Software:Samurai Warriors 3
| Samurai Warriors 3 | |
|---|---|
PAL territories cover featuring Yukimura Sanada (front) and Kai (back) | |
| Developer(s) | Omega Force Nintendo EAD (Murasame Castle mode) |
| Publisher(s) |
|
| Series | Samurai Warriors |
| Platform(s) | Wii, PlayStation 3, PlayStation Portable |
| Release | Wii
|
| Genre(s) | Hack and slash |
| Mode(s) | Single-player, Multiplayer |
Samurai Warriors 3 (戦国無双3 Sengoku Musou 3, in Japan) is the third installment in the Samurai Warriors series, created by Tecmo Koei and Omega Force. The game was released in Japan on December 3, 2009, in Europe on May 28, 2010, in Australia on June 10, 2010, and in North America on September 28, 2010, for the Wii.[1][2]
Shigeru Miyamoto from Nintendo attended the game's Press Conference on August 5, 2009, to present a new mode in the game based on the Famicom Disk System game The Mysterious Murasame Castle.[3] Nintendo published and distributed the game outside Japan for the Wii.[4][5]
A sequel, Samurai Warriors 4, was announced at a SCEJ press conference in September 2013.
Story
Like other games in the series, the game reinvents the story based on the Sengoku period of Japan, a period where Japan was ruled by powerful daimyōs and where constant military conflict and much political intrigue happened that lasted from the middle of 16th century to the beginning of 17th century. However, the game has a slightly extended time frame compared to the previous game; while Samurai Warriors 2 is mostly focused on the events leading to the great battle of Sekigahara, this game also covers the events beforehand.
Gameplay
The game features many gameplay improvements over previous games in the series, the most notable being the addition of the Spirit Gauge, a gauge which allows for characters to cancel certain attacks to perform more powerful ones. These occur depending on the level of the gauge. It can also be combined with Musou attacks to perform an "True Musou". Certain combinations of attacks from the Xtreme Legends expansions also make a comeback. Each of the character's weapons are categorized under Normal, Speed, and Power types similar to Dynasty Warriors 6, except that each character still has unique weapons assigned to them.
The option to create/edit characters from the original game returns and is required to access the new "Historical Mode", which can be used to create an original story for edit characters by reenacting parts of historical battles. Both Story Mode and Free Mode return, as does the shop system, which has been redesigned and is now part of "Dojo", a section also dedicated to creating edit characters and color-edit existing characters. An exclusive mode for the Wii version is the "Murasame Castle" based on the Nintendo game Nazo no Murasame Jō, which allows for the control of its lead character Takamaru.
Characters
Seven new characters made their playable debut in the Samurai Warriors franchise, most of them former generic non-player characters in past installments. Most of the characters from previous games also return, all redesigned with several receiving new weapons. Four characters; Goemon Ishikawa, Gracia, Musashi Miyamoto, and Kojiro Sasaki do not return, although Gracia later returns in the Moushouden expansion. Of all of them, seven characters do not have stories, though they are given stories in the Moushouden expansion. Altogether, there are 30 returning characters for a total of 37 characters in the game.
* Denotes characters added through expansion titles
** Denotes Takamaru only found in Samurai Warriors 3/Sengoku Musou 3: Moushouden
Bold denotes default characters
| SW | SW2 | SW3 |
|---|---|---|
| Hanzō Hattori | Gracia* | Aya* |
| Hideyoshi Toyotomi | Ginchiyo Tachibana | Hanbei Takenaka |
| Ina | Ieyasu Tokugawa | Kai |
| Kenshin Uesugi | Kanetsugu Naoe | Kiyomasa Kato |
| Keiji Maeda | Katsuie Shibata | Kanbei Kuroda |
| Kunoichi | Kotarō Fūma | Masanori Fukushima* |
| Magoichi Saika | Mitsunari Ishida | Motonari Mōri |
| Masamune Date | Motochika Chōsokabe | Muneshige Tachibana |
| Mitsuhide Akechi | Nagamasa Azai | Takamaru** |
| Nobunaga Oda | Nene | Ujiyasu Hōjō |
| Nō | Sakon Shima | |
| Oichi | Toshiie Maeda | |
| Okuni | Yoshihiro Shimazu | |
| Ranmaru Mori | ||
| Shingen Takeda | ||
| Yukimura Sanada | ||
| Tadakatsu Honda | ||
| Yoshimoto Imagawa |
Bundles
The game comes in three different variations; a stand-alone copy of the game, a Classic Controller Pro set, and a treasure box edition. The treasure box edition includes the controller as well as a mini figure, an original soundtrack CD and a book with strategies and artwork. The controller included in the latter two bundles is a special edition black Classic Controller Pro with the game's logo and Japanese inkbrush marks in gold.[6]
Music
At the game's press conference on August 5, it was revealed that JPop artist Gackt would be performing two theme songs for the game, "Zan"[7] and "Setsugekka".[8] The song "Zan" was used in the promotional commercials for the game, and is also featured in the game's ending. The single, titled "Setsugekka (The End of Silence)/Zan", which contains both songs, was released on December 9, 2009.
Expansions
The game features three expansions/ports that either add new contents or expand on gameplay mechanics of the game.
Sengoku Musou 3: Moushouden/Z
Sengoku Musou 3: Moushouden is the first expansion of the game, released for the Wii in Japan on February 10, 2011. The game introduces two new modes, the "Original Career" mode which allows the opportunity to create original scenarios by completing missions and acquiring gold to increase the player's abilities and strength, as well as the series staple "Challenge" mode that has three challenges of varying objectives. It also adds new weapons, items, two new difficulty levels ("Novice" and "Expert") and stories for characters that did not have them in the original. The game also has online functionality which was not possible in the original. It was also released for the PlayStation 3 on the same day under the title of Sengoku Musou 3 Z. This version has updated graphics compared to the Wii, but removes the Murasame Castle mode and Takamaru. Both of these versions have yet to receive an overseas release.
