Software:Time Crisis II
| Time Crisis II | |
|---|---|
North American arcade flyer | |
| Developer(s) | Namco |
| Publisher(s) | Namco PlayStation 2
|
| Director(s) | Takashi Satsukawa |
| Producer(s) | Takashi Sano |
| Composer(s) | Kaz Nakamura |
| Series | Time Crisis |
| Platform(s) | Arcade, PlayStation 2 |
| Release | Arcade PlayStation 2 |
| Genre(s) | Rail shooter |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco System 23, Super Namco System 23 |
Time Crisis II is a 1997 light-gun shooter video game developed and published by Namco for arcades. It is the second installment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of an industry mogul's plan for world dominance.
The game was ported to the PlayStation 2 in October 2001, as part of a bundle to coincide with the launch of the GunCon 2 controller (G-Con 2 in Europe), with enhanced graphics. Ports for the original PlayStation and Dreamcast were cancelled during development.[4] The game received mostly favorable reviews for the arcade and console versions. A sequel to the game, Time Crisis 3, was released in 2002.
Gameplay

The game utilizes the foot pedal system, just like Time Crisis, allowing players to hide from enemy fire.[5] The "crisis flash" system alerts players when the enemy's attack would cause a direct hit, a feature not present in its predecessor, Time Crisis. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. Certain sections of the game give players a machine gun with unlimited ammo.
The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero, unlike the first game, where running out of time results in a game over. Players can continue from their current position, as opposed to the PlayStation version of Time Crisis, which requires players to restart from the beginning of a section.
This was the first Time Crisis game to enable two people to play simultaneously,[5] allowing each player to cover the other. In single player, the computer controls the other character. The arcade version used connecting cabinets to allow another player to join. The PlayStation 2 version features split-screen and System Link functionality, which requires two televisions, two consoles, two copies of the game, and an iLink cable. Points are deducted for shooting the other player, though neither player will lose lives as a result. The same system is utilized for events in Time Crisis 3 and Time Crisis 4.
Plot
In 1997, NeoDyne Industries announces it plan to launch a series of 64 satellites, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, a Gen Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder, and is using StarLine as a front. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported by train.
Locating the train, Keith and Robert board and attempt to destroy it, but are thwarted by NeoDyne forces led by Buff Bryant, who manages to extract the satellite by helicopter but dies battling the agents. Surviving the subsequent derailment, the agents hijack a mercenary helicopter and make their way to NeoDyne's remote oceanic spaceport, encountering further resistance led by Wild Dog - a former crimeboss thought killed in a previous V.S.S.E. operation. Both agents are forced into a firefight with Dog, who keeps them at bay with a prosthetic minigun and additional assistance from Diaz, but is defeated. He escapes with self-detonation by explosives, leaving the agents to focus on the satellite.
After rescuing Christy, Keith and Robert focus on Diaz, who initiates the launch sequence before activating the defense system of a prototype satellite to engage them. With precious few seconds on the clock, Keith and Robert destroy the prototype and shoot Diaz in the chest, sending him falling to his death. Without him to finish the sequence, the rocket malfunctions and explodes. Christy fishes out Keith and Robert from the waters before the trio are extracted by the V.S.S.E. just as the rest of the base goes up in flames.
PlayStation 2 port

The PlayStation 2 version of the game featured enhanced graphics and additional cutscenes. It was packaged with the GunCon 2 lightgun peripheral, although it was also compatible with the GunCon 45. When completed enough times, the player could unlock alternative weapons, such as a machine gun or shotgun, and had the option of wielding two lightguns at a time (with combinations of both GunCon 2 and original GunCon possible). There is also a Crisis Mission mode, in which the players have to complete and perform various tasks, including a simulated gun duel against Richard Miller, the lead protagonist of the first Time Crisis game. Extras also included a clay pigeon shooting mode (including a port of Namco's Shoot Away II light gun clay shooting arcade game), and a virtual port of the mechanical arcade game, Quick & Crash.
Development
Time Crisis 2 was first publicly unveiled at the January 1998 Amusement Trades Exhibition International in London.[6]
Reception
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In Japan, Game Machine listed Time Crisis II on their June 15, 1998 issue as being the second most-successful dedicated arcade game of the week.[25] It went on to be the sixth Japanese highest-grossing arcade game of 1999 and 2001 respectively.[26][27]
The game was met with positive reviews upon release. Edge gave the arcade version the award for 1998 Coin-Op of the Year, above Sega Rally 2 and Get Bass. Edge described Time Crisis II's "separate-screen" two-player mode as "one of the most convincing forms of cooperative play ever seen in the arcade".[28] AllGame gave it a score of four-and-a-half stars out of five.[29]
Next Generation reviewed the arcade version and commented: "Not as big a milestone as the first, but definitely a superb game from Namco".[21] They were less enthusiastic about the PlayStation 2 conversion, saying that while it was "great for what it is", wasn't as good as other lightgun shooters.[22]
Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 81 out of 100 ("Favorable") for the PlayStation 2 version, based on reviews from 21 professional critics.[7] In Japan, Famitsu scoring Time Crisis II with GunCon 2 bundle a score of 32 out of 40.[13] the PlayStation 2 version of Time Crisis II was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Software:Halo: Combat Evolved.[30]
References
- ↑ "Time crisis 2 (Registration Number PA0001076183)". https://cocatalog.loc.gov.
