Software:Time Crisis: Project Titan
| Time Crisis: Project Titan | |
|---|---|
European box art | |
| Developer(s) | Namco Flying Tiger Development |
| Publisher(s) |
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| Producer(s) | Masanori Kato John Brandsetter |
| Designer(s) | John Brandsetter |
| Programmer(s) |
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| Artist(s) |
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| Writer(s) |
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| Series | Time Crisis |
| Engine | Time Crisis 1 |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Rail shooter |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2001 light-gun shooter video game developed by Namco and Flying Tiger Entertainment and published by Namco for the PlayStation. It is a spin-off of Namco's Time Crisis series, serving as a direct sequel to the PlayStation port of the original Time Crisis.
Gameplay
Project Titan features the same gameplay as the other Time Crisis games. It also retains the signature foot pedal. Players by default are in hiding position. They are shielded from taking fire, but they cannot fire back. In order to begin play, players must step on the pedal and begin firing. Stepping off the pad also allows the player to reload the gun.
This game introduces a new gameplay mechanic that allows the player to move to multiple fixed locations, which are activated by shooting yellow arrows while the player is hiding.[2] This feature was later reused in the arcade version of Time Crisis 4.
Plot
Several months after the events in Sercia, V.S.S.E. agent Richard Miller is informed by his superiors that Caruban president Xavier Serrano has been publicly assassinated by a man dressed like him. With no evidence to the contrary, V.S.S.E. is prepared to extradite Richard to Caruba to stand trial in 48 hours. With only that much time to prove his innocence, Richard is alerted to the presence of an undercover agent codenamed Abacus who can help him obtain the information he needs.
Meanwhile, Kantaris, the arms dealer Richard supposedly killed in a previous mission, discovers that her secretary Marisa Soleli is in fact Abacus. Unable to determine the extent of what she knows, Kantaris has Abacus taken on board her private yacht to be interrogated by her new security chief Zeus Bertrand. Richard parachutes aboard and makes his way down to the crew's quarters, where he fights a crazed chef in the kitchen. Locating and dueling Bertrand in the engine room, Richard takes him out and rescues Abacus, who reveals that a Caruban anti-government militant named Ricardo Blanco was the real killer.
Escaping the yacht by chopper just as Kantaris destroys it with explosives, Richard gets Abacus to safety before hopping a flight to Caruba International Airport. There, he fights his way through Blanco's men until he gets picked up by Abacus' contact, who takes him to Blanco's mansion. Blanco and his surviving allies fight Richard in a pitched battle in the back, dying one by one until only Blanco stands. Wounded, he tries to escape, but is immediately gunned down by Wild Dog, who survived his apparent death but lost his left arm, which he replaced with a minigun gun. A dying Blanco reveals Dog's hideout is in an abandoned nuclear research station on Rio Oro island.
Infiltrating Rio Oro and defeating Wild Dog's men, Richard destroys a weaponized drilling machine sent to kill him. He then discovers Serrano is alive and well, having been kept by Dog as a bargaining chip after his death was faked. The president reveals Wild Dog and Kantaris are conspiring to mine his country's rich titanium resources so that they can build mechanized battlesuits, under the name "Project Titan". Serrano gives Richard the project blueprints before making his escape. Richard acquires a speedboat and makes his way to the excavation site.
Engaging the surviving mercenaries in the ruins, Richard is eventually confronted by Wild Dog, who leaves two Titans codenamed Deimos and Neimos to kill him. Defeating them in a thrilling fight, Richard then takes on Wild Dog himself, damaging his gun arm. A defiant Dog activates the majority of his Titan army before making his escape via helicopter. A few well-aimed shots from Richard disable the chopper, causing it to crash into the assembled Titans and destroy them.
His name finally cleared, Richard declines an award from President Serrano in favor of tracking down Kantaris. He is last seen driving down a lone road as the sun sets in the background.
Development
Time Crisis: Project Titan was developed by Namco alongside Flying Tiger Entertainment, a third-party company in the United States; Flying Tiger and its personnel were not credited in the final product in Japan. It was published by Namco as a PlayStation-only title as it serves as a sequel to the PlayStation version of the original game. The game took two years to develop.[2] Namco opted to create a new game instead of porting over Time Crisis II since the specifications of the arcade version and the PlayStation are so different.[1] Like other Namco games of the era, it was released by Sony Computer Entertainment in Europe.
