Software:Tetris Party

From HandWiki
Short description: 2008 video game
Tetris Party
Developer(s)Blue Planet Software
Publisher(s)
Composer(s)Brian DiLucente
SeriesTetris
Platform(s)Nintendo DS, Wii
ReleaseTetris Party (Download)
  • JP: October 14, 2008
  • NA: October 20, 2008
  • PAL: October 24, 2008
Tetris Party Deluxe (Retail)
  • NA: May 25, 2010
  • JP: August 5, 2010
  • EU: September 3, 2010
  • AU: October 14, 2010
Tetris Party Live (Download)
  • NA: November 22, 2010
  • PAL: December 3, 2010
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a puzzle video game by Hudson Soft for WiiWare. An installment of the Tetris series, the game supports the use of Miis and the Wii Balance Board, and features both local and online multiplayer in addition to several single-player modes unique to the game.

The game was released in Japan on October 14, 2008, in North America on October 20, 2008,[2] and in Europe and Australia on October 24, 2008.[3]

A retail version called Tetris Party Deluxe[lower-alpha 1] which was announced by Tetris Online, Inc., Hudson Soft, Nintendo Australia and Majesco Entertainment, was released in 2010 for the Wii and the Nintendo DS systems.[4]

A DSiWare version called Tetris Party Live was released in North America on November 22, 2010, and later in the PAL region on December 3, 2010. This version is no longer available for purchase as of March 31, 2012.

Game modes

Tetris Party introduces a number of new game modes. In addition to the 15-level traditional single player only marathon mode, the single and multiplayer versus modes, and Vs. Hot Lines and Team Battle modes returning from earlier games,[5] as well as the return of Bombliss, these new modes include:[1]

  • Beginner's Tetris: The traditional 15-level game with larger blocks, a smaller playfield and new polyominos such as a three-block line, a two-block line and a small three-block L-shape.
  • Wii Balance Board Tetris: A variation of Beginner's Tetris in which players control falling Tetriminos using the Balance Board, leaning left and right to move the Tetrimino, leaning forward or backward to drop it, and squatting to rotate it in a clockwise direction. This game type also includes a 3-minute high-score mode called "Balance Ultra" and a Vs. Computer battle mode.
  • Co-op Tetris: Two players work together simultaneously on a double size playfield to clear lines.
  • Field Climber: The player builds layers of blocks to help a tiny man reach the top of the screen. The mode is time-based, and also available in online versus play.
  • Shadow: Players must race to fill in a background image with Tetriminos, while not allowing any pieces to lie outside of the puzzle in the process. This mode features new Tetrimino shapes and a total of 30 puzzles.[5]
  • Stage Racer: The player guides a single Tetrimino downward through a narrow twisting passage, being sure not to get it caught on the sides.
  • Dual Spaces: A Reversi-inspired mode where players section off empty space, and gain points for every empty space they lockout by placing their Tetriminos to create larger areas of their own color.

The multiplayer versus modes support up to four players offline and six players online through the Nintendo Wi-Fi Connection and feature new powerups that utilize the pointer and motion functions of the Wii Remote. The game also keeps skill charts and statistics and features online leaderboards and more than 130 achievements for players to monitor their progress.[6]

The game does not include any multiplayer marathon modes. Garbage is not optional in multiplayer mode as it was in The New Tetris.

Tournament play

Both Hudson and Tetris Online have organized tournaments for players of the game, with the first held in December 2008. Each tournament involves the different game modes in Tetris Party, with the first and third tournaments featuring four rounds with four different game modes contested in each.[7][8]

There was a total of four tournaments where the top 500 in the first and third tournaments and top 100 in the second and fourth tournaments would be credited with 1,200 Nintendo points to use for either the Wii Shop or DSiWare Shop.[9][10][11]

Reception

Tetris Party

Tetris Party
Aggregate score
AggregatorScore
Metacritic86/100[12]
Review scores
PublicationScore
GameProStarStarStarStar[13]
IGN9/10[14]
NGamer80%[15]
Nintendo LifeStarStarStarStarStarStarStarStar[16]
ONM91%[17]

Tetris Party received "generally favorable reviews" according to the review aggregation website Metacritic.[12] IGN called it "the best console version [of Tetris] we've seen in years" and a "must buy", though they were slightly disappointed in the somewhat limited online multiplayer.[14] Nintendo Life praised the online play in general and called it "the most robust online Tetris experience money can buy" next to Tetris DS, though they were also disappointed in the limited online play modes and felt the game is geared more towards local multiplayer than for solo players.[16] Official Nintendo Magazine was very impressed by the "addictive online play" and commented on the "great variety of modes". They also loved the "classic Tetris gameplay" and thought it was "good value for your points." However, they did mark it down as they thought the "Balance Board mode was a bit gimmicky."[17]

