Software:Samurai Warriors

From HandWiki
Short description: 2004 video game
Samurai Warriors
North American PlayStation 2 box art featuring Yukimura Sanada and Kunoichi
Developer(s)Omega Force
Publisher(s)
Director(s)Hisashi Koinuma
Designer(s)Kazuhiro Echigoya
SeriesSamurai Warriors
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
Xbox
Genre(s)Hack and slash
Mode(s)Single-player, multiplayer

Samurai Warriors (戦国無双, Sengoku Musō, in Japan) is the first title in the series of hack and slash video games created by Koei's Omega Force team based closely around the Sengoku ("Warring States") period of Japanese history and is a sister series of the Dynasty Warriors series, released for the PlayStation 2 and Xbox in 2004. A port of this game called Samurai Warriors: State of War has been released for the PlayStation Portable, which includes additional multiplayer features.

A sequel, Samurai Warriors 2, was released in 2006 for the PlayStation 2 and Xbox 360, then ported to Microsoft Windows in 2008.

Gameplay

In Samurai Warriors, the player takes the role of a single officer in battle and must fend off hordes of enemy soldiers and defeat the enemy commander. The player has at their disposal a range of combo attacks and crowd-clearing special moves known as Musou attacks. The variety of attacks available increase as the player's character gains levels and new weapons.

Musou attacks can only be performed when the character's Musou gauge is full. The Musou gauge increases when the character inflicts and receives damage. Additionally, if the character is low on health or possesses a special skill, they can use their True Musou attack, a more powerful version of the regular Musou attack.

Each character can equip up to five items before each battle, which will affect their attributes or give them additional abilities. Players can find items which affect their attributes through normal battle by defeating enemy officers or breaking open crates. The items which give characters special abilities are obtained by meeting conditions in specific battles.

Like items, weapons can also be found in battle. Each character has four different types of weapons they can find. In addition to their base attributes, weapons will randomly have additional attributes attached to them. The value of these bonuses depends on three things: the difficulty level, the stage the player is on and the ranks the character has in the 'Discern' skill. In addition to the random weapon drops, each character has a unique fifth weapon. Unlike the other weapons, the fifth weapons have set bonuses and attributes. Fifth weapons are obtained by meeting conditions in specific battles on either the Hard or Chaos difficulty level.

Differences from Dynasty Warriors series

Samurai Warriors contains a number of changes to Dynasty Warriors' combat system, most notably the ability to perform free-style combo attacks during Musou attack mode, during which the game enters bullet-time; common soldiers move slowly, but officers are unaffected. Other changes include the ability to perform a roll to dodge attacks, and deflect incoming arrows with their weapon. Additionally, the series has hyper attacks, or the ability to dash while attacking enemy soldiers.[7]

The character development system has been overhauled. There is a new ranking system after battles which depends on five categories:

  • Time in which the battle is won.
  • Amount of experience earned.
  • Missions successfully completed in battle.
  • Number of enemies defeated while using a Musou attack.
  • Number of enemies killed in total.

Each of these categories is given a rank (from lowest to highest: E, D, C, B, A, S) depending on the player's performance, and then the player is given an overall rank. The higher the rank and the harder the difficulty setting of the game, the more the player's character attributes will increase. In addition to the growth of the character's stats, Skill Points are also awarded. Skill Points are used to buy skills through a skill tree that enhance the character's abilities.

Samurai Warriors introduces an in-battle mission system. Each stage has a number of missions which become available depending on which character the player is controlling and the success or failure of previous missions. Missions include eliminating specific enemy officers, launching sneak attacks on enemy bases or thwarting the plans of the enemy. Success in these missions can be crucial to the outcome of many battles as failure often results in a massive loss of morale to the player's forces. It will also determine the path that will be carved out for the next stage if there is a split route, but one can choose which path to take if both routes had been opened.

Officer Training Mode

Samurai Warriors gives players the opportunity to create new characters via the officer training mode. In this mode the player creates a new character who trains under a mentor, completing twelve training sessions and a final exam. The player has a variety of tasks available for each training session based on gameplay modes and combat techniques. Each of the different tasks affects different attributes of the character. After the completion of the task the player will be ranked out of a score of 100 points, by getting more points the character's attributes will increase by a greater amount. If the character is defeated during the course of a training session, they will automatically fail and will have to spend one training session resting.

After 12 test sessions have passed, the character must take a final exam. This exam consists of two training sessions back to back. The player has to score a total of 100 points between these two tests in order to pass the exam. If the player completes the final exam successfully then they will become available to use in other gameplay modes.

