Software:The Journeyman Project: Pegasus Prime
| The Journeyman Project: Pegasus Prime | |
|---|---|
| Developer(s) | Presto Studios |
| Publisher(s) | Bandai Acclaim |
| Director(s) | Jack H. Davis (game) Michel Kripalani (live action) |
| Producer(s) | Jack H. Davis (game) Patrick Rogers (live action) |
| Designer(s) | Tommy Yune |
| Artist(s) | Jack H. Davis Tommy Yune Leif Einarsson |
| Writer(s) | Jack H. Davis Patrick Rogers |
| Composer(s) | Bob Stewart |
| Series | The Journeyman Project |
| Platform(s) | Mac OS, PowerPC, Apple Pippin, PlayStation, Mac OS X, Windows, Linux |
| Release | June 1997 (Mac OS) December 2013 (Mac OS X) April 10, 2014 (Windows, Linux) |
| Genre(s) | Adventure game |
| Mode(s) | Single-player |
The Journeyman Project: Pegasus Prime is an adventure computer game developed by Presto Studios and published by Bandai in 1997. It is a complete remake of the original Journeyman Project,[1] using some of the actors from The Journeyman Project 2.
Story and gameplay
Like the original, this game is played from a first-person perspective, but static location images have been upgraded with walk animations like The Journeyman Project 2.
The story follows the actions of Temporal Agent Gage Blackwood who travels to three separate points of past to stop three androids who attempt to change history.
Disc layout
Pegasus Prime was split over 4 CD-ROMs. The layout is as follows:
- Disc 1: Caldoria, Norad Alpha
- Disc 2: TSA, Prehistoric Island
- Disc 3: Morimoto Mars Colony
- Disc 4: World Science Center, Norad Delta
Discs 1, 3 and 4 included a "Tiny TSA" which included only the inside of the Pegasus Device. This was included so an additional disc-swap was not required when changing between the 3 time zones.
Development and release
Originally announced as a "Director's Cut",[2] Pegasus Prime featured enhanced graphics, sounds, movies, and puzzles. The new live action video sequences were recorded with a green screen.[3] Pegasus Prime was released solely for the Power Macintosh by Bandai Digital Entertainment in North America. In addition, the title was released in Japan for the Apple Pippin and PlayStation.[citation needed] Presto made plans to port the game to the PlayStation and Sega Saturn in the U.S., but these versions were cancelled when disappointing sales on several games forced publisher Sanctuary Woods to undergo massive layoffs and a corporate restructuring.[4] Acclaim Entertainment later took on publishing the PlayStation version in North America,[5] but this release was cancelled again.
By the fall of 2012 the game began to be supported by beta versions of ScummVM, making it playable for platforms which support this VM.[6][7] However it requires extraction of the game files from the original CDs (which are written with Apple Macintosh Hierarchical File System) to a hard disk.[8]
In December 2013, the game was released on DVD-ROM for Mac OS X.[9][10] Windows and Linux versions were made available in March 2014.[11]
The game was released for digital download on GOG.com in 2014 and Steam in 2017.[12][13][14][15]
References
- ↑ "Protos: The Journeyman Project: Pegasus Prime". Electronic Gaming Monthly (Ziff Davis) (89): 73. December 1996.
- ↑ "The Journeyman Project 1: Director's Cut". GamePro (IDG) (84): 132. September 1995.
- ↑ "Behind the Screens". Electronic Gaming Monthly (Ziff Davis) (91): 135. February 1997.
- ↑ "News Bits". GamePro (IDG) (92): 21. May 1996.
- ↑ "The Journeyman Project: Pegasus Prime: Which Way to the DeLorean, Doc?". Electronic Gaming Monthly (Ziff Davis) (91): 134–5. February 1997.
- ↑ Announcement in the official ScummVM forum
- ↑ Pegasus engine entry in ScummVM wiki
- ↑ Getting Pegasus to Run in ScummVM from the ScummVM developer's blog
- ↑ Journeyman Project [@JourneymanGames] (15 December 2013). "Pegasus Prime for Mac DVD-ROM is now available for order and ships at the end of the month!". https://twitter.com/JourneymanGames/status/412016752994693120.
- ↑ "The Journeyman Project - Store". http://thejourneymanproject.com/store/. Retrieved 12 June 2015.
- ↑ Journeyman Project [@JourneymanGames] (26 March 2014). "Limited Windows/Linux/Mac discs of Pegasus Prime on track to ship next week.". https://twitter.com/JourneymanGames/status/448968956598943744. /
- ↑ "Pegasus Prime (aka. Journeyman Project 1) now on @GOGcom". https://twitter.com/JourneymanGames/status/454268286239133696.
- ↑ "The Journeyman Project 1: Pegasus Prime". http://www.gog.com/game/journeyman_project_1_pegasus_prime_the. Retrieved 2014-04-10.
- ↑ "Whoa, we just got greenlit on @steam_games!". February 19, 2015. https://twitter.com/JourneymanGames/status/568594628846309376.
- ↑ "Pegasus Prime on Steam!". https://twitter.com/JourneymanGames/status/833679588479766530.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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