Software:Madden NFL 2002
| Madden NFL 2002 | |
|---|---|
North American cover art with Daunte Culpepper | |
| Developer(s) | EA Tiburon Budcat Creations (PS, N64, GBA)[1] 3d6 Games, GameBrains (GBC)[2] |
| Publisher(s) |
|
| Series | Madden NFL |
| Platform(s) | PlayStation, PlayStation 2, Windows, Game Boy Color, Nintendo 64, Xbox, GameCube, Game Boy Advance |
| Release | August 14, 2001
|
| Genre(s) | Sports (American football) |
| Mode(s) | Single-player, multiplayer |
Madden NFL 2002 (also known as Madden 2002) is an American football video game. It features former Minnesota Vikings quarterback Daunte Culpepper on the cover. Pat Summerall and John Madden are the commentators. The Madden NFL 2002 commercial first aired during Super Bowl XXXVI, three days after Madden NFL 2002 started selling in Japan. Notably, it does not feature the Super Bowl MVP Tom Brady, who is included on later editions of the game as a roster update. It is also the first game to be developed by Budcat Creations.
Features
Madden NFL 2002 features play now, season, franchise, tournament, create-a-player and create-a-team modes. It also has the Madden Card feature. Along with being a GameCube and Xbox launch title, it was one of the last releases for the Nintendo 64 and Game Boy Color. This is the first Madden game to feature the Houston Texans in the team select (although they did not begin play for another year after the game's debut). It was bundled with NBA Live 2002 and NASCAR Thunder 2002 as part of the EA 2002 collector's edition for the PlayStation. Also the game featured the 2002 Expansion Draft where the player can add the 32nd team into the league, but it will force the Seattle Seahawks to move into the NFC (which will occur in the second season of the 30-season Franchise mode).
The Baltimore Ravens had the best team overall in the game with the score of 99. The worst team in the game belongs to the Houston Texans with the score of 39. The best offense in the game belongs to the St. Louis Rams with the score of 96. The best defense in the game belongs to the Baltimore Ravens with the score of 96. The best special teams in the game belongs to seven different teams (Minnesota Vikings, Tennessee Titans, Baltimore Ravens, Detroit Lions, Indianapolis Colts, San Diego Chargers, and Denver Broncos) all with scores of 99.
Also included as an extra is a slightly modified version of John Madden Football 93 for the Sega Genesis in the PlayStation and Nintendo 64 versions, albeit with an updated roster due to licensing issues.
Reception
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The PlayStation 2 and Xbox versions received "universal acclaim", and the Game Boy Advance, GameCube, Nintendo 64 and PlayStation versions received "generally favorable reviews", while the PC version received above-average reviews, according to the review aggregation website Metacritic.[17][18][19][20][21][22][23] NextGen said of the Xbox version in its final issue, "Slightly better than last year's (or even this year's) excellent PS2 version, it's hard to find much fault with this outstanding effort."[57] In Japan, Famitsu gave the PS2 version a score of 33 out of 40.[65]
Kevin "BIFF" Giacobbi of GameZone gave the PC version 9.5 out of 10, saying, "This is probably the most beautiful display of 3-D graphics you will find in any sports game to date. This is of course if your PC has a lot under the hood, especially a good video card."[66] Louis Bedigian gave the Xbox version 9 out of 10, saying, "Control and sound issues aside, this is the best version of Madden 2002 available."[67] He later gave the GameCube version 8.9 out of 10, saying that it was "Harder to control than it should be. I love both the Xbox and GC controllers (a rarity, since most gamers like one, but hate the other), but Madden was not developed for either of them."[68] Kevin Krause gave the PlayStation 2 version the same score of 8.9, calling it "a game that's so feature-rich, so extremely customizable, and so realistic that I'd recommend this one even if you're not a football buff."[69] Michael Lafferty, however, gave the PlayStation version 8 out of 10, saying that it was "Solid graphically and in the audio department."[70] However, William Abner of Computer Games Magazine gave the PC version three stars out of five, saying, "It's better to have not played a game that teases you such as this than to have played it and pulled your hair out in frustration."[71]
