Software:Teenage Mutant Ninja Turtles: Smash-Up

From HandWiki
Short description: 2009 video game
Teenage Mutant Ninja Turtles: Smash-Up
Cover for the Wii version
Developer(s)Game Arts
Toylogic[1]
Y's K[2]
Publisher(s)Ubisoft
Director(s)Noriaki Kazama
Kazuhiro Irie
Designer(s)Miki Naruse
Programmer(s)Naoyuki Yamamoto
Masaru Toji
Katsuyuki Fukabori
Yasushi Sugiyama
Artist(s)Takahiro Shimura
Writer(s)Peter Laird
Matt Leunig
Composer(s)Takahiro Nishi
John Yi
SeriesTeenage Mutant Ninja Turtles
Platform(s)Wii, PlayStation 2
Release
  • NA: September 22, 2009[4]
  • EU: September 25, 2009[3]
  • AU: October 1, 2009
Genre(s)Fighting, action
Mode(s)Single-player, multiplayer

Teenage Mutant Ninja Turtles: Smash-Up is a 2.5D fighting game featuring characters from the Teenage Mutant Ninja Turtles franchise, released in celebration of the franchise's 25th anniversary. It was co-developed by Game Arts, Toylogic, and Y's K, and released by Ubisoft in September 2009 for the Wii and PlayStation 2.

Gameplay

A gameplay screenshot featuring April O'Neil fighting against Karai

Teenage Mutant Ninja Turtles: Smash-Up is a four-player platform fighter. During battle, players attempt to KO opponents by depleting their life bar, knocking them off the stage or into traps. Each character has their own unique move set, with many able to perform additional techniques such as clinging to and leaping from walls. Characters are color-coded on-screen via an optional glow effect to help players keep track of their character. Like Super Smash Bros., the game features many customizable options for battles.

The game stresses interaction with the environment, and stages in the game feature traps, changes to the stage itself and interactive elements.[5] Items will occasionally appear on the stage for players to collect, including life-restoring pizza and ninja skills that grant players special abilities like fire breathing and electrical shields.

In addition to standard Battle Royal multiplayer battles, Smash-Up offers several other gameplay modes. Arcade features a brief story with unique endings for each character. Survival challenges players to defeat 100 opponents before they lose three lives. Swap-Out allows players to choose two characters and switch between them at will in battle. Mission Mode requires players to complete certain objectives in 51 pre-set scenarios, such as attacking targets or defeating an opponent within a time limit. The game also features Tournament and Practice modes, as well as additional mini-games and online multiplayer features.[6] Players can collect 'shells' during battles or mini-games and use them to unlock special features, including additional character costumes, concept art from various TMNT media, and trophies that other players can win in online tournaments.[7]

Characters

Smash-Up features 12 playable characters, only seven of which can be used in the game's Arcade mode. The Wii version of the game features four additional characters, including three guest characters from Ubisoft's Rabbids franchise, for a total of 16.

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Playable in Arcade Mode
  2. 2.0 2.1 2.2 2.3 Wii-exclusive

Plot

As part of their training, Splinter announces that he and the turtles will compete against each other in a fighting tournament, inviting April and Casey to join them as well. He offers the winner a trophy and an item from his personal collection as a prize.

As the tournament concludes, the turtles receive an emergency communication from the Fugitoid, who has been captured by the Shredder. Before they can trace his location, Shredder cuts off Fugitoid's message. Karai appears and warns the turtles that Shredder intends to have Fugitoid build him a large-scale teleporter, allowing him and the Foot Clan to teleport anywhere on Earth. Though they suspect a trap, the turtles agree to follow Karai.

The turtles reach Shredder's base and defeat him. Karai turns on the turtles, revealing she helped them as part of a plan to usurp Shredder and take control of the Foot. Shredder recovers and attacks, but Leonardo kicks him and Karai through the teleporter, sending them away. The turtles free Fugitoid and use the teleporter to return to their lair, where Splinter rewards the winner. Each character has a unique ending showing how they celebrate their victory.

Development

Smash-Up was developed by Japanese game developer Game Arts, who previously worked on Super Smash Bros. Brawl; and several former members of Team Ninja, who previously worked on Ninja Gaiden II and the Dead or Alive series.[8] The game's existence was teased in late 2008 before being officially revealed on January 26, 2009.[9] While Smash-Up is not specifically tied to any previous Ninja Turtles license, it bears a similar artistic style to the 2007 CGI animated film TMNT and features voice acting by the cast of the 2003 animated series.[9][6] Mirage Studios helped influence the game's character roster, which was said to include characters "you know well in addition to surprise characters you certainly wouldn't expect".[5] The game's arcade mode cutscenes were co-written by TMNT co-creator Peter Laird and illustrated by Mirage Studios artists Jim Lawson and Eric Talbot.[10] A 24-page comic book featuring an expanded version of the story also came packaged with the game.[11]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(Wii) 67 of 100[12]
Review scores
PublicationScore
1Up.comB−[13]
Game Informer7.75 of 10[14]
GameRevolutionF[15]
GameSpot7 of 10[16]
GameTrailers6.9 of 10[17]
GameZone7.5 of 10[18]
IGN7 of 10[19]
Nintendo Power7.5 of 10[20]
Nintendo World Report8 of 10[6]
ONM83%[21]
Teletext GameCentral5 of 10[22]

The game received "average" reviews according to the review aggregation website Metacritic.[12]

IGN said of the Wii version, "It's a Smash Bros. clone, but it just makes you want to play Smash Bros., instead."[19] GameSpot said that the same console version "has good combat and solid content, but it lacks the refinement and razzle-dazzle to earn a title shot."[16] Even so, some fans reacted negatively to the roster, which is significantly smaller than that of Super Smash Bros. Brawl and only contains characters from the 2003 animated series and 2007 film, while characters from the 1987 series and other films were ignored.[23]

