Software:The Journeyman Project
| The Journeyman Project | |
|---|---|
| Developer(s) | Presto Studios |
| Publisher(s) | Presto Studios Sanctuary Woods Bandai |
| Producer(s) | Michel Kripalani |
| Designer(s) | Jeal Choi Seiji Matsumoto Phil Saunders |
| Programmer(s) | Greg Uhler |
| Artist(s) | Jack H. Davis Jose Albanil Shadi Almassizadeh |
| Writer(s) | David Flanagan |
| Series | The Journeyman Project |
| Engine | Macromedia Director 2.0 |
| Platform(s) | Mac OS, Windows |
| Release | January 6, 1993[1] 1994 (Turbo) |
| Genre(s) | Adventure game |
| Mode(s) | Single player |
The Journeyman Project is a time travel adventure computer game developed by Presto Studios.
Gameplay
The game features a first-person perspective. The protagonist sees a display, a rectangle shaped visor (acting as a monocle for Agent 5). This user interface helps to reduce the movie size and maintain relatively high frame rates. Controls work as four interface buttons located below the screen. They move Agent 5 forward and backward, and rotate Agent 5 left and right.
The Journeyman Project was billed as interactive movie adventure game, where the player is presented with several clues and puzzles that must be solved in order to move on or finish the level. Items that the player finds can be helpful or harmful as he attempts to explore his surroundings. The most important of these items are the seven bio-chips, which enhance the player-character's abilities in various ways. The game's user interface stores the bio-chips in a special "bio-chip panel", which serves as a "quick-menu" for activating and deactivating the various chips.
Story
The game takes place in the distant future, after the Earth has been united into a peaceful global community. A scientist has discovered the technology of time travel but because of its dangerous nature, the prototype machine, "Pegasus", has been placed under government control and further attempts at traveling through time or developing time travel technology are forbidden by law.[2]
The game begins as humanity welcomes the first alien delegation to visit the planet, and prepares to answer positively to an invitation to join the interplanetary "Symbiotry of Peaceful Beings". During the induction ceremony, the government-operated Temporal Security Agency (TSA), which was established to enforce prohibitions on time travel and safeguard the timeline, detects three temporal disturbances that have altered history; the Agency mobilizes Agent 5 to correct the disruptions, which have altered the timeline so that the Symbiotry never extended its invitation.

Upon retrieving a cache of unaltered historical data from the distant past, Agent 5 discovers that the anachronisms are related to Earth's first contact with the Symbiotry; ten years prior, the aliens had extended their offer, and planned to return in one decade to receive Earth's answer. An unknown party has altered the timeline to prevent contact with the Symbiotry, either through preventing them from reaching Earth or changing humanity's reaction to the aliens' arrival.
The disruptions occurred during three key events in Earth's recent past:
- The conference of 2112 which led to peace and prosperity through the unification of Earth over opposing voices. The robot "Poseidon" is sent to launch a nuclear missile and detonate it above Ghorbistan so that fear prevents the countries from proceeding with the acceptance of the treaty.
- The first acknowledged contact with an alien ship in 2185 above Mars. The robot "Ares" is sent to accomplish two tasks: to destroy the Morimoto Mars Colony so that humanity connects the aliens with the colony's destruction and grow skeptical of their intentions, and to destroy the aliens' ship to demonstrate that humanity is willing to use violence against them.
- A symposium for deliberating the aliens' offer in 2310, where the speech of Dr. Enrique Castillo persuaded the opposing scientists to accept joining the Symbiotry. The robot "Mercury" is sent to assassinate Castillo so that the opposition prevailed.
After preventing the robots' missions and collecting evidence from each time period, Agent 5 discovers that the person responsible for the disruptions is Dr. Elliot Sinclair, the inventor of the Pegasus time machine. He fears that the aliens are a malevolent force rather than a peaceful race, and is doing everything in his power to make Earth an unsuitable candidate for joining the aliens.
In all three scenarios, the player has two ways to neutralize the robots—one "peaceful" and one "aggressive"—which will affect the player's overall score. The player also gains bio-chips from each robot when he completes each scenario successfully.

