Software:NHL 99

From HandWiki
NHL 99
Cover art featuring Eric Lindros
Developer(s)EA Canada (PS/PC)
MBL Research (N64)[1]
Publisher(s)EA Sports
Producer(s)Ken Sayler
SeriesNHL series
EngineVirtual Stadium
Platform(s)PlayStation, Windows, Nintendo 64
ReleasePlayStation & Windows
Nintendo 64
  • NA: October 1, 1998[3]
  • EU: November 30, 1998
Genre(s)Sports - Ice Hockey Sim
Mode(s)Single-player, multiplayer

NHL 99 is an ice hockey video game developed by Electronic Arts Canada. It was released in September 1998 and was the successor to NHL 98. The game boasted great improvements to the game from NHL 98. However the next two editions feature small improvements from this game thus making this game similar to NHL 2000 and NHL 2001. It was the first and only installment of the NHL series to be released on Nintendo 64.

Features

Starting with NHL 99 up to NHL 2001 there were very few large 'improvements' to the game. NHL 99 for the PlayStation boasted higher-resolution graphics than NHL 98, but the framerate and unresponsive controls (especially in 2+ player modes) hindered its playability. Online leagues of the game also became more organized. Daryl Reaugh left the series as color commentator following NHL 99. In the Nintendo 64 version of NHL 99, the official NHL and NHLPA licence with all teams and players are represented, including the Nashville Predators expansion team. It has a Medium-High Resolution at 30 FP, rumble-pack support, and four player mode.[1] The commentary is done by ESPN's Bill Clement.[1]

Intro

The introduction features various highlights from the previous season accompanied by "Heroes" by David Bowie.

Reception

Reception
Review scores
PublicationScore
N64PCPS
CGWN/AStarStarStarStarStar[9]N/A
EGM8/10[10]N/A7.67/10[11]
Game Informer8.25/10[12]N/A9/10[13]
GameFanN/AN/A92%[14]
GameProStarStarStarStarStar[15][lower-alpha 1]StarStarStarStarHalf star[16][lower-alpha 2]StarStarStarStarHalf star[17][lower-alpha 3]
GameRevolutionA−[18]B[19]B+[20]
GameSpot7.9/10[21]8.4/10[22]8.4/10[23]
IGN8.8/10[1]9/10[24]8.9/10[25]
N64 Magazine74%[28]N/AN/A
Next GenerationN/AStarStarStarStarStar[26]StarStar[27]
Nintendo Power7.6/10[29]N/AN/A
OPM (US)N/AN/AStarStarStarStarHalf star[30]
PC Gamer (US)N/A91%[32]N/A
The Cincinnati EnquirerN/AStarStarStarStarHalf star[33]N/A
Aggregate score
GameRankings84%[4]88%[5]80%[6]

The game received "favorable" reviews on all platforms according to the review aggregation website GameRankings.[4][5][6] AllGame gave the PlayStation version four stars out of five, saying that it "isn't a Stanley Cup winner yet, but there is still an undeniable amount of fun to be had if you're willing to except [sic] a few flaws."[34] Likewise, Official UK PlayStation Magazine gave it a similar score of eight out of ten, saying that the game "manages to succeed in bettering its predecessor. But, be warned, you have to really play it to get the most out of it. Patience is key."[35] Hyper gave the Nintendo 64 version 81%, saying, "while NHL 99's controls aren't executed quite as well as they could have been, the hard-hitting action combined with glossy NHL logos and statistics makes it a worthwhile purchase for any recreational follower of the sport."[36] N64 Magazine gave the same console version 74%, saying that it was "by no means dire."[28] Jeff Lackey of Computer Games Strategy Plus gave the Windows version three stars out of five, saying, "By making the goalies behave in the way they do, a player has two choices when playing NHL 99: play at Rookie level and quickly learn to win every game by a wide margin, or play at Pro level and accept the inability of your players to score standard NHL style goals against computer super-goalies. Perhaps the great graphics and sounds will be enough for some to overcome this deficiency; however, it's unlikely this will be the case for anyone who actually follows the NHL and wants a real hockey simulation."[37]

Next Generation said of the PlayStation version in its January 1999 issue, "What EA has given us this year is more of an attempt at a purist hockey game rather than the intense hockey experience they have delivered before. While a purist hockey game is certainly not a bad thing, it's just not that much fun to play, and that's the bottom line."[27] One issue later, however, the magazine changed its tune and called the Windows version "the best-looking hockey game on the PC."[26] In the same issue, the magazine listed the same Windows version as well as the N64 version at #40 on its list of the Fifty Best Games of All Time, saying, "The control is fantastic and the company has managed to balance the gameplay perfectly between arcade and simulation. It feels real, but it is never tedious, as realistic simulations tend to be."[38]