Characters

The game features a total of 15 characters based on historical figures during the Warring States period of Japan, including daimyō Kenshin Uesugi, Shingen Takeda, and Nobunaga Oda as well as other notable samurai such as Yukimura Sanada and Ranmaru Mori. In addition to the figures who were noted to have fought during the period, the game also made playable a handful of female characters that did not fight in any battles, such as Oichi and Noh. Only five characters are available from the start; others can be unlocked by fulfilling specific requirements such as clearing other character's story modes. In the English version, character's names are written in western order (first name, followed by family name), whereas the official writing of historical names are in reverse (family name, followed by first name).

Starting characters

  • Yukimura Sanada
  • Mitsuhide Akechi
  • Kenshin Uesugi
  • Oichi
  • Hanzo Hattori

Unlockable characters

  • Keiji Maeda
  • Nobunaga Oda
  • Goemon Ishikawa
  • Okuni
  • Kunoichi
  • Magoichi Saika
  • Shingen Takeda
  • Masamune Date
  • Noh
  • Ranmaru Mori

Unplayable characters

  • Ieyasu Tokugawa
  • Kennyo Honganji
  • Lu Bu
  • Nagamasa Azai

Only available in Xtreme Legends

  • Hideyoshi Hashiba
  • Yoshimoto Imagawa
  • Tadakatsu Honda
  • Ina

Note: Hideyoshi Hashiba and Yoshimoto Imagawa were unique NPCs in the original game before they were made playable in Samurai Warriors: Xtreme Legends. Tadakatsu Honda, on the other hand, originally appeared in the game as a generic officer, while his daughter Ina was not present in the game in any way.

Lu Bu of Dynasty Warriors fame also appears as an unplayable boss of Survival Mode. Officers created from New Officer Mode are also placed together in the character select screen.

Music

Unlike the traditional Chinese music and rock collaborations in the Dynasty Warriors series, Samurai Warriors combines traditional Japanese instrumentals with techno. The sounds of both Samurai Warriors and Dynasty Warriors are combined in their crossover game, Warriors Orochi.

Expansions

Samurai Warriors: Xtreme Legends

Samurai Warriors: Xtreme Legends
File:150px
Developer(s)Omega Force
Publisher(s)Koei
SeriesSamurai Warriors
Platform(s)PlayStation 2
Release
Genre(s)Hack and slash
Mode(s)Single-player, multiplayer

Samurai Warriors: Xtreme Legends (or Samurai Warriors XL for short) is a PlayStation 2 expansion disc for Samurai Warriors. Just like the Dynasty Warriors series, the aim of these expansions is solely to add more content to the game. Players can use the "Import" feature (through switching discs with the original game) to use all features of the original game. Without the original game disc, the player will only have access to the Xtreme Legends content.

This offers two new characters (Tadakatsu Honda and Ina), two unplayable characters (Hideyoshi Hashiba and Yoshimoto Imagawa) were made playable rather than cutscenes and a brand new mission and map. This also offers new weapons, items, skills, three new versus modes, a new survival mode, and fixes several problems. A new difficulty level Novice is also added which is easier than Easy and targeted for beginners.

Even after they reached rank 20 characters could still gain skill points and increase their attributes without having to the reset the character to default. Samurai Warriors: Xtreme Legends extended this further, by adding even more powerful sixth weapons to earn. These can only be discovered by playing on Chaos mode (or Hard mode, if the correct bonus is purchased).

Exclusive to Samurai Warriors: Xtreme Legends, through the completion of special tasks, the player can earn Bonus Points in order to purchase special features. These features include additional costumes for characters, voice sound tests, lowering the difficulty required to unlock the fifth and sixth weapons and the ability to break the default limits for character's stats. Methods of earning bonus points include the following: earning all of a character's endings, unlocking rare items and weapons and successfully creating new characters.

Samurai Warriors: State of War

Samurai Warriors: State of War
File:150px
Developer(s)Omega Force
Publisher(s)Koei
SeriesSamurai Warriors
Platform(s)PlayStation Portable
Release
  • JP: December 8, 2005
  • NA: March 7, 2006
  • EU: March 24, 2006
  • AU: March 30, 2006
Genre(s)Hack and slash
Mode(s)Single-player, multiplayer

A port to the PlayStation Portable, called Samurai Warriors: State of War, was released in Japan on December 8, 2005 and March 7, 2006 in North America. It has a number of additional multiplayer features.[9][10]

Pachi Slot Sengoku Musou/Sengoku Rush

This is a slot machine based game featuring Yukimura Sanada, Hanzo Hattori and Keiji Maeda as playable characters with their own stories using character models from Samurai Warriors. Noh, Masamune Date and Hideyoshi Hashiba are included as normal bosses, while Nobunaga Oda is a special boss. Other characters who make non-playable appearances are Kunoichi, Shingen Takeda, Okuni and Goemon Ishikawa.

