Software:Ninja Assault

From HandWiki
Short description: 2000 video game


Ninja Assault
North American arcade flyer
Developer(s)Now Production
Publisher(s)Namco
Composer(s)Hiroto Sasaki
Platform(s)Arcade, PlayStation 2
ReleaseArcade
PlayStation 2
  • JP: September 9, 2002
  • PAL: October 4, 2002
  • NA: November 18, 2002
Genre(s)Light-gun shooter
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2000 light-gun shooter video game developed by Now Production and published by Namco for arcades. It was ported to the PlayStation 2 in 2002.

Gameplay

Ninja Assault was developed by Namco, who also created the Time Crisis series. However, this game has more in common with Lethal Enforcers, Virtua Cop, and The House of the Dead series, whereby the movement is completely "on-rails" (i.e., with no hiding pedal), and the player must shoot away from the screen to reload. Both versions of this game support up to two players in cooperative gameplay.

Plot

The story, according to the opening movie, is as follows:

"Once upon a time in feudal Japan, a brutal war raged. No one foresaw its conclusion, at least not in the manner in which it unfolded. And now...the evil Shogun Kigai has kidnapped Princess Koto in order to sacrifice her for his resurrection ritual. But there is hope.... Two courageous ninjas (Guren and Gunjo) have stepped forward. The battle among humans has ceased. And in its place, a new battle has begun: humans against demons."

Release

Ninja Assault is advertised in in-game email message in Monolith Soft and Namco's Xenosaga Episode I. After finishing the PS2 release of the game, one would unlock a code that could be entered in the contest at Namco's website to win a copy of the game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic60/100[3]
Review scores
PublicationScore
EGM6.67/10[4]
Eurogamer5/10[5]
Famitsu28/40[6]
Game Informer6.25/10[7]
GameProStarStarStarHalf star[8]
GameSpot5.6/10[9]
GameZone6.5/10[10]
IGN5/10[11]
OPM (US)StarStarHalf star[12]
X-PlayStarStar[13]

In Japan, Game Machine listed Ninja Assault on their December 15, 2000 issue as being the fourth most-successful dedicated arcade game of the month.[14]

The PS2 version received "mixed" reviews according to the review aggregation website Metacritic.[3] In its preview, IGN compared it with The House of the Dead 2.[15] The same website later gave the Japanese version a mixed review over two months before it was released Stateside, along with Electronic Gaming Monthly, GamePro, Official U.S. PlayStation Magazine, and PSM.[4][8][11][12][16] In Japan, Famitsu gave it a score of 28 out of 40.[6]

Notes

References

  1. "Ninja Assault: 1st Person Blasting from Namco" (in en). August 30, 2000. https://www.ign.com/articles/2000/08/31/ninja-assault-1st-person-blasting-from-namco. 
  2. "Namco Readies Ninja Assault for Arcades" (in en). November 7, 2000. https://www.ign.com/articles/2000/11/07/namco-readies-ninja-assault-for-arcades. 
  3. 3.0 3.1 "Ninja Assault for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/ninja-assault/critic-reviews/?platform=playstation-2. Retrieved May 8, 2020. 
  4. 4.0 4.1 EGM staff (September 2002). "Ninja Assault [Import]". Electronic Gaming Monthly (Ziff Davis) (158): 150. 
  5. Reed, Kristan (October 14, 2002). "Ninja Assault". Gamer Network. https://www.eurogamer.net/articles/r_ninjaassault_ps2. Retrieved May 9, 2020. 
  6. 6.0 6.1 "ニンジャアサルト [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1987&redirect=no. Retrieved May 8, 2020. 
  7. "Ninja Assault". Game Informer (GameStop) (118): 98. February 2003. 
  8. 8.0 8.1 Four-Eyed Dragon (September 16, 2002). "Ninja Assault Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/26225.shtml. Retrieved May 9, 2020. 
  9. Davis, Ryan (December 2, 2002). "Ninja Assault Review". CBS Interactive. https://www.gamespot.com/reviews/ninja-assault-review/1900-2899186/. Retrieved May 8, 2020. 
  10. Bedigian, Louis (December 1, 2002). "Ninja Assault - PS2 - Review". https://www.gamezone.com/reviews/ninja_assault_ps2_review/. Retrieved May 9, 2020. 
  11. 11.0 11.1 Dunham, Jeremy (September 16, 2002). "Ninja Assault [Import"]. Ziff Davis. https://www.ign.com/articles/2002/09/16/ninja-assault. Retrieved May 8, 2020. 
  12. 12.0 12.1 "Ninja Assault [Import]". Official U.S. PlayStation Magazine (Ziff Davis) (61): 150. October 2002. 
  13. Fielder, Joe (January 20, 2003). "'Ninja Assault' (PS2) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0,24330,3413686,00.html. Retrieved May 9, 2020. 
  14. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (624): 17. 15 December 2000. 
  15. IGN staff (May 2, 2002). "Ninja Assault (Preview)". Ziff Davis. https://www.ign.com/articles/2002/05/06/ninja-assault-2. Retrieved May 8, 2020. 
  16. "Review: Ninja Assault". PSM (Imagine Media): 40. October 2002. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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