Sengoku Musou 3: Empires
Sengoku Musou 3: Empires is the second expansion of the game, released for the PlayStation 3 in Japan on August 25, 2011. Like the other Empires expansion, the game is more focused on the political and tactical battle system. The game features a different version of Historical Mode and Free Mode that fits with the Empires structure and retains the edit character feature. Like Moushouden, this game has yet to be released overseas.
Sengoku Musou 3 Z: Special
Sengoku Musou 3 Z: Special is a port for the PlayStation Portable released in Japan on February 16, 2012. As it is based on Sengoku Musou 3 Z, it has all of its features (including the removal of Murasame Castle mode and Takamaru) as well as the ability for four players to compete in the game's Challenge mode. Due to memory limitations however, the graphics have been significantly downgraded. It has yet to receive an overseas release.
Reception
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Samurai Warriors 3 was met with very mixed to negative reception upon release; GameRankings gave it a score of 59%,[9] while Metacritic gave it 55 out of 100.[10]
See also
- List of Samurai Warriors characters
References
- ↑ RawmeatCowboy (October 1, 2009). "Koei Reconfirms Samurai Warriors 3 for North America in 2010". GoNintendo. http://gonintendo.com/?p=99025. Retrieved August 9, 2014.
- ↑ McInnis, Shaun (September 23, 2009). "Samurai Warriors 3 Hands-On Impressions". http://www.gamespot.com/articles/samurai-warriors-3-hands-on-impressions/1100-6228919/. Retrieved August 9, 2014.
- ↑ Gantayat, Anoop (August 5, 2009). "Samurai Warriors 3 Detailed". http://www.ign.com/articles/2009/08/05/samurai-warriors-3-detailed. Retrieved August 9, 2014.
- ↑ "Samurai Warriors 3 Set to Go Into Battle Exclusively on Wii". Nintendo. Archived from the original on March 25, 2010. https://web.archive.org/web/20100325075805/http://press.nintendo.com/articles.jsp?id=22852. Retrieved August 9, 2014.
- ↑ Vuckovic, Daniel (February 22, 2010). "Samurai Warriors 3 heading to Australia". Vooks. http://www.vooks.net/samurai-warriors-3-heading-to-australia/. Retrieved August 9, 2014.
- ↑ Gantayat, Anoop (September 4, 2009). "Samurai Warriors Gets Special Classic Controller". http://www.ign.com/articles/2009/09/04/samurai-warriors-gets-special-classic-controller. Retrieved August 9, 2014.
- ↑ "Samurai Warriors 3 TGS Trailer". YouTube. September 23, 2009. https://www.youtube.com/watch?v=oNkAEaX9bHg. Retrieved November 8, 2011.
- ↑ "Samurai Warriors 3 (JP) Promo Video #2". YouTube. https://www.youtube.com/watch?v=DODDvu3ypPo. Retrieved November 8, 2011.
- ↑ 9.0 9.1 "Samurai Warriors 3 for Wii". GameRankings. http://www.gamerankings.com/wii/954366-samurai-warriors-3/. Retrieved August 9, 2014.
- ↑ 10.0 10.1 "Samurai Warriors 3 for Wii Reviews". https://www.metacritic.com/game/samurai-warriors-3/critic-reviews/?platform=wii. Retrieved August 9, 2014.
- ↑ Sterling, Jim (October 4, 2010). "Review: Samurai Warriors 3". http://www.destructoid.com/review-samurai-warriors-3-185571.phtml. Retrieved August 9, 2014.
- ↑ Hunt, Geoff (November 2, 2010). "Samurai Warriors 3 Review". Game Revolution. http://www.gamerevolution.com/review/Samurai-Warriors-3-wii. Retrieved August 9, 2014.
- ↑ Fishman, Brian (September 29, 2010). "Samurai Warriors 3 Review". http://www.gamespot.com/reviews/samurai-warriors-3-review/1900-6280044/. Retrieved August 9, 2014.
- ↑ Gallegos, Anthony (September 28, 2010). "Samurai Warriors 3 Review". http://www.ign.com/articles/2010/09/28/samurai-warriors-3-review. Retrieved August 9, 2014.
- ↑ Aaron, Sean (June 4, 2010). "Samurai Warriors 3 (Wii) Review". http://www.nintendolife.com/reviews/2010/06/samurai_warriors_3_wii. Retrieved August 9, 2014.
- ↑ "Samurai Warriors 3". Nintendo Power 260: 87. November 2010.
- ↑ Blundon, Matthew (December 1, 2010). "Samurai Warriors 3". Nintendo World Report. http://www.nintendoworldreport.com/review/24501/samurai-warriors-3-wii. Retrieved August 9, 2014.
- ↑ Bramble, Simon (June 2010). "Samurai Warriors 3 review". Official Nintendo Magazine: 84. Archived from the original on August 10, 2014. https://web.archive.org/web/20140810041043/http://www.officialnintendomagazine.co.uk/17408/reviews/samurai-warriors-3-review-review/. Retrieved September 10, 2015.
- ↑ Smith, Jamin (June 11, 2010). "Samurai Warriors 3 Review". VideoGamer.com. http://www.videogamer.com/wii/samurai_warriors_3/review.html. Retrieved August 9, 2014.
External links
- Official North American website
- Official European website
- Official Japanese website
- Japanese Site of 3Z
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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