The Electric Playground nominated the Windows version for their 1998 "Best Computer Game" award, which ultimately went to Half-Life.[39] The game won the "Best Hockey Game" award as well;[40] the Official Broadcast Overlays and Up To The Minute Stats were nominated for "Best Easter Eggs or Extras", which ultimately went to the Batmobile from Need for Speed 3.[41] It was also nominated for PC PowerPlay's "Best Sports" award, which went to FIFA 99,[42] and for the "Best Sports Game of the Year" award at IGN's Best of 1998 Awards, which ultimately went to NFL Blitz.[43]

Notes

  1. GamePro gave the Nintendo 64 version two 5/5 scores for graphics and overall fun factor, 4/5 for sound, and 4.5/5 for control.
  2. GamePro gave the PC version two 3.5/5 scores for graphics and sound, and two 4.5/5 scores for control and overall fun factor.
  3. GamePro gave the PlayStation version two 4.5/5 scores for graphics and overall fun factor, and two 5/5 scores for sound and control.

References

  1. 1.0 1.1 1.2 1.3 Harris, Craig (October 14, 1998). "NHL '99 (N64)". Ziff Davis. https://www.ign.com/articles/1998/10/15/nhl-99-2. 
  2. "GameSpot: PC News: New Releases". http://gamespot.com/gamespot/stories/news/0,10870,2464254,00.html. 
  3. I. G. N. Staff (1998-10-02). "EA Ships NHL 99" (in en). https://www.ign.com/articles/1998/10/02/ea-ships-nhl-99. 
  4. 4.0 4.1 "NHL 99 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/198175-nhl-99/index.html. 
  5. 5.0 5.1 "NHL 99 for PC". CBS Interactive. https://www.gamerankings.com/pc/63553-nhl-99/index.html. 
  6. 6.0 6.1 "NHL 99 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198176-nhl-99/index.html. 
  7. Brumley, Doug (January 12, 1999). "NHL 99 (N64)". CNET. http://gamecenter.com/Consoles/Nintendo/Nhl99/. 
  8. Cirulis, Martin E. (October 20, 1998). "NHL 99 (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-2184,00.html. 
  9. Goble, Gordon (February 1999). "Hockey Heaven (NHL 99 Review)". Computer Gaming World (Ziff Davis) (175): 220–21. http://www.cgwmuseum.org/galleries/issues/cgw_175.pdf. Retrieved October 8, 2020. 
  10. EGM staff (1998). "NHL 99 (N64)". Electronic Gaming Monthly (Ziff Davis). 
  11. "NHL 99 (PS)". Electronic Gaming Monthly (Ziff Davis). 1998. 
  12. Anderson, Paul; Reiner, Andrew; Storm, Jon (November 1998). "NHL 99 - Nintendo 64". Game Informer (FuncoLand) (67): 50. http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=nov98&doc=nhl99n. Retrieved June 20, 2015. 
  13. Anderson, Paul; Reiner, Andrew; Storm, Jon (November 1998). "NHL 99 - PlayStation". Game Informer (FuncoLand) (67): 69. http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=nhl99p. Retrieved June 20, 2015. 
  14. Higgins, Geoff "El Nino"; Mowatt, Todd "Video Cowboy" (January 1999). "NHL 99 (PS)". GameFan (Shinno Media) 7 (1): 88. https://archive.org/details/Gamefan_Vol_7_Issue_01/page/n89/mode/2up. Retrieved October 8, 2020. 
  15. Air Hendrix (1998). "NHL '99 Review for N64 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/n64/games/reviews/300.shtml. Retrieved June 20, 2015. 
  16. Ryan, Mike (1998). "NHL 99 Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/696.shtml. Retrieved June 20, 2015. 
  17. Air Hendrix (December 1998). "NHL '99 Rules the PlayStation Rink". GamePro (IDG Entertainment) (123): 221. https://archive.org/details/GamePro_Issue_113_December_1998/page/n223/mode/2up. Retrieved October 8, 2020. 
  18. Dick, Kevin (October 1998). "NHL '99 Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32649-nhl-99-review. 
  19. Cooke, Mark (November 1998). "NHL '99 - PC Review". CraveOnline. https://www.gamerevolution.com/review/33153-nhl-99-review-2. 
  20. Zimring, Jason (October 1998). "NHL '99 - PS". CraveOnline. http://www.game-revolution.com/games/sony/sports/nhl99.htm. 