The game was nominated for multiple Wii-specific awards by IGN in its 2008 video game awards, including Best WiiWare Game[18] and Best Puzzle Game.[19]

Tetris Party Deluxe

Tetris Party Deluxe
Review scores
PublicationScore
DSWii
Famitsu29/40[20]29/40[20]
GameSpot7/10[21]7/10[21]
GamesRadar+N/AStarStarStarHalf star[22]
IGNN/A7.5/10[23]
NGamer70%[24]N/A
Nintendo Power8.5/10[25]N/A
ONM73%[26]N/A
PALGN7/10[27]7/10[28]
MetroN/A7/10[29]
Aggregate score
Metacritic76/100[30]72/100[31]

The DS version of Tetris Party Deluxe received "generally favorable reviews", while the Wii version received "average" reviews, according to Metacritic.[30][31] In Japan, Famitsu gave it a score of one eight and three sevens for the DS version, and one eight, one six, one seven, and one eight for the Wii version.[20]

Tetris Party Live

Tetris Party Live
Aggregate score
AggregatorScore
Metacritic74/100[32]
Review scores
PublicationScore
GamesRadar+StarStarStarHalf star[33]
Nintendo LifeStarStarStarStarStarStarStarStar[34]
ONM78%[35]

At the time of release, Tetris Party Live received "average" reviews according to Metacritic.[32]

Notes

  1. Known in Japan as Tetris Party Premium (Japanese: テトリスパーティープレミアム, Hepburn: Tetorisu Pāti Puremiamu)

References

  1. 1.0 1.1 Casamassina, Matt (October 3, 2008). "Live Blog: Nintendo Fall Media Summit: Day 2". Ziff Davis. https://www.ign.com/articles/2008/10/03/live-blog-nintendo-fall-media-summit-day-2. Retrieved September 29, 2018. 
  2. Calvert, Darren (October 20, 2008). "USA WiiWare Update: Tetris Party & The Incredible Maze". Gamer Network. http://www.nintendolife.com/news/2008/10/usa_wiiware_update_tetris_party_and_the_incredible_maze. Retrieved September 29, 2018. 
  3. van Duyn, Marcel (October 23, 2008). "EU WiiWare Update: Tetris Party, The Incredible Maze and Home Sweet Home". Gamer Network. http://www.nintendolife.com/news/2008/10/eu_wiiware_update_tetris_party_the_incredible_maze_and_home_sweet_home. Retrieved September 29, 2018. 
  4. Wahlgren, Jon (February 17, 2010). "Tetris Party Deluxe Dropping Into Wii and DS". Gamer Network. http://www.nintendolife.com/news/2010/02/tetris_party_deluxe_dropping_into_wii_and_ds. Retrieved September 29, 2018. 
  5. 5.0 5.1 Bozon, Mark (October 6, 2008). "Tetris Party Hands-on". Ziff Davis. http://www.ign.com/articles/2008/10/06/tetris-party-hands-on-2. Retrieved September 29, 2018. 
  6. Bozon, Mark (October 17, 2008). "Tetris Party Hands-on (2)". Ziff Davis. https://www.ign.com/articles/2008/10/17/tetris-party-hands-on. Retrieved September 29, 2018. 
  7. "Tetris Party (Tournament)". Tetris Holding, LLC. Archived from the original on October 23, 2008. https://web.archive.org/web/20081023065359/http://tetrisparty.com/en_US/tournament. Retrieved September 29, 2018. 
  8. Dillard, Corbie (November 20, 2008). "More Tetris Party Tournament Details". Gamer Network. http://www.nintendolife.com/news/2008/11/more_tetris_party_tournament_details. Retrieved September 29, 2018. 
  9. "Tetris Party Tournament No. 2 Details" (in en-GB). 2009-01-27. https://www.nintendolife.com/news/2009/01/tetris_party_tournament_no_2_details. 
  10. "Tetris Party Tournament No. 3 Details" (in en-GB). 2009-02-10. https://www.nintendolife.com/news/2009/02/tetris_party_tournament_no_3_details. 
  11. "Tetris Party Tournament No. 4 Details" (in en-GB). 2009-04-14. https://www.nintendolife.com/news/2009/04/tetris_party_tournament_no_4_details. 
  12. 12.0 12.1 "Tetris Party for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/tetris-party/critic-reviews/?platform=wii. Retrieved September 29, 2018. 
  13. Ramsey, Andrew (November 4, 2008). "Tetris Party - Review". GamePro Arcade (IDG Entertainment). Archived from the original on December 16, 2008. https://web.archive.org/web/20081216020541/http://www.gameproarcade.com/article/104809/tetris-party-review/. Retrieved September 29, 2018. 
  14. 14.0 14.1 Bozon, Mark (October 20, 2008). "Tetris Party Review". Ziff Davis. https://www.ign.com/articles/2008/10/20/tetris-party-review. Retrieved September 29, 2018. 
  15. Dale, Alex (January 2009). "Tetris Party - WiiWare review". NGamer (Future plc): 74. https://www.gamesradar.com/tetris-party-wiiware-review/. Retrieved September 29, 2018. 
  16. 16.0 16.1 Schreiner, Paul (October 22, 2008). "Tetris Party Review". Gamer Network. http://www.nintendolife.com/reviews/2008/10/tetris_party. Retrieved September 29, 2018. 
  17. 17.0 17.1 Scullion, Chris (December 25, 2008). "Tetris Party Review". Official Nintendo Magazine (Future plc). Archived from the original on October 10, 2014. https://web.archive.org/web/20141010000313/http://www.officialnintendomagazine.co.uk/6212/reviews/tetris-party-review/. Retrieved September 29, 2018. 
  18. "IGN Best of 2008 (Best WiiWare Game)". Ziff Davis. December 18, 2008. Archived from the original on December 22, 2008. https://web.archive.org/web/20081222040904/http://bestof.ign.com/2008/wii/20.html. Retrieved September 29, 2018. 
  19. "IGN Best of 2008 (Best Puzzle Game)". Ziff Davis. December 18, 2008. Archived from the original on December 22, 2008. https://web.archive.org/web/20081222040939/http://bestof.ign.com/2008/wii/5.html. Retrieved September 29, 2018. 
  20. 20.0 20.1 20.2 Brian (July 27, 2010). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-98/. Retrieved September 29, 2018. 
  21. 21.0 21.1 Fishman, Brian (July 6, 2010). "Tetris Party Deluxe Review". CBS Interactive. https://www.gamespot.com/reviews/tetris-party-deluxe-review/1900-6268295/. Retrieved September 29, 2018. 
  22. Cocke, Taylor (September 17, 2010). "Tetris Party Deluxe review (Wii)". Future plc. https://www.gamesradar.com/tetris-party-deluxe-review/. Retrieved September 30, 2018. 
  23. Hatfield, Daemon (July 12, 2010). "Tetris Party Deluxe Review (Wii)". Ziff Davis. https://www.ign.com/articles/2010/07/13/tetris-party-deluxe-review. Retrieved September 29, 2018. 
  24. "Review: Tetris Party (DS)". NGamer (Future plc): 57. July 2010. 
  25. "Tetris Party Deluxe (DS)". Nintendo Power (Future US) 256: 88. July 2010. 
  26. Bramble, Simon (October 2010). "Tetris Party Deluxe review (DS)". Official Nintendo Magazine (Future plc). Archived from the original on October 7, 2014. https://web.archive.org/web/20141007235121/http://www.officialnintendomagazine.co.uk/19654/reviews/tetris-party-deluxe-review-review/. Retrieved September 29, 2018. 
  27. Capone, Anthony (October 15, 2010). "Tetris Party Deluxe Review - Nintendo DS Video Game Review". Archived from the original on August 1, 2012. https://web.archive.org/web/20120801150732/http://palgn.com.au/nintendo-ds/17518/tetris-party-deluxe-review/. Retrieved September 30, 2018. 
  28. Mawson, Jarrod (October 17, 2010). "Tetris Party Deluxe Review - Nintendo Wii Video Game Review". Archived from the original on August 8, 2012. https://web.archive.org/web/20120808220856/http://palgn.com.au/nintendo-wii/17528/tetris-party-deluxe-review/. Retrieved September 30, 2018. 
  29. Hargreaves, Roger (September 3, 2010). "Games review - Tetris Party Deluxe drops in (Wii)". Metro (DMG Media). https://metro.co.uk/2010/09/03/games-review-tetris-party-deluxe-3435895/. Retrieved September 29, 2018. 
  30. 30.0 30.1 "Tetris Party Deluxe for DS Reviews". CBS Interactive. https://www.metacritic.com/game/tetris-party-deluxe/critic-reviews/?platform=ds. Retrieved September 29, 2018. 
  31. 31.0 31.1 "Tetris Party Deluxe for Wii Reviews". https://www.metacritic.com/game/tetris-party-deluxe/critic-reviews/?platform=wii. Retrieved September 29, 2018. 
  32. 32.0 32.1 "Tetris Party Live for DS Reviews". CBS Interactive. https://www.metacritic.com/game/tetris-party-live/critic-reviews/?platform=ds. Retrieved September 29, 2018. 
  33. Hilliard, Kyle (January 10, 2011). "Tetris Party Live review". Future plc. https://www.gamesradar.com/tetris-party-live-review/. Retrieved September 30, 2018. 
  34. Dillard, Corbie (November 24, 2010). "Tetris Party Live Review". Gamer Network. http://www.nintendolife.com/reviews/2010/11/tetris_party_live_dsiware. Retrieved September 29, 2018. 
  35. "Tetris Party Live review". Official Nintendo Magazine (Future plc): 92. January 2011. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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