Software:NFL Fever 2002
| NFL Fever 2002 | |
|---|---|
Cover art featuring Peyton Manning | |
| Developer(s) | Microsoft Game Studios |
| Publisher(s) | Microsoft Game Studios |
| Series | NFL Fever |
| Platform(s) | Xbox |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NFL Fever 2002 is an American football video game published and developed by Microsoft Game Studios. It was released in North America on November 15, 2001 as a launch title for the Xbox video game console. The game was preceded by NFL Fever 2000 (which was for Microsoft Windows only), and was followed by NFL Fever 2003.
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[2] NextGen said that the game "might be the 'out of nowhere' system seller that NFL 2K1 was for Dreamcast."[12]
The game was nominated at The Electric Playground's 2001 Blister Awards for "Best Console Sports Game" and "Xbox Game of the Year", but lost to Madden NFL 2002 and Software:Halo: Combat Evolved, respectively.[15][16]
By July 2006, the game had sold 600,000 units and earned $26 million in the U.S. NextGen ranked it as the 99th highest-selling game launched for the PlayStation 2, Xbox or GameCube between October 2000 and July 2006 in that country. Combined sales of the NFL Fever series reached 1.2 million units in the United States by July 2006.[17]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the game each a score of 5.5/10, 6.5/10, and 6/10.
References
- ↑ IGN staff (November 2, 2001). "NFL Fever 2002 (Preview)". Ziff Davis. Archived from the original on November 17, 2019. https://web.archive.org/web/20191117192756/https://www.ign.com/articles/2001/11/03/nfl-fever-2002-2. Retrieved February 18, 2025.
- ↑ 2.0 2.1 "NFL Fever 2002". Fandom. Archived from the original on February 18, 2025. https://archive.today/20250218000940/https://www.metacritic.com/game/nfl-fever-2002/. Retrieved February 18, 2025.
- ↑ Marriott, Scott Alan. "NFL Fever 2002 - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115013652/http://www.allgame.com/game.php?id=33537&tab=review. Retrieved November 17, 2019.
- ↑ Kujawa, Kraig; Leahy, Dan; Hager, Dean (January 2002). "NFL Fever 2002". Electronic Gaming Monthly (Ziff Davis) (150): 229. Archived from the original on March 31, 2023. https://web.archive.org/web/20230331223540/https://retrocdn.net/images/3/31/EGM_US_150.pdf. Retrieved February 18, 2025.
- ↑ Mowatt, Todd (November 16, 2001). "NFL Fever 2002". Greedy Productions Ltd.. Archived from the original on August 17, 2002. https://web.archive.org/web/20020817163842/http://www.elecplay.com/review.html?article=7387&full=1. Retrieved February 18, 2025.
- ↑ Kato, Matthew (December 2001). "NFL Fever 2002". Game Informer (FuncoLand) (104): 104. Archived from the original on November 17, 2004. https://web.archive.org/web/20041117123502/http://www.gameinformer.com/Games/Review/200112/R03.0804.1805.12440.htm. Retrieved February 18, 2025.
- ↑ Silverman, Ben (December 2001). "NFL Fever 2002 Review". CraveOnline. Archived from the original on December 21, 2015. https://web.archive.org/web/20151221013449/http://www.gamerevolution.com/review/nfl-fever-2002. Retrieved November 17, 2019.
- ↑ MacDonald, Ryan (November 9, 2001). "NFL Fever 2002 Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on November 11, 2001. https://web.archive.org/web/20011111181456/http://gamespot.com/gamespot/stories/reviews/0,10867,2823831,00.html. Retrieved February 18, 2025.
- ↑ Wyss, Tony (November 15, 2001). "GameSpy: NFL Fever 2002". IGN Entertainment. Archived from the original on March 16, 2006. https://web.archive.org/web/20060316133410/http://xbox.gamespy.com/xbox/nfl-fever-2002/558020p1.html. Retrieved November 17, 2019.
- ↑ Lafferty, Michael (November 23, 2001). "NFL Fever 2002 Review". Archived from the original on February 3, 2008. https://web.archive.org/web/20080203093839/http://xbox.gamezone.com/gzreviews/r18368.htm. Retrieved November 17, 2019.
- ↑ Boulding, Aaron (November 12, 2001). "NFL Fever 2002". Ziff Davis. Archived from the original on November 17, 2019. https://web.archive.org/web/20191117192429/https://www.ign.com/articles/2001/11/13/nfl-fever-2002. Retrieved February 18, 2025.
- ↑ 12.0 12.1 "NFL Fever 2002". NextGen (Imagine Media) (85): 36. January 2002. https://archive.org/details/NextGen85Jan2002/page/n37/mode/2up. Retrieved April 17, 2020.
- ↑ "NFL Fever 2002". Official Xbox Magazine (Imagine Media). December 2001.
- ↑ Rubenstein, Glenn (November 9, 2001). "'NFL Fever 2002' (Xbox) Review". TechTV. Archived from the original on February 4, 2002. https://web.archive.org/web/20020204022924/http://www.techtv.com/extendedplay/reviews/story/0,24330,3358368,00.html. Retrieved February 18, 2025.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games 2)". Greedy Productions Ltd.. Archived from the original on July 13, 2003. https://web.archive.org/web/20030713062025/http://www.elecplay.com/feature.html?id=8152&page=5.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games 3)". Greedy Productions Ltd.. Archived from the original on July 13, 2003. https://web.archive.org/web/20030713062313/http://www.elecplay.com/feature.html?id=8152&page=6. Retrieved February 17, 2025.
- ↑ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". NextGen (Future US). Archived from the original on October 28, 2007. https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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Template:NFL Fever Warning: Default sort key "Nfl Fever 2002" overrides earlier default sort key "Mobygames".
