Software:NHL 2000
| NHL 2000 | |
|---|---|
Cover art featuring Chris Pronger of the St. Louis Blues | |
| Developer(s) | EA Canada Tiertex Design Studios (GBC) |
| Publisher(s) | EA Sports |
| Producer(s) | Kevin Wilkinson |
| Series | NHL series |
| Platform(s) | Game Boy Color, PlayStation, Windows |
| Release | Windows PlayStation Game Boy Color |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NHL 2000 is an ice hockey video game developed by Electronic Arts Canada. It was released in 1999 and was the successor to NHL 99.
Gameplay
A season mode (later developed into a Franchise mode) with a retirement feature, drafting, and player trades were added to the series in this game, as well as the ability to use any photo for created players' faces, which is textured onto the head. Similar gameplay was used in this version, as well as the previous version, NHL 99.
Another mode in NHL 2000 is the Tournament mode, in which the user chooses 16 countries (only 18 countries were available in the game) to play a round robin. After the round robin, eight teams are eliminated and then the remaining eight have a "playoff," but instead of it being out of seven games it was single-elimination. Eventually, a winner is crowned gold in the championship match. There is also a third place match for the losers of the semi-finals.
The game has a total of 28 NHL teams, including the new expansion Atlanta Thrashers, which was the only team in the game that did not exist in the 1998–99 season. Online leagues of the game also became more organized.
Daryl Reaugh left the series as colour commentator in this game and was replaced by Bill Clement. Jim Hughson remained as play-by-play announcer throughout the series.
Reception
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The PlayStation and PC versions received "favorable" reviews, while the Game Boy Color version received "mixed" reviews, according to the review aggregation website GameRankings.[6][7][8] Jim Preston of NextGen said of the PlayStation version, "EA Sports once again proves it does hockey better than anyone else on the planet."[27]
Nash Werner of GamePro said of the PC version that "it's easy to overlook the flaws when everything else fits like a glove. If you're a fan of NHL '99, you'll love NHL 2K [sic]. It was worth the wait."[32][lower-alpha 1] William Abner of Computer Games Strategy Plus gave the same PC version three stars out of five, saying, "In the end, NHL 2000 is more of a side step than it is a leap forward. While the super goalie problem is gone and the online play is compelling, the AI problems mar the solo game to the point that in order to have a good time you must put limitations on yourself so as to not destroy the computer opponent at will. And that's just not much fun."[33]
PC Gamer US nominated the PC version for their 1999 "Best Sports Game" award, which ultimately went to High Heat Baseball 2000. The staff wrote of the game, "Arcade-style hockey just doesn't get any better."[34] It was also a finalist for the Academy of Interactive Arts & Sciences' 1999 "Computer Sports Game of the Year" award, which ultimately went to FIFA 2000.[35] The game was named the best sports game of 1999 by CNET Gamecenter.[36]
Said PC version alone sold 97,219 units in the US by April 2000.[37]
Notes
- ↑ GamePro gave the PC version two 4.5/5 scores for graphics and overall fun factor, 4/5 for sound, and 5/5 for control.
References
- ↑ "The Games Of 1999 ~ Europe". http://www.gonegold.com/golden/eurogold99.shtml.
- ↑ Fudge, James (September 15, 1999). "NHL 2000 Ships". Strategy Plus, Inc.. http://www.cdmag.com/articles/022/180/nhl2000_ships.html.
- ↑ "NHL 2000 Shipping Next Week". September 15, 1999. http://www.psxnation.com/news/091599b.shtml.
- ↑ "NHL 2000". http://www.chipsworld.co.uk/detProd.asp?ProductCode=2680.
- ↑ "THQ Ships NHL 2000 and FIFA 2000 for Game Boy Color". December 20, 1999. http://www.thq.com/Corporate/PressReleases/press-163.asp.
- ↑ 6.0 6.1 "NHL 2000 for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/198167-nhl-2000/index.html.
- ↑ 7.0 7.1 "NHL 2000 for PC". CBS Interactive. https://www.gamerankings.com/pc/176876-nhl-2000/index.html.
- ↑ 8.0 8.1 "NHL 2000 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198168-nhl-2000/index.html.
- ↑ Cook, Brad. "NHL 2000 (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20354&tab=review.
- ↑ Cook, Brad. "NHL 2000 (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=20516&tab=review.
- ↑ Goldman, Alexander. "NHL 2000 (PS) - Review". AllGame. http://www.allgame.com/game.php?id=20747&tab=review.
- ↑ Goble, Gordon (October 21, 1999). "NHL 2000 (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3309,00.html.
- ↑ Hamilton, Lewis (October 22, 1999). "NHL 2000 (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Nhl2000/.
- ↑ Todd, Brett (January 2000). "Too Much of a Good Thing? (NHL 2000 Review)". Computer Gaming World (Ziff Davis) (186): 120–21. http://www.cgwmuseum.org/galleries/issues/cgw_186.pdf. Retrieved May 17, 2020.
- ↑ EGM staff (November 1999). "NHL 2000 (PS)". Electronic Gaming Monthly (Ziff Davis) (124).
- ↑ McNamara, Andy; Anderson, Paul; Reiner, Andrew (November 1999). "NHL 2000 - PlayStation". Game Informer (FuncoLand) (79). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4290. Retrieved June 21, 2015.
- ↑ Higgins, Geoff (December 2000). "REVIEW for NHL 2000 (PS)". GameFan (Shinno Media) 7 (12): 96. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n97/mode/2up. Retrieved May 17, 2020.
- ↑ Leong, George (October 1999). "NHL 2000 Review (PC)". CraveOnline. https://www.gamerevolution.com/review/33151-nhl-2000-review.
- ↑ Colin (November 1999). "NHL 2000 - PS". CraveOnline. http://www.gamerevolution.com/review/sony/nhl_2000.
- ↑ Trueman, Doug (February 16, 2000). "NHL 2000 Review (GBC)". CBS Interactive. https://www.gamespot.com/reviews/nhl-2000-review/1900-2536198/.
- ↑ Ryan, Michael E. (September 20, 1999). "NHL 2000 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/nhl-2000-review/1900-2543845/.
- ↑ MacDonald, Ryan (October 8, 1999). "NHL 2000 Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/nhl-2000-review/1900-2548774/.
- ↑ Bowen, Kevin (October 6, 1999). "NHL 2000 (PC)". IGN Entertainment. http://www.gamespy.com/legacy/reviews/nhl2k_a.shtm.
- ↑ Harris, Craig (January 28, 2000). "NHL 2000 (GBC)". Ziff Davis. https://www.ign.com/articles/2000/01/29/nhl-2000.
- ↑ Blevins, Tal (September 29, 1999). "NHL 2000 (PC)". Ziff Davis. https://www.ign.com/articles/1999/09/30/nhl-2000-3.
- ↑ Bhatt, Andy (October 1, 1999). "NHL 2000 (PS)". Ziff Davis. https://www.ign.com/articles/1999/10/02/nhl-2000-2.
- ↑ 27.0 27.1 Preston, Jim (December 1999). "NHL 2000". NextGen (Imagine Media) (60). https://archive.org/details/NextGen60Dec1999/page/n115/mode/2up. Retrieved May 17, 2020.
- ↑ Kujawa, Kraig (November 1999). "NHL 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (2): 135. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_2_1999-11_Ziff_Davis_US/page/n133/mode/2up. Retrieved May 17, 2020.
- ↑ PCA staff (December 1999). "NHL 2000". PC Accelerator (Imagine Media) (16): 113. https://archive.org/details/PCXL16Dec1999/page/n115/mode/2up. Retrieved June 5, 2021.
- ↑ Morris, Daniel (December 1999). "NHL 2000". PC Gamer (Imagine Media) 6 (12): 163. https://archive.org/details/PCGamer199912/page/n167/mode/2up. Retrieved May 17, 2020.
- ↑ Mowatt, Tom (April 14, 2000). "More value for your puck: NHL games pass on aggressive realism to hockey fans". USA Today (Gannett Company). https://www.proquest.com/docview/408835183.
- ↑ Werner, Nash (1999). "NHL 2000 Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/2292.shtml. Retrieved June 21, 2015.
- ↑ Abner, William (September 15, 1999). "NHL 2000". Strategy Plus, Inc.. http://www.cdmag.com/articles/022/176/nhl2k_review.html.
- ↑ PC Gamer staff (March 2000). "The Sixth Annual PC Gamer Awards (Best Sports Game)". PC Gamer (Imagine Media) 7 (3): 54.
- ↑ "Third Interactive Achievement Awards: Personal Computer". http://www.interactive.org/iaa/finalists_pc.html.
- ↑ Gamecenter staff (January 21, 2000). "The Gamecenter Awards for 1999! (Sports Winner)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards99/ss02v.html.
- ↑ PC Gamer staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer (Imagine Media) 7 (4): 33.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
Wikidata has the property:
|
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
Wikidata has the property:
|
External links
Warning: Default sort key "Nhl 2000" overrides earlier default sort key "Mobygames".

