Software:The Journeyman Project 3: Legacy of Time

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Short description: 1998 video game
The Journeyman Project 3:
Legacy of Time
Developer(s)Presto Studios
Publisher(s)Red Orb Entertainment
Director(s)Tommy Yune
Producer(s)Michel Kripalani
Greg Uhler
Designer(s)Phil Saunders
Programmer(s)Greg Uhler
Roland Gustafsson
Artist(s)Jack H. Davis
Frank Vitale
Shadi Almassizadeh
Writer(s)Eric Dallaire
David Flanagan
SeriesThe Journeyman Project
Platform(s)Windows, Mac OS, Mac OS X
ReleaseFebruary 12, 1998[1][2]
Genre(s)Adventure
Mode(s)Single-player

The Journeyman Project 3: Legacy of Time is a 1998 adventure game developed by Presto Studios and published by Red Orb Entertainment. It is a sequel to The Journeyman Project and Software:The Journeyman Project 2: Buried in Time. This installment uses a 360° pre-rendered 3D computer-generated imagery interaction system, similar to QuickTime VR. It features impressive production values common for the series. It was also one of the first games to be released on DVD-ROM. It was re-released in 1999 with the Windows versions of The Journeyman Project—Turbo! and Buried in Time as part of a "Trilogy" box set.

Story

Despite Agent 5's success in the previous games, time travel technology is deemed unsafe and the Temporal Security Agency (TSA) is forced to close down. However, Agent 3, the culprit from Buried in Time causes a temporal rip and Gage Blackwood must travel back in time to find her, and discovers that aliens had destroyed three ancient Earth civilizations. After finding Agent 3, he learns that a mysterious alien fleet has appeared in Symbiotry space and is heading towards Earth, looking for an ancient alien relic known as the Legacy of Time. Joining once again with his AI buddy Arthur, he must track down the pieces of the Legacy in the mythical cities of Atlantis, Shangri La, and El Dorado.

Development

The Journeyman Project 3 was developed by a team of 25 people.[3]

The live action characters were all cast from the Screen Actors Guild.[4] Nearly a month was spent on rehearsing and filming the live action footage and voice acting.[4]

Release

Unlike the other games of the Journeyman Project franchise (which were previously published by Sanctuary Woods), Legacy of Time was published by Red Orb Entertainment in 1998.

The game was released on February 12, 1998 at an estimated price of $49.[5]

Demo

In October 1997, the Legacy of Time demo for Mac and Windows was released with Riven, also published by Red Orb Entertainment. It featured the Potter and Olive Oil Vendor's shop in Atlantis, with the objective to create a Golden Medallion which will help the player enter an Atlantean temple in the full game. Once the objective is reached the demo ends. The trailer is also included and states the game would be released in December 1997, but the game was not released until February 1998.

Versions

In February 1998, Legacy of Time shipped on four CD-ROMs for both Mac and Windows, but later was released on one DVD-ROM which had separate Mac and Windows versions. The Macintosh DVD version was released in May 1998, being one of the first DVD-ROM games for the Mac platform (in fact, it was bundled with Macintosh PowerBooks that had a DVD drive, the disc could be seen during the introduction of the PowerBook G3 Wallstreet).[6] The Mac version used the same graphics as the CD-ROM version due to the enhanced graphics intended for the DVD version being not ready in time. Later that year on September 2,[7] the Windows DVD version was released and included the enhanced graphics and movies, as well as MPEG-2 trailers of both Legacy of Time and Riven. Solutions exist to run this version on Mac OS. The Journeyman Project Trilogy Package included the original CD-ROM version. While only the Windows versions of the other two games are included, Legacy of Time included the Mac version.

A Mac OS X version was announced on The Journeyman Project Blog. The project began in secret in February 2008 and was headed by Michel Kripalani, Tommy Yune, and Roland Gustafsson of Presto Studios who were involved in the original development of the game.[8] It was originally planned for release in January 2009, but delayed due to a bug in QuickTime 7.6 which caused cosmetic issues. The bug was fixed in QuickTime 7.6.2. The Mac OS X version was released in November. The application is PowerPC only and thus works up to OS X 10.6.

A digital version was released at GOG.com on March 20, 2012.[9]

Reception

Reception
Review scores
PublicationScore
CGWStarStarStarHalf star[11]
Next GenerationStarStarStarStar[14]
PC Gamer (UK)82%[10]
PC Gamer (US)75%[12]
PC Zone80/100[13]
PC MagazineStarStarStarStarStar[15]
Computer Games Strategy PlusStarStarStarStarStar[16]
PC GamesC+[17]

Next Generation commented, "Photo-realistic point-and-click adventure games are like Kryptonite to most gamers, but Broderbund's Jouneyman Project 3: Legacy of Time manages to avoid the pitfalls of the genre and deliver an enjoyable gaming experience with an interesting story, sharp graphics, and a good use of technology." They particularly praised the ability to impersonate NPCs and the usage of this ability in character interactions and puzzles, as well as the ability to examine the pre-rendered surroundings in 360 degrees.[14]