Uncle Dust of GamePro's October 2001 issue said of the Nintendo 64 version, "After last year's impressive debut for Madden on the PS2 and the lack of any must-have additions to the 2002 version, you'd be much better served saving the money you would have spent on this cart and putting it toward a new system to play a truly new game of Madden."[72][lower-alpha 3] Jake the Snake said of the PlayStation version, "If you need a new football game as badly as you need a system upgrade, Madden 2002 drills it through the old wooden uprights."[73][lower-alpha 4] Atomic Dawg said of the PlayStation 2 version, "Madden football is on a roll, and even in the face of future competition it continues to set the standard for PS2 football fare. It looks like another great season for Madden in 2002."[74][lower-alpha 5] Two issues later, Bro Buzz said of the Xbox version, "Madden makes the smary play by not fixing anything that ain't broke. If you're making tackles and scoring touchdowns with the PS2 version, there's no incentive to switch right now. But if you're a first-time football gamer looking for a serious simulation or a pro totally committing to the Xbox, you can't go wrong with Madden NFL 2002."[75][lower-alpha 6]
Glenn Rubenstein of Extended Play gave the PlayStation 2 version all five stars, saying that it was "everything you'd expect from the series, plus a few pleasant surprises. The graphics and gameplay are terrific, and the create-a-team and franchises features are now more complete, allowing you greater control over building your football dynasty. Although it moves fast, it still isn't anywhere close to the more arcade-style football games out there. It remains very much a hands-on simulation of football. Even though the competition has weakened in recent years, the "Madden" series is at the top of its game, and this is close to perfection."[76] He later gave the GameCube version the same perfect score, saying, "Even though there is currently no competition on the GameCube gridiron, Madden NFL 2002 is worth buying. The game offers something for everyone. Younger football fans will appreciate the game's training modes, and more experienced players will enjoy the game's long-term potential. Madden NFL 2002 not only plays an incredibly deep and solid game of football, but it showcases the system's versatility for handling a fast-paced sports simulation. We hope that this is just the beginning of an amazing run for EA Sports on the GameCube."[77]
The PC version sold 310,000 units and earned $9.7 million by August 2006 in the U.S., after its release in August 2001. It was the country's 59th best-selling computer game between January 2000 and August 2006. Combined sales of all Madden NFL computer games released between January 2000 and August 2006 had reached 1.9 million units in the U.S. by the latter date.[78]
The game was a runner-up in GameSpot's annual award categories for the best Xbox game,[79] best Nintendo 64 game,[80] and best traditional sports console game.[81] It was also nominated for the "Console Sports" and "PC Sports" awards at AIAS' 5th Annual Interactive Achievement Awards, both of which went to Tony Hawk's Pro Skater 3 and FIFA Football 2002, respectively.[82] The game won the award for "Best Console Sports Game" at The Electric Playground's 2001 Blister Awards,[83] and was nominated for the "Best Sports Game for PC", "Best Graphics in a Console Game", and "PS2 Game of the Year" awards, but lost to High Heat Major League Baseball 2002, Software:Halo: Combat Evolved, and Grand Theft Auto III, respectively.[84][85][86]
Notes
- ↑ Two critics of Electronic Gaming Monthly gave the GameCube version each a score of 9/10, and the other gave it 8.5/10.
- ↑ In Electronic Gaming Monthly's review of the PlayStation 2 version, one critic gave it 9/10, and the rest gave it each a score of 9.5/10.
- ↑ GamePro gave the Nintendo 64 version 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.
- ↑ GamePro gave the PlayStation version two 5/5 scores for graphics and fun factor, 4/5 for sound, and 4.5/5 for control.
- ↑ GamePro gave the PlayStation 2 version 5/5 each for graphics, sound, control, and fun factor.
- ↑ GamePro gave the Xbox version two 5/5 scores for graphics and fun factor, 4/5 for sound, and 4.5/5 for control.
References
- ↑ "Games". http://www.budcat.com/games/.
- ↑ "Products". http://3d6games.com/products.html.
- ↑ "New Releases (PS)". http://www.ebgames.com/ebx/categories/newReleases/morenr-PS.asp.
- ↑ IGN staff (August 20, 2001). "Madden NFL 2002 Has Shipped!". Ziff Davis. https://www.ign.com/articles/2001/08/21/madden-nfl-2002-has-shipped.
- ↑ "Madden NFL 2002 (PC)". http://www.ebgames.com/ebx/categories/products/product.asp?pf_id=205101.
- ↑ "Coming Soon (N64)". http://www.ebgames.com/ebx/categories/homepages/comingsoon-home.asp?intDeptTab=4&SortByName=no&rowsperpage=12. Retrieved January 12, 2024.
- ↑ IGN staff (November 5, 2001). "Hands-on Madden NFL 2002". Ziff Davis. https://www.ign.com/articles/2001/11/06/hands-on-madden-nfl-2002.
