7): 101. June 2007. 
  20. "The Red Star (PSP)". PlayStation Official Magazine – UK (Future plc): 117. June 2010. 
  21. McFerran, Damien (July 2, 2010). "Red Star". Steel Media Ltd. https://www.pocketgamer.com/articles/021912/red-star/. 
  22. "Review: The Red Star". PSM (Future US): 85. July 2007. 
  23. "Red Star for iOS (iPhone/iPad)". CBS Interactive. https://www.gamerankings.com/iphone/997999-red-star/index.html. 
  24. "The Red Star for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/919429-the-red-star/index.html. 
  25. "The Red Star for PSP". CBS Interactive. https://www.gamerankings.com/psp/945203-the-red-star/index.html. 
  26. "The Red Star for Xbox". CBS Interactive. https://www.gamerankings.com/xbox/919957-the-red-star/index.html. 
  27. 27.0 27.1 "Red Star for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/the-red-star/critic-reviews/?platform=ios-iphoneipad. 
  28. 28.0 28.1 "The Red Star for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/the-red-star/critic-reviews/?platform=playstation-2. 
  29. 29.0 29.1 "The Red Star for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/the-red-star/critic-reviews/?platform=psp. 
  • Official The Red Star site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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