- ↑ I. G. N. Staff (2001-10-02). "New PlayStation 2 Releases" (in en). https://www.ign.com/articles/2001/10/02/new-playstation-2-releases.
- ↑ "Time Crisis II". http://www.gpstore.co.nz/product.x?1456250.
- ↑ "Time Crisis II (Dreamcast)". http://uk.ign.com/games/time-crisis-ii/dc-10952.
- ↑ 5.0 5.1 "Time Crisis 2: An Interactive Two-Player Gun Game". Electronic Gaming Monthly (Ziff Davis) (105): 72. April 1998.
- ↑ Yeo, Matt (April 1998). "Coin-Operated". Sega Saturn Magazine (Emap International Limited) (30): 95.
- ↑ 7.0 7.1 "Time Crisis II Critic Reviews for PlayStation 2". https://www.metacritic.com/game/time-crisis-ii/critic-reviews/?platform=playstation-2. Retrieved 19 February 2014.
- ↑ Frankle, Gavin. "Time Crisis II (PS2) - Review". AllGame. http://www.allgame.com/game.php?id=34573&tab=review. Retrieved 29 December 2016.
- ↑ Mike. "Time Crisis 2". Computer and Video Games (240): 108–109. https://archive.org/details/Computer_and_Video_Games_Issue_0240/page/108/mode/2up?q=%22mario+party%22. Retrieved 30 June 2021.
- ↑ Edge staff (December 2001). "Time Crisis II (PS2)". Edge (104).
- ↑ EGM Staff (October 2001). "Time Crisis II (PS2)". Electronic Gaming Monthly (148): 146.
- ↑ Bramwell, Tom (13 November 2001). "Time Crisis II Review". http://www.eurogamer.net/articles/r_timecrisis2_ps2. Retrieved 19 February 2014.
- ↑ 13.0 13.1 "プレイステーション2 - タイムクライシス2 +ガンコン2(同梱版)". Famitsu 915: 66. 30 June 2006.
- ↑ Leeper, Justin (October 2001). "Time Crisis 2". Game Informer (102). http://www.gameinformer.com/Games/Review/200110/R03.0805.1530.39692.htm. Retrieved 19 February 2014.
- ↑ Air Hendrix (2 October 2001). "Time Crisis 2 Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/17068.shtml. Retrieved 19 February 2014.
- ↑ G-Wok (October 2001). "Time Crisis II Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/time-crisis-ii. Retrieved 19 February 2014.
- ↑ Davis, Ryan (4 October 2001). "Time Crisis II Review". http://www.gamespot.com/reviews/time-crisis-ii-review/1900-2816441/. Retrieved 19 February 2014.
- ↑ Thornton, Benjamin (10 October 2001). "Time Crisis II". PlanetPS2. http://www.planetps2.com/features/reviews/2001/timecrisis2/. Retrieved 19 February 2014.
- ↑ The Badger (27 November 2001). "Time Crisis 2 with Guncon Review - PlayStation 2". GameZone. http://ps2.gamezone.com/gzreviews/r18654.htm. Retrieved 19 February 2014.
- ↑ Perry, Douglass C. (2 October 2001). "Time Crisis II". http://www.ign.com/articles/2001/10/02/time-crisis-ii. Retrieved 19 February 2014.
- ↑ 21.0 21.1 "Finals". Next Generation (Imagine Media) (43): 120. July 1998.
- ↑ 22.0 22.1 Lundrigan, Jeff (October 2001). "Finals". Next Generation (Imagine Media) 4 (10): 77.
- ↑ "Time Crisis II". Official U.S. PlayStation Magazine: 134. October 2001.
- ↑ Boyce, Ryan (4 September 2001). "Time Crisis 2". Maxim. http://www.maxim.com/gaming/time-crisis-2. Retrieved 14 November 2014.
- ↑ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (566): 21. 15 June 1998.
- ↑ Akagi, Masumi, ed (1 February 2000). "Sega's CG Videos Top Game Charts". Game Machine (Amusement Press, Inc.) (603): 18. https://onitama.tv/gamemachine/pdf/20000201p.pdf#page=10.
- ↑ Akagi, Masumi, ed (15 January 2002). ""Tekken TT", "DOC 2000" Top Game Charts". Game Machine (Amusement Press, Inc.) (650): 18. https://onitama.tv/gamemachine/pdf/20020115p.pdf#page=10.
- ↑ "File:Edge UK 067.pdf - Retro CDN". http://retrocdn.net/index.php?title=File:Edge_UK_067.pdf&page=78.
- ↑ Weiss, Brett Alan. "Time Crisis II (ARC) - Review". AllGame. http://www.allgame.com/game.php?id=14268&tab=review. Retrieved 29 December 2016.
- ↑ Staff (January 25, 2002). "Blister Awards 2001". The Electric Playground. Archived from the original on July 13, 2003. https://web.archive.org/web/20030713062025/http://www.elecplay.com/feature.html?id=8152&page=5.
External links
- Official website
- Time Crisis II on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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