By July 1998, Legacy of Time had sold 52,269 copies and earned $2,178,771 in the United States,[18] following its release in February.[5] It was developed on a budget of $1.8 million.[19]

During the inaugural Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Legacy of Time for "PC Adventure Game of the Year",[20] which was ultimately awarded to Blade Runner.[21]

In 2011, Adventure Gamers named Legacy of Time the 46th-best adventure game ever released.[22]

References

  1. Dunkin, Alan (February 12, 1998). "Red Orb Releases The Journeyman Project 3". Archived from the original on November 20, 2000. https://web.archive.org/web/20001120112400/http://headline.gamespot.com/news/98_02/12_redorb/index.html. Retrieved September 25, 2022. 
  2. Staff (February 12, 1998). "Now Shipping". http://www.pcgamer.com/news/news-1998-02-09.html. 
    "Red Orb Entertainment has begun shipping The Journeyman Project 3: Legacy of Time, the third in its series of time travel adventure games."
  3. "In the Studio". Next Generation (Imagine Media) (28): 19. April 1997. 
  4. 4.0 4.1 "NG Alphas: The Journeyman Project 3: Legacy of Time". Next Generation (Imagine Media) (34): 140–141. October 1997. 
  5. 5.0 5.1 "The Journey Begins Today as Red Orb Entertainment Releases The Journeyman Project 3: Legacy of Time" (Press release). Novato, California: Red Orb Entertainment. February 12, 1998. Archived from the original on June 10, 1998.
  6. "YouTube - PowerBook G3 Intro". 25 May 2007. Archived from the original on 2016-02-04. https://web.archive.org/web/20160204233751/https://www.youtube.com/watch?v=ohvcN1LE8BA. Retrieved 2009-09-02. 
  7. "News Briefs". September 2, 1998. http://pc.ign.com/news/4676.html. 
    "Several new DVD games are now shipping...the DVD versions of Broderbund's...Journeyman 3: Legacy of Time."
  8. "Beyond The Journeyman Project: a conversation with Michel Kripalani, Tommy Yune, Roland Gustafsson". Adventure Classic Gaming. Archived from the original on 2009-11-04. https://web.archive.org/web/20091104093936/http://www.adventureclassicgaming.com/index.php/site/features/487. Retrieved 2009-11-01. 
  9. "The Journeyman Project 3 at GOG". Presto Studios. 2012-03-20. Archived from the original on 2014-11-07. https://web.archive.org/web/20141107063612/http://thejourneymanproject.blogspot.com/2012/03/journeyman-project-3-at-gog.html. Retrieved 2013-01-26. 
  10. Bickham, Jes. "Gem". PC Gamer UK (53). Archived from the original on June 27, 2002. https://web.archive.org/web/20020627084943/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=608. 
  11. Ardai, Charles (February 23, 1998). "The Journeyman Project 3: Legacy of Time". Computer Gaming World. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816010321/http://www.gamespot.com/adventure/journey3/review_cgw.html. 
  12. Sullivan, Keith (April 1998). "The Journeyman Project 3: Legacy of Time". PC Gamer US. Archived from the original on January 17, 2000. https://web.archive.org/web/20000117042923/http://www.pcgamer.com/reviews/1049.html. 
  13. Presley, Paul. "Review; The Journeyman Project 3: Legacy Of Time". PC Zone. Archived from the original on February 22, 2007. https://web.archive.org/web/20070222063605/http://www.computerandvideogames.com/article.php?id=3532. 
  14. 14.0 14.1 "Finals". Next Generation (41): 116. May 1998. 
  15. Dreier, Tony (June 30, 1998). "Back in Time". PC Magazine 17 (12): 322. 
  16. Royal, Tim (February 16, 1998). "Journeyman Project 3: Legacy of Time". Computer Games Strategy Plus. Archived from the original on May 23, 2003. https://web.archive.org/web/20030523215458/http://www.cdmag.com/articles/010/083/journeyman_3_review.html. 
  17. Brenesal, Barry (January 9, 1998). "Journeyman Project 3: Legacy of Time". PC Games. Archived from the original on August 28, 1999. https://web.archive.org/web/19990828091415/http://www.games.net/pcgames/articles/0,1034,1231,00.html?CHANNEL=pcgames&AD_SECTION=review. 
  18. Staff (November 1998). "Letters; Mys-Adventures". Computer Gaming World (172): 34. 
  19. Stephens, AnnaMaria (May 2009). "Features; Journeyman". @UCSD 6 (2). Archived from the original on June 13, 2010. https://web.archive.org/web/20100613012451/http://ucsdmag.ucsd.edu/magazine/vol6no2/features/feat5.htm. 
  20. "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090128/http://www.interactive.org/html/award/awardupdate.htm. 
  21. "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm. 
  22. AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. Archived from the original on June 4, 2012. https://web.archive.org/web/20120604021011/http://www.adventuregamers.com/articles/view/18643. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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