Software:Time Crisis 3
| Time Crisis 3 | |
|---|---|
North American arcade flyer | |
| Developer(s) | Namco Nextech |
| Publisher(s) | Namco PlayStation 2
|
| Director(s) | Takashi Satsukawa |
| Producer(s) | Hajime Nakatani |
| Composer(s) | Takeshi Miura |
| Series | Time Crisis |
| Platform(s) | Arcade, PlayStation 2 |
| Release | Arcade PlayStation 2 |
| Genre(s) | Rail shooter |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco System 246 |
Time Crisis 3 is a 2003 light-gun shooter video game developed by Namco and Nextech and published by Namco for arcades. It is the third installment of the Time Crisis series. Like its predecessor, Time Crisis II, it allows for two players to cooperate in a link play environment and has the Time Crisis signature pedal system for hiding and advancing and the first in the series to change or select weapons. It was later ported to the PlayStation 2.
Gameplay
Time Crisis 3 incorporates a new type of weapons system allowing the player to switch between the standard 9-round handgun, a fully automatic machine gun that can hold 200 rounds, a shotgun with 50 shells and a 5-round grenade launcher with powerful splash damage. Only the handgun has unlimited ammunition, though players can shoot yellow-clad soldiers to gain ammunition for their other weapons. This feature was later used in the port of Crisis Zone, with some changes.
The game also refines the crisis flash system which life-threatening shots are brighter, making pedal-releasing advisories easier.
PlayStation 2 version
The PlayStation 2 version includes plot elements, features and weapons not found in its arcade counterpart. Alicia Winston is featured as a playable character, having been an unplayable supporting character in the arcade version of the game. Gameplay for Alicia is, for the most part, the same as the regular campaign, with occasional sections in which the player must use a sniper rifle to deal with enemy snipers. Players can access the Crisis Mission exercise menu through prolonged gameplay.
Plot
In 2003, 6 years after Time Crisis II, Astigos, the largest island in the Mediterranean nation of Lukano, is invaded by special forces from the neighboring Zagorian Federation. Led by dictator General Giorgio Zott, the invaders conquer 80% of Astigos in a matter of weeks despite international protests. Meanwhile, the surviving Lukano defenders organize themselves into the Lukano Liberation Force under Daniel Winston. Learning that the Zagorian forces have set up a base in the abandoned Astigos State Observatory, Daniel and his lieutenant Jake Hernandez lead a small force to infiltrate and destroy it. Once inside, however, they are captured by waiting Zagorian troops.
A week later, Daniel's sister Alicia undertakes a solo mission to infiltrate a Zagorian bunker. Inside, she downloads intelligence that leads her to discover the Zagorians have acquired tactical ballistic missiles, which they intend to use to eliminate the rest of the LLF and potentially threaten neighboring nations. Alicia transmits the info to her contact at the V.S.S.E., who in turn gets the agency to dispatch agents Alan Dunaway and Wesley Lambert to destroy the missiles. Posing as fishermen, Alan and Wesley launch an attack on Marano Beach but are quickly cornered into a shipwreck by the Zagorian defenders. Their leader, Air Force Colonel Victor Zahn, attacks them in his heavily armed gunship. Alicia manages to steal a jeep and rescue the agents, then helps them to shoot down Zahn. The three make their way to Astigos Town Center, where they are separated in a surprise attack. Alan and Wesley fight their way through town and the forest to reach a supply train heading up to Zott's compound. Meanwhile, Alicia is confronted by Jake, who is revealed to be the greedy traitor who sold out Daniel for the love of money. After running Jake out of town, Alicia links up with the agents at the trainyard.
Randy Garrett, the head of Zott's "Assassin Squad", leads them into an ambush, during which he destroys the bridge, causing the train to fall into the river. After finishing off Garrett and his men, Alan, Wesley and Alicia approach the base, where they once again split up to defeat the exterior defenders. Alan and Wesley are confronted by hired gunman Wild Dog — who was seemingly killed during the events involving the NeoDyne incident — with his new protégé, Wild Fang, who has greatly enhanced leg strength. In the ensuing battle, Fang is apparently killed, but Dog once again commits self-detonates via explosives to evade capture. Zott prepares to execute Daniel in revenge, but Alicia shoots the pistol out of his hand with a sniper rifle. Alan and Wesley chase Zott into the compound while Alicia liberates Daniel's men from captivity. Arming themselves, the fighters arrive just in time to save the agents from Zott's soldiers. At the same time, Alicia catches Jake trying to escape with a stolen nuclear warhead. She disables his ship, forcing him to detonate his cargo prematurely. Using her sniper skills, Alicia simultaneously destroys the detonator and kills Jake before sending the burning wreckage crashing into the sea.
Alan and Wesley confront Zott inside the main dome and shoot him dead, but not before he initiates the launch. Using rocket launchers, the two destroy the dome's roof, causing it to cave in and destroy the missiles. Around the same time after Alicia rejoins her brother, the V.S.S.E. agents manage to escape the dome safely.
Their mission a success, Alan and Wesley return home, while the LLF ultimately defeats the Zagorians and forces them out of Lukano, freeing Astigos Island.
Mobile phone spin-off
A spin-off of Time Crisis 3, Time Crisis Mobile (3D), was released on mobile phones and later re-ported in 2009 to the iPhone OS with the name Time Crisis Strike.
Reception
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The game received "favorable" reviews according to the review aggregation website Metacritic.[3]
References
- ↑ "Topics". http://www.namco.co.jp/home/index.html. "業務用ガンシューティングゲーム「タイムクライシス3」4月1日発売!"
- ↑ "Time Crisis 3". http://namcoarcade.com/nai_gamedisplay.asp?gam=timecri3.
- ↑ 3.0 3.1 "Time Crisis 3 Critic Reviews for PlayStation 2". https://www.metacritic.com/game/time-crisis-3/critic-reviews/?platform=playstation-2.
- ↑ Edge staff (December 2003). "Time Crisis 3". Edge (130): 107.
- ↑ EGM Staff (November 2003). "Time Crisis 3". Electronic Gaming Monthly (172): 187.
- ↑ Reed, Kristan (2003-10-17). "Time Crisis 3 Review". http://www.eurogamer.net/articles/r_timecrisis3_ps2.
- ↑ Leeper, Justin (December 2003). "Time Crisis 3". Game Informer (128): 149. http://www.gameinformer.com/NR/exeres/9D9A0546-D404-4018-A980-AA0DCB80BAFC.htm. Retrieved 2014-02-19.
- ↑ Four-Eyed Dragon (2003-10-22). "Time Crisis 3 Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/31206.shtml. Retrieved 2014-02-19.
- ↑ Davis, Ryan (2003-10-22). "Time Crisis 3 Review". http://www.gamespot.com/reviews/time-crisis-3-review/1900-6077181/.
- ↑ Lafferty, Michael (2003-10-26). "Time Crisis 3 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/time_crisis_3_ps2_review.
- ↑ Lewis, Ed (2003-10-21). "Time Crisis 3". http://www.ign.com/articles/2003/10/21/time-crisis-3.
- ↑ Baker, Chris (November 2003). "Time Crisis 3". Official U.S. PlayStation Magazine: 142. http://www.playstationmagazine.com/article2/0,4364,1358632,00.asp. Retrieved 2014-02-19.
- ↑ Steinberg, Scott (2003-09-24). "'Time Crisis 3' (PS2) Review". X-Play. http://www.techtv.com/xplay/reviews/story/0,24330,3521046,00.html.
External links
- English website
- Japanese Arcade website
- Japanese PS2 website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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