Reception
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Project Titan received "average" reviews according to the review aggregation website Metacritic.[3] A major complaint about the game was the poor graphics. Ryan Davis of GameSpot called the visuals "badly outdated" and the animation "downright bad".[2] Douglass C. Perry of IGN opined the game looked "old, dated, and bad" and that it did not look any better than the original Time Crisis PlayStation port.[1] Eric Bratcher of NextGen said of the game, "PlayStation finally answers Saturn's Virtua Cop 2, only it's five years too late and shooting blanks."[9] In Japan, Famitsu gave it a score of 30 out of 40.[6] Air Hendrix of GamePro said, "If you love lightgun shooters, Titan will make for a thrilling weekend rental. Since it pretty much amounts to an add-on level pack, you'd have to be ultra-hardcore about Time Crisis to spring for your own copy."[12][lower-alpha 2]
The game was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Software:Halo: Combat Evolved.[13]
Notes
References
- ↑ 1.0 1.1 1.2 1.3 Douglass C. Perry (June 19, 2001). "Time Crisis: Project Titan". Ziff Davis. Archived from the original on January 3, 2024. https://web.archive.org/web/20240103072839/https://www.ign.com/articles/2001/06/19/time-crisis-project-titan. Retrieved February 21, 2024.
- ↑ 2.0 2.1 2.2 2.3 Ryan Davis (June 18, 2001). "Time Crisis: Project Titan Review". Fandom. Archived from the original on October 5, 2001. https://web.archive.org/web/20011005074320/http://gamespot.com/gamespot/stories/reviews/0,10867,2776563,00.html. Retrieved September 9, 2021.
- ↑ 3.0 3.1 "Time Crisis: Project Titan". Fandom. Archived from the original on January 3, 2024. https://web.archive.org/web/20240103072841/https://www.metacritic.com/game/time-crisis-project-titan/. Retrieved February 21, 2024.
- ↑ Che Chou; Jonathan Dudlak; James "Milkman" Mielke (June 2001). "Time Crisis: Project Titan". Electronic Gaming Monthly (Ziff Davis) (143): 105. Archived from the original on April 15, 2023. https://web.archive.org/web/20230415012653/https://retrocdn.net/images/0/01/EGM_US_143.pdf. Retrieved February 21, 2024.
- ↑ Jules Grant (June 25, 2001). "Time Crisis: Project Titan". Greedy Productions Ltd.. Archived from the original on August 17, 2002. https://web.archive.org/web/20020817021816/http://www.elecplay.com/review.html?article=6185&full=1. Retrieved September 9, 2021.
- ↑ 6.0 6.1 "プレイステーション - タイムクライシス プロジェクトタイタン" (in ja). Famitsu (Enterbrain) 915: 25. June 30, 2006. Archived from the original on February 21, 2024. https://web.archive.org/web/20240221165747/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=19401&redirect=no. Retrieved February 21, 2024.
- ↑ "Time Crisis: Project Titan". Game Informer (FuncoLand) (98). June 2001.
- ↑ Romendil (April 3, 2001). "Test: Time Crisis: Project Titan" (in fr). Webedia. Archived from the original on September 9, 2021. https://web.archive.org/web/20210909163041/https://www.jeuxvideo.com/articles/0000/00001298_test.htm. Retrieved February 21, 2024.
- ↑ 9.0 9.1 Eric Bratcher (July 2001). "Time Crisis: Project Titan". NextGen (Imagine Media) (79): 86. https://archive.org/details/NextGen79Jul2001/page/n87/mode/2up. Retrieved September 9, 2021.
- ↑ Sam Kennedy (June 2001). "Time Crisis: Project Titan". Official U.S. PlayStation Magazine (Ziff Davis) (45): 104. https://archive.org/details/official-us-playstation-magazine-issue-45-june-2001/page/104/mode/2up. Retrieved February 21, 2024.
- ↑ Stephen Frost (June 2001). "Time Crisis: Project Titan". PSM (Imagine Media) (46): 32. https://archive.org/details/psm-issue-046-june-2001/page/n31/mode/2up. Retrieved February 21, 2024.
- ↑ Air Hendrix (July 2001). "Time Crisis: Project Titan". GamePro (IDG) (154): 91. Archived from the original on January 9, 2024. https://web.archive.org/web/20240109031150/https://retrocdn.net/images/3/33/GamePro_US_154.pdf. Retrieved February 21, 2024.
- ↑ EP staff (2002). "Blister Awards 2001 (Best Console Shooter Game)". Greedy Productions, Inc.. Archived from the original on July 13, 2003. https://web.archive.org/web/20030713062025/http://www.elecplay.com/feature.html?id=8152&page=5.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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