Reception

Samurai Warriors

Samurai Warriors
Review scores
PublicationScore
PS2Xbox
Edge5/10[11]N/A
EGM7/10[12]N/A
EurogamerN/A7/10[13]
Famitsu34/40[14]N/A
Game Informer7.5/10[15]7.5/10[16]
GameProStarStarStar[17]N/A
GameRevolutionC+[18]N/A
GameSpot7.3/10[19]7.3/10[20]
GameSpyStarStarStar[21]N/A
GameZone8.7/10[22]8.2/10[23]
IGN8.5/10[24]7.4/10[25]
OPM (US)StarStarStarStar[26]N/A
OXM (US)N/A7.5/10[27]
X-PlayN/AStarStarStar[28]
Playboy63%[29]N/A
Aggregate scores
GameRankings73.36%[30]71.38%[31]
Metacritic73/100[32]71/100[33]

The PS2 release of Samurai Warriors sold a million copies within a month in Japan[34] and reached the Japanese platinum chart with a total of 1.06 million.[35] It was awarded an award of excellence in CESA's 2004 Game Awards[36] and a 34 out of 40 rating from Famitsu.[14]

The game was met with mixed reviews from Western critics. GameRankings and Metacritic gave it a score of 73% and 73 out of 100 for the PS2 version,[30][32] and 71% and 71 out of 100 for the Xbox version.[31][33]

Most reviewers criticized the game's visual and technical similarities to the Dynasty Warriors series as the cause. What earned the most praise was the RPG element added into the game as it deviates from its spiritual predecessor by adding a higher replay value for gamers.[24] The Create a Character mode was received with mixed results. Gameplanet commented that it is "well implemented", allowing players to accurately play a character made for them[37] while GameSpot regarded the option as "a nice touch" but "rather tiresome" in the end.[19] The innovations made were still met with criticism for the genre as a whole, with Eurogamer being critical to this aspect.[13]

Xtreme Legends

Samurai Warriors: Xtreme Legends
Aggregate scores
AggregatorScore
GameRankings71.89%[38]
Metacritic72/100[39]
Review scores
PublicationScore
Famitsu34/40[40]
Game Informer6.75/10[41]
GameSpot7.2/10[42]
GameSpyStarStarStar[43]
GameZone7.9/10[44]
IGN7.5/10[45]
OPM (US)StarStarStar[46]

Xtreme Legends was met with average reception; GameRankings gave it a score of 72%,[38] while Metacritic gave it 72 out of 100.[39]

State of War

Samurai Warriors: State of War
Aggregate scores
AggregatorScore
GameRankings65.27%[47]
Metacritic64/100[48]
Review scores
PublicationScore
Eurogamer6/10[49]
Game Informer7/10[50]
GameProStarStarStarHalf star[51]
GameSpot6.5/10[52]
GameSpyStarStarStarHalf star[10]
GamesRadar+StarStarStarHalf star[53]
GameZone6.9/10[54]
IGN5.8/10[55]
OPM (US)StarStarStarStar[56]
X-PlayStarStar[57]

State of War was met with mixed reception, as GameRankings gave it a score of 65%,[47] while Metacritic gave it 64 out of 100.[48]

Legacy

The game's success led to numerous sequels released under the Samurai Warriors title. The series has sold over 8 million copies worldwide as of August 2021.[58]