After correcting the anachronisms created by Dr. Sinclair, Agent 5 learns that the doctor decided to take matters into his own hands and assassinate the alien delegate sent to receive Earth's answer. Agent 5 finds Dr. Sinclair hiding on top of an apartment building and holding a rifle, ready to fire on the delegate as soon as he arrives. After a brief scuffle, Agent 5 arrests Dr. Sinclair, allowing history to take its proper course.
Development

The Journeyman Project was completed in 1992 and released in early 1993 after 2 years of development. The game impressed the gaming press with its use of high quality rendered environments, stylistic artwork and digital audio.
Due to performance difficulties, the game was re-released in 1994 as Journeyman Project Turbo!, with an updated executable that drastically decreased loading times and improved animation quality.
Two sequels (Buried in Time and Legacy of Time) were released in subsequent years, and a fourth game was in the design stage before Presto Studios closed in November 2002; it was eventually shelved in favor of work on Myst III.
A redesign of the game, with the subtitle of Pegasus Prime, was released for the Power Macintosh; it featured updated graphics, enhanced and updated sounds and puzzles, and improved video technology. Plans to release it on multiple platforms were cancelled. In April 2014 the game was released on Windows through GOG.com.[3]
Reception
The Journeyman Project sold 150,000 copies,[4] and spawned the Journeyman Project series, which together sold roughly 500,000 units by July 1996.[5] The game was self-published and retailed for $90, with a per-sale profit of $40–50 for Presto Studios. It had been developed on $70,000.[6]
Computer Gaming World in July 1993 called The Journeyman Project "visually stunning" and its world "believably fantastic". The magazine stated that the game was "as tough as they come" and recommended built-in hints, but concluded that "It is all the more rewarding after puzzling past each conundrum".[2] In April 1994 the magazine said that the game had "wonderfully rendered 3D worlds" with "Solid acting by real pros", concluding that it was "Definitely a game with which to wow the neighbors".[7] In 1993, Dragon gave the game 4 out of 5 stars.[8]
MacUser named The Journeyman Project: Turbo one of the top 50 CD-ROMs of 1995, and awarded it 4 out of 5 stars.[9]
Derek Pearcy reviewed The Journeyman Project in Pyramid #2 (July/Aug., 1993), and stated that "This game - this environment - is the finest experience available on the Macintosh platform. While maybe not the intellectual challenge that other programs might offer, it is the clarity of vision and attention to detail that should take this game out of the store and into your home ."[10]
Releases and bug fixes
The game suffered from performance problems and slow animations due to its early reliance on Macromedia Director. These problems were mostly overcome with the version 2.0 release and retitled as The Journeyman Project Turbo! under the publisher Sanctuary Woods in 1994.
- The Journeyman Project v1.0 (1993) – original self-published release for Macintosh
- The Journeyman Project v1.1 (1993) – bug fixes
- The Journeyman Project v1.2 (1993) – performance upgrade, fastest Mac version until TJP Turbo
- The Journeyman Project MPC v1.0 (1993) – first release for Windows 3.1
- The Journeyman Project Turbo (1994) – unified release for Mac and PC with major speed improvements
- The Journeyman Project (1997) – a complete remake of the original
Notes
- ↑ https://web.archive.org/web/20000818122215/http://www.ga-source.com/interviews/beneath.shtml
- ↑ 2.0 2.1 Reveaux, Tony (July 1993). "Journey Back to the Future in Presto Studios' The Journeyman Project". Computer Gaming World: pp. 76. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=108. Retrieved 12 July 2014.
- ↑ "Journeyman Project 1: Pegasus Prime, The" (in en-US). https://www.gog.com/game/journeyman_project_1_pegasus_prime_the.
- ↑ Takahashi, Dean (June 30, 2010). "Oceanhouse Media bootstraps a sustainable business on the iPhone and iPad". VentureBeat. Archived from the original on November 30, 2010. https://web.archive.org/web/20101130191038/https://venturebeat.com/2010/06/30/oceanhouse-media-shows-how-to-bootstrap-a-sustainable-business-on-the-iphone-and-ipad/.
- ↑ "Broderbund Software Strengthens Its Growing Entertainment Studio With The Journeyman Project 3" (Press release). Novato, California: Business Wire. July 8, 1996.
{{cite press release}}: External link in(help)|publisher= - ↑ Stephens, AnnaMaria (May 2009). "Features; Journeyman". @UCSD 6 (2). Archived from the original on June 13, 2010. https://web.archive.org/web/20100613012451/http://ucsdmag.ucsd.edu/magazine/vol6no2/features/feat5.htm.
- ↑ "Invasion Of The Data Stashers". Computer Gaming World: 20–42. April 1994. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117.
- ↑ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (August 1993). "The Role of Computers". Dragon (196): 59–63.
- ↑ Echler, Nikki; Olson, Rebecca (October 1995). "Top Spins: 50 New CD-ROMs". MacUser. Archived from the original on July 26, 2001. https://web.archive.org/web/20010726184334/http://www.macuser.com/mu_1095/cdrom.html.
- ↑ http://www.sjgames.com/pyramid/sample.html?id=372
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
- The Journeyman Project on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Archived homepage for The Journeyman Project Turbo
- Interview with Tommy Yune, Adventure Classic Gaming (2007)
- Legacy of The Journeyman Project, Adventure Classic Gaming (1999)
Warning: Default sort key "Journeyman Project, The" overrides earlier default sort key "Mobygames".