References

  1. Carter, Grey (August 26, 2012). "Happy Wars Happy to Entertain the Poor" (in en-US). https://www.escapistmagazine.com/happy-wars-happy-to-entertain-the-poor/. 
  2. "Teenage Mutant Ninja Turtles: Smash-Up credits". https://www.mobygames.com/game/77549/teenage-mutant-ninja-turtles-smash-up/credits/ps2/?autoplatform=true. 
  3. Orry, James (2009-06-15). "TMNT Smash-Up dated". Resero Network. https://www.videogamer.com/news/tmnt-smash-up-dated/. 
  4. Ransom-Wiley, James (2009-06-01). "Shell out for TMNT: Smash-Up on September 22". Yahoo. https://www.engadget.com/2009-06-01-shell-out-for-tmnt-smash-up-on-september-22.html. 
  5. 5.0 5.1 Bozon, Mark (February 4, 2009). "Teenage Mutant Ninja Turtles: Smash-Up Interview". Ziff Davis. https://www.ign.com/articles/2009/02/04/teenage-mutant-ninja-turtles-smash-up-interview. 
  6. 6.0 6.1 6.2 Hernandez, Pedro (December 12, 2009). "Teenage Mutant Ninja Turtles: Smash Up Review". NINWR, LLC. https://www.nintendoworldreport.com/review/20548/teenage-mutant-ninja-turtles-smash-up-wii. 
  7. Ubisoft (September 21, 2009). Teenage Mutant Ninja Turtles: Smash-Up - Online Multiplayer. YouTube. Google. Archived from the original on October 4, 2017. Retrieved August 8, 2023.
  8. Caoili, Eric (January 26, 2009). "Ubisoft Announces Ninja Turtles Wii Fighting Game". Informa. https://www.gamedeveloper.com/console/ubisoft-announces-ninja-turtles-wii-fighting-game. 
  9. 9.0 9.1 Bozon, Mark (January 26, 2009). "TMNT Game Official". Ziff Davis. http://www.ign.com/articles/2009/01/26/tmnt-game-official. 
  10. Ubisoft (July 27, 2009). Teenage Mutant Ninja Turtles: Smash-Up - Dev Diary. YouTube. Google. Archived from the original on August 9, 2023. Retrieved August 9, 2023.
  11. Melton, Ian (February 21, 2021). "Obscure Comics: Teenage Mutant Ninja Turtles Smash-Up #1". https://bleedingcool.com/comics/obscure-comics-teenage-mutant-ninja-turtles-smash-up-1/. 
  12. 12.0 12.1 "Teenage Mutant Ninja Turtles: Smash-Up for Wii Reviews". Fandom. https://www.metacritic.com/game/teenage-mutant-ninja-turtles-smash-up/critic-reviews/?platform=wii. 
  13. Barnholt, Ray (2009-09-22). "Teenage Mutant Ninja Turtles Smash-Up Review (Wii)". Ziff Davis. http://www.1up.com/reviews/teenage-mutant-ninja-turtles-smash-up. 
  14. Reeves, Ben (October 2009). "Teenage Mutant Ninja Turtles: Smash-Up Review (Wii)". Game Informer (GameStop) (198). https://www.gameinformer.com/games/teenage_mutant_ninja_turtles_smash-up/b/wii/archive/2009/09/30/review.aspx. Retrieved 2017-07-05. 
  15. Morse, Blake (2009-09-23). "Teenage Mutant Ninja Turtles: Smash Up Review (Wii)". CraveOnline. https://www.gamerevolution.com/review/44614-teenage-mutant-ninja-turtles-smash-up-review. 
  16. 16.0 16.1 Watters, Chris (2009-09-23). "Teenage Mutant Ninja Turtles: Smash-Up Review (Wii)". Fandom. https://www.gamespot.com/reviews/teenage-mutant-ninja-turtles-smash-up-review/1900-6229039/. 
  17. "Teenage Mutant Ninja Turtles: Smash-Up (Wii)". Viacom. 2009-09-25. http://www.gametrailers.com/gamereview.php?id=10819. 
  18. Buck, Derek (2009-09-25). "Teenage Mutant Ninja Turtles: Smash-Up - WII - Review". https://www.gamezone.com/reviews/teenage_mutant_ninja_turtles_smash_up_wii_review/. 
  19. 19.0 19.1 Harris, Craig (2009-09-22). "Teenage Mutant Ninja Turtles: Smash-Up Review (Wii)". Ziff Davis. https://www.ign.com/articles/2009/09/22/teenage-mutant-ninja-turtles-smash-up-review. 
  20. "Teenage Mutant Ninja Turtles: Smash-Up". Nintendo Power (Future US) 247: 82. November 2009. 
  21. Scullion, Chris (November 2009). "Teenage Mutant Ninja Turtles: Smash Up Review". Official Nintendo Magazine (Future plc): 72. http://www.officialnintendomagazine.co.uk/12040/reviews/teenage-mutant-ninja-turtles-smash-up-review/. Retrieved 2023-08-09. 
  22. Hargreaves, Roger (September 2009). "TMNT Smash-Up (Wii)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/c698ee3d3b996ec3816762a4ee0b5612/TMNT%2BSmash-Up%2B%28Wii%29.aspx. 
  23. Fletcher, JC (September 21, 2009). "TMNT fans speak up against Smash-Up character selection". Yahoo. https://www.engadget.com/2009-09-21-tmnt-fans-speak-up-against-smash-up-character-selection.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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