  21. Gerstmann, Jeff (October 15, 1998). "NHL 99 Review". CBS Interactive. https://www.gamespot.com/reviews/nhl-99-review/1900-2543696/. 
  22. Poole, Stephen (October 22, 1998). "NHL 99 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/nhl-99-review/1900-2543910/. 
  23. MacDonald, Ryan (October 1, 1998). "NHL 99 Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/nhl-99-review/1900-2546029/. 
  24. Blevins, Tal (October 27, 1998). "NHL '99 (PC)". Ziff Davis. https://www.ign.com/articles/1998/10/28/nhl-99. 
  25. Harris, Craig (September 29, 1998). "NHL '99 (PS)". Ziff Davis. https://www.ign.com/articles/1998/09/30/nhl-99-3. 
  26. 26.0 26.1 "NHL 99 (PC)". Next Generation (Imagine Media) (50): 99. February 1999. https://archive.org/details/NextGeneration50Feb1999/page/n99/mode/2up. Retrieved October 8, 2020. 
  27. 27.0 27.1 "NHL 99 (PS)". Next Generation (Imagine Media) (49): 105. January 1999. https://archive.org/details/NEXT_Generation_49/page/n105/mode/2up. Retrieved October 8, 2020. 
  28. 28.0 28.1 Price, James (December 1998). "NHL 99". N64 Magazine (Future Publishing) (22): 92–93. https://archive.org/details/n64magazineukcollection/N64%20Magazine%2022%20-%20december%201998%20%28UK%29%20%28Max-Rez%20version%29/page/n91/mode/2up?q=%22nhl+99%22. Retrieved August 27, 2021. 
  29. "NHL '99". Nintendo Power (Nintendo of America) 114: 126. November 1998. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-356-126.jpg. Retrieved October 8, 2020. 
  30. "NHL 99". Official U.S. PlayStation Magazine (Ziff Davis) 2 (3). December 1998. 
  31. "NHL 99". PC Accelerator (Imagine Media) (4): 108. December 1998. https://archive.org/details/PCXL04Dec1998/page/n107/mode/2up. Retrieved December 31, 2020. 
  32. Smolka, Rob (December 1998). "NHL 99". PC Gamer (Imagine Media) 5 (12): 187. https://archive.org/details/pcgamer199812/page/n217/mode/2up. Retrieved October 8, 2020. 
  33. Bottorff, James (1998). "NHL 99 shoots, scores (PC)". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/nhl99.html. 
  34. Marriott, Scott Alan. "NHL 99 (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=14237&tab=review. 
  35. Weaver, Tim (December 1998). "NHL '99". Official UK PlayStation Magazine (Future Publishing) (39): 121. https://archive.org/details/opm039/page/n119/mode/2up. Retrieved October 8, 2020. 
  36. Cheung, Kevin (January 1999). "NHL 99 (N64)". Hyper (Next Media Pty Ltd) (63): 93. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-693-93.jpg. Retrieved October 9, 2020. 
  37. Lackey, Jeff (November 10, 1998). "NHL 99". Strategy Plus, Inc.. http://www.cdmag.com/articles/015/096/nhl99_review.html. 
  38. Next Generation staff (February 1999). "The Fifty Best Games of All Time (#40)". Next Generation (Imagine Media) (50): 74. https://archive.org/details/NextGeneration50Feb1999/page/n75/mode/2up. Retrieved October 8, 2020. 
  39. EP staff (1999). "The Best of 1998: The Blister Award (Best Computer Game)". Greedy Productions. http://old.elecplay.com/feature/best98/best98-1.shtml#pc. 
  40. EP staff (1999). "The Best of 1998: The Blister Award (Best Hockey Game)". Greedy Productions. http://old.elecplay.com/feature/best98/best98-2.shtml#hockey. 
  41. EP staff (1999). "The Best of 1998: The Blister Award (Best Easter Eggs or Extras)". Greedy Productions. http://old.elecplay.com/feature/best98/best98-4.shtml#eastereggs. 
  42. "Game of the Year 1999 (Part 3)". PC PowerPlay (Next Media Pty Ltd) (47): 30. April 2000. https://archive.org/details/PCPowerplay-047-2000-04/page/n29/mode/2up. Retrieved June 18, 2021. 
  43. IGN staff (January 29, 1999). "IGNPC's Best of 1998 Awards". Ziff Davis. https://www.ign.com/articles/1999/01/29/ignpcs-best-of-1998-awards. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Nhl 99" overrides earlier default sort key "Mobygames".