- ↑ Harris, Craig (November 12, 2001). "Madden GBA Ships Next Week". Ziff Davis. https://www.ign.com/articles/2001/11/13/madden-gba-ships-next-week.
- ↑ "Madden NFL 2002 for Game Boy Advance". CBS Interactive. https://www.gamerankings.com/gba/565736-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/565539-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for GameCube". CBS Interactive. https://www.gamerankings.com/gamecube/480864-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/530612-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for PC". CBS Interactive. https://www.gamerankings.com/pc/516701-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/530611-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/478096-madden-nfl-2002/index.html.
- ↑ "Madden NFL 2002 for Xbox". CBS Interactive. https://www.gamerankings.com/xbox/532794-madden-nfl-2002/index.html.
- ↑ 17.0 17.1 "Madden NFL 2002 critic reviews (GBA)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=game-boy-advance.
- ↑ 18.0 18.1 "Madden NFL 2002 critic reviews (GC)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=gamecube.
- ↑ 19.0 19.1 "Madden NFL 2002 critic reviews (N64)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=nintendo-64.
- ↑ 20.0 20.1 "Madden NFL 2002 critic reviews (PC)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=pc.
- ↑ 21.0 21.1 "Madden NFL 2002 critic reviews (PS)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=playstation.
- ↑ 22.0 22.1 "Madden NFL 2002 critic reviews (PS2)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=playstation-2.
- ↑ 23.0 23.1 "Madden NFL 2002 critic reviews (Xbox)". Fandom. https://www.metacritic.com/game/madden-nfl-2002/critic-reviews/?platform=xbox.
- ↑ Miller, Skyler. "Madden NFL 2002 (GBA) - Review". All Media Network. http://www.allgame.com/game.php?id=36603&tab=review.
- ↑ Marriott, Scott Alan. "Madden NFL 2002 (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=35606&tab=review.
- ↑ Allen, Christopher. "Madden NFL 2002 (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=35690&tab=review.
- ↑ Marriott, Scott Alan. "Madden NFL 2002 (Xbox) - Review". All Media Network. http://www.allgame.com/game.php?id=33802&tab=review.
- ↑ O'Neal, William (December 2001). "Madden [NFL 2002"]. Computer Gaming World (Ziff Davis) (209): 124. https://www.cgwmuseum.org/galleries/issues/cgw_209.pdf. Retrieved February 10, 2025.
- ↑ Hager, Dean; Leahy, Dan; Kujawa, Kraig (February 2002). "Madden NFL 2002 (GC)". Electronic Gaming Monthly (Ziff Davis) (151): 164. https://retrocdn.net/images/9/91/EGM_US_151.pdf. Retrieved February 10, 2025.
- ↑ Leahy, Dan (October 2001). "Madden NFL 2002 (N64)". Electronic Gaming Monthly (Ziff Davis) (147): 154. https://retrocdn.net/images/8/8f/EGM_US_147.pdf. Retrieved February 10, 2025.
- ↑ Kujawa, Kraig (October 2001). "Madden NFL 2002 (PS)". Electronic Gaming Monthly (Ziff Davis) (147): 156.
- ↑ Kujawa, Kraig; Leahy, Dan; Hager, Dean (October 2001). "Madden NFL 2002 (PS2)". Electronic Gaming Monthly (Ziff Davis) (147): 146.
- ↑ Kujawa, Kraig (December 2001). "Madden NFL 2002 (Xbox)". Electronic Gaming Monthly (Ziff Davis) (149): 250. https://retrocdn.net/images/c/c6/EGM_US_149.pdf. Retrieved February 10, 2025.
- ↑ Mowatt, Todd (August 23, 2001). "Madden NFL 2002 (PS2)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=6549&full=1.
- ↑ Kato, Matthew (February 2002). "Madden NFL 2002 (GC)". Game Informer (GameStop) (106): 87. https://archive.org/details/game-informer-issue-106-february-2002/page/86/mode/2up. Retrieved February 10, 2025.
- ↑ Kato, Matthew (September 2001). "Madden NFL 2001 (PS)". Game Informer (FuncoLand) (101): 82. https://archive.org/details/game-informer-issue-101-september-2001/page/82/mode/2up. Retrieved February 10, 2025.
- ↑ Kato, Matthew (October 2001). "Madden NFL 2002 (PS2)". Game Informer (FuncoLand) (102): 83. https://archive.org/details/game-informer-issue-102-october-2001/page/82/mode/2up. Retrieved February 10, 2025.