References

  1. "EA to Distribute Samurai Warriors in North America". 4 May 2012. https://www.gamezone.com/news/ea_to_distribute_samurai_warriors_in_north_america/. 
  2. EA signs Samurai Warriors for Europe
  3. Castro, Juan (2004-05-04). "Samurai Warriors Ships" (in en). https://www.ign.com/articles/2004/05/04/samurai-warriors-ships-2. 
  4. "What's New?" (in en). Eurogamer.net. 2004-06-25. https://www.eurogamer.net/whatsnew-250604. 
  5. Adams, David (2004-07-13). "Samurai Warriors Ships" (in en). https://www.ign.com/articles/2004/07/13/samurai-warriors-ships. 
  6. "Samurai Warriors Release Information for Xbox". http://www.gamefaqs.com/xbox/920522-samurai-warriors/data. 
  7. "Samurai Warriors 5". https://www.koeitecmoamerica.com/sw5/system/#sec01. 
  8. 8.0 8.1 8.2 "Samurai Warriors: Xtreme Legends Release Information for PlayStation 2". http://www.gamefaqs.com/ps2/921865-samurai-warriors-xtreme-legends/data. 
  9. Killy (28 March 2006). "Test de Samurai Warriors: State Of War". JeuxVideo. http://www.jeuxvideo.com/articles/0000/00006414_test.htm. 
  10. 10.0 10.1 Russ Fischer (March 27, 2006). "GameSpy: Samurai Warriors: State of War (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/samurai-warriors/698432p1.html. 
  11. Edge staff (July 2004). "Samurai Warriors (PS2)". Edge (138): 104. 
  12. EGM staff (June 2004). "Samurai Warriors (PS2)". Electronic Gaming Monthly (180): 102. 
  13. 13.0 13.1 Patrick Garratt (November 4, 2004). "Samurai Warriors (Xbox)". http://www.eurogamer.net/articles/r_samuraiwarriors_xbox. 
  14. 14.0 14.1 "戦国無双 (PS2)". Famitsu 792. February 20, 2004. 
  15. Matt Helgeson (May 2004). "Samurai Warriors (PS2)". Game Informer (133): 97. http://www.gameinformer.com/NR/exeres/D9487FD7-B6B7-4003-8ED2-81675FC477C4.htm. Retrieved August 7, 2014. 
  16. Jeremy Zoss (September 2004). "Samurai Warriors (Xbox)". Game Informer (137): 115. http://www.gameinformer.com/Games/Review/200409/R04.0920.1821.11658.htm. Retrieved August 7, 2014. 
  17. Iron Monkey (June 2004). "Samurai Warriors Review for PS2 on GamePro.com". GamePro: 68. http://www.gamepro.com/sony/ps2/games/reviews/35620.shtml. Retrieved August 8, 2014. 
  18. Brian Gee (June 9, 2004). "Samurai Warriors Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/samurai-warriors. 
  19. 19.0 19.1 Alex Navarro (May 4, 2004). "Samurai Warriors Review (PS2)". http://www.gamespot.com/reviews/samurai-warriors-review/1900-6095392/. 
  20. Alex Navarro (July 12, 2004). "Samurai Warriors Review (Xbox)". http://www.gamespot.com/reviews/samurai-warriors-review/1900-6102375/. 
  21. Justin Leeper (May 8, 2004). "GameSpy: Samurai Warriors (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/samurai-warriors/512422p1.html. 
  22. Michael Knutson (May 6, 2004). "Samurai Warriors Review - PlayStation 2". GameZone. http://ps2.gamezone.com/gzreviews/r23235.htm. 
  23. Michael Lafferty (July 15, 2004). "Samurai Warriors - XB - Review". GameZone. http://www.gamezone.com/reviews/samurai_warriors_xb_review. 
  24. 24.0 24.1 Ed Lewis (April 28, 2004). "Samurai Warriors (PS2)". http://www.ign.com/articles/2004/04/28/samurai-warriors-2. 
  25. Colin Moriarty (July 14, 2004). "Samurai Warriors (Xbox)". http://www.ign.com/articles/2004/07/14/samurai-warriors. 
  26. "Samurai Warriors". Official U.S. PlayStation Magazine: 91. June 2004. 
  27. "Samurai Warriors". Official Xbox Magazine: 80. August 2004. 
  28. Russ Fischer (October 4, 2004). "Samurai Warriors Review (Xbox)". X-Play. http://www.g4techtv.com/xplay/features/49848/Samurai_Warriors_Review.html. 
  29. "Samurai Warriors (PS2)". Playboy. May 2004. 
  30. 30.0 30.1 "Samurai Warriors for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/918518-samurai-warriors/index.html. 
  31. 31.0 31.1 "Samurai Warriors for Xbox". GameRankings. http://www.gamerankings.com/xbox/920522-samurai-warriors/index.html. 
