Software:Blockout

From HandWiki
Short description: 1989 video game
Blockout
Developer(s)P.Z.Karen Co. Development Group, Logical Design Works[1]
Publisher(s)California Dreams
American Technos (arcade)
Rainbow Arts
Electronic Arts
Sega
Atari Corporation
Jelly Beans (PC-98)
Designer(s)Aleksander Ustaszewski[1]
Programmer(s)Mirosław Zabłocki
Platform(s)Amiga,[2] Apple IIGS, Arcade, Atari ST, Commodore 64, MS-DOS, Sega Genesis, Atari Lynx,[3] Mac OS, PC-98[4]
ReleaseArcade
  • NA: October 1989
Mega Drive/Genesis
  • JP: November 1, 1991
  • WW: 1991
Genre(s)Puzzle

Blockout is a puzzle video game published in 1989 by California Dreams. It was developed in Poland by Aleksander Ustaszewski[5] and Mirosław Zabłocki. American Technos published an arcade version. Blockout is an unlicensed, 3D version of Tetris.

Gameplay

Mega Drive version

The player's perspective is that of looking down into a three-dimensional rectangular pit. Polycube blocks of various shapes appear, one at a time, and fall slowly toward the bottom of the pit. The player can use three buttons to rotate the block around any of the three coordinate axes, and can also maneuver the block horizontally and vertically with a joystick. Once any part of a block comes to rest on the floor of the pit or in contact with an already-placed cube, the entire block freezes in place and can no longer be moved. The player can press a button on the joystick to quickly drop a block. Once a solid layer of cubes is formed with no gaps (a "face"), it disappears and all cubes above it drop toward the bottom of the pit to fill the space. Completing multiple faces with a single block awards higher scores, and the player earns a "Block Out" bonus for completely emptying the pit.[1] A set number of faces must be completed in order to end each round.

Mirosław Zabłocki - co-author of the game (2023)

As the game progresses, the blocks begin to drop faster, the dimensions of the pit change from round to round, and differently-shaped blocks begin to appear. A bonus stage is played after every fifth round, in which the player has 30 seconds to form as many faces as possible in a 2x2 pit. The game ends if the blocks stack up to the top of the pit, with the exception of the bonus stages; in the latter case, the stage ends immediately and the player advances to the next round.

The game allows head-to-head competition between two players, each of whom has their own pit and blocks. When one player completes a face, all the cubes in the opponent's pit are raised by one level. A player can win a round by either being the first to complete a set number of faces or by forcing their opponent's cubes to stack up to the top of the pit. The first player to win a set number of rounds may continue the game alone in single-player mode.

Ports

Apart from the other known console ports of Blockout, there were also two for NES: the first is an official unreleased prototype developed in 1990 by Technos Japan Corp. under the name "Block Out", while the second is an unauthorized clone programmed by Hwang Shinwei and published by both himself and RCM Group in 1989/1990 (titled 3D Block).

Reception

Reception
Review scores
PublicationScore
IGN8/10 (Lynx)[6]
MegaTech91%[7]
Mega67%[8]
PC LeisureStarStarStarStar[9]
Award
PublicationAward
MegaTechHyper Game

The New York Times reviewed the game in an article about educational software for mathematics, writing that Blockout "doesn't pretend to be educational, but the skills required to master it are not unrelated to mathematics, particularly geometry."[5] A 1993 study found evidence that playing Blockout improved the spatial visualization ability of 10- to 14-year-olds.[10]

In Japan, Game Machine listed Block Out on their March 1, 1990 issue as being the tenth most-successful table arcade unit of the month.[11]

Dragon gave the game's Atari Lynx version a perfect score.[12] Robert A. Jung reviewed the Atari Lynx version of the game which was published to IGN. In his final verdict he wrote "This is a nice, addictive, no-nonsense strategy game. Without any patterns to memorize and several options to choose from, Blockout will keep its freshness for quite some time. If you thought Tetris was too simple, give this title a try." Scoring the game 8 out of 10.[6]

Entertainment Weekly gave the game an A,[13] deeming it the #17 greatest game available in 1991.[14]

Legacy

Around 2007[15] a modernized, authorized continuation/remake[16] named Blockout II[17] was released with a license from Kadon Enterprises, to use the trademarked Blockout name.[18] The game is open-source and was ported to many platforms the original wasn't available before, like Microsoft Windows,[15] Ubuntu,[19] and the OpenPandora handheld.[20]

In 2021, a web browser-based version[21] written in JavaScript and HTML5 was released. It is officially licensed to use the name Blockout.[22]

References

  1. 1.0 1.1 1.2 Blockout User's Manual for the Amiga, Atari ST, Macintosh, Tandy, and IBM PC and Compatibles, https://archive.org/details/Block_Out-Manual, retrieved 4 April 2023 
  2. "Block Out". Video Games & Computer Entertainment: 206. 1 November 1990. https://archive.org/details/videogamesandcomputerentertainment199011/page/206. 
  3. Blockout Atari Lynx Manual, 1990, https://archive.org/details/Block_Out_1990_Atari_Corp, retrieved 4 April 2023 
  4. "Blockout". https://www.giantbomb.com/blockout/3030-13403. 
  5. 5.0 5.1 L. R. Shannon: No-Frills Mathematics Instruction The New York Times , 23 January 1990
  6. 6.0 6.1 Robert A. Jung (6 July 1999). "Looking for a solid handheld puzzle game? Atari's got the answer.". IGN Entertainment. http://uk.ign.com/articles/1999/07/07/blockout. 
  7. MegaTech rating, EMAP, issue 6, page 76, June 1992
  8. Mega rating, issue 9, page 23, Future Publishing, June 1993
  9. Garth Sumpter (November 1990). "Blockout". PC Leisure (EMAP) (3): 62. 
  10. NOSS, A. (1994): Förderung der Raumvorstellung bei 10- bis 14-Jährigen durch das Computerspiel BLOCKOUT. Diploma thesis, University of Vienna.
  11. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (375): 29. 1 March 1990. 
  12. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1992). "The Role of Computers". Dragon (181): 57–62. 
  13. "Blockout" (in en). EW.com. https://ew.com/article/1991/07/26/blockout/. 
  14. "Video Games Guide" (in en). EW.com. https://ew.com/article/1991/11/22/video-games-guide/. 
  15. 15.0 15.1 blockout II - Downloads on SourceForge
  16. Blockout II on reloaded.org
  17. blockout2 on blockout.net
  18. The Blockout story on gamepuzzles.com (Kadon Enterprises) "Jean-Luc Pons, a self-declared addicted Blockout player in France, has created an improved C++ clone of the original Blockout version and offers Blockout II as an open source project for other addicted players. All these versions obtained permission from Kadon to use the Blockout name."
  19. blockout2 on apps.ubuntu.com
  20. blockout2 on repo.openpandora.org
  21. made blockout.nu
  22. "Kadon Enterprises, Inc., More about polyominoes and polycubes". http://www.gamepuzzles.com/polyintr.htm#Blockout. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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