- ↑ Kato, Matthew (November 2001). "Madden NFL 2002 (Xbox)". Game Informer (FuncoLand) (103): 121. https://archive.org/details/game-informer-issue-103-november-2001/page/120/mode/2up. Retrieved February 10, 2025.
- ↑ Dodson, Joe (September 2001). "Madden NFL 2002 Review (PS)". CraveOnline. https://www.gamerevolution.com/review/34193-madden-nfl-200-review.
- ↑ Silverman, Ben (September 2001). "Madden NFL 2002 Review (PS2)". CraveOnline. https://www.gamerevolution.com/review/33687-madden-nfl-2002-review.
- ↑ Silverman, Ben (December 2001). "Madden NFL 2002 (Xbox)". CraveOnline. https://www.gamerevolution.com/review/34409-madden-nfl-2002-review-2.
- ↑ MacDonald, Ryan (November 14, 2001). "Madden NFL 2002 Review (GC)". Fandom. https://www.gamespot.com/reviews/madden-nfl-2002-review/1900-2824619/.
- ↑ MacDonald, Ryan (October 23, 2001). "Madden NFL 2002 Review (N64)". Fandom. https://www.gamespot.com/reviews/madden-nfl-2002-review/1900-2819752/.
- ↑ Todd, Brett (August 24, 2001). "Madden NFL 2002 Review (PC)". Fandom. https://www.gamespot.com/reviews/madden-nfl-2002-review/1900-2807697/.
- ↑ MacDonald, Ryan (August 24, 2001). "Madden NFL 2002 Review (PS)". Fandom. https://www.gamespot.com/reviews/madden-nfl-2002-review/1900-2807809/.
- ↑ MacDonald, Ryan (August 20, 2001). "Madden NFL 2002 Review (PS2)". Fandom. https://www.gamespot.com/reviews/madden-nfl-2002-review/1900-2806003/.
- ↑ MacDonald, Ryan (November 13, 2001). "Madden NFL 2002 Review (Xbox)". Fandom. https://www.gamespot.com/reviews/madden-nfl-2002-review/1900-2824319/.
- ↑ Wyss, Tony (November 27, 2001). "Madden [NFL 2002 (GCN) [Incomplete]"]. IGN Entertainment. http://www.sportplanet.com/features/reviews/madden2002/gc/.
- ↑ Johnson, Christopher E. (August 30, 2001). "Madden Football 2002 [sic (PC)"]. IGN Entertainment. http://www.gamespy.com/reviews/august01/madden2002pc/.
- ↑ Abner, Will (August 29, 2001). "Madden Football 2002 [sic (PS2)"]. IGN Entertainment. http://archive.gamespy.com/reviews/august01/madden2002/.
- ↑ Wyss, Tony (November 15, 2001). "GameSpy: Madden [NFL 2002 (Xbox)"]. IGN Entertainment. http://xbox.gamespy.com/xbox/madden-nfl-2002/559941p1.html.
- ↑ Harris, Craig (November 28, 2001). "Madden NFL 2002 (GBA)". Ziff Davis. https://www.ign.com/articles/2001/11/29/madden-nfl-2002.
- ↑ Mirabella III, Fran (November 16, 2001). "Madden NFL 2002 (GCN)". Ziff Davis. https://www.ign.com/articles/2001/11/16/madden-nfl-2002-2.
- ↑ Zdyrko, David (August 27, 2001). "Madden NFL 2002 (PC)". Ziff Davis. https://www.ign.com/articles/2001/08/27/madden-nfl-2002-6.
- ↑ Zdyrko, David (August 21, 2001). "Madden NFL 2002 (PS2)". Ziff Davis. https://www.ign.com/articles/2001/08/21/madden-nfl-2002-7.
- ↑ Boulding, Aaron (November 8, 2001). "Madden NFL 2002 (Xbox)". Ziff Davis. https://www.ign.com/articles/2001/11/09/madden-nfl-2002-4.
- ↑ 57.0 57.1 "Madden NFL 2002 (Xbox)". NextGen (Imagine Media) (85): 36. January 2002. https://archive.org/details/NextGen85Jan2002/page/n37/mode/2up. Retrieved October 21, 2021.
- ↑ "Madden NFL 2002 (GC)". Nintendo Power (Nintendo of America) 150: 141. November 2001.
- ↑ "Madden NFL 2002 (N64)". Nintendo Power (Nintendo of America) 148. September 2001.
- ↑ Zuniga, Todd (October 2001). "Madden NFL 2002 (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (49): 136. https://archive.org/details/official-us-playstation-magazine-issue-49-october-2001/page/n141/mode/2up. Retrieved February 10, 2025.