  32. 32.0 32.1 "Samurai Warriors for PlayStation 2 Reviews". https://www.metacritic.com/game/samurai-warriors/critic-reviews/?platform=playstation-2. 
  33. 33.0 33.1 "Samurai Warriors for Xbox Reviews". https://www.metacritic.com/game/samurai-warriors/critic-reviews/?platform=xbox. 
  34. Ed Lewis (April 15, 2004). "Samurai Warriors Hands-on". http://www.ign.com/articles/2004/04/15/samurai-warriors-hands-on-2. 
  35. "Japan Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/Chart-JPPlatinum.shtml. 
  36. "CESA Game Awards 2004 Announced". https://www.gamedeveloper.com/game-platforms/cesa-game-awards-2004-announced. 
  37. phantom (July 12, 2004). "Samurai Warriors (PS2)". Gameplanet. http://old.gameplanet.co.nz/mag.dyn/Reviews/2765.html. 
  38. 38.0 38.1 "Samurai Warriors: Xtreme Legends for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/921865-samurai-warriors-xtreme-legends/index.html. 
  39. 39.0 39.1 "Samurai Warriors: Xtreme Legends for PlayStation 2 Reviews". https://www.metacritic.com/game/samurai-warriors-xtreme-legends/critic-reviews/?platform=playstation-2. 
  40. "Sengoku Musou: Moushouden (Samurai Warriors: Xtreme Legends)". Famitsu. September 2004. 
  41. Matt Helgeson (January 2005). "Samurai Warriors XL". Game Informer (141): 68. http://www.gameinformer.com/NR/exeres/92B005A5-9D24-43F5-85F7-04AB420D483D.htm. Retrieved August 7, 2014. 
  42. Alex Navarro (November 5, 2004). "Samurai Warriors: Xtreme Legends Review". http://www.gamespot.com/reviews/samurai-warriors-xtreme-legends-review/1900-6112558/. 
  43. Chris Baker (November 18, 2004). "GameSpy: Samurai Warriors: Xtreme Legends". GameSpy. http://ps2.gamespy.com/playstation-2/sengoku-musou-buraiden/567377p1.html. 
  44. Michael Lafferty (November 3, 2004). "Samurai Warriors Xtreme Legends - PS2 - Review". GameZone. http://www.gamezone.com/reviews/samurai_warriors_xtreme_legends_ps2_review. 
  45. Ed Lewis (November 15, 2004). "Samurai Warriors: Xtreme Legends". http://www.ign.com/articles/2004/11/16/samurai-warriors-xtreme-legends. 
  46. "Samurai Warriors: Xtreme Legends". Official U.S. PlayStation Magazine: 118. January 2005. 
  47. 47.0 47.1 "Samurai Warriors: State of War for PSP". GameRankings. http://www.gamerankings.com/psp/929986-samurai-warriors-state-of-war/index.html. 
  48. 48.0 48.1 "Samurai Warriors: State of War for PSP Reviews". https://www.metacritic.com/game/samurai-warriors-state-of-war/critic-reviews/?platform=psp. 
  49. Tony Horgan (April 3, 2006). "Samurai Warriors: State of War". http://www.eurogamer.net/articles/r_samuraiwarriors_psp. 
  50. "Samurai Warriors: State of War". Game Informer (157): 111. May 2006. 
  51. Rice Burner (March 8, 2006). "Review: Samurai Warriors: State of War". GamePro. http://www.gamepro.com/sony/psp/games/reviews/52557.shtml. Retrieved August 8, 2014. 
  52. Alex Navarro (March 14, 2006). "Samurai Warriors: State of War Review". http://www.gamespot.com/reviews/samurai-warriors-state-of-war-review/1900-6145948/. 
  53. Tom Holoien (March 14, 2006). "Samurai Warriors: State of War review". GamesRadar. http://www.gamesradar.com/samurai-warriors-state-of-war-review/. 
  54. Angelina Sandoval (March 19, 2006). "Samurai Warriors: State of War - PSP - Review". GameZone. http://www.gamezone.com/reviews/samurai_warriors_state_of_war_psp_review. 
  55. Ed Lewis (March 24, 2006). "Samurai Warriors: State of War". http://www.ign.com/articles/2006/03/25/samurai-warriors-state-of-war. 
  56. "Samurai Warriors: State of War". Official U.S. PlayStation Magazine: 94. April 2006. 
  57. "Samurai Warriors [State of War]". X-Play. April 25, 2006. http://www.g4tv.com/xplay/reviews/1112/Samurai_Warriors.html. 
  58. "Samurai Warriors Series Sales Officially Surpass 8 Million Copies Worldwide". Siliconera. August 6, 2021. https://www.siliconera.com/samurai-warriors-series-sales-officially-surpass-8-million-copies-worldwide/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari