Software:Tetris Splash
| Tetris Splash | |
|---|---|
![]() Cover art with logo designed by Roger Dean | |
| Developer(s) | Tetris Online, Inc. |
| Publisher(s) | Microsoft Game Studios |
| Composer(s) | Brian DiLucente |
| Series | Tetris |
| Platform(s) | Xbox 360 |
| Release | October 3, 2007 |
| Genre(s) | Puzzle |
| Mode(s) | Single-player, multiplayer |
Tetris Splash is a puzzle video game, part of the Tetris games, was published by Microsoft Game Studios for the Xbox 360 via Xbox Live Arcade. It is the first game produced by Tetris Online, Inc.
The game is named after the aquarium-styled theme of the game. Tetris Splash was released on the Xbox Live Arcade on October 3, 2007. [1] It received mixed reviews from critics.
Gameplay
The game is typical Tetris gameplay, with support for up to six players in online multiplayer, and up to four players in same-machine multiplayer. Multiplayer includes team play as well (i.e. 3 teams of 2, designated "Red", "Green" and "Blue" teams.) Gameplay follows the trend of rewarding T-Spins, but also adds a new element of combos, where multiple consecutive pieces each clear lines with no "non-line clearing" pieces in between.
Game modes
There are several game modes available.
Single player
- Marathon: Similar to Classic Tetris game play. Goes up to level 15.
- 40 Lines: Clear 40 lines as fast as possible. Known as "Sprint" in many other official releases.
Multiplayer
- Same machine: Up to four players. Last survivor wins.
- Online ranked: Six player free-for-all, playing for TrueSkill ranking.
- Online unranked: Allows customization, including Team Mode, in which teams play against each other, instead of free-for-all.
Screensaver
The game also includes an aquarium screensaver, which the user can personalize. Initially, the game comes with the option to make the tank a fresh water or salt water tank. Only two types of fish come with the main game: goldfish (for the fresh water tank) and clownfish (for the salt water tank).
On first day of release, nine downloadable fish bundles were offered, which included Marine Angelfish, Guppy, Triggerfish, Tetra, Tang, Discus, Butterflyfish, Arowana, and Angelfish to add to the tank. Four decor packs were also offered, which included a Scuba theme, a Pirate theme, a Graveyard theme, and an Atlantis theme to add objects to the tank.
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[2]
References
- ↑ Gamerscore News (October 1, 2007). "Get Drenched this Wednesday as "Tetris Splash" Comes to Xbox LIVE Arcade!". Microsoft. http://gamerscoreblog.com/team/archive/2007/10/01/553639.aspx.
- ↑ 2.0 2.1 "Tetris Splash for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/tetris-splash/critic-reviews/?platform=xbox-360.
- ↑ Ellie Gibson (October 9, 2007). "Tetris Splash". Gamer Network. https://www.eurogamer.net/articles/tetris-splash-review.
- ↑ Andrew Dagley (October 23, 2007). "Review: Tetris Splash". GamePro (IDG Entertainment). http://www.gamepro.com/microsoft/xbox360/games/reviews/142649.shtml. Retrieved September 28, 2018.
- ↑ Ryan Davis (October 5, 2007). "Tetris Splash Review". CBS Interactive. https://www.gamespot.com/reviews/tetris-splash-review/1900-6180533/.
- ↑ David Craddock (October 4, 2007). "Tetris Splash Review". Ziff Davis. https://www.ign.com/articles/2007/10/04/tetris-splash-review.
- ↑ "Tetris Splash". Official Xbox Magazine (Future US): 65. December 2007.
- ↑ "Tetris Splash". Official Xbox Magazine UK (Future plc): 106. December 25, 2007.
- ↑ Luke van Leuveren (October 11, 2007). "XBLA Tetris Splash Review". http://palgn.com.au/article.php?id=9010.
- ↑ David Chapman (October 10, 2007). "Tetris Splash Review (Xbox 360)". IGN Entertainment. http://reviews.teamxbox.com/xbox-360/1394/Tetris-Splash/p1/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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