- ↑ Zuniga, Todd (September 2001). "Madden NFL 2002 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (48): 112-13. https://archive.org/details/official-us-playstation-magazine-issue-48-september-2001/page/112/mode/2up. Retrieved February 10, 2025.
- ↑ "Madden NFL 2002". Official Xbox Magazine (Imagine Media). December 2001.
- ↑ Smolka, Rob (November 2001). "Madden NFL 2002". PC Gamer (Imagine Media) 8 (11). http://pcgamer.com/reviews/review_2002-01-02i.html. Retrieved May 18, 2015.
- ↑ Kujawa, Kraig (August 21, 2001). "Madden NFL 2002 (PS2)". Playboy (Playboy Enterprises). http://www.playboy.com/sports/games/madden/index.html. Retrieved May 17, 2015.
- ↑ "プレイステーション2 - マッデンNFL スーパーボウル2002" (in ja). Famitsu (Enterbrain) 915: 71. June 30, 2006.
- ↑ Giacobbi, Kevin "BIFF" (September 4, 2001). "Madden NFL 2002 Review - PC". http://pc.gamezone.com/gzreviews/r18458.htm.
- ↑ Bedigian, Louis (November 25, 2001). "Madden NFL 2002 - XB - Review". https://gamezone.com/reviews/madden_nfl_2002_xb_review/.
- ↑ Bedigian, Louis (December 2, 2001). "Madden NFL 2002 - GC - Review". https://gamezone.com/reviews/madden_nfl_2002_gc_review/.
- ↑ Krause, Kavin (September 4, 2001). "Madden NFL 2002 - PS2 - Review". https://gamezone.com/reviews/madden_nfl_2002_ps2_review/.
- ↑ Lafferty, Michael (August 29, 2001). "Madden NFL 2002 Review - PlayStation". http://psx.gamezone.com/gzreviews/r18458.htm.
- ↑ Abner, William (November 8, 2001). "Madden NFL 2002". Computer Games Magazine (theGlobe.com). http://www.cgonline.com/reviews/madden2002-01-r1.html. Retrieved October 21, 2021.
- ↑ Uncle Dust (October 2001). "Madden NFL 2002 (N64)". GamePro (IDG) (157). http://gamepro.com/nintendo/n64/games/reviews/16723.shtml. Retrieved February 10, 2025.
- ↑ Jake the Snake (October 2001). "Madden NFL 2002 (PS)". GamePro (IDG Entertainment) (157). http://gamepro.com/sony/psx/games/reviews/16420.shtml. Retrieved February 10, 2025.
- ↑ Atomic Dawg (October 2001). "Madden NFL 2002 (PS2)". GamePro (IDG) (157). http://gamepro.com/sony/ps2/games/reviews/16245.shtml. Retrieved May 17, 2015.
- ↑ Bro Buzz (December 2001). "Madden NFL 2002 Kicks It Off With the Xbox". GamePro (IDG Entertainment) (159): 174. https://retrocdn.net/images/f/f9/GamePro_US_159.pdf. Retrieved February 10, 2025.
- ↑ Rubenstein, Glenn (August 22, 2001). "'Madden NFL 2002' (PS2) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0%2C23008%2C3343849%2C00.html.
- ↑ Rubenstein, Glenn (January 11, 2002). "'Madden NFL 2002' (GCN) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0%2C24330%2C3367268%2C00.html.
- ↑ Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 5)". Edge (Future plc). http://www.edge-online.com/features/top-100-pc-games-21st-century/5/. Retrieved October 21, 2021.
- ↑ GameSpot staff (2001). "The Best and Worst of 2001 (Best Xbox Game Nominees)". CNET. http://gamespot.com/gamespot/features/video/bestof_2001/p5_05.html.
- ↑ GameSpot staff (2001). "The Best and Worst of 2001 (Best Nintendo 64 Game Nominees)". CNET. http://gamespot.com/gamespot/features/video/bestof_2001/p5_09.html.
- ↑ GameSpot staff (2001). "The Best and Worst of 2001 (Best Sports, Traditional Game Nominees)". CNET. http://gamespot.com/gamespot/features/video/bestof_2001/p3_11.html.
- ↑ "5th Annual Interactive Achievement Awards: Winners". http://www.interactive.org/awards/IAA-5/winners.asp.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games 2)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=5.
- ↑ EP staff (2002). "Blister Awards 2001 (PC Games 2)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=3.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=4.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games 3)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=6.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
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