Software:Teenage Mutant Ninja Turtles (2013 video game)

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Short description: 2013 video game


Teenage Mutant Ninja Turtles
TMNT 2013 Game.jpg
Developer(s)Magic Pockets
Publisher(s)Activision
Producer(s)Xavier Marot
Designer(s)Philippe Tesson
Programmer(s)François Maingaud
Writer(s)Brandon Auman
Composer(s)Jeff Broadbent
SeriesTeenage Mutant Ninja Turtles
Platform(s)Nintendo 3DS ,[1] Wii, Xbox 360
ReleaseOctober 22, 2013
Genre(s)Beat 'em up
Mode(s)Single-player

Teenage Mutant Ninja Turtles is a 2013 video game published by Activision and developed by Magic Pockets, based on the 2012 Teenage Mutant Ninja Turtles TV series. It was the first video game to be based on the Nickelodeon show, featuring several villains from the show's first season. The digital versions of the game, alongside other Teenage Mutant Ninja Turtles games published by Activision, were pulled from all digital storefronts in January 2017 as they chose not to renew the license.

The Nintendo 3DS version was later bundled on a single cartridge with Teenage Mutant Ninja Turtles: Danger of the Ooze and was released as Teenage Mutant Ninja Turtles: Master Splinter's Training Pack on November 3, 2015, by Abstraction Games.[2]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticX360: 25/100[3]
Review scores
PublicationScore
IGN3DS: 5/10[4]
Nintendo Life3DS: 5.1/10[5]
OXM (UK)X360: 1/10[6]

The game was given generally unfavorable reviews by critics and fans. The Xbox 360 and Wii versions received very bad scores due to poor graphics, performance, and gameplay.[3]

The Nintendo 3DS version received slightly better review scores in regards to its graphics on the system, but was still criticized for repetitive and uninspired gameplay.[7] Scott Thompson, in his IGN review of the 3DS version, felt that while it had the same "strong writing and characterization of the Nickelodeon show", the gameplay was simply too short and repetitive to keep the interest of either younger or older players. He concluded though it was "decent choice for kids" the game didn't do enough to "cater to the show’s wide audience."[4]

References